GenCon 2010 General Wars
I got into Indy very late on Wednesday night. Unfortunately, my bags did not - my bags that had all my figures, as well as my badge and event tickets. After getting situated at the Hilton in damja‘s, ZBeeblebrox’s, and Scott’s room, I began a flurry of text messaging and PMing to try to cobble together the army I wanted to use. I had already settled on:
90 Marrden Nagrubs x3
220 Tor-Kul-Na
210 Phantom Knights x3
520, 20 hexes
I had already won a Colorado event with this army, plus Raelin, at 600 points. I really like the way this army plays, and I find that the PKs complement the TKN/grub combo perfectly. The exact situation that TKN hates - ranged squad figures on irregular terrain - is the situation that the PKs thrive in. While Raelin really helps the TKN/grub combo, I figured I could still do pretty well against most armies without it. My worst matchup was almost certainly a horde of 10th regiment, as the 10th actually match up fairly well against Phantom Knights, and are about as nasty against TKN as anything. I was also a little worried about Cyprien, especially with Hydras, although I thought it was less likely that I would see that. I knew the 4thx5 armies would be tough, but testing suggested that I had a chance against them.
Fortunately, ZBeeblebrox came through with the PKs for me, Mattsertruckrally’s Columbus crew brought me TKN and the grubs, and Rÿchean provided dice, wound markers, and OMs. Thanks, guys.
Round 1
Opponent: Nate (Kaemon Awa, TSAx1, Retiarius, Ana Karithon, Shiori, Kiova)
Map: Warden (initiative and move)
Nate was a fairly young player who didn’t have a ton of experience with the game, and his army was a bit of a hodgepodge. I led out with PKs to grab the three glyphs, then sent TKN and the grubs straight across the top of the map to his start zone. TKN repeatedly stomped Kaemon and attacked other figures, killing Shiori, Ana, and Retiarius in succession. While Kaemon did manage four wounds on TKN in one turn, TKN healed and finished off the remaining heroes before stomping out the squad figures. Other than those caused by the wound glyph, every wound was recorded by TKN himself.
After the game I gave Nate some advice on OM management and general army design. I didn’t get a chance to play him again, but he did play several other events, and it seemed like his army selection improved.
1-0
Round 2
Opponent: EternalThanos86 (10thx4, Marcus, Kaemon Awa)
Map: Just Passing Through (move and healer)
I knew the moment I read the matchup off the wall that I was in a tough spot - this was the absolute last army I wanted to face. If you matched our two armies up on a random map from the pool 10 times, ET86 probably wins 8 of those 10 times. However, I got two very big breaks right off the bat. First, we were playing on “Just Passing Through”, which I knew from testing was the very best map for me to face WTF armies on. Not only can I quickly reach my opponent, but most of the start zone gives up height advantage of the adjacent hexes, so the Phantom Knights can simply stealth fly from side to side, attacking with height against figures that haven’t yet evacuated the start zone. My second big break was that the move glyph was in play. The move glyph allows most of my PKs to jump from my start zone to those spaces just outside his start zone in a single order marker. Given these two breaks, I think my odds jumped from about 20% to probably a bit over 50%.
Still, I didn’t expect anything like what actually happened in this game. To put it simply, it was a total slaughter. This was my luckiest game at the Con, without any doubt. I took the move and got to work, and my PKs just mowed through the redcoats. I was mostly attacking with height advantage, but still, ET86 just could not roll shields to save his life. By the end of the second turn of the second round, I had killed 10 of his 16 redcoats. At that point, he had gotten the surviving ones to level ground, and since they were mostly tied up with PKs it seemed like the right time to shift gears and bring in TKN. TKN quickly took out half of the remaining redcoats. I was careful to put a grub on the map’s lone single-hex perch, as I wanted to deny it to Kaemon Awa. ET86’s order markers predictably shifted to Kaemon, but TKN walked over to him and killed him with a single attack. At that point, ET86 conceded rather than try to beat my largely intact army with Marcus and a few redcoats.
I was apologetic afterward - I played the matchup correctly in my opinion, but the dice really deprived ET86 of any fair chance to win. Eric handled the situation extremely well - he showed way more class than I would have in the same situation, I assure you. As he proved the next day (as well as last October in Iowa), Eric is a great player, and he’s also one of the nicest guys I met all weekend.
