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Dignan's Maps - New Map 08/17/24

Re: Dignan's Maps - New Map 5/5

I knocked out another road and tundra map. This is easily my favorite combination to work with. I went ahead and built a "max-Bov" map, just to be able to create whatever I wanted. One important feature of the map is that it uses heavy snow. I tried to stymie armies from being able to pod up on the main hills in front of their start zones. I think it's key to make sure heavy snow rules are used. Enjoy.

Map:
Exposure
Date Uploaded: 05/05/12
Requires: 1 RotV, 2 RttFF, 1 TT
HEAVY SNOW, normal ice
exposure_x1s.jpg
 
Re: Dignan's Maps - New Map 5/13

Update 5/13

Here's another map I generated for Rÿchean's contest. This ones a little cramped, but it got a pretty unique feel. Enjoy.

Map:
Cage Match
Date Uploaded: 5/13/12
Requires: 1 SotM, 1 FotA
cagematch_2HV.jpg
 
Re: Dignan's Maps - New Map 6/9

Update 6/9

Well, it's obviously my favorite combination for a map and it's surely overdone, but variety is the spice of life, right? Here's yet another RotV and two Roads map.

Map: Wanderlust
Date Uploaded: 6/9/12
Requires: 1 RotV, 2 RttFF
wanderlust_dGh.jpg
 
Re: Dignan's Maps - New Map 6/9

I'm always amazed at how unique each new map can be with those same sets. Looks nice. :up:
 
Re: Dignan's Maps - New Map 6/9

Update 6/9

Well, it's obviously my favorite combination for a map and it's surely overdone, but variety is the spice of life, right? Here's yet another RotV and two Roads map.

Map: Wanderlust
Date Uploaded: 6/9/12
Requires: 1 RotV, 2 RttFF
wanderlust_dGh.jpg

Nice, feels like it moves in the Turnstile direction, but without some of the challenges Turnstile had. I like it, a lot. Got to build this one...
 
Re: Dignan's Maps - New Map 6/16

Update 6/16

Here's another map that I developed alongside Wanderlust. I didn't run this one through quite the same number of revisions, but I've been very happy with the games on this one.

Map:
Shattered
Date Uploaded: 6/16/12
Requires: 2 BftU, 1 TT
Normal snow, normal ice
shattered_D3U.jpg
 
Re: Dignan's Maps - New Map 6/16

Wow, Dignan, that's a lot of real estate you squeezed out of a handful of terrain.
 
Re: Dignan's Maps - New Map 7/25

Update 7/25

I've finally worked out the snags in a lava/forest map I've been working on. There's nothing too fancy here, just a nice solid little map to tool around on. We've had some pretty fun fast past matches on this as the road brings you into quick combat and the lava takes out a few figures every few rounds.

Map:
Smolder
Date Uploaded:
7/25/12
Requires:
1 RotV, 1 RttFF, 1 VW
smolder_57o.jpg
 
Re: Dignan's Maps - New Map 7/25

Right on time, dignan, I'm going to bring this to Clan's lava map tourney instead of one of the two he'd asked me to bring instead.

Thanks, it looks great. If I get to play on it I'll let you know how it goes.
 
Re: Dignan's Maps - New Map 7/25

Right on time, dignan, I'm going to bring this to Clan's lava map tourney instead of one of the two he'd asked me to bring instead.

Thanks, it looks great. If I get to play on it I'll let you know how it goes.

Glad I could get this posted in time for you :D. Let me know how it works out for you.
 
Re: Dignan's Maps - New Map 7/25

Update 7/25

I've finally worked out the snags in a lava/forest map I've been working on. There's nothing too fancy here, just a nice solid little map to tool around on. We've had some pretty fun fast past matches on this as the road brings you into quick combat and the lava takes out a few figures every few rounds.

Map:
Smolder
Date Uploaded:
7/25/12
Requires:
1 RotV, 1 RttFF, 1 VW
smolder_57o.jpg

Ooh. Very nice. Like the little things (like the lava to help create a similar footprint as the big tree). I'll be trying this one soon. Thanks!
 
Re: Dignan's Maps - New Map 7/25

Update 7/25

I've finally worked out the snags in a lava/forest map I've been working on. There's nothing too fancy here, just a nice solid little map to tool around on. We've had some pretty fun fast past matches on this as the road brings you into quick combat and the lava takes out a few figures every few rounds.

Map:
Smolder
Date Uploaded:
7/25/12
Requires:
1 RotV, 1 RttFF, 1 VW
smolder_57o.jpg

Ooh. Very nice. Like the little things (like the lava to help create a similar footprint as the big tree). I'll be trying this one soon. Thanks!
I don't have much time to try out maps anymore, but I saw this one and had to give it a shot last night. I used a Venoc-centric viper/Aubrien army (with Warlord) and my buddy used orcs (Deathchasers) with Nerak, Swogs and AGruts. Oddly enough, much of the battle took place on the slopes (on either side of the middle section of road), leaving the hero-occupied glyphs (com. att+1 and move+2) for the end-game...at which time neither of us had enough oomph left to protect our respective spots.

The match itself was pretty well-balanced, and I certainly can't complain about the map; it provides a bit of variety within its semi-defined lanes, and evenly-matched armies will often see a match which remains "anybody's game" until the end.

I'll have to give it another go (or ten:D) to really get a feel for it, but this looks like another high-quality dignan map! Thanks for sharing!
 
