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Classic League XI - Random Draft - CONGRATS EARTHLING

Re: Classic League XI - Random Draft (Delta) -Round 3 thru 1

quozl (0-2) v. Shurrig (0-2) pool of armies is

Code:
10th Regiment x4	100/squad
Deathstalkers x4	80/squad
Mohican River Tribe x4	70/squad
Phantom Knights x4	80/squad
Protectors of Ullar x4	95/squad
Quasatch Hunters x4	80/squad
Deathwalker 9000	110
Frost Giant of Morh	130
Grimnak			165
Valguard		95
Zettian Guards		55

Shurrig picked Phantom Knights x2 and I picked Quasatch Hunters x2.
Then Shurrig picked the Frost Giant and I picked 2 more Quasatch Hunters.
Shurrig then picked Deathwalker 9000 and 1 more Phantom Knight.
I picked 1 Phantom Knight and 1 Protectors of Ullar.

I rushed out Quasatch Hunters while Shurrig moved some Phantom Knights up and then DW9K started picking off Qusatach. But 1 Quasatch got in a lucky hit and no more DW9K. Then it was Phantoms vs Qusatch and Qusatch ended up ahead by 1 squad. Then Frosty went on a run and he only took 2 wounds taking out all the Protectors plus a Phantom Knight and a Quasatch. Finally, I got some skulls when Shurrig didn't get shields and I was able to take Frosty down (hint: aim for the hat!). Dying swipe took out a Quasatch so I only had 2 Phantoms and 1 Quasatch left at the end. Good game!
 
Re: Classic League XI - Random Draft (Delta) -Round 4 thru 1

Super fun game against og-blaha (I lost). I feel like I saw somewhere that matchups would still be generated for those interested in playing more games in this format even if they missed the top cut? I would like to signal my interest if there's enough interest from other players, these games have been incredibly enjoyable.
 
Re: Classic League XI - Random Draft (Delta) -Round 4 thru 1

The Earthling (3-0) v. Chris Perkins (3-0) pool of armies is
Spoiler Alert!

Chris Perkins wins the diceoff to pick first OR pick second and strike

Playing Tuesday @ 8 pm EST.

Draft:
Chris Perkins chooses to pick 1st.
Earthling bans Armocs.
Chris Perkins chooses Templar x4.
Earthling chooses Hydra, Sir Dupuis, Aubrien Archers x4.
Chris Perkins chooses Raelin [RotV] & Nerak.
 
It's Over

KoL and I had a great match. Figuring that there was a lot of interplay between everything I chose to pick second and strike nothing.

Code:
KoL           Dysole
Deathstalkers
              Deathstalkers
Chainfighter
              Deathstalkers
Mimring
              Deathstalkers
Warforged
              Snipers
Warforged
              Snipers
Warforged
              Snipers

After he led Stalkers x1, I decided to grab the remaining 3 squads. He then drafted the rest of his army. I considered a number of options including Zetacron, Pulverizer, TSA, and Ana Karithon (who was discarded due to working only with small/medium) but decided I felt like setting up a wall of Stalkers and then shooting with Snipers was the best call.

Opening round though I figured I should lead with Snipers and try to take out Mimring before he could float around burninating the countryside. The Stalkers grabbed Valda and stayed put. I was able to kill the one on Valda with the Stalkers which kept Mimring in place and he rolled 0/4 on a Sniper.

I grabbed height with one and got two shots in with the others and a 2/2 dealt 3 wounds. Mimsy managed to kill one of the Snipers but I grabbed Valda and my reinforcement Sniper managed to kill him on a 1/1 and a whiff. I lost my forward Snipers to the Stalkers next round and I retreated the other after taking a potshot. I then set up my fortress wall.

After that it was mostly me spending the first order marker on Stalkers to reinforce and keep Warforged from getting attacks on Snipers and then the remaining two turns on Snipers to pick off as many Warforged as I could. The Stalkers did not feel like rolling defense though and fell kinda fast and Wannok took out at least one Stalker as well. Thankfully I was able to kill Warforged just as quickly with my Snipers as I was getting lots of shots from height.

