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DFW - June Tourney (Worst Army Ever)

Pick a date

  • June 2nd

    Votes: 0 0.0%
  • June 16th

    Votes: 0 0.0%
  • June 23rd

    Votes: 0 0.0%

  • Total voters
    1

wisinger

Nipple Rings
Site Supporter
Date / Time :
June 9th / 1:00ish - 2:00ish start time, depending on GB's schedule

Location :
- J Gilligans (5.00 Entry Fee - BYOF (But, oh my god, they have Irish Nachos (worth going, just to experience this)))

Additional info:
- Starting zones to be marked with some tape - got some colored stickers, will test on my terrain for ease of pulling off, and overall stickiness.
- bring your own glyphs
- bring your own army
- bring your own dice / turn markers / etc

Physical location for J Gilligans:
400 East Abram St
Arlington, TX 76010

Clicky for map

Worst Army Criteria:
- Minimum 400 points
- Minimum of 10 spaces used in the deployment zone
- Minimum of 1 Army Card with a base range value of 5 or more

Maps:
- multiple glyphs, separated 3-6 hexes (3 per map?)
- "small" maps (1 master + 1 expansion)
- links for candidates:

Hot Lava Death

Dzu Too

Ruins of Pinetree Marsh

Roadkill

Pine Flats

Glyph pool:
All Glyphs are to be picked from

Confirmed Attendees:
Wisinger
Infinitymax
MiniMax
GrungeBob
NinthDoc
Jonathan
UNTsig
Rychean
Funrun
Markwars
Velenne
Luke
Rodriquez
Copronymous
DflynSqrl
aahzmandius
Kurisenshi
DrLivingston
Piherculis
"Mike"
DMG (since I put you here, you have to come right :twisted: )
Focus
Liam_l
UPC
TheRealQ
QlaeRehT <-- his son

Current Total: 27 (counting DMG, whom I pm'd and confirmed that he is going to show up *Clap*)

Map Makers:
Velenne - 1 - Hot Lava Death
Jonathan - Hot Lava Death (1) / Ruins of Pinetree Marsh (1)
Rychean - 4 - Dzu Too (3) / Ruins of Pinetree Marsh (1)
IMax - Ruins of Pinetree Marsh (1) / Hot Lava Death (1)
Wisinger - 4 - Road Kill (3) / Pine Flats (1)
Rod - 2, just in case we get last minute people - Pine Flats
 
Ouch! Guess I should have read before I voted :oops:

Any weekend should be good for us, and all that jazz looks fantastic!
 
wisinger said:
Worst Army Criteria (throwing out ideas here):
- minimum 400 points
- minimum 16 figures / tiles (allow double spaced to count as 2?)
- minimum 2 heroes
- minimum 2 squads

Minumum 400 points agreed!

Minumum 16 figures? Hexes! minumum of X number of Hexes would be better...and I suggest we make it a smaller number of hexes like say 10?

and if we are not going to require at least one range card, then we need to go with smallish maps.

Hexes take care of squad requirement...I see no reason to require the hero cards; that will happen naturally.
 
OK, I'm begging for an early June date. I am completely out for the weekend of June 23rd. And after that the earlier in the month the better.


My vote is June 2nd.

Also remember that as the summer progresses the Texas heat will rear its ugly head. If you thought it was warm in the hall last weekend imagine what it will feel like by late June. :wink:
 
I say we move the tourney to J Gilligans in Arlington. I readily admit the facility is not as nice, but it's got more room and you can order food and beverages there. If we're not providing food, we can charge less per person, and then if you don't feel like eating Irish Nachos (because you're insane), you can bag-lunch it. They have other food, too, but seriously? Why eat something else when you could have Irish Nachos?

I'll arrange it, if people are game. The Wisingers have done this twice already - it's time for someone else to step up and do this heinous task. I can do whatever date is decided, but I also prefer early June to late.
 
Rychean said:
wisinger said:
Worst Army Criteria (throwing out ideas here):
- minimum 400 points
- minimum 16 figures / tiles (allow double spaced to count as 2?)
- minimum 2 heroes
- minimum 2 squads

Minumum 400 points agreed!

Minumum 16 figures? Hexes! minumum of X number of Hexes would be better...and I suggest we make it a smaller number of hexes like say 10?

and if we are not going to require at least one range card, then we need to go with smallish maps.

Hexes take care of squad requirement...I see no reason to require the hero cards; that will happen naturally.

Minimum 400 points
Minimum of 10 spaces used in the deployment zone
Minimum of 1 Army Card with a base range value of 5 or more
 
Grungebob said:
Minimum 400 points
Minimum of 10 spaces used in the deployment zone
Minimum of 1 Army Card with a base range value of 5 or more

Good point. You gotta throw a bone and have SOME range.
 
I'd love to be there, but June is just too soon for me to miss another Sunday, since I'm going to GenCon in August. So, I'll just wait for the Fall event.
 
