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Chris Perkins' Map Thread

Chris Perkins

Maker of the Chrispy Army Builder heroscape.org
Site Supporter
I'm by no means an expert map maker, but I've been making a few off-and-on over the past few years, and wanted to make a thread to track them.

Some are more tournament-serious than others.

Absolutely open to any & all feedback, especially if it'll make a map better.

Vulcan Ridge
MtCB x2, BftU x1, VW x1
vulcan%20ridge_Qn6.png


Cross-Hatched
MtCB x2, TT x1, RttFF x1
cross-hatched_o20.png


Bridge of Shadows
BftU x2, VW x1, FotA x1 (Ramparts & Turrets only)
bridge%20of%20shadows_btp.png


Steer Into the Skid
BftU x1, TT x1, RttFF x1
steer%20into%20the%20skid_LA4.png


Riverlands
RotV x1, RttFF x2
riverlands_Ah8.png


Crater Road
RotV x1, RttFF x1, VW x1
crater%20road_qZy.png


Deforestation
RotV x1, VW x1, TJ x1
deforestation_W1r.png


Sunken Road
SotM x1, VW x1, TJ x1
sunken%20road_z9g.png


The Wall
RotV x1, TT x1
the%20wall_1x5.png


Mountain Heights
BftU x2, TT x1, RttFF x1
mountain%20heights_bA4.png
 
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After looking at Vulcan Ridge again recently, I went ahead and created an online board for it.

One thing I was wondering about but didn't investigate (sorry!) is whether you can add some more shadow to the board. If you find a three-hex triangle of shadow that can give you 4 extra shadow spaces by utilizing the unused outcrop bases.

Potential candidates are level 2 in the left center, immediately to the right of the level 3 asphalt (this would require stealing the level 1 shadow) or just extending the existing level 1 shadow into a pool of 3 (perhaps this biases development too much towards that side) or level 1 dungeon on the left, just to the right of the level 2 asphalt (again you'd have to steal the existing level 1 shadow).

Looking forward to playing on it, whether you decide to add shadow or not!
 
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