• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Doctor Strange

Ericth74

Setting the Table for Super
Site Supporter
Doctor Strange (Stephen Strange)

C3G2_DoctorStrange.png


Card PDF

NAME = DOCTOR STRANGE
IDENTITY = STEPHEN STRANGE

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = SORCERER
PERSONALITY = WISE

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 4
ATTACK = 5
DEFENSE = 5

POINTS = 290


EYE OF AGAMOTTO
After Doctor Strange inflicts 1+ wounds with a normal attack, you may view all Order Markers on the defender’s card and move up to 1 of them to another card controlled by the same player.

MASTER OF THE MYSTIC ARTS
If Doctor Strange has 3+ Life remaining, enemies within 6 clear spaces cannot add to their Attack or Defense or reroll any dice.

MAGICAL DEFENSE 1
When an enemy without Magical Affinity attacks, Doctor Strange ignores all but 1 wound.

FACTION = AVENGERS
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = FLYING, MAGICAL AFFINITY, SUPER STRENGTH
WOLRDS COLLIDE: Doctor Strange is a superhero with magical abilities and a sorcerer supreme who protects the world from mystical threats. With his trusty cloak of levitation and Eye of Agamotto, he travels to other dimensions and battles evil forces using his mastery of the mystical arts.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Fantastic Forces #058-60 / Dr. Strange
  • See this card's wiki page for synergies and strategies!
Credits
Updates
  • 2023-11-03 - Non Functional wording update on Magical Defense
 
Last edited by a moderator:
Using Bats original conversion as a starting point. I know there was talk of changing some of the powers here.
 
Any place where it says enemy figure or opponent's figure could just be enemy.

I would definitely love to see a different direction for the middle ability.
 
I do think we need to avoid making spellecasting a major element though, since this set includes 0 spells.
 
You could borrow Sorcerer Supreme off my Wong design if you want.
SORCERER SUPREME
After revealing an Order Marker on Wong and taking a turn with him, during which he cast a Spell, you may take a turn with any other Unique Sorcerer you control. You may not take any additional turns with figures you control.
 
Oop I guess maybe not lol

Also should there be a once per round on the OM removal in the first ability or maybe just change the last bit entirely.
 
I do think we need to avoid making spellecasting a major element though, since this set includes 0 spells.

Fair question: Is he the best fit for the Starter Deck in that case?
 
I do think we need to avoid making spellecasting a major element though, since this set includes 0 spells.

Fair question: Is he the best fit for the Starter Deck in that case?

That's a good question. Thematically he feels like he should be but not being able to have spells available to cast may make him more of a future candidate.
 
To me, I do want a Strange that’s not factional (Avengers), funky (Secret Defenders), or tied to an auxillary mechanic like spells. I think this Strange fits that bill, he just needs a few tweaks.

The 1.0 mechanic of just no-selling a certain swathe of figures was definitely unfun, so we should probably move away from that. But I think there are plenty of directions we could take that would feel useful?

Like we could keep some of the original MD counter feel around:
If an ally inflicts a wound on a figure within 4 clear spaces pf Doctor Strange, you may inflict an additional wound on that figure.

Or we could showcase some 2.0 stuff?
At the start of the turn, you may negate the symbol abilities pf all enemies that are currently within 4 clear spaces of Doctor Strange until the end of the turn.
 
Are you campaigning to remove the Avengers faction tag here as well?
 
Hmm…to clarify, I meant “a version that isn’t explicitly tied to the Avengers factional mechanics” not that this Doctor Strange shouldn’t have the Avengers tag. He’s a big name character and I’d like to have that “standalone” version of him like we do for most iconic heroes.

I don’t think Avengers is the most correct faction for Strange as a whole, but it probably works for our gameplay purposes? Like Strange isn’t a character with a mega load of Avenging on his resume, but it’s not like we have a solid Midnight Sons or Defenders faction to drop him in.

If we were to drop the Avenger tag (which isn’t what I was originally proposing), I might suggest just leaving him factionless so Cap and Tony have something to recruit?
 
