• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Children of the Dead

Elven Lord

That's right! He can be taught!
Staff member
Site Supporter
I'm making this as a placeholder in case mod perms are granted.

I'll add the story intro when we launch. I will likely flesh it out from the spoiler, tying in some aspects of the player bio's (no details!) just adjusting the world build slightly to the players themselves. It's meant to be a collaboration!

I'm moving the character bio watcher here as well since it relates directly to this campaign.

Character bios

Spoiler Alert!


NARRATION

The war ended several generations ago. As the original heroes spent more time in Valhalla they grew to love the world, and that wasn’t all they learned to love. Many fell in love with each other, or with the kyrie who occupied it. Others grew to miss their loved ones back home.

They realized they didn’t want to pass on a world like this to their children and redoubled their efforts to defeat Utgar, not just with sword, but with compassion for those in his ranks most capable of empathy.

The war ended at last when Utgar’s daughter, Runa, became pregnant by one of Ullar’s own kyrie. She gave up the fight, and took many of the Volcarren with her. Utgar fought on for some time, but without the support of his own people, he was eventually cut off from his wellspring.

Without the ability to summon more hellions from across the cosmos, and disheartened by his daughter’s betrayal, he retreated deep into the Volcarren wasteland. HIs forces scattered. Many were returned home along with those allied heroes who didn’t want to put down roots in Valhalla and the war officially came to a close.

After the war ended, and those who wanted to return home did so, the remaining generals swore to close and seal the remaining wellsprings. They would allow the effects of time to erase them and their power from the world.

Those Utgarians who remained behind were hunted nearly to extinction and then forgotten when no more could be found.

Legends, myths, and scary bedtime stories were carried down through the years of horrible monsters that came in the night, of remote regions of Valhalla which still housed burgeoning populations of the descendants of Utgar’s monsters.

They were not gone, the legends said. They were hidden.

You are descendants of the heroes of the original generals. Your great ancestor(s) are your great great great grandparents. You were raised on the legends and stories of the war of all time. When Calborn, a village deep in the Black Veil Mountains, disappears mysteriously, the aging Archkyrie Ullar offers a reward for any reliable information on what happened to the human and kyrie settlement.

The summons attract many young adventurers and a few old hands. Some band together on their way to the Black Veil. Others prefer to go it alone. You are among a group of five who decided to work together, eager to discover the truth of it and stamp you name on history, right up there with your great ancestor(s).

Ullar grants each adventurer and band a letter of mark, permitting them to travel in his lands freely and request reasonable aid from his subjects. It also shielded them from suspicion by Ullar’s soldiers who were moving into the region to secure other villages, towns, and important logistical bases.

To one particular band, among whom he recognized some faces, echoes from long ago, he gave an extra task. He offered it in the form of another letter, sealed with his sigil, and gave strict instructions not to open it until they reached Calborn.

You race ahead of the others and reach the ruins of Calborn long before the other adventurers, and about three weeks after the village's population disappeared. Tattered red and orange banners hang from empty buildings. The village shows signs of a great struggle, but no bodies litter the ground other than blood and the occasional finger or cold, flea-covered pile of entrails.

Brown wreaths and red berry bearing vines adorn the rooftops, as though the village were in the middle of harvest celebrations when its doom came upon it. Small scraps of lichen litter the ground, and some parts of the houses appear burnt and show scars from axes and swords.

Pausing for a break, you and your friends open the letter bearing Ullar’s other task.

There is another task I have for you of utmost importance. I am hesitant to trust it to anyone, but your faces seem familiar. Not only the faces, but also the two ivory handled six shooters on the scrappy one’s belt. They belonged to one of my more rambunctious lieutenants long ago. McCreech had a funny way of speaking and his behavior was rarely good, but when I needed something done he was the right man…ehem, for the right price.

There was a kyrie elder in the village…someone very important to me and a keeper of the history of the Ulvar people. If she is dead, I desire word. If she is alive, I desire her safely returned to me.

I am the last living Archkyrie. I should very much like to see my friend again before I go. Please hurry.

Ullar
A very tired old Archkyrie


You had the sense to acquire a map of the region with your other travelling gear. Looking closely you can see Calborn close to the center, in the foothills of the Black Veil Mountains (See map below). A few miles to the East you see the long snaking form of the Ironwood River and the green smudges marking the forest of a similar name following its banks.

The map shows two possible places nearby where survivors of the village might hide.

A hill rises slightly to the South where the river bends East toward the Western edge of the Volcarren Wasteland, and on the hill you can make out faded ink in the form of buttresses. An old style of marking fortresses, only used to indicate a ruined fort from the War.

