kolakoski's view (initial game)
The
following pictures depict various moments (including special deaths) in the three games we played (some may be out of order) - all of which I won. In the first two games, in spite my forgetting to add 6 to the Drow's 20-sider in defense on Shadow through half the first game, and despite going against the results of my poll in the first game - What would you play? - (except for Sock's support) - they were virtually unkillable, and I won handily.
In the first game, I played
220 Einar Imperium x 2
150 Racheim
130 Krav
500, 11 spaces, and
195 Drow x 3
130 DW9000
110 Raelin SotM
65 Elaria
500, 12 spaces.
Elaria moved into the center of the Shadow Passage to cheerlead the Drow, and was never attacked.
My Racheim looked great, but was not needed.
Sherman's Dreadgul army was even more helpless against the Drow, having no ranged attack. Two of my Krav were killed early on, one by Jotun with Throw and bludgeon, and one by my moving in such a way that another unit (I forget what kind ) could just reach the Gallery (moving adjacent to the Krav).
The lone remaining Krav.
DW9000 moved once and did nothing for the rest of the game. The Drow and the EI were all I really needed. That Sherman continued running the Dreadguls out there for three games, even with Braxas and Quahon in Games 2 and 3, contributed mightily to my managing to win all three games.
In the second game, I played
220 EI x 2
140 Mimring
140 Eltahale
500, 9 spaces, and
220 Q9
195 Drow x 3
85 Warden 816
500, 12 spaces.
chas was running Eradicators and, aside from a moment of glory when they took down Mimring in one turn, they were no match for the Drow, who rolled magnificently when Hiding in Darkness and even managed to inflict a Poison Weapon wound on a hapless hero (I forget which one ).
Sherman's Microcorp Troopers also fared badly, as their normal attacks mostly missed the Drow, and they were Firelined by Mimring (just before his aforementioned untimely demise).
Fireline!
Q9 was intimidating, but did little in the second game.
In the third game, I played
220 EI x 2
150 Othkurik
130 DW9000
500, 9 spaces, and
195 Drow x 3
120 Kee-Mo-Shi
110 Raelin SotM
65 Elaria
490, 12 spaces.
Sherman had Quihon (Braxas as proxy), and tore up my army - the major moment when she took out two Einar Imperium and a Drow in one shot! - while chas' Vampire army was wiped out though a combination of my audacity and his bad luck. As both chas and Sherman eschewed the Shadow Passage this time, Kee-Mo-Shi did nothing per se, although her mere approach scared Sherman into retreating Quahon from my Gallery, before she could do any further multi-unit Lightening damage.
In the end, neither of us had enough units to cover five Glyphs and the game seemed in the bag for me, as I had Elaria, Kee-Mo-Shi, [one Drow?] and Deathwalker 9000, against Sherman's Valguard and two Dreadguls. Rather than retreat and guarantee a win on points, I attacked with Elaria and Kee-Mo-Shi on the ground. Sherman managed to brilliantly bounce between them with Valguard in such a way as to kill them both, at the cost of one Dreadgul, whereupon he, being up in points [?!] (Valguard (95) + Dreadgul (65, Sherman somehow giving himself full value for this squad) = 150, versus Deathwalker 9000 = 130), did retreat, hoping to hold out for the final two Rounds. His Dreadgul was safely away, and his Valguard, with, by then, two lives remaining out of his original seven, fled through the Shadow Passage, giving me but one shot to stop him before he was permanently out of range, as depicted below. (You can just see Valguard's base, and feet, below the battlements, under the far Gallery.)
Deathwalker 9000 fires the fatal,
final shot of the game!
As usual, chas and Sherman will fill in the details that I left out, or got wrong, in their comments.
The Gang of Four (Minus One) played The Lost City in the Sky! yesterday (1/11/12).
I played 2 armies simultaneously in both games, opposing chas and Sherman Davies. As my new Racheim was not yet re-based and wing-lifted, I played Othkurik in his stead. In the both of the 2 games we managed to get in, chas fielded his Custom Army:
AMAZING ADVENTURERS
by Chas
Lara Croft 170
Indiana Jones 80
Shadow Cat 80
Lockheed the Baby Dragon 60
Iron Golem x2 200
Otonoshi 10
Total: 600 Delta +/9 spaces,
and Sherman played:
230 Tor-Kul-Na
130 Deathwalker 9000
95 Wyvern
75 Kelda
70 Nagrubs x 2
600, 12 spaces
In the first game, I played
160 Shurrak
150 Othkurik
150 Morgoloth
140 WoB x 2
600, 12 spaces
and
150 Sonlen
140 Anubians x 2
115 Drake RotV
110 Brunak
95 Wyvern
600, 12 spaces.
We all made the mistake of going up on the Lava Field to attack Migol with our big guns, only to find that he was nearly invulnerable, while we were stuck in engagement with him, and each other. [Unfortunately, the pics of the map as a whole, and those most illustrative of the Lava Field cluster&*%# were to blurry to fix.]
chas and Sherman managed to at last kill Migol, and hold me off 'til time ran out.
