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Dignan's Maps - New Map 08/17/24

Re: Dignan's Maps - New Map 9/13/22

Superfrog has offered to make the map. I just need to upload the final changes I made based on Dignan's comments above
 
Re: Dignan's Maps - New Map 9/13/22

Hello @caps ,your remix looks very good, I kinda want to review it again but I have no scape anymore and can only play online soi I need to do the top-down view etc...
If you are up to do some online playtesting hit me up!
I am planning to upload this map to my own map thread soon (with credit to @Dignan, assuming he gives his blessing for me posting it there) along with the .hsc. Right now the remix has nowhere to "live" so unless Dignan wants to post it here in his thread I think that makes sense.

Yeah, I think it makes sense to post remixes in the thread of the person who did the remix. I've done it that way with the map that I remixed and it makes sense.
 
Re: Dignan's Maps - New Map 3/17/23

Update 3/17/23

Here's one that has been on the table for some time. I've made some tweaks throughout the weeks we've been playing on it and I think I'm just about done. I've really enjoyed the oddities with this map. There is a lot of random ladder play involved and some interesting height advantages that are available here.

Map: Risky Outpost
Date Uploaded: 03/17/23
Requires: 1 SotM, 1 FotA, 1 VW, 1 TJ
riskyoutpost_njS.jpg
 
Re: Dignan's Maps - New Map 3/17/23

What a cool map!

It is interesting how the ladder towards the middle over lava creates a nice Raelin perch that, AFAICT, is only attackable by melee from lava (or perhaps from tall enough figures, through the battlement that faces the lone low-level swamp tile.

The level 6 ladder perches on the side could also be nice spots for Raelin.

Anyway, I really like the map! Very distinct aesthetically and looks like it has some pretty interesting gameplay.
 
Re: Dignan's Maps - New Map 3/17/23

What a cool map!

It is interesting how the ladder towards the middle over lava creates a nice Raelin perch that, AFAICT, is only attackable by melee from lava (or perhaps from tall enough figures, through the battlement that faces the lone low-level swamp tile.

The level 6 ladder perches on the side could also be nice spots for Raelin.

Anyway, I really like the map! Very distinct aesthetically and looks like it has some pretty interesting gameplay.

Thanks. Yeah, we've had a lot of weird ladder plays with this one. I'm not sure if everyone will enjoy it as much as we have, but it felt a lot different to play on than other maps.
 
Re: Dignan's Maps - New Map 3/17/23

Also, I'm experimenting with showing the startzones in my images better. Here is a test on one idea I had. Let me know if this is an improvement, feedback, etc.

riskyoutpost2_P1X.jpg
 
Re: Dignan's Maps - New Map 3/17/23

I love the look and feel of this map, Dignan. In particular, I love your use of ladders. Obviously, the two-rung ladders are cool, and allow for gaining height in unique ways. But I also love the subtle use of the single ladders; on a map with so much height variation, those really help figures climb a lot faster — both by reducing the number of moves to climb two levels and also allowing them to stop mid-climb.

And also, I gotta commend any map that uses the flag!
 
Re: Dignan's Maps - New Map 3/17/23

I love the look and feel of this map, Dignan. In particular, I love your use of ladders. Obviously, the two-rung ladders are cool, and allow for gaining height in unique ways. But I also love the subtle use of the single ladders; on a map with so much height variation, those really help figures climb a lot faster — both by reducing the number of moves to climb two levels and also allowing them to stop mid-climb.

And also, I gotta commend any map that uses the flag!

Thanks, man! Love to hear the feedback. The ladders are definitely key in helping keep movement on the map manageable. In general I tend to really like the possibilities that ladders can open up on maps.

And I always love adding a flag to my maps for the castle set. It just looks so cool.
 
Re: Dignan's Maps - New Map 3/17/23

Also, I'm experimenting with showing the startzones in my images better. Here is a test on one idea I had. Let me know if this is an improvement, feedback, etc.

riskyoutpost2_P1X.jpg
Yeah I think that's useful.
 
Re: Dignan's Maps - New Map 3/17/23

Risky outpost is in the map pool for our Peoria tourney this coming weekend...I'm excited to give it a go!
 
Re: Dignan's Maps - New Map 3/17/23

Risky outpost is in the map pool for our Peoria tourney this coming weekend...I'm excited to give it a go!

Awesome to hear! Let me know how it goes. I hope it serves you guys well.

