HEAT OF BATTLE
I wasn't planning on playing this one. I figured that I'd either play day 2, or if I missed it, get a chance to spend some time in the dealer hall. However, Megasilver had a ticket that he didn't want to use, and I (predictably) couldn't resist it. I thought about the format for a couple minutes and decided I wanted to run 10th with Marcus. I figured this could be effective in Heat of Battle where Marcus can be dropped into position - I was more right about this than I had appreciated when I picked it - Marcus was extremely useful in this build and I was constantly taking advantage of that attack bonus. The big decision I had with this build (after 10thx3, Raelin, Marcus) was whether I'd rather have a fourth squad of 10th, or two squads of rats. I decided that with all the 4thx5 and 4thx6 builds I expected to see, the extra figures would be more useful. There was one notable game where 10thx4 definitely would have been better, but by and large this choice paid off.
Game 1
Opponent:
WOOKIE (4thx6 + Sam Brown)
Map: Fulcrum
Well... I was gonna have to beat the 4th sometime, so I may as well get it started. Predictably, we each claimed one of the two central high spots. (Thank goodness of the new placement rules; otherwise this game would have been won on the d20.) Wookie overflowed the high ground and took positions in a couple other spots around the map. I managed to pack all three squads of 10th on or next to the high ground, with Raelin on the high ground towards the edge of the map (out of range of the other high ground) and Marcus closer to the center of the map (in range and only on level 2, but next to a jungle tile and adjacent to two level 3 spaces occupied by Redcoats). I put the rats across the middle of the map.
I used the opening activation to tie up several 4th with rats, and never activated them again. The early exchanges were between the unengaged 4th and any exposed non-rats they could find (including the non-vanishing Isamu), while I gunned down at any unengaged 4th before moving on to some engaged ones. Neither of us wanted to be the one to move forward and allow the other one to WTF, but eventually this forced wookie to shoot the rats. Unfortunately for me, he was spectacularly successful doing so, killing 7 rats in just 2 turns. I'm not a superstitious player in general, but I took that opportunity to switch to the Gencon dice I had won the night before.
I had already killed quite a few 4th at that point, though, and I managed to push things from there. I was outnumbered in riflemen, but I was rolling 4 or 5 dice on defense, and 3, 4 or even 5 dice for attack. Once I had a lead, I was able to induce him to come to me, which amplified my advantage; I WTFed more than he did this game. It was slow going, but when time was called, I was up - we each had a little under two squads left, but Raelin and Marcus versus Sam Brown gave me a sizable point edge.
Game 2
Opponent:
Juniour (Stingersx5 + Q10 + Marro Warriors)
Map: Burial Marsh
We each claimed the high ground on one side of the map with our initial placements, and ended up pretty much covering one side each with our ranged commons. I put Raelin on the high ground in the back, while Marcus was farther forward in a spot where he could boost four redcoats on level 3 road. The rats were in front. Juniour threw Q10 in with his stingers, while be put the Marro Warriors off to the side, where they could take some shots at Raelin.
This game went very quickly. I only activated rats once, and Q10 actually cleared them out pretty effectively. The stingers had a hard time, as any of them that moved in to attack were vulnerable to devastating Marcus-boosted WTFs in return. Junior tried to move up and take out Raelin with the Marro Warriors, but the 10th took them down. When Q10 moved in to try to get some wrist rocket attacks, he didn't last long. In the end I lost a squad of 10th and three rats.
Game 3
Opponent:
Kevin W. (Warforged x6 + Marcu)
Map: Trailblazer
Kevin isn't on the boards, but he plays with the Columbus guys, which is pretty much all you need to know to know he can play well.
When I saw this map/matchup, I knew I was in trouble. Trailblazer is unquestionably the worst map for a WTF army in HoB, as it forces you to choose between moving twice a round, abandoning the high ground, or risking lava damage. Compounding my problems was Kevin's army, which could drag me on and off lava field at will, bypass my rats with careful tactical switching, and move my figures away from Marcus or out of Raelin's aura. This was the one game of the day where I really wished I just had a fourth squad of redcoats instead of the rats.
