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dok's battle reports

GENCON 2013

HEAT OF BATTLE

Much like last year, I decided to play some broken stuff in my first event in the hopes of getting my prize dice fix sated quickly. Much like last year, this did not work out. :lol:

I always struggle a little with the Heat of Battle Metagame. It seems like it always veers a little towards degenerate, semi-broken stuff. In the old days, Warriors of Ashra were dominant. Once the “no engagement” rules were put in, wait then fire was king - first 4th Mass in 2011, then my Marcus/Raelin/10th pod in 2012. With the 16 figure limit this year, 10thx3/Raelin/Marcus/Filler was very obvious, I thought. (Both vegietarian18 and vegie’s dad ran this build.) So I figured I would metagame the metagame, and play ratsx3/Q9/Q10. I’d never lost a game where I’ve played Q9 (something like 36-0), so I figured this was in the bag, right? :lol:

Game 1
Opponent: Infectedsloth (Death Chasers x4, Raelin, Nerak, Ogre Pulverizer)
Map: Shiver (Heal and d20)

Infectedsloth has done extremely well in the online events (currently #3 in our rankings, and he won the Gencon prep tournament where we copied the main event format) and has beaten me both online and live before, so I knew this game would be a challenge. I also have a healthy respect for this army, which is an exact copy of the one that Necroblade used to knock me out of the main event last year. Orc Battle Rush is extremely useful in HoB, allowing the orcs to reposition and take any good ground where you leave a gap.

IS placed first and took one of the two high grounds. I took the other, but he crowded that high ground too. The only way I was able to prevent my majors from getting engaged on battle rush was to wall off the bridge, and place the majors there.

In the early going, I quickly picked off all the orcs that were outside of Raelin/Nerak’s aura, while Q9 worked his way over towards one of the high grounds. IS couldn’t really avoid scatter, so my rats were able to set up a decent screen, including completely blocking the OP’s advance across the bridge. In an effort to buy himself time, IS moved Nerak up, slipping past my screen to engage Q9. Nerak was inside Raelin’s aura, so I expected it would take a few turns of Queglix gun to take him down. What I didn’t expect was that it would take eight turns, and a total of 23 attacks.

Simply put, it just took me too long to kill Nerak. By the time Q9 was finally free to take down Raelin and then swiftly clear the 2-defense deathchasers, he actually wasn’t, because most of the rats and Q10 gone, and the deathchasers were engaging him. While I ended up taking out most of the deathchasers, their high attack did its job and finished the big major.

Nathan went on to win the event, defeating one of those 10th/Raelin/Marcus pods along the way. It was a great win for one of the up-and-coming top players.

ROUND 2
Mr. Migraine (Granite Guardians x4, Marro Warriors)
Map: Ticalla Sunrise (Unique Attack and wound)

While I am 3-0 against nicktheant, I am 0-1 against his brother - he gave me my lone loss in Heat of Battle 2011. Here he had decided to play, obviously, a more unusual army. Still, as he said, HoB was one format were the GGs at least have a chance to be competitive. And indeed, this game was probably closer than most people would expect looking at the armies.

Mitchell spread his GGs across a wide area to make it hard to engage them all, grabbing most of the smaller hills, while the Marro Warriors took the high sandy area near the unique attack glyph. I created a tight screen of rats near the wound glyph, and shoved the majors on the two small hills near there. Early on, MM forced me to contract my screen quickly to avoid rock throws, while my 3v5 and 4v5 attacks with the majors were hitting at a well below-average rate. MM was killing Marro Warriors with the wound glyph in order to keep the pressure on.

I had to abandon the smaller hill with Q10 as I didn’t have enough rats left to screen both, so I ended up clustered around the 3-space hill, with my rats trying to stay out of range of rock throw except for an occasional foray to grab the wound glyph on OM3. With gain high ground, MM’s army inevitably closed the noose around mine, and he did even manage to get a couple through to attack the majors, managing a few wounds on Q10 in the process.

However, my attack dice soon swung to the other side of average (I tracked rolls, and by the end of the game I was almost exactly average) and I managed to kill all of his GGs on the non-wound glyph side of my pod. This gave me the breathing room to get my majors out away from his last surviving GGs. I machine pistoled the last couple Marro Warriors to prevent any endgame heroics. A GG ended up claiming the wound glyph, and I actually killed Q10 rather than my last couple rats when he hit, as Q10 was dead weight at that point. Q9 finished off the last couple GGs for the win, leaving me an unwounded Q9 and one rat.

