Dignan
BBQ-er of Beer Bathed Brats
Competitive Unit Congress
Council Members
Dignan
DrLivingston
Representatives
Gulp
Rym
CheddarLimbo
Arcus
Killometer
Queenmojo
yamissflash
tcglkn
FOOTBALLDUDE88
Paronychodon
dok
Beowulf
ZAKOVANI
Change Status
Accepted Changes
Unit: Gorillinators
Proposal(s): Change TOUGH to read as follows: "When rolling defense dice against an <omit> attack...". Additionally, increase their attack value from 2 to 3.
Votes for: 7
Votes against: 2
Unit: Hatamoto Taro
Proposal(s): Reduce cost to 100 points. Change HEROIC DEFENSE AURA as follows: "When defending (omit) with any samurai..."
Votes for: 6
Votes against: 1
Unit: Deathreavers
Proposal(s): Change cost from 40 to 55 points.
Votes for: 4
Votes against: 0
Unit: Templar Knights
Proposal(s): Increase defense to 4. Reduce cost to 100. Replace DISMISS THE RABBLE to read as follows: "Templars can move through all small and medium squad figures and are never attacked when leaving an engagement with those figures."
Votes for: 6
Votes against: 1
Unit: Roman Archers
Proposal(s): Decrease cost to 40. Change ARROW VOLLEY to read as follows:Three unengaged (omit) Roman Archers (omit) may combine their attacks and roll their attack dice as one. All Roman Archers in the arrow volley must have a clear line of sight on the target. The Defending figure compares height to the Highest Roman Archer to determine height advantage.
Votes for: 6
Votes against: 1
Unit: Moriko
Proposal(s): Add Disappearing Ninja If Moriko is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to disappear. If you roll 1-12, roll defense dice normally. If you roll 13 or higher, Moriko takes no damage and instead may move up to 4 spaces. Moriko can disappear only if she ends her disappearing move not adjacent to any enemy figures.
Votes for: 5
Votes against: 1
Unit: Tagawa Samurai Archers
Proposal(s): Give unit EVASIVE 1 "When a Tagawa Samurai Archer rolls defense dice against an attacking figure who is not adjacent, add one defense dice to the defending soldier."
Votes for: 6
Votes against: 0
Unit: Einar Imperium
Proposal(s): Decrease cost to 110 points. Give unit Evasive 2 "When an Einar Imperium rolls defense dice against an attacking figure who is not adjacent, add two defense dice to the defending Kyrie."
Votes for: 7
Votes against: 2
Unit: Parmenio
Proposal: Change SACRED BAND DEFY DEATH 13 as follows: "When a (omit) Sacred Band figure within 3 clear sight spaces receives one or more wounds, roll the 20-sided die before removing that figure. If you roll a 13 or higher, ignore any wounds."
Votes for: 6
Votes against: 2
Unit: Sudema
Proposal(s): Change Sudema from WILD to RELENTLESS. Add to the following to the end of STARE OF STONE: "If Sudema destroys a figure with Stare of Stone, Sudema may use Stare of Stone again."
Votes for: 6
Votes against: 0
Unit: Khosumet the Darklord
Proposal(s): Change Relentless Assault to read, "Each friendly figure <omit> within 4 clear sight spaces of Khosumet..." Add One Shield Defense "When rolling defense dice, if Khosumet rolls at least one shield, the most wounds Khosumet may take for this attack is one." Reduce cost from 75 to 50.
Votes for: 7
Votes against: 0
Unit: Marro Drudge
Proposal: Replace SWAMP WATER STRENGTH with WATER STRENGTH "When a Marro Drudge is on a <omit> water space...".
Give Marro Drudge new ability DUAL WIELD "When a Marro Drudge attacks, he may attack one additional time. When making attacks with Dual Wield, subtract 1 from his attack dice."
Votes for: 6
Votes against: 1
Unit: Shaolin Monks
Proposal(s): Change STEALTH LEAP to read as follows: "<omit> Before or after their normal move any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move of 2...".
Reduce their movement to 4.
Reduce their cost to 60.
Unit: Runa
Proposal: Increase defense to 5. Change HELM OF MITONSOUL AURA as follows: "...If the target is a squad figure and you roll a 15 or higher, destroy the figure. If the target is a hero figure and you roll a 20, destroy the figure."Votes for: 6
Votes against: 1
Unit: Empress Kiova
Proposal: Give Empress Kiova new ability TRIPLE ATTACK "When Empress Kiova attacks, she may attack two additional times."
Votes for: 7
Votes against: 2
Unit: Deepwyrm Drow
Proposal: Add Drow Hero Bonding Before taking a turn with Deepwyrm Drow, you may first take a turn with any Drow Hero you control.
Votes for 6
Votes against 1
Unit: Zettian Guards
Proposal(s) : Reduce points to 55. Change from Unique Squad to Common Squad.
Votes for 5
Votes against 1
Unit:Grok Riders
Proposal(s) : Decrease Cost to 100. Increase Defense to 4. Change MARK OF THE WARLORD as follows "When attacking a figure within 4 clear sight spaces of any Marro warlord you control..."
Votes for: 6
Votes against: 1
Unit: Dund
Proposal: Change CRIPPLING GAZE 15 as follows:
CRIPPLING GAZE <omit> Before or after moving,... Roll the 20-sided die.
Votes against: 1
Unit: Pelloth
Proposal: Change LOLTH'S WRATH SPECIAL ATTACK as follows: "...that is within 5 clear sigh spaces of Pelloth and roll 4 attack dice. One at a time for each skull rolled, you may inflict 1 wound on any <omit> figure that is within 2 clear sight spaces of the chosen Drow figure."
Votes for: 5
Votes against: 1
Vote passes with 83% of the vote.
Unit: Jotun
Proposal: Change life from 7 to 12. Change WILD SWING SPECIAL ATTACK as follows: "All figures adjacent to Jotun are affected by the Wild Swing Special Attack.".
Combined PDF of CUC Cards
Unit: Acolarh
Proposal: Reduce points to 80. Change LEAF OF THE HOME TREE AURA as follows, "When any elf you control within 8 <omit> spaces of Acolarh receives enough wounds to be destroyed, you may roll 12 Ullar Valkyrie dice..."
Unit: Major X17
Proposal: Reduce points to 70. Change defense to 4. Change MELEE DEFENSE 4 to MELEE DEFENSE 3.
Changes Currently being reviewed
Initial Proposals
Revised Proposals
Rejected Changes
Unit: Marro Drudge
Proposal: Replace SWAMP WATER STRENGTH with WATER STRENGTH "When a Marro Drudge is on a <omit> water space...".
Give Marro Drudge new ability DUAL WIELD "If a Marro Drudge fails to inflict a wound with its attack, it may attack one additional time. When making its second attack, subtract 1 from the attack value of the Marro Drudge."
Unit: Shaolin Monks
Proposal(s): Change STEALTH LEAP to read as follows: "<omit> Before or after their normal move any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move of 2...".
Increase their defense value from 3 to 4.
Unit:Grok Riders
Proposal(s) : Decrease Cost to 100. Increase Defense to 4.
Unit: Einar Imperium
Proposal: Give Einar Imperium EINAR KYRIE BONDING: "Before taking a turn with Einar Imperium, you may first take a turn with any Kyrie hero you control who follows Einar."
Votes for: 0
Votes against: 7
Unit: Dund
Proposal: Change "hunter" to predator. Change CRIPPLING GAZE as follows: "Before or after moving, you may..."
Votes for: 3
Votes against: 4
Unit: Parmenio
Proposal: Change SACRED BAND DEFY DEATH 15 as follows: "When a (omit) Sacred Band figure within 3 clear sight spaces receives one or..."
Votes for: 3
Votes against: 2
Unit: Tagawa Samurai Archers
Proposal(s): Give unit DISCIPLINED ARMY DEFENSE BONUS "If every army card you control has the disciplined personality, each samurai of the Tagawa Samurai Archers receives 1 additional defense die."
Votes for: 0
Votes against: 6
Unit: Einar Imperium
Proposal(s): Increase attack to 4. Give unit Evasive 3 "When an Einar Imperium rolls defense dice against an attacking figure who is not adjacent, add three defense dice to the defending Kyrie."
Votes for: 0
Votes against: 7
Non-viable Unit List
Acolarh
Deathwalker 7000
Deepwyrm Drow
Dund
The Einar Imperium
Empress Kiova
Gorillinators
Grok Riders
Hatamoto Taro
Jotun
Khosumet
Major X17
Marro Drudge
Moriko
Parmenio
Roman Archers
Runa
Shaolin Monks
Shiori
Sudema
Tagawa Samurai Archers
Templar Cavalry
Master Win Cho Woo
Pelloth
Zettian Guards
Ana Karithon
Ashigaru Yari
Brandis Skyhunter
Chardris
Emirroon
Erevan Sunshadow
Greater Ice Elemental
Jorhdawn
Kato Katsuro
Sahugin Raider
Saylind the Kyrie Warrior
Sir Dupuis
Ulginesh
Council Members
Dignan
DrLivingston
Representatives
Gulp
Rym
CheddarLimbo
Arcus
Killometer
Queenmojo
yamissflash
tcglkn
FOOTBALLDUDE88
Paronychodon
dok
Beowulf
ZAKOVANI
Change Status
Accepted Changes
Spoiler Alert!
Unit: Gorillinators
Proposal(s): Change TOUGH to read as follows: "When rolling defense dice against an <omit> attack...". Additionally, increase their attack value from 2 to 3.
Votes for: 7
Votes against: 2
Spoiler Alert!
Unit: Hatamoto Taro
Proposal(s): Reduce cost to 100 points. Change HEROIC DEFENSE AURA as follows: "When defending (omit) with any samurai..."
Votes for: 6
Votes against: 1
Spoiler Alert!
Unit: Deathreavers
Proposal(s): Change cost from 40 to 55 points.
Votes for: 4
Votes against: 0
Spoiler Alert!
Unit: Templar Knights
Proposal(s): Increase defense to 4. Reduce cost to 100. Replace DISMISS THE RABBLE to read as follows: "Templars can move through all small and medium squad figures and are never attacked when leaving an engagement with those figures."
Votes for: 6
Votes against: 1
Spoiler Alert!
Unit: Roman Archers
Proposal(s): Decrease cost to 40. Change ARROW VOLLEY to read as follows:Three unengaged (omit) Roman Archers (omit) may combine their attacks and roll their attack dice as one. All Roman Archers in the arrow volley must have a clear line of sight on the target. The Defending figure compares height to the Highest Roman Archer to determine height advantage.
Votes for: 6
Votes against: 1
Spoiler Alert!
Unit: Moriko
Proposal(s): Add Disappearing Ninja If Moriko is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to disappear. If you roll 1-12, roll defense dice normally. If you roll 13 or higher, Moriko takes no damage and instead may move up to 4 spaces. Moriko can disappear only if she ends her disappearing move not adjacent to any enemy figures.
Votes for: 5
Votes against: 1
Spoiler Alert!
Unit: Tagawa Samurai Archers
Proposal(s): Give unit EVASIVE 1 "When a Tagawa Samurai Archer rolls defense dice against an attacking figure who is not adjacent, add one defense dice to the defending soldier."
Votes for: 6
Votes against: 0
Spoiler Alert!
Unit: Einar Imperium
Proposal(s): Decrease cost to 110 points. Give unit Evasive 2 "When an Einar Imperium rolls defense dice against an attacking figure who is not adjacent, add two defense dice to the defending Kyrie."
Votes for: 7
Votes against: 2
Spoiler Alert!
Unit: Parmenio
Proposal: Change SACRED BAND DEFY DEATH 13 as follows: "When a (omit) Sacred Band figure within 3 clear sight spaces receives one or more wounds, roll the 20-sided die before removing that figure. If you roll a 13 or higher, ignore any wounds."
Spoiler Alert!
Votes for: 6
Votes against: 2
Unit: Sudema
Proposal(s): Change Sudema from WILD to RELENTLESS. Add to the following to the end of STARE OF STONE: "If Sudema destroys a figure with Stare of Stone, Sudema may use Stare of Stone again."
Votes for: 6
Votes against: 0
Spoiler Alert!
Unit: Khosumet the Darklord
Proposal(s): Change Relentless Assault to read, "Each friendly figure <omit> within 4 clear sight spaces of Khosumet..." Add One Shield Defense "When rolling defense dice, if Khosumet rolls at least one shield, the most wounds Khosumet may take for this attack is one." Reduce cost from 75 to 50.
Votes for: 7
Votes against: 0
Spoiler Alert!
Unit: Marro Drudge
Proposal: Replace SWAMP WATER STRENGTH with WATER STRENGTH "When a Marro Drudge is on a <omit> water space...".
Give Marro Drudge new ability DUAL WIELD "When a Marro Drudge attacks, he may attack one additional time. When making attacks with Dual Wield, subtract 1 from his attack dice."
Votes for: 6
Votes against: 1
Spoiler Alert!
Unit: Shaolin Monks
Proposal(s): Change STEALTH LEAP to read as follows: "<omit> Before or after their normal move any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move of 2...".
Reduce their movement to 4.
Reduce their cost to 60.
Spoiler Alert!
Unit: Runa
Proposal: Increase defense to 5. Change HELM OF MITONSOUL AURA as follows: "...If the target is a squad figure and you roll a 15 or higher, destroy the figure. If the target is a hero figure and you roll a 20, destroy the figure."Votes for: 6
Votes against: 1
Spoiler Alert!
Unit: Empress Kiova
Proposal: Give Empress Kiova new ability TRIPLE ATTACK "When Empress Kiova attacks, she may attack two additional times."
Votes for: 7
Votes against: 2
Spoiler Alert!
Unit: Deepwyrm Drow
Proposal: Add Drow Hero Bonding Before taking a turn with Deepwyrm Drow, you may first take a turn with any Drow Hero you control.
Votes for 6
Votes against 1
Spoiler Alert!