2-0
Round 3
Opponent: ManOfWar (4th Mass x6, Sir Denrick (sit 1 minuteman))
Map: Jotun’s Gap (Move and Defense)
Having just beaten my very worst matchup, I was feeling a bit more confident in facing the 4th, who aren’t quite as bad because bayonet charge is actually really useful against the PKs. I also liked that we got the most powerful glyph set possible in Gencon - the move/defense combo. My army definitely benefits more from it that his did. However, the PKs are not a full OM faster to the glyphs than the minutemen on this map, so I needed to win opening initiative in order to guarantee that I could hold the glyphs.
As it happened, ManOfWar won the opening initiative, and set out towards both glyphs. However, I managed to bait him into engagement by putting my PKs at enticing spots, and when their defense dice held up I was able to stealth fly and hit both glyphs on turn 2. At that point I was feeling very good about my chances of being 3-0. However, the dice gods apparently decided that I needed some payback for what had happened in the previous round, and despite abundant height advantage, I couldn’t really put a serious dent in his 4th Mass before I ran short of PKs. I killed the minutemen at a 8 to 4 clip, but with only 3 PKs left aside from the glyph holders, I had to switch gears and hope that TKN could carry me the rest of the way. He cruised across the gap with 8 move… and took 4 wounds to WTF. He healed, charged into a loaded start zone… and whiffed on the first stomp attempt. I lost initiative... and then the 4th WTFed TKN to death. I played out a few more OMs, hoping for a miraculous run with the nagrubs, but it wasn’t in the cards, and I conceded the match.
So, this was my second loss in tournament play, and it gave ManOfWar bragging rights over the rest of the Gencon field for quite a while, as it turns out.
2-1
Round 4
Opponent: HSer314 (Marro Stingersx6, Marro Hive)
Map: Elswin Plateau (Initiative and Wound)
I had never tested against this army, however, I had tested against stingers, and I felt pretty good since the PKs are practically anti-stingers. As with my previous games, I opened with the PKs taking glyphs and attacking ranged figures. HSer314 was playing the stingers fairly conservatively and holding his army back, so after 3 PKs and 6 stingers were dead at the end of the second round, I shifted gears to TKN. HSer314 knew that you want to kill TKN fast, so he started rolling for drain. Unfortunately for him, he seemed to be rolling one of those old-school d20s that just have the numbers 0 through 9 repeated twice. TKN had a stompin’ good time ripping through the start zone and bashing the hive, and the game was over pretty quickly.
3-1
Round 5
Opponent: Tristan (Marro Stingersx6, Marro Hive)
Map: Warden (Move + Defense)
At the time there were no 4-0 Utgar armies and only one other 3-1 Utgar army,and that army lost this round*, so in retrospect this was the Utgar championship. Obviously, I was facing the same army as the previous game, but the map, and in particular the glyph set, was far more favorable to me this time, so I felt very confident.
I lost initiative, but the stingers can’t reach the glyphs in one turn while the PKs (thanks to the nearby move glyph) can, so it didn’t matter. However, my PKs rolled pretty horrible defense dice, so I had to switch gears to TKN much more quickly than I would have liked. Because the PKs were getting pushed off the defense glyph, I had to bring TKN down via the low path so that he could clear the glyph of any stingers and put grubs in their place. Predictably, Tristan tried to take advantage of this with stinger drain, however, he appeared to have borrowed HSer314’s d20 from the previous round, and the drain attempts were mostly counterproductive. TKN climbed up to the opposing start zone and proceeded to go on one of those stomp runs that he is infamous for, killing 8 stingers and the hive in two order markers. After that it was just cleanup.
* (Correction: it turns out that Mecha Frog's Ornak, Hyrdax2, Stingersx3 did win in the last round. His only loss was also in the third round, and also to a 4th Mass build. Strength of schedule between us must have been really close.)
4-1, Utgar champ.
For my victory representing evil in general wars, I won a really cool plaque, and a SotM set. I had planned to play smackdown right after General Wars, but my bags had finally reached the hotel. Rather than try to beg and borrow another army for smackdown, I opted for a shower and some fresh clothes.
