WORLDS COLLIDE: Doctor Doom is one of the most powerful adversaries in the universe. But even so, the combined might and willpower of the Fantastic Four or Avengers can foil his plans and bring him to justice after a long and difficult battle. SURPRISE! It was just a robot.NAME = DOOMBOT
IDENTITY = N/A
UNIQUENESS = UNCOMMON HERO
SPECIES = ROBOT
CLASS = DECOY
PERSONALITY = LOYAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 2
MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6
POINTS = 95
DECOY OF DOOM
If you control Doctor Doom and he is defeated, roll a d20. On a 6+, heal Doctor Doom all but 1 wound, defeat 1 Doombot you control, and place Doctor Doom on the space that Doombot occupied. You may only roll once for all Decoy of Doom abilities each time Doctor Doom is defeated.
SELF-DESTRUCT
Whenever Doombot is defeated by an enemy attack, before removing this figure, you may roll 1 damage die against an adjacent figure.
FACTION = LATVERIA
PUBLISHER = MARVEL
KEYWORDS = Inorganic
SYMBOLS = FLYING, SUPER STRENGTH
Resources and Rulings
- The suggested figure for this unit is a Heroclix figure: Clobberin Time #028-030 / Doombot
- Clobberin Time #073-075, 110 / Dr. Doom
- See this card's wiki page for synergies and strategies!
- Legacy design: Griffin
- Playtesters:
- Card art: Arkham
- Comic creators: Stan Lee, Jack Kirby
- N/A
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