ROUND 3
Opponent: ISB3 (Warforged x3, Raelin, Kaemon, Isamu
Map: Embattled Fen (Wound)

The youngest member of the Ash clan (Unseenshadowz and Infectedsloth are his older brothers), Matthew was last year’s kids tournament champion. He was actually still eligible to play in it this year (his last year), but didn’t because he qualified for day 2 of the main event (going 5-0, including wins over Mattsertruckrally and Rychean)! I’ve played him both live and online, and he has a win against me in one online game (definitely the youngest player with a win over me).

ISB took the high rock plateau with his first placement. I placed my first squad of rats on the opposite end of the middle of the map - next to the 1-lane road that overlooks the wound glyph. Matthew then placed Isamu in a spot on that road in an attempt to disrupt my placement. Matthew put Raelin outside of safe Queglixing or Machine Pistoling range, and put the rest of his army on the main road inside her aura. Sensing an opportunity for the rare isamu-mate, I placed my rats and majors around that area in a way that denied any vanish spots, then put my first OM on the rats and killed Isamu.

In the early going, Q9 was woefully unsuccessful taking out Warforged that advanced outside Raelin’s aura. I actually ended the game 1-for-12 attacking 3v2 against warforged resolve - an average result there would be between 3 and 4 kills. Q10’s wrist rockets weren’t much better, but some long distance attacks of 5 from the back row did manage to crack the warforged. The warforged killed several rats and managed a few attacks against the majors in the early going.

Matthew decided to stop risking warforged on the advance, and instead try to snipe with Kaemon across against the majors directly, with normal attacks. This led to a lot of cat and mouse, as I was trying to get shots against Raelin (managed 2 wounds in a couple attacks) and maneuver to spots that would induce Matt to move forward. Kaemon killed Q10 and some more rats, but Q9 returned the favor and took out Kaemon with some 5v6s from distance.

At that point, it was Raelin and about 4 warforged against Q9 and about 5 rats. I took out one warforged while the warforged cleared rats from around the wound glyph. As I expected, ISB3 flew Raelin up to where she would be able to lend her aura to approaching warforged. However, he surprised me by putting his next 4 OMs on Raelin as well, and attacking up on Q9. After 4 turns of 3x3v3, I finally managed to get the last three wounds on Raelin, but she had delivered 2 wounds to Q9 with 3v8 attacks in that time. While a couple warforged were still tied down with rats, the third one did manage to get free, work his way up to Q9, and kill him off.

ROUND 4
Opponent: David K (Izumi, Tagawa, Kaemon Awa, TSAx2)
Map: Dry Season (move and healer)

I was now firmly in the low end of the bracket, and with a pretty busted army. David K (aka Dragonmaster384’s dad) is a solid player, but we always seem to play in games where my army has a massive inherent edge. This was definitely no exception, although you never count out an army with Kaemon Awa.

David placed his TSAs on the 3-space elevated ground in the middle of the map, and ended up taking most of the rest of the plateau on that side, with the move glyph at his back. I used my rats to prevent him from getting any decent placements on the other high ground plateau, and then placed my Q9 and Q10 in the midst of the rats, with the healer glyph behind me. My first OM was naturally on the rats, who tied down most of the figures near the majors, including Kaemon Awa.

David’s first couple rounds were mostly TSAs, as he tried to shoot across at the majors with the free TSAs. I shot the free TSAs, then set about taking down Kaemon Awa while David ground through rats. Once Kaemon was dead, I knew the screen was safe, and it was just a matter of methodically grinding through the samurai. With the help of the move glyph, David was able to attempt some extreme flanking moves to get around the rats with Izumi and Tagawa Samurai, but I was able to get enough kills to squelch the threats before they became too dangerous.

2-2 final, and I was decidedly no longer undefeated with Q9. (As weesel99 would say after making semifinals of the main event, beating Q9 twice in the process - he’s a chump ;))
 
LIGHTWEIGHT

I signed up for this event pretty quickly, but I never really put much thought into what I would play. In the end I decided that I would play a fairly straightforward melee bonding army. With a 12-space limit, I figured Grimnak’s chomp would come in handy in thinning out opponents pretty quickly. Rather than spend my last 70 on three extra heavies, I decided to add Nerak and Marcu to the Heaviesx2/Grimnak core.