Re: Dignan's Maps - New Map 7/25

This map looks great and I'm going to try it out soon! However I do have one question, why didn't you switch the molten lava and trees that make up for the large tree on the one side? I feel like the trees should be in the middle and the lava on the sides for more equal LOS blockage
 
Re: Dignan's Maps - New Map 7/25

This map looks great and I'm going to try it out soon! However I do have one question, why didn't you switch the molten lava and trees that make up for the large tree on the one side? I feel like the trees should be in the middle and the lava on the sides for more equal LOS blockage

I just liked the way it looked with the trees apart :D. For whatever reason, my mind doesn't usually like two trees right next to each other. I think the difference in LOS blocking characteristics between the two is small enough to have virtually no effect on the game.

Hopefully you guys won't encounter any balance issues because of it.
 
Re: Dignan's Maps - New Map 7/25

Dignan, I only got to play on Smolder once, and it was a very strange game.

The map looked gorgeous on the table and play did move around quite a bit, though, notwithstanding that my opponent's entire army was (1) Dr. Doom and (2) Cyprien. Which did tend to keep things focused near wherever he happened to have his hero.

Thanks for another fine contribution to the maps of 'Scapers. I did play on a map that was not as good, and it was a fine reminder to appreciate the good ones when I get to play 'em.

Take care.
 
Re: Dignan's Maps - New Map 7/25

DS

Glad to hear that my map worked out well for you. It's always nice to hear that a map is being enjoyed by others in the hobby. Happy 'scaping :D
 
Re: Dignan's Maps - New Map 7/25

Cage Match (played with 2 Wannoks, and sometimes played with the Thorian swapped for +1Def) has become one of my favorite maps. Meander and Smolder were both popular at recent events that I held, and Just Passing Through has been one of my favorite maps since I first laid eyes on it. Just thought you might want to know I love your maps! :D
 
Re: Dignan's Maps - New Map 7/25

Cage Match (played with 2 Wannoks, and sometimes played with the Thorian swapped for +1Def) has become one of my favorite maps. Meander and Smolder were both popular at recent events that I held, and Just Passing Through has been one of my favorite maps since I first laid eyes on it. Just thought you might want to know I love your maps! :D

Thanks! It's always great to hear back from players about my maps. Glad to hear that you are enjoying them so much. :D
 
Re: Dignan's Maps - New Map 12/2

Update 12/2

Got a new asymmetrical map finished that I've been working of for some time. I've enjoyed playing on it quite a bit and I hope you guys like it as well.

Map:
Trident
Date Uploaded:
12/02/12
Requires:
1 RotV, 1 RttFF, 1 FotA
trident_1bq.jpg

 
Re: Dignan's Maps - New Map 12/2

Hey Dignan.

I really enjoyed playing on Trepidation, and I think others did too at our tournament early last month.

Here are my comments from that round along with some give and take with dok:

Savage Throwdown 11/10/12
NHSD 2012

...

Round 2:

trepidation_Oqf.jpg

DS: Major Q10, Venocs x7
Crichton: 1-4 Spartacus, Retiarus, Capuans x1, 10th Regiment x1
I confess to using a little privilege of rank here, and I made sure I had a chance to play on this interesting map.

A word about the map: It has a *huge* footprint. It was the only map that needed a table all to itself. On the other hand, it plays all across the map and really brings something different to the tournament scene. There's plenty of LoS obstruction but also open space in which range can do its thing; I highly recommend this one to the TD's with the table space.

Crichton led with his gladiators & their heroes. They proved durable as Q10 couldn't hit them for a bit, though he did get a few wounds on Spartacus from very long range with height.

Eventually, though, the gladiators had to creep across the glacier and start trying to tangle with my Venocs, who had no trouble downing them (Venocs x7) in a war of attrition (Gladiators x1). And the Venocs, with their defense already 0, laughed at Retiarus' net. "I wasn't going to roll defense dice anyway!" they said to him, in parseltongue.

Nice report.

I like the layout of Trepidation a lot, too. My one issue with it is the asymmetry of the location of the central glyph, which can have a pretty big impact. Of course, you can play without the glyphs, but in my opinion a map of this size really needs glyphs to drive the action.

Thanks.

Dok, I think it's part of Trepidation's genius that it plays well at that size without glyphs.

AV, all I ever wanted from SoV and C3V is occasional appearances. I don't want to scare or overwhelm people. KidScaper brought Incendiborgs and GO almost brought the Zombie Hulk. One was good, two would have been perfect.

I'm happy. Everyone had fun and, by a wide margin, that's the most important thing.

I had to do a lot of maneuvering to get sight lines across the map at Spartacus. It played very well. The only issue I had - though, as dok noted, I played without glyphs - is the huge footprint, which would be a problem in cramped tournament quarters.
 
Re: Dignan's Maps - New Map 12/2

Thanks for the feedback, DS. I've enjoyed Trepidation a lot myself. The games are always very unique. The way your forces get stretched out across the entire length makes activations a really interesting process.
 
Re: Dignan's Maps - New Map 12/2

I have played quite a bit of Trident lately, including a version I modified slightly for 4-6 players. I enjoyed it, but it's very congested. It favors defensive play with strong screens and range. Some of the guys I played with complained that one side (the one without the big tree) was harder for double-spaced figures than the other.
 
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