I got into Indy very late on Wednesday night. Unfortunately, my bags did not - my bags that had all my figures, as well as my badge and event tickets. After getting situated at the Hilton in damja‘s, ZBeeblebrox’s, and Scott’s room, I began a flurry of text messaging and PMing to try to cobble together the army I wanted to use. I had already settled on:
90 Marrden Nagrubs x3
220 Tor-Kul-Na
210 Phantom Knights x3
520, 20 hexes
I had already won a Colorado event with this army, plus Raelin, at 600 points. I really like the way this army plays, and I find that the PKs complement the TKN/grub combo perfectly. The exact situation that TKN hates - ranged squad figures on irregular terrain - is the situation that the PKs thrive in. While Raelin really helps the TKN/grub combo, I figured I could still do pretty well against most armies without it. My worst matchup was almost certainly a horde of 10th regiment, as the 10th actually match up fairly well against Phantom Knights, and are about as nasty against TKN as anything. I was also a little worried about Cyprien, especially with Hydras, although I thought it was less likely that I would see that. I knew the 4thx5 armies would be tough, but testing suggested that I had a chance against them.
Fortunately, ZBeeblebrox came through with the PKs for me, Mattsertruckrally’s Columbus crew brought me TKN and the grubs, and Rÿchean provided dice, wound markers, and OMs. Thanks, guys.
Round 1
Opponent: Nate (Kaemon Awa, TSAx1, Retiarius, Ana Karithon, Shiori, Kiova)
Map: Warden (initiative and move)
Nate was a fairly young player who didn’t have a ton of experience with the game, and his army was a bit of a hodgepodge. I led out with PKs to grab the three glyphs, then sent TKN and the grubs straight across the top of the map to his start zone. TKN repeatedly stomped Kaemon and attacked other figures, killing Shiori, Ana, and Retiarius in succession. While Kaemon did manage four wounds on TKN in one turn, TKN healed and finished off the remaining heroes before stomping out the squad figures. Other than those caused by the wound glyph, every wound was recorded by TKN himself.
After the game I gave Nate some advice on OM management and general army design. I didn’t get a chance to play him again, but he did play several other events, and it seemed like his army selection improved.
1-0
Round 2
Opponent: EternalThanos86 (10thx4, Marcus, Kaemon Awa)
Map: Just Passing Through (move and healer)
I knew the moment I read the matchup off the wall that I was in a tough spot - this was the absolute last army I wanted to face. If you matched our two armies up on a random map from the pool 10 times, ET86 probably wins 8 of those 10 times. However, I got two very big breaks right off the bat. First, we were playing on “Just Passing Through”, which I knew from testing was the very best map for me to face WTF armies on. Not only can I quickly reach my opponent, but most of the start zone gives up height advantage of the adjacent hexes, so the Phantom Knights can simply stealth fly from side to side, attacking with height against figures that haven’t yet evacuated the start zone. My second big break was that the move glyph was in play. The move glyph allows most of my PKs to jump from my start zone to those spaces just outside his start zone in a single order marker. Given these two breaks, I think my odds jumped from about 20% to probably a bit over 50%.
Still, I didn’t expect anything like what actually happened in this game. To put it simply, it was a total slaughter. This was my luckiest game at the Con, without any doubt. I took the move and got to work, and my PKs just mowed through the redcoats. I was mostly attacking with height advantage, but still, ET86 just could not roll shields to save his life. By the end of the second turn of the second round, I had killed 10 of his 16 redcoats. At that point, he had gotten the surviving ones to level ground, and since they were mostly tied up with PKs it seemed like the right time to shift gears and bring in TKN. TKN quickly took out half of the remaining redcoats. I was careful to put a grub on the map’s lone single-hex perch, as I wanted to deny it to Kaemon Awa. ET86’s order markers predictably shifted to Kaemon, but TKN walked over to him and killed him with a single attack. At that point, ET86 conceded rather than try to beat my largely intact army with Marcus and a few redcoats.