ROUND 1:
Opponent: worldsenemy’s brother (Syvarris, Kaemon, MBS, Marro Warriors, Isamu)
Map: Stygian Rift (move and d20)

Unfortunately I forgot to write down WE’s brother’s name. He is a less experienced player. I opened the game with an Eternal Hatred Marcu turn, which led to a lava dunk and a dead Marcu. Early on, WE’s bro didn’t stray very far from his startzone, while I set up my army on the shadow tiles inside Nerak’s Aura.

In round 2, I unleashed the orcs on Kaemon Awa and Syvarris. Kaemon got chomped on my first try (my first two non-initiative d20 rolls of the game were both 20s) and Syvarris went down soon after. I swiftly moved into the startzone and finished off the rest. I failed to properly arrange my figures for Isamu-mate, but he missed the vanish roll on the first try anyway. I think I lost two heavies this game. After the game, we talked a little about taking advantage of threat range and using his shooters to thin out the opposing army while it approaches.

ROUND 2:
Opponent: orcelfarmyone’s dad (dragonruler?) (Kurrok, Water Elemental x7)
Map: Stygian Rift

While chomp is ineffective against water elementals, with no water to work with, we both knew I had the edge here. Not much to say here - this time Marcu actually went to the move glyph like I wanted him to, and my orcs were on top of George’s army with great speed. My dice were pretty hot to boot, and I think I had only lost two heavies by the end of the game. George is a very pleasant player, and he knew what was going to happen based on his test games with his son, so we had a fun time talking through the match despite the pretty predetermined outcome.

ROUND 3:

Opponent: Orcelfarmyone (Heaviesx3, Grimnak, drop a grut)
Map: Burial Marsh (Unique Attack)

Having dealt with the father, I now had to deal with the son. This map is pretty terrible for Grimnak, but this is largely a moot point since we both had him.

We both set up most of our army on the left-hand side of our startzones. In the early going, I worked up towards the high road on my side of the map, while OEA1 charged out to meet me. Grimnak bagged the healing treasure glyph, while Nerak sat on the road in a spot where it was very difficult for Michael to get height advantage on him. However, Nerak went down to the first heavies that got to my end of the map as soon as they engaged him.

Still, I felt pretty good about the situation I was in. I was able to attack down from the high ground next to the road on OEA1’s heavies, along with my chomp from Grimnak. However, my 4v3 attacks were getting almost no hits, while on the following turns, though, his 3v4’s got kills. This happened a couple turns in a row, and suddenly I was in dire straits.

Despite losing the second round exchanges, though, I still liked my chances a lot. I had Grimnak and a squad left, mostly on high perches, with Grimnak on the road, and OEA1 only had three heavies near me, with his last squad back in the startzone on the opposite corner. I knew I was one good turn away from isolating Grimnak, killing him, and then cruising to victory with my healing potion Grimnak leading the way.

However, things did not work out that way at all. Instead, OEA1 won initiative, chomped with Grimnak, and then went three for three killing heavies with heavies (including two attacks up) in order to take off all of my OMs for the round. He killed Grimnak that round as well. As if to twist the knife, I won init the next round, but Marcu's eternal hatred went off and he died in one turn.

I definitely felt a little like I had been hit in the face with the dice that game, but OEA1 is a strong heavies player, and ended up winning the event. It is his second win at Gencon with Heavies, after General Wars last year.

ROUND 4
Opponent: Necroblade (Dividers x3, Q9)
Map: Ticalla Sunrise

My notes on this one are “Dividers die, Q9 doesn’t”, and honestly that sums it up pretty well. Neither Jacob nor I were too concerned about the results of this one, and we played it very quickly.

I blitzed him pretty well, chomping and taking down the dividers with great quickness. I’m not sure how many I chomped, but Jacob went 0-fer on divides with the remaining ones. However, Q9 took some early potshots, killed Nerak, and eventually worked his way to the 3-space perch near the wound glyph. I attacked up on him about five times with Grimnak-enhanced attacks of 4v8, but never managed a wound, and once the heavies were down Grimnak folded without incident.

Necroblade told me that that was actually the first game he had played with that army (counting the previous three rounds and a Louisville tune-up event) where Q9 had killed more than the dividers. He said the lousy divide rolls were par for the course, though. :D

Final: 2-2 for the second straight event! Clearly I am washed up.
 
