NAME = DOCTOR DOOM
IDENTITY = VICTOR VON DOOM
UNIQUENESS = EVENT HERO
SPECIES = HUMAN
CLASS = CONQUEROR
PERSONALITY = EGOMANIACAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6
POINTS = 525
DOOM’S PROXY
For the entire game, all Doombots may use any ability on this card and have +1 Life.
ARMY OF DOOM
Instead of his ordered activation, you may activate up to 2 figures that are either Doombots or Doctor Doom. During this activation, instead of its attack phase, you may defeat that Doombot and, before removing its figure, roll 3 damage dice against an adjacent figure.
MYSTIC BOLT
Instead of an attack action, you may roll a combat die against a figure within 5 clear spaces. If you roll a skull, you may either inflict a wound on that figure or place that figure on a space within 3 spaces of its original placement.
FACTION = LATVERIA
PUBLISHER = MARVEL
KEYWORDS = Science
SYMBOLS = FLYING, MAGICAL AFFINITY, SUPER STRENGTH
WORLDS COLLIDE: While Doom often uses his Doombots as a single proxy for himself to fool the heroes, he also can use them as a massive army, hiding his own identity while destroying everything in his path.
Resources and Rulings
- The suggested figure for this unit is a Heroclix figure: Galactic Guardians #019 / Dr. Doom
- See this card's wiki page for synergies and strategies!
Updates
• 2024-01-06 - Added italics to DOOMS PROXY
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