I was apologetic afterward - I played the matchup correctly in my opinion, but the dice really deprived ET86 of any fair chance to win. Eric handled the situation extremely well - he showed way more class than I would have in the same situation, I assure you. As he proved the next day (as well as last October in Iowa), Eric is a great player, and he’s also one of the nicest guys I met all weekend.
2-0
Round 3
Opponent: ManOfWar (4th Mass x6, Sir Denrick (sit 1 minuteman))
Map: Jotun’s Gap (Move and Defense)
Having just beaten my very worst matchup, I was feeling a bit more confident in facing the 4th, who aren’t quite as bad because bayonet charge is actually really useful against the PKs. I also liked that we got the most powerful glyph set possible in Gencon - the move/defense combo. My army definitely benefits more from it that his did. However, the PKs are not a full OM faster to the glyphs than the minutemen on this map, so I needed to win opening initiative in order to guarantee that I could hold the glyphs.
As it happened, ManOfWar won the opening initiative, and set out towards both glyphs. However, I managed to bait him into engagement by putting my PKs at enticing spots, and when their defense dice held up I was able to stealth fly and hit both glyphs on turn 2. At that point I was feeling very good about my chances of being 3-0. However, the dice gods apparently decided that I needed some payback for what had happened in the previous round, and despite abundant height advantage, I couldn’t really put a serious dent in his 4th Mass before I ran short of PKs. I killed the minutemen at a 8 to 4 clip, but with only 3 PKs left aside from the glyph holders, I had to switch gears and hope that TKN could carry me the rest of the way. He cruised across the gap with 8 move… and took 4 wounds to WTF. He healed, charged into a loaded start zone… and whiffed on the first stomp attempt. I lost initiative... and then the 4th WTFed TKN to death. I played out a few more OMs, hoping for a miraculous run with the nagrubs, but it wasn’t in the cards, and I conceded the match.
So, this was my second loss in tournament play, and it gave ManOfWar bragging rights over the rest of the Gencon field for quite a while, as it turns out.
2-1
Round 4
Opponent: HSer314 (Marro Stingersx6, Marro Hive)
Map: Elswin Plateau (Initiative and Wound)
I had never tested against this army, however, I had tested against stingers, and I felt pretty good since the PKs are practically anti-stingers. As with my previous games, I opened with the PKs taking glyphs and attacking ranged figures. HSer314 was playing the stingers fairly conservatively and holding his army back, so after 3 PKs and 6 stingers were dead at the end of the second round, I shifted gears to TKN. HSer314 knew that you want to kill TKN fast, so he started rolling for drain. Unfortunately for him, he seemed to be rolling one of those old-school d20s that just have the numbers 0 through 9 repeated twice. TKN had a stompin’ good time ripping through the start zone and bashing the hive, and the game was over pretty quickly.
3-1
Round 5
Opponent: Tristan (Marro Stingersx6, Marro Hive)
Map: Warden (Move + Defense)
At the time there were no 4-0 Utgar armies and only one other 3-1 Utgar army,
I lost initiative, but the stingers can’t reach the glyphs in one turn while the PKs (thanks to the nearby move glyph) can, so it didn’t matter. However, my PKs rolled pretty horrible defense dice, so I had to switch gears to TKN much more quickly than I would have liked. Because the PKs were getting pushed off the defense glyph, I had to bring TKN down via the low path so that he could clear the glyph of any stingers and put grubs in their place. Predictably, Tristan tried to take advantage of this with stinger drain, however, he appeared to have borrowed HSer314’s d20 from the previous round, and the drain attempts were mostly counterproductive. TKN climbed up to the opposing start zone and proceeded to go on one of those stomp runs that he is infamous for, killing 8 stingers and the hive in two order markers. After that it was just cleanup.
* (Correction: it turns out that Mecha Frog's Ornak, Hyrdax2, Stingersx3 did win in the last round. His only loss was also in the third round, and also to a 4th Mass build. Strength of schedule between us must have been really close.)
4-1, Utgar champ.
For my victory representing evil in general wars, I won a really cool plaque, and a SotM set. I had planned to play smackdown right after General Wars, but my bags had finally reached the hotel. Rather than try to beg and borrow another army for smackdown, I opted for a shower and some fresh clothes.