The remaining pivotal moment was when on OM 2 he engaged my Sniper with two warforged all three on lava and one with height and the sniper lived. This meant he had to risk a disengage to kill the sniper who had grabbed Wannok. He managed to get it and swapped with my Sniper on Wannok and killed it but I used Wannok to kill the sniper on lava (we rolled off and Wannok won) and then his last Stalker and the warforged both died to lava leaving him two Warforged and a Chainfighter.

Winning initiative he was able to engage two snipers but I was able to block off the other two with Stalkers. I killed one with Snipers and then the next round he went all in on Chainfighter. I grabbed Wannok with one of my 4 remaining Stalkers and kill the last warforged. Chainfighter grabbed height and yoinked one of my last two snipers and killed it. He also killed the Stalker on his last turn only to die to a 2/2 from max range from the other Sniper and a 4 did not save him.

Great game KoL.

~Dysole, glad to have made the playoffs in this event
 
Re: Classic League XI - Random Draft (Delta) -Round 4 thru 1

Code:
[B]HoundsRule              Xiegfried
[/B]Omnicron Snipers x4
                        Gurei Oni
                        Eldgrim
                        Wyvern
                        Sentinels of Jandar x3
Gorillinators x2
Just wrapped up my game with HoundsRule. I chose to strike 4th Mass and pick second. The first few rounds were Omnicrons vs. Sentinels on the top and bottom thirds of the map, and the Sentinels largely held strong against the Omnicrons with some pretty reliable dice rolls, even when they made it to height. After the Sentinels thinned out most of the Omnicrons, HoundsRule swapped over to Gorillinators, who managed to slow the Sentinels down a bit and get some kills in. That left me with three more Sentinels, who lived on to knock out the remaining Gorillinators, leaving one last Omnicron before we called the game.

I had never played Sentinels before, so this was an interesting first outing with them. Flying made development pretty easy on this map and they benefited from the ruins in the center since it provided them the cover to safely hop anywhere they were needed on the battlefield. Holding Valda for a turn or two made it even easier, and getting off height to avoid lava rolls didn't feel like much of a hindrance in most cases. HoundsRule was largely holding 4- and 5-height spaces regardless and the Sentinels' shields mostly made up for the loss of height advantage.

GG to HoundsRule; it was a fun one! Happy to have gone 2-2 again, and I continue to learn a ton with every game.
 
Re: Classic League XI - Random Draft (Delta) -Round 4 thru 1

PLayoff Time!
@Chris Perkins
@Earthling @ogblaha

earn byes to the semifinals. Congrats!!

The Quarterfinals are on Betelguese. (Wannok, Unique, TG x4)

The Sir Heroscape (3-1) v. Dysole (3-1) pool of armies is
Spoiler Alert!


Sir Heroscape wins the diceoff to pick first OR pick second and strike.
 
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Re: Classic League XI - Random Draft (Delta)-Quarters thru 1

Here how went the draft in our game vs Swarm:

Foud wins diceoff chooses to pick first
Swarm ban Templars
Foud picks Sentinels x4
Swarm picks Me-Bruq-Sa Sudema Tul-Bak-Ra and DKoV x4
Foud pick Feral Troll

Honestly I kinda feel sorry for Swarm this was not a pool where you wanted to lose dice-off, I was surprised he didn't went for the Sentinels vs Templars machup but with 70pts templars you have 220points left to play with as opposed to 100 for Sentinels.

Anyway his anti-sentinels drfat was super interesting.
But even tho Death knights kinda counter Shield of Valor they are still terrible vs Sentinels with the 2v2 only having a 1/3 to go through while the 3v5 for sentinels is a 32% so about same odds but sentinels move and attack 3 times a turn.