InfinityMax said:
I say we move the tourney to J Gilligans in Arlington. I readily admit the facility is not as nice, but it's got more room and you can order food and beverages there. If we're not providing food, we can charge less per person, and then if you don't feel like eating Irish Nachos (because you're insane), you can bag-lunch it. They have other food, too, but seriously? Why eat something else when you could have Irish Nachos?

I'll arrange it, if people are game. The Wisingers have done this twice already - it's time for someone else to step up and do this heinous task. I can do whatever date is decided, but I also prefer early June to late.

I want some Irish Nachos. That sounds fine to me.
 
Ugh, I've done this type of tournament before.
Believe me once you've figured it out there's one common unit that is horrible.

I think you should make a no doubles rule for commons, otherwise you're all going to be playing the same team.
 
I'm all about general specific armies right now. Any interest in picking a general and taking the worst team within that general only? Utgar has several choices within his army alone. The only ones that could be difficult are Jandar and Vydar. What do ya'll think?
 
Sometime it might be interesting to do an all Flagbearers' tournament; where you had to use a flagbearer and the other cards that would go with that one (either one general or all allies).
 
Rev, that would be a cool idea, too. I've had moderate success with Ornak, and wouldn't mind giving the others a try. But I'm really excited about this worst army thing.

Krunkster, I hear you about the common army thing, but I think two things will make a difference there:

1) An army made of all the same unit will be powerful simply because it is full strength until the end of the game, by virtue of being common units. Therefore someone who picks what they believe is the weakest common unit and loads up on it is giving their opponent considerable advantage.

2) We have stated that you must have at least 1 ranged unit. So either you have the strength of the multi-common army plus 1 ranged unit, or you have the powerhouse of an army composed entirely of ranged common units. Either way, you're in trouble if you're playing those guys against someone who took a lot of time to make a really bad army.

I think we're going to see a ton of variety, because everyone has different ideas for the 'worst' unit. I have some downright unfriendly ideas, and can't wait to use them.
 
Oh please oh please oh please :pray: someone keep track of all the armies and their records. This is a really neat idea and I'm curious to at least see/know what everyone brings.

I'm gonna have to steal this idea and float it by my fellow Azholes.
 
I really didn't mean to sounds so black & white... :(

It's just that the benefit of playing with multiple commons does not outwiegh their crappiness in a lot of cases.

I think we'll still see plenty of variety, but not as much as we would without multiple commons, but then again I'm wrong most of the time :cry:
 
markwars said:
I can't wait to "get nasty" as well. :twisted:

I'm watching this 'worst army ever', and thinking, a couple of lawmen and a bunch of arrow gruts.
 
That's a bunch of range, TOG. If I have to give my opponent 1 ranged unit, that's all he's getting. I'm not giving him all cowboys and arrow gruts. Those gruts can move, baby, and they've got disengage. They engage and tie up the enemy, and the cowboys grab height and position and go through the bad guys like poop through a goose. Don't forget, everything in my opponent's army is going to suck, too, so I've got a good chance of dropping them with a shotgun or double pistol.
 
But in terms of number of dice to roll, the weakest and the lawmen don't give them anything to bond to. Too bad we'll have to wait til June to see what happens.
 
I am up for some Irish Nachos..er I mean Worst Army Evah!

This requires some evil planning, I believe I will enjoy immensely. :twisted:
 
I hate to be a sad sack... again :oops: , but:

I've done a bunch of math on this and given an equal points amount of "any unit in the game" and "Arrow Gruts"... the AGs are going to lose. That means that if we play this tournament the worst team possible is 30 Arrow Gruts.

This is after a lot of calculations, including (for grins) making the arrow gruts all 2/2s to assume they always have hieght. Then they can actually beat a couple of equal point valued units, but not a lot.

Of course most games will still come down to strategy and planning, but I don't own 30 Arrow Gruts, and I certainly would not have a great time playing a team of 30 Arrow Gruts... So I'm starting to wonder if this tournament, with the current rules, is going to be fun to play for five rounds?

Now, of course I wouldn't point out a problem with out a solution, but you've heard it from me already: No multiples of any card. I hope you all don't think I'm trying to rain on your parade, but I am concerned that we all get together and everyone is bored/wants to leave half way into the second round.
 
krunkster:

I'm fairly certain there are worse armies than 30 Arrow Gruts. In fact, I will playtest my favorite bad army idea with 30 proxie AGs before the tourney. Thirty AGs have the advantage of range. A lot of "bad" armies will lack range almost entirely. They also have the advantage of lots and lots of lives. Finally, there are some advantages to having an entirely homogeneous army.

At the lowest levels there is not a big difference between a defense of 2 and a defense of 1. You can construct armies with nearly equally low defenses, no range and far fewer figures.

On a different note, the starting zones will probably prevent this too. It's possible we'll have 30 starting spaces on the maps but I really doubt it.

-Sin
 
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