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Dr. Weirdscaper's Customs: Agent Carr Version 2 (page 2)

Dr. Weirdscaper

If it doesn't use 20+ sets, you're not doing it ri
6dw5t604arc98qq6g.jpg

*card created by superfrog to my specifications
(Update: Agent Carr v2 on page 2)


------------------------------------------------------------------


This was an idea I had back when hasbro was still making heroscape:

ALPHALLON BRUTES
VYDAR

Primadon
Unique Squad
Alphallons
Tricky
Medium 5

1 Life
7 Move
6 Range
1 Attack
2 Defense
120 Points


Brute Force Special Attack
Range 1 Attack 1 + Special
When rolling attack dice on adjacent units using
Brute Force Special Attack, Alphallon Brutes add
one skull to whatever is rolled.

GORILLINATOR ATTACK BONDING
After revealing an order marker on Alphallon Brutes,
you may take a turn with a squad of Gorillinators
you control before taking a turn with Alphallon Brutes.
The Gorillinators cannot move during this turn.

The look of Alphallon Brutes:
Pretty much Gorillinators with chainsaw-tipped guns.
Squad of 3
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

I generally like the idea of more Primadons, but these guys look like they would fall quickly with 2 defense, for a 120 unique squad. Did you consider including TOUGH also?
Also, How many figures were you thinking to be in the squad?

I can see why you priced them at 120, given the potential of 5 attacks in a turn, but I wonder how easy and often they would get those attacks.

I did a quick search for a Gorilla miniature with a chainsaw-gun, but I didn't see anything that was a pre-painted product--not that I am against painting, but it is easier to get other fans to adopt a pre-painted mini.

Anyway, your post reminded me how I wish to create stats and abilities (or find some other member's ideas) for a 2 figure unique squad using these guys:
http://www.miniaturemarket.com/at-43-karmans-k-warrior-unit-box.html
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

I generally like the idea of more Primadons, but these guys look like they would fall quickly with 2 defense, for a 120 unique squad. Did you consider including TOUGH also?
Also, How many figures were you thinking to be in the squad?

I can see why you priced them at 120, given the potential of 5 attacks in a turn, but I wonder how easy and often they would get those attacks.

I did a quick search for a Gorilla miniature with a chainsaw-gun, but I didn't see anything that was a pre-painted product--not that I am against painting, but it is easier to get other fans to adopt a pre-painted mini.

Anyway, your post reminded me how I wish to create stats and abilities (or find some other member's ideas) for a 2 figure unique squad using these guys:
http://www.miniaturemarket.com/at-43-karmans-k-warrior-unit-box.html

I too am a huge Primadon fan, and was so wanting hasbro to come up with more of them. Brute Force was my idea of an attack version of Tough. You'll notice the Gorillinators have 1 def and 2 att, while the Alphallons have 2 def and 1 att. Yes, these guys could fall quickly when defending, but they will more likely kill something if they're given the chance. (there would be 3, by the way)

With a potential of 6 attacks in a turn, I think 120 is a fair price. And speaking of 120 points, If the Nakita Agents are thrown in, these Brutes might have more staying power, with the help of their smoke powder.

Someone out there would have to come up with a custom of these guys.
What's better than gorillas with guns? Gorillas with chainsaw-guns!
WEIRDSMILEY.gif
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

With a potential of 6 attacks in a turn, I think 120 is a fair price. And speaking of 120 points, If the Nakita Agents are thrown in, these Brutes might have more staying power, with the help of their smoke powder.

Someone out there would have to come up with a custom of these guys.
What's better than gorillas with guns? Gorillas with chainsaw-guns!
WEIRDSMILEY.gif

I see your reasoning even better. I like it, especially the synergy of the Nakita's being added to the mix. It could be a vey strong army that begins to crumbles when key figures are lost--just like an Elf Wizard army.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

This was an idea I had back when hasbro was still making heroscape:

ALPHALLON BRUTES
VYDAR

Primadon
Unique Squad
Alphallons
Tricky
Medium 5

1 Life
7 Move
6 Range
1 Attack
2 Defense
120 Points

Brute Force Special Attack
When rolling attack dice on adjacent units using
Brute Force Special Attack, Alphallon Brutes add
one skull to whatever is rolled.

Gorillinator Attack Bonding
Before taking a turn with Alphallon Brutes, you
may attack with 3 Gorillinators you control.

The look of Alphallon Brutes:
Pretty much Gorillinators with chainsaw-tipped guns.
Squad of 3

I would consider rewording the abilities like so.

BRUTE FORCE SPECIAL ATTACK
Range 1. Attack 1 + special.
When Alphallon Brutes attack a figure, you may add one additional skull to the roll.

