Go here for my multiplayer maps.
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uploaded originally by Dignan 2012-05-13
edit by caps uploaded 2023-02-25
Cage Match Redux
Requires: 1 SotM, 1 FotA
Glyph configuration: strong glyphs must be placed in the center (Ulaniva, Wannok, Valda, Thorian, or even C3V's Lorja Ivor or Yngvild), with useful glyphs on the outsides (Valda, Dagmar, Wannok, Lodin, or C3V's Holdir).
note: the glyphs of Brandar are treasure glyphs.
Link to .pdf
Link to .hsc
------------------------------------
uploaded 1/7/2023
Har Overrun
by caps's son
This is a map made by my son
A battlefield for two armies of 400-600 points.
Uses 1xRotV, 2xRttFF, 2xTJ, and 4 Cryptoliths from Arena of the Planeswalkers: Shadows over Innistrad
Uses Pillars of Har destructible object rules from Arena of the Valkyrie for the Cryptoliths. Cryptoliths are represented in the build instructions by the Concrete and Asphalt tiles. Cryptoliths may be omitted (replace concrete with grass 1-hexers and omit the asphalt entirely).
Suggested glyphs: 2xValda on the outsides, 2xDagmar on the insides
Optional rule: Thin Foliage
Figures may move onto spaces with jungle bushes, but may not end their movement on jungle bushes.
.pdf
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uploaded 11/5/2022
updated 02/25/2023
Seagate
Glyphs of Brandar are optional Treasure Glyphs
Uses 1xRotV and 1xFotA
.pdf
.hsc
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uploaded 08/28/2022
updated 09/18/2022
Kingfisher
Uses 1xSotM, 1xBftU, and 1xTT
.pdf
.hsc
------------------------------------
uploaded 05/23/2020
Thaw
Uses 1xRotV, 1xBftU, 1xTT
link to .pdf
link to .hsc
------------------------------------
updated 10/28/2018
uploaded 01/31/2017
Halcyon
Uses 1xSotM, 1xBftU, and 1xTT
.hsc file
.pdf file
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09/18/2016
Roundabout Marsh
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09/04/2016
Swamprat Circle feels a lot more rough around the edges than Manor Ruins, but I have posted it here regardless. EDIT: Swamprat Circle has been revised (09/18/2016)
Swamprat Circle
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09/02/2016:
It has been a while since I have put together a map of my own. Here is my latest creation in its first iteration:
Manor Ruins
------------------------------------
05/11/2011:
I am entering Rÿchean's Tournament Map Contest. Before I submit my maps I would like some feedback. Any thoughts? Suggestions? Both of these have been through a few revisions already, but no playtesting. They are due before midnight on the 14th of May.
5/10: Maps updated again.
Reset
This is the version I submitted for the map contest.
As I was working on revising Reset, I came up with this. I still plan to release a revised BftU Reset, but I like this SotM version because I can actually build it (I still don't have any BftU terrain).
Reset the Swamp - added 6/16/12
Helplessness Blues
I moved the glyph way into the back and adjusted the tiles there..
Pocket Full of Posies
This map should make for some interesting choices. I think its good for melee armies.
There's a special rule for this map that no figure can fly over or move through the columns.
Mulberry Bush
I renovated this one quite a bit.
Pillars and Roads
Old Maps
I almost always play Heroscape with more than two players, so my maps are a little different from tournament-style maps.
Stone Pass (version 3) .pdf
My latest creation. I had the most fun playing 'Scape I've had in a long time (which is saying a lot) playing on version 2, and this map came about following constructive criticism based on version 2.
The idea behind this map was to keep the fight in one central location. It requires a lot of careful tactical maneuvering, but perhaps not too much strategy.
I also have a 6-player version of Stone Pass, but it is only slightly different and the middle player is handicapped.
Link for .pdf of 6-player version.
Fields of Valor (version 2) .pdf
This is an asymmetrical map for three teams of 2. I have had a lot of fun playing this map, but I am sure it still needs some work.
Fields of Valor (version 2 - for two teams of 3) .pdf
This is the same as the above, but with the starting zone rearranged to be conducive to two teams of 3, and the left side of the map modified to be more similar to the right side. This version of the map needs a lot of work.
------------------------------------
uploaded originally by Dignan 2012-05-13
edit by caps uploaded 2023-02-25
Cage Match Redux
Requires: 1 SotM, 1 FotA
Glyph configuration: strong glyphs must be placed in the center (Ulaniva, Wannok, Valda, Thorian, or even C3V's Lorja Ivor or Yngvild), with useful glyphs on the outsides (Valda, Dagmar, Wannok, Lodin, or C3V's Holdir).
note: the glyphs of Brandar are treasure glyphs.
Link to .pdf
Link to .hsc
------------------------------------
uploaded 1/7/2023
Har Overrun
by caps's son
Spoiler Alert!
This is a map made by my son
A battlefield for two armies of 400-600 points.
Uses 1xRotV, 2xRttFF, 2xTJ, and 4 Cryptoliths from Arena of the Planeswalkers: Shadows over Innistrad
Uses Pillars of Har destructible object rules from Arena of the Valkyrie for the Cryptoliths. Cryptoliths are represented in the build instructions by the Concrete and Asphalt tiles. Cryptoliths may be omitted (replace concrete with grass 1-hexers and omit the asphalt entirely).
Suggested glyphs: 2xValda on the outsides, 2xDagmar on the insides
Optional rule: Thin Foliage
Figures may move onto spaces with jungle bushes, but may not end their movement on jungle bushes.
------------------------------------
uploaded 11/5/2022
updated 02/25/2023
Seagate
Glyphs of Brandar are optional Treasure Glyphs
Uses 1xRotV and 1xFotA
.hsc
------------------------------------
uploaded 08/28/2022
updated 09/18/2022
Kingfisher
Uses 1xSotM, 1xBftU, and 1xTT
.hsc
------------------------------------
uploaded 05/23/2020
Thaw
Uses 1xRotV, 1xBftU, 1xTT
link to .pdf
link to .hsc
------------------------------------
updated 10/28/2018
uploaded 01/31/2017
Halcyon
Uses 1xSotM, 1xBftU, and 1xTT
.hsc file
.pdf file
------------------------------------
09/18/2016
Roundabout Marsh
Spoiler Alert!
------------------------------------
09/04/2016
Swamprat Circle feels a lot more rough around the edges than Manor Ruins, but I have posted it here regardless. EDIT: Swamprat Circle has been revised (09/18/2016)
Swamprat Circle
Spoiler Alert!
------------------------------------
09/02/2016:
It has been a while since I have put together a map of my own. Here is my latest creation in its first iteration:
Manor Ruins
Spoiler Alert!
------------------------------------
05/11/2011:
I am entering Rÿchean's Tournament Map Contest. Before I submit my maps I would like some feedback. Any thoughts? Suggestions? Both of these have been through a few revisions already, but no playtesting. They are due before midnight on the 14th of May.
5/10: Maps updated again.
Reset
Spoiler Alert!
This is the version I submitted for the map contest.
As I was working on revising Reset, I came up with this. I still plan to release a revised BftU Reset, but I like this SotM version because I can actually build it (I still don't have any BftU terrain).
Reset the Swamp - added 6/16/12
Helplessness Blues
Spoiler Alert!
I moved the glyph way into the back and adjusted the tiles there..
Pocket Full of Posies
Spoiler Alert!
This map should make for some interesting choices. I think its good for melee armies.
There's a special rule for this map that no figure can fly over or move through the columns.
Mulberry Bush
Spoiler Alert!
I renovated this one quite a bit.
Pillars and Roads
Spoiler Alert!
The bottom level is a 3'x2' Auggie's road mat. If it doesn't confuse you, you could use it with any of Auggie's other mats and treat the base level as road. Its an instant action map that makes things interesting for ranged armies.
Old Maps
Spoiler Alert!
I almost always play Heroscape with more than two players, so my maps are a little different from tournament-style maps.
Stone Pass (version 3) .pdf
My latest creation. I had the most fun playing 'Scape I've had in a long time (which is saying a lot) playing on version 2, and this map came about following constructive criticism based on version 2.
The idea behind this map was to keep the fight in one central location. It requires a lot of careful tactical maneuvering, but perhaps not too much strategy.
Spoiler Alert!
I also have a 6-player version of Stone Pass, but it is only slightly different and the middle player is handicapped.
Link for .pdf of 6-player version.
Fields of Valor (version 2) .pdf
This is an asymmetrical map for three teams of 2. I have had a lot of fun playing this map, but I am sure it still needs some work.
Fields of Valor (version 2 - for two teams of 3) .pdf
This is the same as the above, but with the starting zone rearranged to be conducive to two teams of 3, and the left side of the map modified to be more similar to the right side. This version of the map needs a lot of work.
Last edited: