Re: Cleon's Maps: New 8/2/19 - V2 of SD and Backwash
Tweaked and updated two of my maps - Spider's Den and Backwash:
Spider's Den: (Version 2)
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Spider's Den's major problem was that a figure like Q9 could sit on the sand 3-hex and dominate both glyphs. Giving height in the hills on each side doesn't compensate enough for this,
especially for an all melee army. So I moved the Power Glyphs to the outside hills on each side of the map, so that an opposing build can grab both glyphs to combat the scenario of a very strong ranged figure sitting on the sand 3-hex. Also it might deter the figure from sitting or staying on that spot entirely. Additionally, I added two Treasure glyphs in the Hive's water in place of the original ones to encourage heroes to move down and grab them, and give a potential counter attack from height if a hero chooses to do that. Or could be used for a melee's bonding hero(es) to grab in that previously feared scenario. And I changed the original glyph placement over one so that most heroes can't grab the treasure glyph on turn 1 (notably Q9), and moved the water around slightly so that both treasure glyphs are more accessible for both sides. I think this greatly fixes this map and I'm very happy with it.
Backwash: (Version 2)
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For Backwash, the problem with the map was the high level plateau-esq section that overlooks the ice lake, and the fact that it was very hard to get to for slower figures. Too good for dragons and other flyers, and even just faster figures in general. So I completely reworked the plateau area so that it's not only easier to access from each start zone, but also from the lower ice. Also swapped most of the highest points to snow and moved them more behind the 3-hex glacier, rather than wrapping around it. The other big change, if that's not enough, is I made the far glyph on the other side of the hive to a static move glyph. I think that if you still have trouble reaching the plateau, or lose the plateau, securing the move glyph will certainly give you the strength to take or retake the plateau. I don't really think other parts of the map need a move boost, despite the heavy snow, but now the batches of heavy snow won't be as difficult to jump on, if it ever was before (I didn't see it as an issue). But the purpose of it is to better connect the plateau with the rest of the map and I think it solves it.
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I have a couple new maps to get up next, and need to finish Greenlands so I can get the Bloodlands-Greenlands duo up finally. And there's another Version 2, of Crush, I want to get up too. But I'm not satisfied with it yet. I was going to include it with these but I think it needs more work. Basically the problem is how to deal with Zelrig for that one.
Spoiler: the next map I'm putting up is a 1 SotM + 1 FotA map.