It was my understanding that the distribution of too many unique heroes was the fatal flaw that led to the demise of Heroscape. Too much stock sitting on the shelves and in the storeroom.These physical problems surprise me, because early in the Renegade Era (unless it was actually the Haslab Era), one of that company's reps said that they were using the same manufacturers who had made the original game terrain. So I thought we were covered.
Unless someone intervened by sticking some kind of bent oar in the water, similar to the infamous Hasbro Exec who had too many of the Unique Heroes produced, when we all only needed one each of them in our collections. This was the worst error made that I can think of offhand when the original game came out.
For me, I never interpreted "Premium" to mean higher quality, just higher price, because some of us (me) did not want to paint figures and were willing to pay more as a result.I'm happy for you that you can't imagine a reason to stack walls. But no so enthused about your attitude that nobody else should imagine one either.
There were two good paths for Haslab/Renegade to take here and one bad one. The good ones:
1. Refine the column tops so stacking worked.
2. Give up on stacking and resculpt the columns so the tops weren't butt-ugly.
But no, they chose option 3, ugly and non-functional.
Sadly, lots of the aesthetics in AoA are significant downgrades from what Heroscape was before. In particular, these "premium" paint jobs look lazy, flat, and lifeless. I nearly ordered the pre-painted versions, but now that we've seen what they really look like, boy am I glad I didn't. Thankfully the unexpected closing of preorders saved me from myself.
Maaaaaan, I haven't opened mine yet. Now, I'm checking!I finally got my Premium AoA Master Set from Pulse and its missing one of the Exiles minis.
I finally got my Premium AoA Master Set from Pulse and its missing one of the Exiles minis.