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Capuan Gladiators Special Abilities Question

Heroscape74

Member
I'm using the "traditional" Steamroller build. I just want to make sure I've got this right. With three squads of Caps and putting order markers on all three:

Human Gladiator Hero Bonding

I may move Spartatus and Cruxes three times per turn.

Initiaive Advantage

I would get a total of 3 to my initiative rolls.

Thank you in advance!
 
I'm using the "traditional" Steamroller build. I just want to make sure I've got this right. With three squads of Caps and putting order markers on all three:

Human Gladiator Hero Bonding

I may move Spartatus and Cruxes three times per turn.

Initiaive Advantage

I would get a total of 3 to my initiative rolls.

Thank you in advance!

First off, since the Capuans are common squads, you don't need to put order markers on all three cards. You can just use one card. Anytime you reveal an order marker on a common squad figure you can activate any of those common figures (up to the number of figures on the card - so in the case of the Capuans that is three).

A turn would look like this. Reveal Order Marker --> Activate bonding to take a turn with Spartacus or Crixus (allowing you to move & attack) --> take a turn with up to three Capuan Gladiators you control.

Finally, you are correct. Since you would have all of your order markers on Gladiators, you would get the +3 to your initiative rolls.
 
I'm using the "traditional" Steamroller build. I just want to make sure I've got this right. With three squads of Caps and putting order markers on all three:

Human Gladiator Hero Bonding

I may move Spartatus and Cruxes three times per turn.

Initiaive Advantage

I would get a total of 3 to my initiative rolls.

Thank you in advance!

First off, since the Capuans are common squads, you don't need to put order markers on all three cards. You can just use one card. Anytime you reveal an order marker on a common squad figure you can activate any of those common figures (up to the number of figures on the card - so in the case of the Capuans that is three).

A turn would look like this. Reveal Order Marker --> Activate bonding to take a turn with Spartacus or Crixus (allowing you to move & attack) --> take a turn with up to three Capuan Gladiators you control.

Finally, you are correct. Since you would have all of your order markers on Gladiators, you would get the +3 to your initiative rolls.

Ok I'm a little thrown on bonding with the one card vs three.

Will Sparty and Crix get three free moves per turn or just one?

Sorry, I'm sure I'm making this more difficult than it need be!
 
I'm using the "traditional" Steamroller build. I just want to make sure I've got this right. With three squads of Caps and putting order markers on all three:

Human Gladiator Hero Bonding

I may move Spartatus and Cruxes three times per turn.

Initiaive Advantage

I would get a total of 3 to my initiative rolls.

Thank you in advance!

First off, since the Capuans are common squads, you don't need to put order markers on all three cards. You can just use one card. Anytime you reveal an order marker on a common squad figure you can activate any of those common figures (up to the number of figures on the card - so in the case of the Capuans that is three).

A turn would look like this. Reveal Order Marker --> Activate bonding to take a turn with Spartacus or Crixus (allowing you to move & attack) --> take a turn with up to three Capuan Gladiators you control.

Finally, you are correct. Since you would have all of your order markers on Gladiators, you would get the +3 to your initiative rolls.

Ok I'm a little thrown on bonding with the one card vs three.

Will Sparty and Crix get three free moves per turn or just one?

Sorry, I'm sure I'm making this more difficult than it need be!
Each round, you reveal order markers one at a time to take a turn. Your opponent alternates with your turns. It starts with your turn 1, then their turn 1, then your turn 2, etc.

On your first turn, you reveal your order marker 1 on Capuan Gladiators. The number of cards is irrelevant: you get to activate one squad of Capuans.

Before taking that turn, you bond with one gladiator hero (Cruxes or Spartacus). That hero takes a full turn (moving and attacking).

Then, you take your turn with the 1 squad of Capuans that you're activating (moving all 3, and then attacking with all 3).

The turn passes to your opponent for their next order marker.

Finally, the turn passes back to you for your order marker 2. Follow the above steps for your OM2.

Hope this clears it up!
 
I'm using the "traditional" Steamroller build. I just want to make sure I've got this right. With three squads of Caps and putting order markers on all three:

Human Gladiator Hero Bonding

I may move Spartatus and Cruxes three times per turn.

Initiaive Advantage

I would get a total of 3 to my initiative rolls.

Thank you in advance!

First off, since the Capuans are common squads, you don't need to put order markers on all three cards. You can just use one card. Anytime you reveal an order marker on a common squad figure you can activate any of those common figures (up to the number of figures on the card - so in the case of the Capuans that is three).

A turn would look like this. Reveal Order Marker --> Activate bonding to take a turn with Spartacus or Crixus (allowing you to move & attack) --> take a turn with up to three Capuan Gladiators you control.

Finally, you are correct. Since you would have all of your order markers on Gladiators, you would get the +3 to your initiative rolls.

Ok I'm a little thrown on bonding with the one card vs three.

Will Sparty and Crix get three free moves per turn or just one?

Sorry, I'm sure I'm making this more difficult than it need be!

Each round, you reveal order markers one at a time to take a turn. Your opponent alternates with your turns. It starts with your turn 1, then their turn 1, then your turn 2, etc.

On your first turn, you reveal your order marker 1 on Capuan Gladiators. The number of cards is irrelevant: you get to activate one squad of Capuans.

Before taking that turn, you bond with one gladiator hero (Cruxes or Spartacus). That hero takes a full turn (moving and attacking).

Then, you take your turn with the 1 squad of Capuans that you're activating (moving all 3, and then attacking with all 3).

The turn passes to your opponent for their next order marker.

Finally, the turn passes back to you for your order marker 2. Follow the above steps for your OM2.

Hope this clears it up!

Perfect, thank you!
 
I'm using the "traditional" Steamroller build. I just want to make sure I've got this right. With three squads of Caps and putting order markers on all three:

Human Gladiator Hero Bonding

I may move Spartatus and Cruxes three times per turn.

Initiaive Advantage

I would get a total of 3 to my initiative rolls.

Thank you in advance!

First off, since the Capuans are common squads, you don't need to put order markers on all three cards. You can just use one card. Anytime you reveal an order marker on a common squad figure you can activate any of those common figures (up to the number of figures on the card - so in the case of the Capuans that is three).

A turn would look like this. Reveal Order Marker --> Activate bonding to take a turn with Spartacus or Crixus (allowing you to move & attack) --> take a turn with up to three Capuan Gladiators you control.

Finally, you are correct. Since you would have all of your order markers on Gladiators, you would get the +3 to your initiative rolls.

Oh man that is valuable information for me as a beginner! I got proxies for the Roman Legionnaires and Archers and was planninv to paint each squad in a different color so I would know how many were still live because I thought a card only activates the figures „connected“ to it. Where in the rules does it explain this way of handling common squads?
 
Also note that the "X" order marker must also be on a a Gladiator card. It says "all order markers."

Commons work off of one card. If you have 3 squads of romans, you can move any four on the board when you take a turn. losing two in a turn does not affect how many you can activate the next order marker. Think of them as a big glob of 12 at the start and you can activate any 4 at a turn. This is also true for Common Heroes like the Dumitef Guard. You can have three on the board, but only use one card for them.
Here is a great like about Common Squads: https://www.heroscapers.com/community/showthread.php?t=8099
 
Uncommon Heroes (like Fen Hydra) each need their own card since they have multiple lives. You can have multiple common and uncommon heroes on your team, but only one of any unique hero or unique squad.
 
I'm using the "traditional" Steamroller build. I just want to make sure I've got this right. With three squads of Caps and putting order markers on all three:

Human Gladiator Hero Bonding

I may move Spartatus and Cruxes three times per turn.

Initiaive Advantage

I would get a total of 3 to my initiative rolls.

Thank you in advance!

First off, since the Capuans are common squads, you don't need to put order markers on all three cards. You can just use one card. Anytime you reveal an order marker on a common squad figure you can activate any of those common figures (up to the number of figures on the card - so in the case of the Capuans that is three).

A turn would look like this. Reveal Order Marker --> Activate bonding to take a turn with Spartacus or Crixus (allowing you to move & attack) --> take a turn with up to three Capuan Gladiators you control.

Finally, you are correct. Since you would have all of your order markers on Gladiators, you would get the +3 to your initiative rolls.

Oh man that is valuable information for me as a beginner! I got proxies for the Roman Legionnaires and Archers and was planninv to paint each squad in a different color so I would know how many were still live because I thought a card only activates the figures „connected“ to it. Where in the rules does it explain this way of handling common squads?

In the Swarm of the Marro rulebook, on page 8 under "1. Place Your Order Markers" it explains this rule. It probably says this in other rulebooks too. You can view the Swamr rulebook here: https://www.heroscapers.com/community/downloads.php?do=file&id=2746.

Here's the relevant section
2lVE2p7.jpg
 
Uncommon Heroes (like Fen Hydra) each need their own card since they have multiple lives. You can have multiple common and uncommon heroes on your team, but only one of any unique hero or unique squad.
This is probably not a good thread for it, but I've been thinking more and more about Army Cards that, in place of the Basic side, have stats for "reverse usage". So, every unique squad also has a common design, and every unique hero also has an uncommon or common design.

Here's something "fun" to think about ... multi-life uncommon squads.
:runaway:
And by "fun", I mean more like "nightmarish".
 
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