Fwiw, Defenders faction feels a lot more viable with faction tags a thing.

I'd be more into additional wounds stuff than negation stuff of any stripe.
 
I do think we need to avoid making spellecasting a major element though, since this set includes 0 spells.

Fair question: Is he the best fit for the Starter Deck in that case?

That's a good question. Thematically he feels like he should be but not being able to have spells available to cast may make him more of a future candidate.

Yeah, I think this is where I'm leaning. Swap Strange out for some thing else (another 310 point Avenger ally would be great, so maybe She-Hulk?). Then release a Sorcerer Supreme Strange that uses magic later once spells have been officially released if the current spells are a problem.

The other idea I had for the Sorcerer Supreme ability would be to make it similar to Hawkeye's SA but have it be an ability instead. Pick a damage type, roll a d20 to deal an auto wound of that damage type. It would kind of represent him being able to cast a spell of the type needed at that moment, without actually using spells. Since he has the magic symbol, he's already bypassing MD which would be his thematic negation. Currently not too many magic figures have some other kind of defensive ability, Constantine would be the only one I can think of off the top of my head.
 
If this is solo Strange it should be the spell one, doing what he does best.
Tbh I thought the JL and Avengers builds y'all were going for were mostly factional so I was really expecting the Visionary Strange here.
 
MASTER OF THE MYSTIC ARTS
If Doctor Strange is not engaged, during his transition phase you may choose a damage type and an enemy within 4 clear spaces, then roll a d20. On a 13+, deal 1 wound of the chosen damage type to that figure.

General idea here. Could go lower than 13+ (or higher) to dial him in to that 310 price point. Which is something I would prefer we keep him at if possible. I looked at the army building options for the Avenger's faction in the Starter Deck again and 310 is much better than 300.
 
If this is solo Strange it should be the spell one, doing what he does best.
Tbh I thought the JL and Avengers builds y'all were going for were mostly factional so I was really expecting the Visionary Strange here.

*Should* we do the Visionary Strange for this set instead?
@japes feeling like I’m asking a lot of questions about which Strange is right for this set, so should probably solicit your feedback directly.
 
Personally, since I'm not huge on spells I prefer more light touches to big factional pieces. So I do think a Strange is cool for the Avengers Starter set, but don't want it too tied to spells.

But saying that, If a card does have some spell type power, if it's not a big deal and he doesn't need a spell to get full value then it's not the end of the world if we have a card that mentions spells and no spells in the starter deck.


I imagine the Defenders will want their own Strange anyways. :2cents:

Isn't the Strange Soundwarp designed intended to the the Defenders Strange?
 
I do agree some future solo Strange would be more ideal for a Spell hook. But could also see a Dr Strange Story card that could tie in some cool spell casting power
 
Sorry I can't remember everything about 1500 cards. I have a older model Human brain. I just remembered the word Defenders. :D
 
Just to clarify, our intent with the Starter Deck Avenger faction cards was to have a mixture of hard Avenger factional synergy designs and general use cards that could be drafted into other armies and play well. This Dr. Strange card was selected to be one of the non-factional heavy synergy ones. Thor & Wasp are two others that have Avengers synergy heavy cards we passed on in favor of more general use cards.
 
No, that's the Secret Defenders Doctor Strange. Totally different thing.

This I knew

Personally, since I'm not huge on spells I prefer more light touches to big factional pieces. So I do think a Strange is cool for the Avengers Starter set, but don't want it too tied to spells.

Is that this Strange, though? OG Strange had nothing to do with the Avengers faction. We'd just be putting the tag on him here.

This begs my question: should we be doing Avengers Strange instead?

I do agree some future solo Strange would be more ideal for a Spell hook. But could also see a Dr Strange Story card that could tie in some cool spell casting power

To me this is good reason to hold off OG Strange for a future release to let him be that spell slinging solo version and make the Avengers-specific Strange from 1.0 the choice for this set.
 
Back
Top