Reinhart_x
New member
Hello all! It's been several years (a decade maybe?) since I've made a post as I am evidently the ultimate lurker. My friends and I have been playing Heroscape since 2007 and we always do our best to keep up with anything new happening with the game, including the excellent customs our fellow Heroscapers have created!
I'm here to find out what any of you may want to see in a video game that is in the same vein as Heroscape. I've been learning to work with Unreal Engine for the past few years and have worked on somewhat of a basic framework for the game, but I'm now trying to focus on more of the specifics.
As a competitive person both in games and sports, a (mostly) balanced, competitive game is what I'm interested in creating. That doesn't mean things like single player scenarios or custom map building are out of the question, but they are things that have taken a backseat compared to the higher level 1v1 gameplay. I think Heroscape is a fantastic game and is still my favorite PvP board game ever; I love doing plenty of theorycrafting, teambuilding, and testing, but in terms of balance and variety it's a little lacking when it comes to competitive armies. My boy Erevan Sunshadow is my guilty pleasure unit, but I can't deny the fact that he doesn't bring much to the table when comparing him to similar costing units. Now, the beautiful thing about video games today is that they allow us to tweak things like stats and point costs if we really need to, while data such as win percentages and army lists can be utilized to further monitor balance. We're also able to do things that could be difficult/impossible to have in a board game, such as a temporary fog of war.
With that all being said, what would you, my fellow Heroscapers be interested in including?
For example:
I could honestly go on with these examples but I know I've already taken plenty of your time if you happened to read all of this. The bottom line is that I want to make a game for the people, one that would not replace Heroscape but that could be somewhat of a spiritual successor to it that has fun and deep gameplay elements. If the idea of a game like this sounds good to you, if you like any of the possible examples or even have reasons why you wouldn't like those inclusions, or if you have any ideas of your own, please feel free to comment and let me know your thoughts. In the meantime I'll be working on the game!
Thanks, fellow 'Scapers!
I'm here to find out what any of you may want to see in a video game that is in the same vein as Heroscape. I've been learning to work with Unreal Engine for the past few years and have worked on somewhat of a basic framework for the game, but I'm now trying to focus on more of the specifics.
As a competitive person both in games and sports, a (mostly) balanced, competitive game is what I'm interested in creating. That doesn't mean things like single player scenarios or custom map building are out of the question, but they are things that have taken a backseat compared to the higher level 1v1 gameplay. I think Heroscape is a fantastic game and is still my favorite PvP board game ever; I love doing plenty of theorycrafting, teambuilding, and testing, but in terms of balance and variety it's a little lacking when it comes to competitive armies. My boy Erevan Sunshadow is my guilty pleasure unit, but I can't deny the fact that he doesn't bring much to the table when comparing him to similar costing units. Now, the beautiful thing about video games today is that they allow us to tweak things like stats and point costs if we really need to, while data such as win percentages and army lists can be utilized to further monitor balance. We're also able to do things that could be difficult/impossible to have in a board game, such as a temporary fog of war.
With that all being said, what would you, my fellow Heroscapers be interested in including?
For example:
- Are squads required for your enjoyment, or do you think a common / uncommon / unique hero only game could be just as fun?
- Are alternate objectives such as "buff camps" ala MOBAs like League of Legends or alternate win conditions like capturing some neutral area for a certain amount of time or destroying the enemy's base exciting?
- Does the idea of each player banning a certain number of units in ranked army drafting sound interesting?
- Do you like the idea of 2 out of 3 games in a match with a "sideboard" of units that could perhaps help you win your bad matchups ala Magic the Gathering?
- Are there rules such as height advantage that you would tweak? Perhaps you would enjoy the addition of status effects?
- Does keeping the order marker system but allowing more than just the figures with order markers on them to move some number of spaces each round sound reasonable to promote faster games?
- Would an AP (Action Point) system such as the ones found in XCOM or Phoenix Point be a welcome change instead of the simplified Move -> Attack system that Heroscape uses?
I could honestly go on with these examples but I know I've already taken plenty of your time if you happened to read all of this. The bottom line is that I want to make a game for the people, one that would not replace Heroscape but that could be somewhat of a spiritual successor to it that has fun and deep gameplay elements. If the idea of a game like this sounds good to you, if you like any of the possible examples or even have reasons why you wouldn't like those inclusions, or if you have any ideas of your own, please feel free to comment and let me know your thoughts. In the meantime I'll be working on the game!
Thanks, fellow 'Scapers!