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C3V/SoV 3D Printable Proxies

I really appreciate everything you are doing @White Knight . You have done a service to the community here on Heroscapers. I wish I knew how to help contribute. I saw that there were jpg images with object files in a folder earlier in this thread with the gorilla troopers and the rest of the paizo heroes (Elaria the Pale, ect) among others that haven't been finished yet. Are the object files something that is printable or do they still need to be cleaned up? I'd love to print those minis if it's already possible.
 
I really appreciate everything you are doing @White Knight . You have done a service to the community here on Heroscapers. I wish I knew how to help contribute. I saw that there were jpg images with object files in a folder earlier in this thread with the gorilla troopers and the rest of the paizo heroes (Elaria the Pale, ect) among others that haven't been finished yet. Are the object files something that is printable or do they still need to be cleaned up? I'd love to print those minis if it's already possible.
Those files are older scans. 3DF Zephyr recently upgraded their software and I'm getting better resolution using the same pictures. So over the past few days I've re-run all the pictures I have of C3V figures and created better models.



I will try and post the new models later today, along with a quick explanation of the steps I take to clean them up.
 
C3V new models (need cleaning)

Steps for cleaning models:
1) Import .obj model into Blender
2) Rotate model (and base if necessary) into upright position.
3) Scale the model using the model's base as a guide to match with the gridlines (see my measurements below).
4) If there is more than one figure in the model, change to the Z direction. Go to Edit Model. Go to Wireframe view (Z). Select just a single figure. Hit (P) and Selection. This will make it into a separate model. Repeat for other figures.
5) Go to X or Y view
6) For each figure, go into Edit Model mode.
7) Press A to select the entire figure.
8 ) Left click on Knife and use the mouse to select Bisect.
9) Bisect the model at the bottom of the shoes to cut off the base. When the Bisect box comes up (after selecting where to bisect), check Fill and either Clear Inner or Clear Outer, whichever removes the base.
10) At this point, I'll usually go to Move and use the blue up/down arrow to move the bisected area down--making the feet slightly "taller". (Some figures have very thin feet.)
11) Right click on the figure's leg. Select ctrl-L, then ctrl-I, and then X and Vertices to remove any extraneous background or points.
12) Go back to Object Mode.
13) Repeat for all figures.

At this point, the models should be in decent shape. Sometimes I'll go into Edit mode and fix holes and "bridges" between parts that should not be connected. I'll also go to Sculpt Mode and use Fill, Crease, Grab, and (most importantly) Smooth to clean up the model. Smooth really helps to remove pits and spikes.

Then I save each figure as a separate .stl.

Let me know if you need any help/pointers or just need more details.


Figure base sizes
D1-D3 D&D figures: 1.00"
Gorilla Troopers: 1.558"
Heroclix (8th Pathfinder and others): 1.360"
Quahon (outside toe to outside toe wide): 2.1"
Skull demon (Skeletons, Nhih Scrihr, Cathar): 1.190"
Varkaanan Wolves: 1.565"
Agaumo: 1.9"
Zettian Deathwings (across the flats): .987"
Zombie Hulk: 1.9"
Major J15: 2.0
 
I'm having a little trouble figuring out how to use blender even with the instructions. I'm going to see if I can make usable .stl files from the raw ones using other software and if I can't I'll go back to blender.
 
Awesome. Could you create a shared file holding only the Obj's available for figures still needed?
The folder I linked should be a shared folder. Right now all .obj's are of figures still needing cleaning. If anyone cleans up a model I can delete that .obj.


Or as I missing something?
 
I'm having a little trouble figuring out how to use blender even with the instructions. I'm going to see if I can make usable .stl files from the raw ones using other software and if I can't I'll go back to blender.
Yes, there are a lot of things I took for granted in my procedure. You'll need to do a Blender tutorial to learn your way around. But it will be worth it in the end--I've been using Blender all the time for many things. It's just incredible.
 
I'm having a little trouble figuring out how to use blender even with the instructions. I'm going to see if I can make usable .stl files from the raw ones using other software and if I can't I'll go back to blender.
Yes, there are a lot of things I took for granted in my procedure. You'll need to do a Blender tutorial to learn your way around. But it will be worth it in the end--I've been using Blender all the time for many things. It's just incredible.