By the way, some people might be annoyed with the single lava field hexes near the middle with the battlement on them. They can be a little loose in play. I didn't mind, but some people might. If you have issues with them knocking off their spot, you can put a ladder down the back toward the molten lava spot to hold them in place. It has basically no impact on gameplay and will keep them solidly in position.
 
Re: Dignan's Maps - New Map 6/16/23

Update 6/16/23

Finally got around to uploading another map. We used this one at the recent draft tournament and we've enjoyed having on the table for the past few months. After a little bit of tweaking, I think we finally have it running well. Hope you enjoy it.

Map: Respite
Date Uploaded: 06/16/23
Requires: 1 RotV, 1 BftU, 1 RttFF
respite_X0v.jpg
 
Re: Dignan's Maps - New Map 6/16/23

Update 6/16/23

Finally got around to uploading another map. We used this one at the recent draft tournament and we've enjoyed having on the table for the past few months. After a little bit of tweaking, I think we finally have it running well. Hope you enjoy it.

Map: Respite
Date Uploaded: 06/16/23
Requires: 1 RotV, 1 BftU, 1 RttFF
respite_X0v.jpg
Cool- very unique! I like the minor asymmetry you did with the big tree and the split 3-hex/1-hex outcrops.
 
Re: Dignan's Maps - New Map 10/19/23

Update 10/19/23

This map is probably my most revised map of all time. I've been working on a variation of this map since the summer. Now I have completely torn it down and started over several times, but this last iteration has gone through several different changes. We even played it last week at our NHSD tournament and I made additional changes after that. I think I just have to stop here before I tear it down again and start over.

Map: Verdant
Date Uploaded: 10/19/23
Requires: 1 RotV, 2 RttFF
verdant_nmk.jpg
 
Re: Dignan's Maps - New Map 10/19/23

Update 10/19/23

This map is probably my most revised map of all time. I've been working on a variation of this map since the summer. Now I have completely torn it down and started over several times, but this last iteration has gone through several different changes. We even played it last week at our NHSD tournament and I made additional changes after that. I think I just have to stop here before I tear it down again and start over.

Map: Verdant
Date Uploaded: 10/19/23
Requires: 1 RotV, 2 RttFF
verdant_nmk.jpg

Cool map. I like the ruin placement, and how the glyphs are kind of in their own private areas.

Although you are missing a grass two hex and water in the blue start zone, right now it’s only 22 spaces. I assume it’s supposed to be symmetric to green’s?
 
Re: Dignan's Maps - New Map 10/19/23

Although you are missing a grass two hex and water in the blue start zone, right now it’s only 22 spaces. I assume it’s supposed to be symmetric to green’s?

Thanks for the catch, I overlooked that start zone on Blue. I'll get that corrected.
 
Re: Dignan's Maps - New Map 10/19/23

Updated file has been uploaded. Thanks again for the catch, Cleon.
 
Re: Dignan's Maps - New Map 6/7

Update 6/7

Added a new single tundra and RotV map to the list. This one is slightly asymmetrical, but it's not noticeable during game play. I've been trying to get more out of each expansion lately and also use heavy snow more often. This one surprised a few of the playtesters in my group, as they didn't expect much when they sat down to this one. It's rather unassuming, but we've found the gameplay to be pretty compelling.

Map: Fissure
Date Uploaded: 6/07/09
Requires: 1 RotV, 1 TT - Heavy Snow, Normal Ice

fissure_809.jpg

Digging a bit into the wayback machine of your maps for this review...

We had a NorCal gameday last weekend. Killo Jr. picked Fissure to be one of the maps, since TT is the only expansion I (and therefore he) don't have. I defaulted onto it for my first match, and wasn't initially very enthused about that. It looked pretty small, the watery canyon looked like it would split play, and I like to move fast, so heavy snow is usually not my favorite.

Instead it was a fantastic, engaging map with lots of options. The heavy snow dominating height made it play bigger than it is, there are a myriad of pathing options to cut off or bypass opponents depending on goal, the interspersed ice tiles keep the low water from being too daunting to cross, well placed LoS blockers allow slow melee hiding places to leapfrog to engage range, and the fixed Valda is very attractive to help balance the snow penalty but not so important that it can't be situationally abandoned. My second match also ended up being on Fissure, and I had no complaint at all about playing it back-to-back. This is one of my favorite maps I've ever played on.

The only weakness I saw was that the 3 hex glacier doesn't seem 100% efficiently used on the edge of the map. I wonder if a low path around the outside would be possible and beneficial?

Killo Jr. is reading my review over my shoulder, and asked me to include " had a ton of fun on it also."
 
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