TAKE 2

Obviously, I’m very biased, but I really love this “format”. (The quotes are around format because this isn’t really a format, per se. You could use take 2 and the army draft for Heat of Battle or Treasure quest or any other format. It’s a way to decide armies, not a way to play the actual game.) Not only does it reduce the incentive to bring cheese, while allowing you to compete with mid-tier stuff, but it also gets rid of a lot of the games that just aren’t a fair fight. None of my games in this format were as unbalanced (in terms of the army matchup) as at least one of the games I played in the other three events I played.

Unlike the previous Thursday events, I actually did some testing to prepare for this one. Unsurprisingly I guess, I decided to go with my ace in the hole, Tor-Kul-Na. Not only do I think TKN and grubs are great and love playing them, but they are (still!) underrated by most players. When backed by Raelin, with access to healing, TKN can feel nearly invulnerable. After my core army of TKN, nagrubs x3, and Raelin, I added Marro Warriors and Otonashi to reach the 450 point and 16 figure limits.

For my second army, I wanted an army that was conventionally strong and a good counter to the armies that are hard on TKN+grubs, but something that would require very careful play to defeat the TKN army. I ended up with Braxas+Fen Hydra+ratsx3. This is very similar to the build I used as half of the “bring 2” for Colorado NHSD last year (with Firestorm being the other half). Overall, outside of a few fairly wonky armies (Q9+Houndsx3?) I thought one of my armies should be at least a decent matchup against almost anything I expected to see.

ROUND 1
Opponent: justchris (4th x6,Eldgrim / Gladiatronsx3, Blastarons x2, Raelin, Isamu)
Map: Shiver

If Chris’s armies are leaving you scratching your head, you are right - they are massively over the 16-figure limit. These were the armies Matthias said he was going to play before he decided to drop the event (although I’m not convinced he could have really stomached bringing these two builds). The “trick” of these builds is that they aren’t bad despite having to sit huge numbers of figures. Despite effectively playing 170 points light, 16 Minutemen can be a pretty effective army. And the very light ‘tron army is still going to rip through a lot of melee armies that have to work their way through 6-defense glads and can’t attack the blasts at all.

Chris won the dice-off. He had a pretty hard time making a decision, but eventually decided to go with Braxas/Hydra/rats. I countered with my TKN build.

In the early going, I moved Raelin up to a low ground spot near the glacier near the healer glyph, while Chris spooled out rats, actually managing a wound on Raelin with an elevated attack of 2. I brought TKN up (after grabbing a ring of protection) and stomped the rats on the road, although Chris kept a couple rats on unstompable high ground for most of the game, pestering TKN with leaving engagement attacks and denying my nagrubs free movement.

Braxas flew up and began trying to gas my army. She was fairly successful killing nagrubs, but could not hit the 17+ on Raelin. TKN took some wounds when Chris switched to direct attacks, but the big black dragon was down soon enough, and I burned the healer glyph to conserve nagrubs and to deny a possible Hydra heal. There was a lot of maneuver as the Hydra approached my position near the glacier (quite similar to another, much more heavily watched match on Saturday...). I used nagrubs to try to restrict movement and force Chris’s hydra into a bad spot, while he used rats to do the same. I did end up conceding some attacks up (4x4v8) in order to clear out the rats that were restricting me. With the extra maneuvering room, I was able to force Chris to attack up from a spot where I could come down on him while staying in Raelin’s aura. TKN’s 7v6s did their job, and after eating the last nagrub I had a 5-life TKN left to clean up the rats. The Marro Warriors and Otonashi never moved or got attacked.

ROUND 2

Opponent: Heirloom (Warforged x3, Microcorp x2, Isamu / Raelin, Sinpers x2, Repulsors x3, Brave Arrow)
Map: Stygian Rift

Heirloom is scytale’s buddy and a good fella. We had previously played one unfortunate game last year - unfortunate because the only two guys playing Thanos in Heroes Only played in the first round. He won that match, and ended up losing in the finals of the event.

I won the dice-off this time and, feeling comfortable with TKN against all three of the other armies, I chose it again. Ryan chose his warforged build. Seeing Ryan lead with warforged, I decided to play Raelin aggressively and put her pretty far forward, on lava field, between the rock outcrops and right next to the shadow rift. Ryan was reluctant to tactical switch onto lava field, and Raelin rolled great dice to stay alive. Ryan brought the Microcorp forward to try to take her out, too, but she just wouldn’t go down.

The aggressive Raelin positioning, combined with Raelin’s great defense dice, meant that TKN had no trouble at all bouncing around the high ground taking out each threat on the map. TKN was never really threatened in this one. The matchup was a tough one for Ryan’s army IMO, but it was the dice that made this one a rout. Like round 1, the Marro Warriors and Oto never moved or got attacked.