Yeah, I'm sort of getting the hang of it, though I have run into trouble with some sculpting tools not working exactly like I'd hoped they would. I also can't get the infill function to work for me. I've just gone ahead and printed Martial La Hire, Myrddin, Elaria the Pale, Command Courier, Van Nessing, and the Gorilla Troopers in their current state. I got the sizing as close as possible and the opening on the bottom of their feet turned into collumns of resin, which I just sanded off with my dremel. The little holes/divots on the gorillas I'll fill with green stuff for now.
 
I saw all but one of the B-11 Resistance in the old scans, what are the chances we'll get updated scans of those guys? They are getting progressively harder to piece together.
 
I saw all but one of the B-11 Resistance in the old scans, what are the chances we'll get updated scans of those guys? They are getting progressively harder to piece together.
I actually own two or three of the B-11's so I can scan those. I'll see what I have.
 
Perhaps a video would help to see where all the options are for the process. I started on the Banshees of Durgeth Swamp and deleting the flat base was easy enough. Started removing some of the stray outer vertices and comparing with my own figures. It looks like most of the small holes though were caused by the translucency of the figures. Not sure how to fill those in properly as the fill sculpt tool did not accomplish this.

Here's what I got
https://drive.google.com/drive/folders/1YDUqN7pGsoC_qi45g120ivQXSj-AVEyi?usp=sharing
 
Perhaps a video would help to see where all the options are for the process. I started on the Banshees of Durgeth Swamp and deleting the flat base was easy enough. Started removing some of the stray outer vertices and comparing with my own figures. It looks like most of the small holes though were caused by the translucency of the figures. Not sure how to fill those in properly as the fill sculpt tool did not accomplish this.

Here's what I got
https://drive.google.com/drive/folders/1YDUqN7pGsoC_qi45g120ivQXSj-AVEyi?usp=sharing

It looks like that link requires an access code.
 
Perhaps a video would help to see where all the options are for the process. I started on the Banshees of Durgeth Swamp and deleting the flat base was easy enough. Started removing some of the stray outer vertices and comparing with my own figures. It looks like most of the small holes though were caused by the translucency of the figures. Not sure how to fill those in properly as the fill sculpt tool did not accomplish this.

Here's what I got
https://drive.google.com/drive/folders/1YDUqN7pGsoC_qi45g120ivQXSj-AVEyi?usp=sharing

It looks like that link requires an access code.

My bad.. fixed that.
These do also still need scaling and separation.
 
Perhaps a video would help to see where all the options are for the process. I started on the Banshees of Durgeth Swamp and deleting the flat base was easy enough. Started removing some of the stray outer vertices and comparing with my own figures. It looks like most of the small holes though were caused by the translucency of the figures. Not sure how to fill those in properly as the fill sculpt tool did not accomplish this.

Here's what I got
https://drive.google.com/drive/folders/1YDUqN7pGsoC_qi45g120ivQXSj-AVEyi?usp=sharing

It looks like that link requires an access code.

My bad.. fixed that.
These do also still need scaling and separation.
I need to apologize! I'm so sorry.:(


I actually got a better scan of the Banshees. I painted them with tempura paint to better bring out the details. They are posted in Thingiverse:

Banshees of Durgeth Swamp
 
I printed the original scans on the banshees in Anycubic's translucent green resin and they look near identical to the actual figure. I'd say you did an amazing job @White Knight , I didn't have to paint, just base them.
 
I printed the original scans on the banshees in Anycubic's translucent green resin and they look near identical to the actual figure. I'd say you did an amazing job @White Knight , I didn't have to paint, just base them.
Awesome! Have you seen the newer models on Thingiverse?
 
I printed the original scans on the banshees in Anycubic's translucent green resin and they look near identical to the actual figure. I'd say you did an amazing job @White Knight , I didn't have to paint, just base them.
Awesome! Have you seen the newer models on Thingiverse?

I haven't yet, I printed mine a few weeks back. I bought the translucent green as my first resin color specifically to print those minis. So they were my very first print. Thanks to the files in this thread, I've printed well over 200 minis for Heroscape on my Photon Mono. I'm on my 5th or 6th 1L bottle of resin.
 
Ah. No worries. Must have missed these the post on them. I’ll double check next time.
And swell, having translucent green resin sounds perfect!! Maybe post an image of the results
 
Thanks to the files in this thread, I've printed well over 200 minis for Heroscape on my Photon Mono. I'm on my 5th or 6th 1L bottle of resin.
:D Awesome!
I'm glad my models and Scapedood's models are being used.
 
How do you make the scan itself? Is it a software you are uploading a lot of photos into? Do you need some sort of special rig to do it?
 
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