I got valda early and kept it the whole game which was very storng for Sentinels.

Dice weren't in Swarm favor and sentinels completely swept DK losing only 1 or 2 guys.
I went for a play in the SZ, which after thinking about it wasn't that great cause my sentinels were stuck in DK whereas if I just stayed away thnaks to Valda I would 've been able to fly over DK and target Sudema maybe.
MBS got only 1 om on it cause then he got kinda caught and Swarm preferred to put oms on Sudema.
Then Sudema came out and god she did a GREAT job, I think she went like 5/7 on power and held very well in defense this was a great counter found by Swarm. But as I had so many sentinels left she ended up being sourrounded and died, TBR also did a great job with his big stats I think he killed 2 or 3 guys while also being surrounded, I won with 2 sentinels and Feral Troll left.

Very interesting and fun game GG Swarm!
 
Re: Classic League XI - Random Draft (Delta)-Quarters thru 1

Bonus Games

Spoiler Alert!
 
Draft Time

What a fascinating draft between myself and Sir H.

Code:
[B]Sir Heroscape             Dysole
[/B]Gladiatrons
                        Siege
Gladiatrons
                        Sir Hawthorne
Gladiatrons
                        Zettian Guards
Gladiatrons
                        Sacred Band
Krug
                        Sacred Band
Otonashi
                        Sacred Band
                        Tornak

Playing Wednesday evening 7 Pacific/9 Central

~Dysole, not 100% certain how this plays out
 
Well Hold Up

@kevindola

It was pointed out to me after the draft that the event is rule of 12. Sir H and I both forgot this during drafting and his army is technically illegal now. What should we do?

FWIW I am fine to leave armies as is but I am open to whatever ruling you would like to follow.

~Dysole, holding off for now
 
Re: Classic League XI - Random Draft (Delta)-Quarters thru 1

The QF game draft issue has been resolved.

Meanwhile Shurrig and I are going to play our bonus game now, draft to be done in game

kd: Granites x4, Skahen, Dund
Shurrig: deathstalkers x4, Runa, Me-Burq-Sa

edit: Runa came out Round 1, but missed all 6 rolls for Mitonsoul against the Guardians (and an attack) and she was prompty squashed.

The Granites really got the better of the deathstalkers early putting Shurrig in a big hole, but he started to slowly climb back as my Granites were split on the east/west side of the canyon making it difficult to give support once Shurrig placed his army on the Wannok side.

The Unique Glyph really helped me as I started utilizing Skahen behind a Rock Screen, and a big shot from Skahen killed MBS when it was starting to get interesting. Dund was unhelpful in his two order markers but Skahen made up for it. I won with a 1 life Skahen (with Scarab) and 4 Granites in very fun game!
 
Last edited:
Soon

Sir H and I agreed that we would rewind the draft so he only took 3x Glads and then I got 4 picks which felt fairest. I made a slight change to my picks. Once the final draft is finished. I will post it here.

~Dysole, informationally
 
Update

Code:
[B]Sir Heroscape             Dysole
[/B]Gladiatrons
                        Siege
Gladiatrons
                        Dünd
Gladiatrons
                        Zettian Guards
Otonashi
                        Sacred Band
Darrak
                        Sacred Band
Ulginesh
                        Sacred Band
                        Tornak

This is the new draft. We're playing in about 5ish minutes.

~Dysole, informationally
 
Re: Classic League XI - Random Draft (Delta)-Quarters thru 1

The Semifinals are on Receding Waters. (Lodin, Kelda, TG x2)

As a reminder, here are you constraints for army creation:
-Max Figures: 18
-Rule of 12 (No more than 12 figures from any one card)
-Point Total: 500 points

The Earthling (4-0) v. Chris Perkins (3-1) pool of armies is
Spoiler Alert!

Earthling wins the diceoff to pick first OR pick second and strike.



The Sir Heroscape (4-1) v. OG-Blaha (3-1) pool of armies is
Spoiler Alert!