ROUND 3

Opponent: Xorlof (TKN, Nabrubs x3, Raelin, Marro Warriors / PKs x5, Heirloom)
Map: Embattled Fen

In addition to being my roommate at Gencon, Xorlof and I work on the online events together, and we talk all the time about army builds. We are both TKN-lovers - in fact, he used a TKN build (and won) the only time we've played online. He decided to use this event to practice what would be his championship army; the only difference between his TKN build and mine was that I added Otonashi to get to 450.

I won the dice-off, and on the flattest map in the event, choosing TKN (with Otonashi) was a no-brainer. Ken was reluctant to play the mirror matchup, so instead he chose the phantom knights.

With me not putting OMs on the Marro Warriors and Xorlof not putting OMs on Heirloom, this was a pure melee struggle. I once again moved towards the narrow road near the wound glyph, setting Raelin up to overlook the glyph. The PKs went aggressively for Raelin, and did take her down fairly quickly, but lots of PKs were stomped and killed in the process. TKN spent most of the game on the wound glyph side, although he did work over to the main road side in order to take out some PKs that were trying to leak through towards the Marro Warriors. At the end of the day, there was just no way to prevent stomps on this map, and TKN ruled. I ended the game with 5 life on TKN and three grubs remaining, plus Otonashi and the three Marro Warriors that hadn’t been picked off.

ROUND 4

Opponent: ISB3 (10th x3, Zelrig, Guilty, Isamu / Minions x3, Kaemon Awa)
Map: Ticalla Sunrise

Matthew had just beaten me in HoB that morning, so I didn’t have to wait long for a chance at revenge against the kid. His armies were no joke, and I definitely didn’t want to face the 10th/Zelrig combo with my TKN army. However, he picked my Braxas army first, so I was comfortable playing TKN for a fourth consecutive game. I hadn't planned to play one army like this, but what can I say - the big guy gets no respect.

I moved Raelin up, and ISB3 spooled out some rats to the area around the wound glyph. I got busy stomping, and Braxas moved up. I think the late hour was wearing a little on Matthew, as his play was just not as sharp as it was earlier in the day. He wasn’t really sure whether to go for PAB on Raelin and nagrubs, or attack TKN directly, and vacillated back and forth. He never managed to gas Raelin, and TKN took out Braxas quickly enough. The Hydra moved up next, but I was able to engage within Raelin’s aura, and TKN’s 7 defense and 6 life was enough to hold up to a full Hydra onslaught and then trim the Hydra down to size on the next OM. Once the Hydra went down, Matthew conceded rather than try to win with rats. I lost a total of four nagrubs.

FINALS

Opponent: jdtenor (4th x4, SotM Drake / rats x2, Krav, Nakitas, Q10)
Map: Flash Fire (heal, unique attack, and d20)

jdtenor’s armies had a similar feel to my own: one army that seems very conventionally strong, and a second army that’s a little bit more funky but counters the first one very well. 15 minutemen and Drake sounded like a tough matchup for TKN. This is particularly true on this map, which, despite all the road, is actually a sneaky-terrible map for TKN due to all the elevation changes.

I won the dice-off and deferred the choice to jdtenor. He chose his rats & agent build. I figured nothing beats agents like the black queen, so I chose my Braxas/Hydra/rats army.

We both had our early OMs on rats, but jdtenor’s initiative win meant that his rats got the unique attack glyph. However, the Krav didn’t have anything but rats in range when they activated, and Braxas got the jump on them with an OM3 move out and an initiative switch. The next few rounds were the Braxas show, as she killed several rats (including the glyph holder, albeit on the fourth try), and both agent squads, burning the heal glyph in the middle of the binge to keep it going. Once the agents were all gone, I quadruple-engaged Q10 with rats and started to move up the (now, unique attack-enhanced) Hydra.

George disengaged his Q10 from the rat-pile to escape the approaching Hydra and eliminate Braxas, but took 3 wounds in the process. He tried to slow down the Hydra with rats of his own, but attacks of 5 burned through most of the remaining rats pretty quickly. In the end the Hydra chased Q10 down in the startzone and finished him off on the first attack to take the game and the title.