GORILLINATOR ATTACK BONDING
Before taking a turn with Alphallon Brutes, you may first take a turn with up to 3 Gorillinators you control.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

I see your reasoning even better. I like it, especially the synergy of the Nakita's being added to the mix. It could be a vey strong army that begins to crumbles when key figures are lost--just like an Elf Wizard army.

But then the question becomes, what are the key units: The Brutes with the Attack Bonding and Brute Force, or the Nakitas with their Smoke Powder, Movement Bonding, and Engagement Strike?

Dr. WS,

If you like Primadons check out C3V's Zaeus

and a future C3V 2-figure common squad. ;)


Although Primadons with chainsaws does sound awesome...:twisted:
Also I like the simplicity of the design.

Very nice.

I had something like this in mind for the Brutes:
CHAINSAWGUNFTW.jpg

or bigger

I would consider rewording the abilities like so.

BRUTE FORCE SPECIAL ATTACK
Range 1. Attack 1 + special.
When Alphallon Brutes attack a figure, you may add one additional skull to the roll.

GORILLINATOR ATTACK BONDING
Before taking a turn with Alphallon Brutes, you may first take a turn with up to 3 Gorillinators you control.

I might reword Brute Force if that conforms more to how a special attack is worded.

Gorillinator Attack Bonding does not allow movement for the Gorillinators.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Perhaps:

Warhammer 40K Terminator Combi-Bolter
gallery_21629_1498_108037.jpg


+

Dust Tactics Axis Gorillas
Apes2a.jpg


There's a couple variations of the gun, which would obviously have to be spliced onto the gorillas, but I think it could work.

Obviously, none of it comes pre-painted.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Perhaps:

Warhammer 40K Terminator Combi-Bolter
gallery_21629_1498_108037.jpg


+

Dust Tactics Axis Gorillas
Apes2a.jpg


There's a couple variations of the gun, which would obviously have to be spliced onto the gorillas, but I think it could work.

Obviously, none of it comes pre-painted.

gallery_21629_1498_108037.jpg


+

Apes2a.jpg


=

monkeywin.png
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

I would consider rewording the abilities like so.

BRUTE FORCE SPECIAL ATTACK
Range 1. Attack 1 + special.
When Alphallon Brutes attack a figure, you may add one additional skull to the roll.

GORILLINATOR ATTACK BONDING
Before taking a turn with Alphallon Brutes, you may first take a turn with up to 3 Gorillinators you control.

I might reword Brute Force if that conforms more to how a special attack is worded.

Gorillinator Attack Bonding does not allow movement for the Gorillinators.

Oh, I'm sorry I must have miss read that ability. Here is the corrected text for that special power.

GORILLINATOR ATTACK BONDING
Before taking a turn with Alphallon Brutes, you may first attack with up to 3 Gorillinators you control.

The reason you add "up to" is to prevent a situation occuring where you only have one or two Gorillinators alive and find yourself not able to use the ability. The ability as you have it requires you to attack with "3 Gorillinators" and as such would not be useable if you only had 2 or fewer alive.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid

That description seemed way too wordy for Gorillinator Attack Bonding, but I'm going to change mine to match Zaeus's. Can't have loopholes.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid

That description seemed way too wordy for Gorillinator Attack Bonding, but I'm going to change mine to match Zaeus's. Can't have loopholes.

Wow that wording is something else.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid

That description seemed way too wordy for Gorillinator Attack Bonding, but I'm going to change mine to match Zaeus's. Can't have loopholes.

Wow that wording is something else.

ikr

Added 'Range 1 Attack 1 + Special' to Brute Force.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid

That description seemed way too wordy for Gorillinator Attack Bonding, but I'm going to change mine to match Zaeus's. Can't have loopholes.

Wow that wording is something else.


Yes it is, it took our editors a few times to get it right so it avoids any loopholes and corner cases.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid

That description seemed way too wordy for Gorillinator Attack Bonding, but I'm going to change mine to match Zaeus's. Can't have loopholes.

Wow that wording is something else.


Yes it is, it took our editors a few times to get it right so it avoids any loopholes and corner cases.

I'll be honest I read it a few times and have no clue what it does :shock:
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid

That description seemed way too wordy for Gorillinator Attack Bonding, but I'm going to change mine to match Zaeus's. Can't have loopholes.

Wow that wording is something else.


Yes it is, it took our editors a few times to get it right so it avoids any loopholes and corner cases.

I'll be honest I read it a few times and have no clue what it does :shock:


Well let me help.
Spoiler Alert!


I hope this clears up the confusion?