The second place lies some twenty miles directly South of you, following the foothills of the Black Veil; A cavern that has an opening at the base of one of Black Veil’s smaller peaks. You could hit both, but it will cost you a few extra days on the road, a few days the survivors may not have if they are not discovered soon…assuming there were any survivors.

As you consider your options, you hear a noise behind you. You turn to find a girl of about 18 or 19 standing behind you. Her features have a slightly elven lean, a somewhat sharper chin than the average human or kyrie, thin eyebrows, purple tinted eyes (a hue only seen among a few races of fae, including the high elves), and slightly elongated ears. She also wears a beautiful silver necklace in the shape of a waning crescent moon.

“Please,” she says, holding a bleeding arm out to you, “Can you help me?”

You notice her leg is twisted at an odd angle as well.

Spoiler Alert!


Here is a map of the region we are playing in. Apologies for the quality. It seems to be the best the website can support.

Children of the Dead Regional Map (2).jpg
 
Last edited:
Eliren stiffened. The light of the Kresnik, a blessing passed down through generations, originating from Van Nessing himself, crackled uneasily within him. It was a sensation he had rarely ever felt. Presumably, in the days of the war, Kresnik warriors had felt it often as they fought vampires and werewolves and other foul creatures. But those fiends were all but extinct these days.

Or so Eliren had thought.

That feeling, the way the golden power bubbled within him, almost as if in agitation... somehow he knew instinctively what it meant. The girl might not be undead, but something wasn't right. He carefully undid the leather latch on the scabbard holding one of his axes, and held his other hand out before his companions in a warning.

"Careful, my friends," he says. "Something... Something is not right here."

He narrowed his eyes at the girl.

"Who are you?"
 
Last edited:
The girl stiffens and her eyes widen in shock, just long enough for you to glimpse the yellow-gold band in her eyes hidden behind the eyelid. A sclera, a mark of the cursed. Then she takes a deep breath and relaxes her posture.

"Marilli," she says. "That's my name."

She pauses and takes an involuntary step back. "Of course, you're new here. You don't know. No one in this region hasn't been touched in some way by the evil that lurks in these lands. About one in ten have it worse. I am one of the Cursed. If any of you are injured, have even a slight break in your skin, do not touch my blood."

Marilli casts a glance sideways toward one of the sturdier buildings, as though considering whether she should run.
 
Spoiler Alert!


Eliren has the right of it. I feel it too. I've seen too many caravans wiped out while trying to help someone in "distress." I wouldn't mind checking out that building but, until our companions determine the girl's true nature and intent, I suggest that we remain apart and alert.
 
Last edited:
Nelson unfolds his arms, allowing them to hang loosely and comfortably at his side. He offers a gentle smile to Marilli, and takes slow, casual steps to the side, trying to align himself between the building and the girl.
 
Something about the gentle smile from the cowboy just made Marilli more uneasy. Why would one smile while cutting off a girl's escape route? She thought these strangers might...the tension broke within her and she just started gushing:

"My father, he...we heard screaming from the village in the night a...about three weeks ago. He's a hunstman. We have a camp in the hills. He...he went to see if he could help. He didn't return so I went out after him, but I slipped and I fell, I limped the rest of the way here...the lord of these lands sent you to help didn't he? At least I assume...please, I'm not your enemy."

Her hand closes again around her blood soaked arm. The blood oozes slowly from the festering wound. The metallic-sweet scent of poisoned blood fills the air.
 
The warning from Eliren echoes in Nelson's head as he listens to the words of the wounded young girl in front of them. It's not his way to ignore a cry for help, but he learned long ago to not ignore warnings, especially where magic was involved.

"Easy lass, we aren't going to harm you. A coupla my friends here have magicks that can heal that arm in no time." He raises an eyebrow. "Though I must say that's a pretty nasty wound for a slip and a fall. What exactly did you fall into?"
 
Marilli glances at the two thus far silent members of the group before taking a deep breath, and saying, "I fell in a ravine a few miles back where the mistle..." she cuts off suddenly. "I'm sorry. It was a mistake to ask."

She retreats in the opposite direction of where McCreech is standing, back toward the woods. She doesn't make it far though. No more than four steps into her flight, she suddenly stops, weaves unsteadily, and collapses in a heap of long brown hair.

Spoiler Alert!
 
Last edited:
"You all expect an honest report about what's befallen the village in Black Veil from Omylia Cardian? After all the nonsense she published about my dear father, gods rest his soul? No, they won't find anything out there but mist and myths. But those mountains are still dangerous, I will say. With any luck, she will never return."

-Phidar, son of Jandar








Omylia was unusually quiet when you all arrived, though only because she had immediately started photographing the remains of Calborn right away. The buildings, the banners, the blood... Only when Marilli collapses does she whirl and rush over to the others gathered around the survivor.



full


Hey! You scared the witness and made her faint! You: cleric, Jerrack—heal her quickly, so I can interview her! Where else do you all expect to find answers but from her?

She takes a photo of Marilli's limp form, then turns to leave already.

That'll be my "mangled corpse" shot if we don't find anyone else.
 
Eliren approaches the girl warily. "Careful, my friends," he warns, keeping his eyes on her limp form. "I haven't felt the power within me churn like this since the Bloodlord campaigns."

He stops, spontaneously twitches, and then speaks in a voice quite unlike his own: "There was plenty of churning last Tuesday night, after you downed those three spicy Volcarren Volcano rolls."

Silence.

Eliren glances around, and then kneels beside the girl, pretending nothing happened. Averting his eyes from her injury, he holds a hand above her. A soft, golden light emanates from his palm, bathing her form in radiance. "This is Kresnik magic," he explains to any who might be watching. "If she is undead, or an evil presence resides within her, my light will REVEAL it, burning it with holy light. If nothing happens... then we'll know that some other form of poison or foe is at work here."
 
Nelson steps back, unnerved by the dual voices coming from Eliren, and by the detached callousness of Omylia. "...'s why I travel alone," he grumbles under his breath, and takes up position at the edges of their party. gazing into the woods where Marilli had tried to flee. Even from this distance, he can see every crack in the bark of the trees of the forest. He can see the beaks of newly hatched swallows peeking out of their nest, begging their mother for food. He can count the ants marching back to their hill, fresh from conquest. He SEARCHES for anything out of the ordinary, for unfriendly eyes, for traces of other survivors that may have passed through.
 
Marilli's eyes flare open, and she reanimates immediately with the agonized shriek of a frightened child. She convulses twice before writhing on the ground, screaming obscenities that do not belong to one so young. The long brown hair flowing from her scalp recedes to be replaced by sprouts of fur, her ears widen and elongate, turning dusky grey, and her limbs lengthen, sharp claws protruding from her fingers.

"You fool!" She howls, "Why!?"

She rolls to the side clutching at the waning crescent moon pendant. It responds with a warm glow that gradually intensifies with her transformation. The more she writhes and changes, the hotter the pendant glows, until finally, the moon cracks and begins to fade. Marilli fades with it. Gradually her limbs return to normal, her ears narrow and shorten, and her hair returns.

She lies exhausted at Eliren's feet, gazing up at him through bleary, confused eyes, "Why Grandpa? Why? You said, not to...ever." Her head rolls back and her eyes close. The pendant lies cool against the pale bare skin of her chest, a small visible crack in the inside curve of the crescent. Her chest rises and falls slowly, the only sign of life.

Her arm no longer bleeds, but still oozes puss from corrupted flesh.
 
Last edited:
Eliren stands, still avoiding looking at the child's injury. "A werewolf," he confirms unnecessarily. He turns to the others. "Spread out. There may well be more of the cursed within this village. Do not kill them. Tell me if you find any. As for me... I will guard the child."

He reaches out and holds the moon pendant in his hand, gently bathing it with Kresnik light. If it is a Kresnik artifact, it should thrum at the touch of the light. If it works through some other means, it will remain cold and still.
 
At the first sounds of Marilli's screams, Nelson whirls back around to face her. In a blink, his right hand finds his quickshooter and the muzzle of the gun finds its way towards the girl. He remains still as the fit continues. His breathing is steady, but the beads of sweat slowly accumulating on his brow show the tension within. As the girl collapses, his gun remains trained on her.

He listens to Eliren's commands, and without budging, says, "Just to be clear. There is a werewolf lying here in front of us, and you want to guard her. There are likely more around here, and you want us to leave them unharmed. Have you got a death-wish?"
 
Omylia frowns, puzzled. She was glad to be at a distance during Marilli's violent transformation, though now the chance to photograph the moment has passed.


full


"Well, snap. Poor thing. If only we could make her do that again."

She glances at Eliren while he handles the moon pendant.

"Impressive discernment, for a half-breed. No offense. How is it you knew to come here expecting werewolves? I wasn't told anything regarding lycanthropy about the settlers of these lands, although it wouldn't be impossible for Utgar's peoples to be carrying it. Or is it that there are still Wolves who worship Utgar hiding in the mountains...?