EDIT: Some thoughts on what I would have done in the picking stage in each match if the shoe was on the other foot, and other ways the draft could have gone:

R1: If Chris makes me pick first, there's a good chance that I would have taken the same army he did. It's a tough call, but I'm not terribly confident with TKN going against those ranged builds. On the flip side, I am pretty confident that Braxas and 12 rats can thin out the squads enough for a Hydra to clean up. Although if Chris takes the 'trons I could just take the 4th Mass.

R2: If Ryan grabs TKN first, I pretty much have to take rats/Hydra/Braxas. The map is terrible for snipers/repulsors and TKN owns warforged pretty hard. Tough battle, though.

R3: Mirror Match all the way. TKN is just too good on that map.

R4: Yeesh, tough call. If he makes me pick first, I think I have to go with Braxas/Hydra, just like he did. I don't think you can take TKN when your opponent can counter with Zelrig and 10th. And you can't take Minions/Kaemon with Braxas sitting out there. Uphill battle for me, though. If Matthew takes TKN first, then I am playing 10th/Zelrig for sure.

R5: The more I think about it, the more I think I might have gotten away with a mistake when I deferred. On this map, Braxas/Hydra/rats might actually be favored over TKN, since it's so easy to deny trample stomp. If jdtenor takes 4th Mass first, though, I probably take his agents instead. I could actually take his 4th Mass if he takes either of my builds with the first pick, though.
 
Main event report still to come... I'll try to tackle it tomorrow. My spotty notes are even spottier there, so I need to get to it before my memories start to fade.
 
Video of "Take 2" finals, courtesy of Xorlof:
Spoiler Alert!
 
ROUND 4
Opponent: Necroblade (Dividers x3, Q9)
Map: Ticalla Sunrise

My notes on this one are “Dividers die, Q9 doesn’t”, and honestly that sums it up pretty well.

I could add more, but... I mean, that was it. That was exactly what happened. :lol:
 
One thing I noticed watching your games that I found kind of funny is that you're super into it, but then when you're up and you think you have it won you relax and take a drink from your water bottle. I witnessed it at least 5 times.
 
Hydration is important, people.

Still working on main event, sorry for the delay.
 
Video of "Take 2" finals, courtesy of Xorlof:
Spoiler Alert!
Private video. :(

He had given me the link privately, but it was public for a bit. I'll check with Xorlof. I know he's still working on editing these videos and intends to post them all.

The audio in that video is pretty clear, because it was after midnight and the convention hall so the background noise is much lower than earlier in the day.

EDIT: should be public, now.
 
Video of "Take 2" finals, courtesy of Xorlof:
Spoiler Alert!
Private video. :(

He had given me the link privately, but it was public for a bit. I'll check with Xorlof. I know he's still working on editing these videos and intends to post them all.

The audio in that video is pretty clear, because it was after midnight and the convention hall so the background noise is much lower than earlier in the day.

EDIT: should be public, now.

I watched it, nice. SOme move surprised me tho, especially that YOLO disengage from Q10. Also I don't think attacking rats with rats s a good idea. :lol:

Sick T-shirt dok, where did you had such a thing? I want one!
Jdtenor's shirt not bad at all too with girls in swinsuit. :lol:
 
I watched it, nice. SOme move surprised me tho, especially that YOLO disengage from Q10.
If you were listening at the end, just before Xorlof turned the camera off, you may have heard Matthias Maccabeus saying the same thing.

Also I don't think attacking rats with rats s a good idea. :lol:
Yeah, well, not much to lose there. He stopped before the scattering rats got anywhere important.

Sick T-shirt dok, where did you had such a thing? I want one!
They were selling them at Gencon 2010. I have a different one I won as a prize in 2011, too.

Jdtenor's shirt not bad at all too with girls in swinsuit. :lol:
George is all class. :D
 
One thing I noticed watching your games that I found kind of funny is that you're super into it, but then when you're up and you think you have it won you relax and take a drink from your water bottle. I witnessed it at least 5 times.

This is a guy who lives to win. No distractions, no courtesies given nor requested - just a dice rolling, note taking, one man tritium bomb of superheated kick ass.

This. Is. Doooooooooooooooooooook!!! :)
 
My favorite part of that video this moment late in the game. Mostly because it was late and it was pretty funny in the moment. But FWIW I don't like to win because my opponent forgot about bonding or something stupid like that.
 
I think Take 2 was the first time I had seen jdtenor play rats, but he definitely picked that army at least a couple times earlier in the event. I think he had forgotten about scatter in the moment because I had spent the game up to that point just hitting rats with acid. That, and it was about 12:30 at the time...
 
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