-ZB, always willing to help out a fanscape brother ;)

Also sorry for the threadjack Dr. W
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

Gorillanator Attack Bonding was used on C3V's Zaeus, linked above. That wording is probably what you want to go with, it is very solid

That description seemed way too wordy for Gorillinator Attack Bonding, but I'm going to change mine to match Zaeus's. Can't have loopholes.

Wow that wording is something else.


Yes it is, it took our editors a few times to get it right so it avoids any loopholes and corner cases.

I'll be honest I read it a few times and have no clue what it does :shock:


Well let me help.
Spoiler Alert!


I hope this clears up the confusion?

-ZB, always willing to help out a fanscape brother ;)

Also sorry for the threadjack Dr. W

So it sounds to me like when you have any abilities that say "you may immediately attack with *insert figure*" it is no ones turn? Something sounds wrong with that. Even if you are just attacking with a figure it is still someones turn. Whether it be that figure that is simply attacking or the original figure.
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

But we're not talking about "you may immediately attack with *insert figure*" we're talking about "after taking a turn with so-and-so..."

So-and-so's turn ends, now it is no one's turn, and the "after taking a turn" power triggers while it is no one's turn. Make sense?
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

But we're not talking about "you may immediately attack with *insert figure*" we're talking about "after taking a turn with so-and-so..."

So-and-so's turn ends, now it is no one's turn, and the "after taking a turn" power triggers while it is no one's turn. Make sense?

how could it be no ones turn? Is it not always someone's turn?
 
Re: Dr. Weirdscaper's Customs: Alphallon Brutes

There is a difference between figure's "turn" and player's turn...of course it is the player's turn, but that is not what an Army Card is referring to.

An Army Card refers to a figure's turn and in this case, without using the 'turn wording' it is Zaeus' turn and he is not targeting the Nakita Agent, thus her smoke powder does not effect the G-nator who only attacks without taking a "turn".
 
This was one of the unique hero ideas I had for an Anniversary Starter Set.
(Yeah, I know, probably not going to happen)

anywho:

AGENT CARR
(Version 2)
VYDAR

Human
Unique Hero
Agent
Tricky
Medium 5

4 Life
5 Move
6 Range
2 Attack
4 Defense
160 Points


PHANTOM WALK
Agent Carr (Version 2) can move through all figures
and is never attacked when leaving an engagement.

SWORD OF RECKONING 5
If Agent Carr (Version 2)is attacking an
adjacent figure, add 5 dice to his attack.

Pot Shot
After moving and before attacking, if an unrevealed
x order marker is on Agent Carr (Version 2), you may
reveal that x order marker to add 2 to the range of
Agent Carr (Version 2) for that turn.

------------------------------------------------------

Comments:

I raised the points to 160 because Agent Carr told me to.

PHANTOM WALK
Goodbye Ghost Walk and Disengage. Don't let the door hit you.

SWORD OF RECKONING 5
Pretty much what it sounds like. An even
harder hitting Sword of Reckoning.

Pot Shot
I love abilities that utilize the x order marker, and the
heart of Vydar is range.
 
Love the new Carr! Seven attack dice, that's some Sword, I, um, reckon.

Just wondering, why "Pot Shot" as the name of the power? "Pot Shot" says "wild shot" to me, not "extra X-Marker power range."

Of course, maybe Carr is so awesome, that his "pot shots" are better than anyone else's careful aim...
 
I'm always up for upgrading Carr! He still have the same problem as last time. Low health and low defense, especially for the 160 point price tag. I could easily see raising his health to 5, as plenty of humans in Scape have 5, and sometimes they even have more!

I like the mechanics of pot shot. Very cool power!
 
Love the new Carr! Seven attack dice, that's some Sword, I, um, reckon.

Thanky.

Just wondering, why "Pot Shot" as the name of the power? "Pot Shot" says "wild shot" to me, not "extra X-Marker power range."

Pot Shot: a shot taken from ambush or at a random or easy target

Of course, maybe Carr is so awesome, that his "pot shots" are better than anyone else's careful aim...

He is that awesome, yes.

I'm always up for upgrading Carr! He still have the same problem as last time. Low health and low defense, especially for the 160 point price tag. I could easily see raising his health to 5, as plenty of humans in Scape have 5, and sometimes they even have more!

Agent Carr is what he is. He's a heavy hitter close up, and can slip past
a screen to take out key targets. He can also Ghost Walk...err now
Phantom Walk past enemies to possibly make it to higher ground to help
with att/def.

I like the mechanics of pot shot. Very cool power!

I like it too. I was thinking about making it +4, but I thought that
would have been too much.
 
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