Re: Doctor Strange - Playtesting
NAME OF THE TEST UNIT (Dr. Strange 2.0)
Army Test 1
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Give a brief preview. Starter Deck Avengers vs. Starter Deck Justice League.
Map:
Enter Jurrasic Park (custom map)
Units:
Capt. America, Hawkeye, Dr. Strange, Falcon, Wasp (1000) vs. Trinity (1000)
Recap: R1, moving up both armies, Hawkeye gets a shot off at Superman to end the round but it's blocked. R2, lots of fighting. WW used a marker to boost stats for the JL, but then Strange just turned those off. Round ends with Cap 3W, Hawkeye 2W, Falcon 1W, & Superman 2W. R3, Superman starts to focus on taking out Strange, Batman hands out a bunch of auto-wounds, resulting in Hawkeye going down. Wasp has engaged with WW to try and save Cap from her. Round ends with Cap 5W, Strange 1W, Falcon 2W, Superman 2W, WW 5W, & Batman 3W. R4, Cap should have put WW down, but Superman saved her. Then Cap fell. Batman should have fallen next, but Superman saved him too. Superman then managed to get the 3rd W on Strange and shut down his boost blocking power. Round ends with Strange 3W, Falcon 2W, Superman 5W, WW 5W, & Batman 3W. R5, WW can boost the JL. Superman lets Batman fall to Falcon so he can get Batman's last JL marker, then uses it to bond with WW. This doesn't quite work out as WW fails to finish off Strange with OM3 on his card, then Strange hits WW and Superman takes 1W to save her. Superman drops Strange to end the round. Round ends with Falcon 2W, Superman 6W, & WW 5W. R6, WW boosts the JL. Wasp takes out Superman. WW takes out Wasp. Falcon takes out WW.
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Does it pass, Yes or No? Yes, only question on mechanics was about the eye (see above).
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What should be the unit's point value? 300 seems to be in the right ballpark. The Avengers did win initiative in R2, R3, R4, R5, & R6 though and barely pulled out the victory. Him shutting down WW boosts in R2 caused her to not burn another JL marker until R5. Every JL marker ended up being used though by the end.
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Army Test 2
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Give a brief preview.
Just being honest here, I wanted to build two different armies for Strange using only Starter Deck cards that were On Deck or waiting for Art and it was a struggle. Ended up having to cheat a little and grab Raphael, who's technically not waiting for Art yet but it appears will be as soon as Nobody makes the call. Also wanted to pit him vs. another Starter Deck team and went with a different JL squad.
Map:
Enter Jurassic Park (custom map)
Units:
Baron Zemo, Dr. Strange, Radioactive Man, Raphael, Falcon (1000) vs. Black Canary, Green Arrow, Green Lantern, Hawkwoman (1000)
Recap: R1, both teams move up. R2, Ralph rushes forward and surprises Green Arrow. Black Canary comes to his rescue. Strange moves in. Ralph botches a 7 die defense roll and takes 3W, then flips behind a tree. Strange & GA took 1W each. R3, GA & BC dominate Strange & Ralph, taking them both out while only giving 2W to BC, she missed Cry roll. R4, Radioactive Man gives Hawkwoman 2W with his SA, missed on the damage die and the d20. GA activates and Zemo X traps him, I then rule BC can't use a JL marker since GA can't move. Might need to clarify the wording here. Hawkwoman hits Radioactive Man and restores a JL marker to GA. R4, Radioactive Man tries to turn the tide but can't and goes down with only GL taking 1W. GA regains another JL marker in the process. Zemo runs around trying to stay alive, can;t W anyone, JL closes in. R5, Zemo makes it up to even ground and takes out BC, it appears as though she's suppose to scream after she's defeated but that doesn't seem right, will need clarification. Did not roll for Justice Cry. OM1 lost. More fighting with no damage. R6, Zemo goes first, gives GL 1W, more fighting without damage, Hawkwoman swoops in at the end and takes out Zemo, giving GA a JL marker. R7, GA moves & shoots at Falcon first, then Falcon respond with a 4 skull roll and takes him out, then gives Hawkwoman 1W. Hawkwoman gives 2W back. Falcon shoots at Hawkwoman and gets counterstruck for 2W.
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Does it pass, Yes or No? I guess so? Kind of feel after 2 games that I wish his Eye power wasn't tied to him inflicting W's and instead was just something he could do passively. With just a single ranged attack he isn't really the guy you want to be attacking with all the time, other options should be better on your team. Since it's only moving an OM around and not removing it, it would be nice if it actually came into play.
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What should be the unit's point value? This match-up didn't feel like it was close at all, but that might have just been because GA & BC were rolling 75% skulls while mercilessly double teaming him and Ralph, to which they had no answers too. They struck first, had high ground most of the time, and got owned. GA only got one extra attack from his d20 power the whole game, so it wasn't like the d20 did them in. Leaning towards under 300 with no changes.