OG-Blaha wins the diceoff to pick first OR pick second and strike.
 
Re: It's Over

Finished up with OG-Blaha today.

Interesting draft pool. Here's how the draft went:

Code:
No strikes
SirH           OG
              Syvarris
Templar X1
              Eldgrim
Templar X1
              Retiarius
Templar X1
              Stingers X1
Templar X1
              Stingers X1
Ice Troll 
              Stingers X1
Rhogar
              Stingers X1

I knew this game would largely be decided within the first Round, and more specifically the 1st initiative and who won it.

That is, if he wins he can hit my SZ from height on Turn 1 and likely get 2 kills on Templar before I get a turn...then follow it up with a Turn 2 getting 2 more shots off in my SZ. On the flip side...if I win, I get my Templar out in front, onto height/shadow and limit the damage he can deal, and if I survive chase him down with my charging assault.

I won Initiative.

This was massive. It's not game decisive as the dice still have to go your way, but getting my Templar out in front meant that I for sure would get at least 1 attack off at Syv if he took shots at me. And OG went all in on Syv. So, I got into position, lost only 1 Templar and sent in 2. I decided at this point Syv's value had just gotten a bit lower since I'd be able to keep him engaged while I reinforced...so I decided to just keep 1 Templar attacking Syv while the others charged into the Startzone and began smashing Stingers. Considering Round 1 was all Syv...I figured it'd be a good thing to get into the SZ and start tying up the Stingers before they could develop into the map. Additionally, I get extra defense when attacked from Adjacent squad figures...so I felt it was necessary to engage as many stingers as possible to keep him busy while I continued to reinforce. And it worked. I was trading 2:1 most of the time which really gave me a solid lead. I was able to stay on height and defend a LOT of attacks which allowed reinforcements to develop and then crash in throwing 6 attack dice on stingers. problem was that his final squad did work and cleared out a whole squad of Templar before the end of the Round. So in the endgame it was 2 Stingers, Retiarius, Eldgrim vs 3 Templar, Ice Troll, Rhogar. Overall I felt pretty comfortable, but I really needed to win initiative to avoid the Stingers just clearing up the templar and then potentially blowing up my heroes before they could activate. Luckily, I won that initiative switch which killed the stingers (stealing an OM) and then charging down Retiarius before he could get a turn.

It ended up not looking as close considering I had both heroes full health and a whole squad of templar left...but it was a super close game and very narrow margins for error. Great game OG!
 
Re: Classic League XI - Random Draft (Delta)-Quarters thru 1

The Earthling (4-0) v. Chris Perkins (3-1) pool of armies is
Spoiler Alert!

Earthling wins the diceoff to pick first OR pick second and strike.

Playing today @ 1 pm Eastern.

Draft:
Earthling chooses to pick 1st.
Chris chooses to ban Greenscales.
Code:
[B]Earthling             Chris[/B]
Krug (375 / 17)
                        Q9 (240 / 17)
Drones x4 (155 / 5)
                        Tarn
                        Vipers x4 (15 / 1)
Moriko
Iron Golem (10 / 3)
 
Re: Classic League XI - Random Draft (Delta) - Championship!

Congrats to the Finalists!!! Been a fun event to participate in and observe!

Reminder: Army creation restrictions
Spoiler Alert!


The Finals are on Nightfall. (Dagmar, Unique, TG x2)

The Earthling (5-0) v. Sir Heroscape (5-1) pool of armies is
Spoiler Alert!

Sir Heroscape wins the diceoff to pick first OR pick second and strike.
 
Re: Classic League XI - Random Draft (Delta) - Championship!

I know not everyone has finished their first bonus game, but I wanted to get that out here no later than the Finals game announcement. Finish at your leisure!

Bonus Games-2

Spoiler Alert!
 
Re: Classic League XI - Random Draft (Delta) - Championship!

If there's another round of bonus games I'm in :)
 
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