In the second game, we replaced the Molten lava with Rock, and all of us pretty much ignored Migol. I fielded
160 Shurrak
160 PKs x 2
150 Othkurik
130 Deathwalker 9000
600, 12 spaces
and
190 10th x 2
190 Drake SotM
115 Marcus
110 Brunak
600, 12 spaces,
and managed to win in the more traditional manner, i.e., by killing off enough enemies in a short enough time, in spite of loosing Marcus to a Wyvern swoop early on, and allowing Tor-Kul-Na to Stomp out a goodly portion of my 10th when I could have thrown Othkurik in his way.
In general, there wasn't much reliance by any of us on the swingy powers (Mindflayer, Werewolf Lord), and the Wyverns found themselves without much in the way of juicy targets, as, with the exception of chas' army, there were few medium/small heroes for them to take. Shurrak's Knockback power rarely came into play for the same reason. (It didn't help that I completely forgot about Swinging Sword for the entire first game!)
As a test of ∆ 'Scape, in spite of claustrophobic map issues, this was an unmitigated success. Sherman found Tor-Kul-Na and the Nagrubs (sleightly cheaper in Classic) well worth their points here, while my second game 10th army, as alluded to in posts by dok and others elsewhere, even with Marcus' early demise, and their later being stomped out of existence, easily took out their points' worth.
My next Sky Mat map/scenario will have a lot less Sky, and a lot better pathing.
In the wake of Hurricane Sandy, the November Gang of Four gathering for this month has been cancelled. We were to play, using ∆ (previously Legacy) in The Green Maze!
In lieu of a "real" Battle Report, and to feed my Heroscape "jones," I'm solo simulating a battle between the following armies:
Death Drow Walking
195 Drow x 3
120 Kee-Mo-Shi
110 Deathwalker 9000
60 Elaria
15 Isamu
500, 13 spaces
Wolf Walkers
210 WoB x 3
130 Werewolf Lord
100 Deathwalker 8000
60 Khosumet
500, 13 spaces
Round 2: Wolves win initiative.
OM 1: Werewolf Lord attacks Elaria. Elaria rolls: no s, and dies! Wolves move, and one Pounces on a Drow. vs - success! With the unfortunate Elaria's demise, Kee-Mo-Shi can now move directly adjacent to the Werewolf Lord. Mindshackle roll: 16 (failed). Attack: vs (failed). Toxic Skin: 4 (fails).
OM 2: Werewolf Lord attacks Kee-Mo-Shi. Whiffs! Wolves move up. Another Pounce - vs - success! Kee-Mo-Shi again attacks the Werewolf Lord. Mindshackle: 2 (failed). Attacks: vs (Werewolf Lord takes a wound). Toxic Skin: 6 (fails).
OM 3: Werewolf Lord attacks Kee-Mo-Shi. vs (fails). Wolves move. Wolves attack! Near the Ruin against the Drow on Grass. vs . Near the Deathwalker. vs . Drow rolls for HiD: 2 - fails and dies! Third Wolf Pounces. vs - success!
Maze after Round 2:
Things are looking grim for the Drow.
Round 3: Drow win initiative.
OM 1: Drow attack. Near the Maze 1 attacks. vs (succeeds). Near the Deathwalker. vs (succeeds). Near the Palm. vs (fails).
Werewolf Lord attacks Kee-Mo-Shi. vs - 2 wounds and Hybridization! Wolves move up. One Pounces. vs .
OM 2: Kee-Mo-Shi attacks Werewolf Lord. Mindshackle: 6 (fails). Attack: vs (3 wounds!). Toxic Skin: 15 (fails). Werewolf Lord counterattacks: vs (Kee-Mo-Shi now has 3 wounds/4 life).
OM 3: Drow move and attack.
Near the Palm. vs . Against the Wolf near the Ruin. vs . Werewolf Lord attacks Kee-Mo-Shi. vs - Kee-Mo-Shi dies!
Maze after Round 3:
Things look very grim for the Drow!
Round 4: Wolves win Initiative.
OM 1: Werewolf Lord attacks. vs . Wolves move. One Pounces.
vs .
Deathwalker 9000 moves and attacks. Explosion Attack: ! Werewolf Lord: - 2 wounds, dies! WoB: - dies.
OM 2: Khosumet & Wolves move to interior of maze. Deathwalker 9000 moves to edge of Maze.
[More pics to come][various others in gallery]
OM 3: Wolves retreat to their end of Maze. Deathwalker 9000 advances into the Maze, and attacks Khosumet. Normal attack. vs .
At the end of Round 4, the Wolf Walkers have Khosumet (unwounded), 4 WoB, and DW 8000 remaining, while the Drow have 1 Drow, Isamu, and DW 9000.
In retrospect, moving Elaria where I did at the beginning screwed the pooch for the whole game. Or the Wolves are just baaaaad!
[P.S.: The process of taking pics on phone, sending to my computer via email, editing in Picasa, and uploading into Gallery, not so smooth, resulting in missing and out of order pics, and took all day!]