This game was a bit of a blur in my memory; it took a ton of concentration and I didn't have time for any note taking. I spent most of the game pretty convinced I was going to lose. Kevin did a great job in initial placement ensuring that our armies would be nicely mixed up. I had Marcus and Raelin in the middle of the map, hoping to get some benefit out of them. I put one OM on rats early on, but it was very hard to tie much of his army down. He was on Raelin by the second turn, and was switching my figures off of height most of the time, with the occasional switch onto lava field in turn 3. This was the one match where the 10th's bayonet charge was really useful - with the height such a mixed blessing, I was constantly doing bayonet dances to try to get that crucial third die. Raelin did go down sometime in the second round, but I was managing to kill warforged at a decent clip (those two meager defense dice didn't save Kevin very often when I did catch a 2-skull roll). This was an extremely tactically intense game, with scatters and bayonets and tactical switches all over the place.
I really wish we had had another 10 minutes to play this one out, because the outcome was still in doubt at the end. I lost my last redcoat on the last turn of the last round, leaving me with 4 rats and a full-life Marcus against 2 warforged and Marcu. I have a small edge (small because rats are almost hopelessly useless against warforged, although they can kill Marcu if Eternal Hatred doesn't) but it really still could have gone either way. Anyway, I have to give Kevin respect for bringing a very cool army and giving me one of the most memorable games I played at Gencon.
Game 4
Opponent:
Major Q23 (Zombies x5, Raelin, Fen Hydra)
Map: Isenfel
Isenfel is a horrible map for an army like mine in regular play, but in HoB where I can start set up on the high ground, it's actually very nice. I placed first and claimed one end of the central high ground with a squad of Redcoats. William staked out the move glyph area with zombies in response. I then took the other side of the central high ground with rats, essentially giving myself control of the entire center of the map. It ended up with zomeies on one side of the center, protected by Raelin hiding behind a Ruin, and the Hydra with another squad of zombies on the other side, near the healer glyph (obviously intended for the Hydra). I had Raelin and Marcus on low ground in the middle of my mess of 10th and rats - no need for them to be on a perch when they couldn't be reached.
Early on I concentrated my fire on the Hydra. I used an early scatter to put a rat next to the healer glyph, thus ensuring that the Hydra would have to clear rats before it would have a chance to burn the glyph. As it turned out, it didn't matter anyway, as those elevated WTF attacks of 5 (often three a turn!) were able to take down the Hydra pretty quickly.
I had a harder time taking out Raelin, as the best I could manage was two level ground attacks of 2v3 or 3v3, depending on whether I could wait then fire. But I did eventually bring her down. Q23 punched a hole in my rat screen with a well-placed onslaught attack, and managed to turn over a squad of redcoats over the course of the game, but the dice were just too slanted against him. I was rolling 5 or 6 dice on defense against his 2 attack dice, and on offense I was throwing 4 or 5 attack dice against his 3 defense (once Raelin was down).
Game 5 (finals)
Opponent:
Sir Dendrik (4th Massx5 + Drake RotV + Eldgrim)
Map: Trailblazer
I was happy to draw Trailblazer again. That meant our game would require some dynamic play, as opposed to just a bunch of back-and-forth WTF like my opening game against the 4th. And while the 4th have a small advantage over the 10th on this map (due to being able to spread out without worrying about Raelin's aura), it's not nearly as slanted as my game two rounds earlier against Warforged.
I placed my redcoats in a cluster on the level 2 rock plateau on one end of the map, with a couple redcoats on the adjacent hot ground and one on the cool perch. Sir Dendrik placed most of his 4th on hot ground arrayed around my cluster. I placed Raelin far enough back so that she wouldn't take elevated attacks unless my position was overwhelmed, and put Marcus in the thick of the 10th. The rats were strewn about the roads in the middle.
Unfortunately, this game didn't have much drama after the first round. I tied up as many 4th as I could with an opening OM on the rats. We exchanged some early shots, but I had arranged the rats on the low ground such that most of his unengaged 4th would have a hard time getting off the hot ground without engaging other rats. Sir Dendrik made the risky call of WTFing on OM 3 rather than moving down to safe ground, and he paid the price with a
brutal set of lava damage rolls that wiped out 5 of 7 minutemen. This was doubly devastating because many of his surviving 4th were poorly positioned or tied up with rats.
Sir Dendrik did his best to nibble at the edges of my position after that, but I still had most of my Redcoats when he was out of 4th Mass. At that point, Isamu decided to finally do something useful for me. Isamu is my least favorite figure, and if you'd ever watched how he performed for me, you'd think I was his least favorite player. However, this game he finally earned his keep, vanishing three times and taking down Sgt. Drake, thus sparing me the trouble of trying to bring my 10th pod to bear on mr. Thorian Speed.
5-0, first place.