Speaking of which, we should decide where to go from here. There may still be things to find in this village, but we're losing daylight the longer we dawdle and I'd sooner not decide after dark. I say we GO SOUTH TO THE CAVES. I have a tip from a reliable source that the caves are most likely to hide the monsters we're looking for. Trust me."
 
Nelson does not break eye contact with the girl, nor does he holster his weapon. "Beggin your pardon Omylia, but are we here lookin for monsters, or for survivors? Look there at the treeline. Footprints. Limping footprints. She ain't the only survivor, and the rest of em are heading SOUTHWEST, TOWARDS THE FORT. I say we follow em."
 
At the first sounds of Marilli's screams, Nelson whirls back around to face her. In a blink, his right hand finds his quickshooter and the muzzle of the gun finds its way towards the girl. He remains still as the fit continues. His breathing is steady, but the beads of sweat slowly accumulating on his brow show the tension within. As the girl collapses, his gun remains trained on her.

He listens to Eliren's commands, and without budging, says, "Just to be clear. There is a werewolf lying here in front of us, and you want to guard her. There are likely more around here, and you want us to leave them unharmed. Have you got a death-wish?"
Eliren turns to Nelson, not leaving Marilli's side. "She is a girl. Lycanthropy is not her identity; it is a malady. One I - with help from the goddesses of Feylund - can at least control, if not cure. Werewolves and vampires know the power of Kresnik - I doubt they will attack as long as I am near. The power is specifically designed to keep them at bay and undo their transformations."

He glances to Omylia. "I didn't know what to expect when I came here. But it seems my presence was well-warranted. Clearly the people of this village have fallen prey to an ancient evil I thought extinct long ago."

He surveys the area. "I concur with Nelson: we should go SOUTHWEST, TOWARDS THE FORT. I feel we may find answers within the village here, but survivors are the most important. If we can help them, we should. I will carry the girl."
 
Jerrak Sprague steps forward in silence. Drawing back the hood of his cloak to expose his hairless skull. Leaning down to examine the girl, he places his trident on the ground.

"O Great Forsyth,
Light in the shadow,
Beacon upon the stormy sea,
Guide my hands that they may Heal"

"Your light shines bright Eliren.
It draws dark, I say we head to the
FORT."

Jerrak surveys the area, determining the best spot to construct a church.

cAOc7tQuQuuznSz2O32nSg.webp
 
Spoiler Alert!


NARRATION

The festering flesh on Marilli's arm appears to resist the healing power of the goddess of light, but against her most faithful conduit, even an advanced, though natural, wound like this cannot stand. The infection of the blood is washed away in the light of Forsyth, the wound closes, and Marilli's fevered breathing eases. The exhausted girl sleeps soundly in Eliren's arms.

The party moves slowly, for to cross the treacherous Black Veil Mountains, being mounted, even on a sturdy beast, is suicide. The party moves along on foot, with only a sleeping werewolf and a stolid pack mule for company. The mule bears the burden of their extra supplies, for they knew little to nothing would be found in the village; food, basic medicines, light camping gear, cookware, a few potions of assorted kinds and the like.

The terrain to the south is not much to see once they get past the copse of timberland near Calborn. The Eastern Plains stretch for miles. To the Northeast, however, lies the Elder's Wood. Despite the assumptions made back West, the Elder's Wood does not appear to be a safe, peaceful place for the elderly to rest in the shade. The trees are large, ancient and looming. As the party nears where the trees reach the road, they see long, snaking, thorny vines climbing the trees and snarling the underbrush. No, not a place for elders, even young adventures may not want to venture into an elder forest. By the look of it, these trees were here before the Old Fort was built. The failing light of the third day since they left Calborn does little to improve the mood.

The narrow band of trees which reaches out from the Elder's forest touches the road like a greedy hand. The plains just beyond the thin band of trees, four or five deep in some places, is invisible behind the wall of living wood. The roots of the nearest trees tear into the road. You can see where the bend has been expanded multiple times, as though the locals did not dare tear the roots.

The top of the fort is visible in the distance, and Marilli stirs in Eliren's arms, blinking away sleep.

She looks up at Eliren's face. Seeing no hostility there she scans the area around her, "No!" She cries, hopping out of the arms of her guardian, and running to the front of the party. She throws her arms wide, a fearful look on her face.

"You can't GO to the fort! It's haunted!"

Looking around at faces that seemed to hold bewilderment, impatience, or curiosity (she wasn't sure), she continues, "The legends hold that a great Volcarren general, Tael...uh...something, seized the fort during the war and tortured the entire garrison for information before killing them all and hanging them from the walls. No one goes inside. Everyone takes the road around. The few children brave enough to venture into it never return the same. PLEAS--"

Her words cut off seeing everyone looking behind her.

She turns to find dozens of corpses moving toward her, moving into the road from the plains behind the band of trees. Their flesh is green with corruption and rotting. Flecks of lichen and scraps of forest debris fall from their feet as they move. The few tattered clothes which remain to them are thick with thorns and caked with mud. Even through this destruction the party can make out a few details like the colors red and orange. A few have wreaths of shriveled berries on their heads.

Nelson realizes that the band of survivors he and his friends are following are neither survivors...nor limping. They're shambling, and they don't appear to think the Harvest Feast is over yet.

As the last of the twilight begins to fail, screaming can be heard emanating from the fort some miles away.


ENCOUNTER
SUSPENSE
 
Last edited:
full


"Get back, Marilli. I intend to grill you for details once this is over! To the back of the battlefield, with me. Don't worry about the guys—they'll be fine."

Omylia distances herself from the zombies, letting the others deal with them. Instead she raises her camera, photographing the battle and INVESTIGATING the enemies for more details.
 
Marilli touches her pendant with her now healed hand. The dried blood on her arm seems to be attracting the ones at the front, who speed up their pace to get to her. She looks determined for a moment, but her courage breaks. She's been through a lot lately and although she looks to be approaching twenty, in elf years, of which she is half, that's about fifteen years old. She turns and runs behind the party. Instead of running to Omylia, however, she places herself a few yards behind Eliren.
 
"I'll handle this."

Eliren steps forward, unsheathing dual hand-axes from his belt. Their edges glimmer with a dull golden glow, and in the waning light, his eyes seem to reflect the same hue. He stares down the approaching undead, sorrow in his heart. His Kresnik oaths told him that the darkness of curses and possession was curable. But even he - and all Kresnik - knew that some evil was too powerful. The villagers he faced were gone - all which came towards them now were shells, empty, vessels for darkness. Eliren was sworn to destroy the vessels of evil when they were beyond saving.

He raises a single hand, and a wide glare of golden light blasts from his palm, illuminating the undead in righteous radiance. If these were common, mindless undead, they should TURN instantly, fleeing before the light. If something more sinister moved them, Eliren would have to resort to his axes, and more... permanent means of dealing with them.
 
Nelson gave a brief sigh and checked his weapons. Fully loaded, as always. He took up position beside Eliren, both quickshooters drawn. "By all means, you handle it." He smirks. "But if the light show doesn't impress them, I know a tried and true method of dispatching the undead." Nelson raises his ivory-handled quickshooters and takes aim at the exposed skulls of the two nearest undead. He stands READY TO FIRE.
 
Eyes sparkling wide, Sprague strides beside Eliren. A solemn stance and steady voice:
"Let the darkness of the lost be scattered,
Let the wicked falter before Your truth.
Through trident or staff, word or deed,
May I stand as a pillar, unshaken,
A temple not of stone, but of spirit."

Jerrak's trident begins to glow gently at first as if getting warmed up, adding to the spiritual light as its brilliance grows. He STANDS READY.
 
Spoiler Alert!


Eliren's ray of light washes over the undead and they falter. Some of the corpses stumble, others clutch at their eyes. They begin to fall back. Retreat appears inevitable, but something is wrong. The corpses in the front can only fall back so far. Something is pushing at them from behind, a ring of interlocked hands forming the back echelon of the pack hold them together and push them forward into the nasty burning light.

A few slip out the sides and shamble aimlessly into the plain, a few others flee into the forest, ensnaring themselves in twisting, ruinous vines. The bulk however, press forward unwillingly with the effect of bunching together into a seemingly solid mass of indomitable rotting flesh advancing on the front of the party.

Three from the back who weren't fast enough to prevent their villagers from escaping move toward Eliren. They hold swords in their hands and walk with sure steps. If they feel the effects of the light, there's no sign of it, even when they get closer, where Jerrak's light intensifies that of Eliren, they simply move forward. Their jaws twist in foul grins, and muscular arms raise their swords.

Seeing the less than perfect effect of Eliren's magic on these enemies, Nelson, who is both ready and an expert gunslinger, cuts loose. The bullets catch one of the creatures in the chest and stomach. It keeps moving, but changes direction toward him. Another falls, it's skullplate and brain shattered by a bullet.

The third draws within feet of Eliren and Jerrack and swings its sword at Eliren's head.

SUSPENSE
 
Back
Top