Unit: Zettian Guards
Proposal(s) : Reduce points to 55. Change from Unique Squad to Common Squad.
Votes for 5
Votes against 1
Spoiler Alert!
Unit:Grok Riders
Proposal(s) : Decrease Cost to 100. Increase Defense to 4. Change MARK OF THE WARLORD as follows "When attacking a figure within 4 clear sight spaces of any Marro warlord you control..."
Votes for: 6
Votes against: 1
Spoiler Alert!
Unit: Dund
Proposal: Change CRIPPLING GAZE 15 as follows:
CRIPPLING GAZE <omit> Before or after moving,... Roll the 20-sided die.
- If you roll a 1-8, nothing happens.
- If you roll a 9-13, remove 1 order marker from the chosen figure's army card.
- If you roll a 14-17, remove 2 order markers from the chosen figure's army card.
- If you roll an 18-20, remove all markers from the chosen figure's army card.
Votes against: 1
Spoiler Alert!
Unit: Pelloth
Proposal: Change LOLTH'S WRATH SPECIAL ATTACK as follows: "...that is within 5 clear sigh spaces of Pelloth and roll 4 attack dice. One at a time for each skull rolled, you may inflict 1 wound on any <omit> figure that is within 2 clear sight spaces of the chosen Drow figure."
Votes for: 5
Votes against: 1
Vote passes with 83% of the vote.
Unit: Jotun
Proposal: Change life from 7 to 12. Change WILD SWING SPECIAL ATTACK as follows: "All figures adjacent to Jotun are affected by the Wild Swing Special Attack.".
Combined PDF of CUC Cards
Unit: Acolarh
Proposal: Reduce points to 80. Change LEAF OF THE HOME TREE AURA as follows, "When any elf you control within 8 <omit> spaces of Acolarh receives enough wounds to be destroyed, you may roll 12 Ullar Valkyrie dice..."
Unit: Major X17
Proposal: Reduce points to 70. Change defense to 4. Change MELEE DEFENSE 4 to MELEE DEFENSE 3.
Changes Currently being reviewed
Initial Proposals
Revised Proposals
Rejected Changes
Spoiler Alert!
Unit: Marro Drudge
Proposal: Replace SWAMP WATER STRENGTH with WATER STRENGTH "When a Marro Drudge is on a <omit> water space...".
Give Marro Drudge new ability DUAL WIELD "If a Marro Drudge fails to inflict a wound with its attack, it may attack one additional time. When making its second attack, subtract 1 from the attack value of the Marro Drudge."
Unit: Shaolin Monks
Proposal(s): Change STEALTH LEAP to read as follows: "<omit> Before or after their normal move any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move of 2...".
Increase their defense value from 3 to 4.
Unit:Grok Riders
Proposal(s) : Decrease Cost to 100. Increase Defense to 4.
Unit: Einar Imperium
Proposal: Give Einar Imperium EINAR KYRIE BONDING: "Before taking a turn with Einar Imperium, you may first take a turn with any Kyrie hero you control who follows Einar."
Votes for: 0
Votes against: 7
Unit: Dund
Proposal: Change "hunter" to predator. Change CRIPPLING GAZE as follows: "Before or after moving, you may..."
Votes for: 3
Votes against: 4
Unit: Parmenio
Proposal: Change SACRED BAND DEFY DEATH 15 as follows: "When a (omit) Sacred Band figure within 3 clear sight spaces receives one or..."
Votes for: 3
Votes against: 2
Unit: Tagawa Samurai Archers
Proposal(s): Give unit DISCIPLINED ARMY DEFENSE BONUS "If every army card you control has the disciplined personality, each samurai of the Tagawa Samurai Archers receives 1 additional defense die."
Votes for: 0
Votes against: 6
Unit: Einar Imperium
Proposal(s): Increase attack to 4. Give unit Evasive 3 "When an Einar Imperium rolls defense dice against an attacking figure who is not adjacent, add three defense dice to the defending Kyrie."
Votes for: 0
Votes against: 7
Non-viable Unit List
Acolarh
Deathwalker 7000
Dund
The Einar Imperium
Empress Kiova
Gorillinators
Grok Riders
Hatamoto Taro
Jotun
Khosumet
Major X17
Moriko
Parmenio
Roman Archers
Runa
Shaolin Monks
Shiori
Tagawa Samurai Archers
Templar Cavalry
Master Win Cho Woo
Zettian Guards
Ana Karithon
Ashigaru Yari
Brandis Skyhunter
Chardris
Emirroon
Erevan Sunshadow
Greater Ice Elemental
Jorhdawn
Kato Katsuro
Sahugin Raider
Saylind the Kyrie Warrior
Sir Dupuis
Ulginesh
Last edited: