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C3V Public Playtesting Sign-up

Dysole

PuppetMaster & #2 Ranked CoNner
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C3V Public Playtesting Sign-up​



Anyone can Playtest. To begin playtesting, follow these instructions.

  1. Click on "User CP" in the banner on the top of the screen.
  2. Click on "Group Memberships" in the control panel on the left.
  3. Find the "C3V Online Playtesters" group in the list and click on the "Join Group" button to the right.
  4. Scroll to the bottom of the group list and click the "Join Group" button.
Shortly thereafter you will be granted access to the C3V Playtesters forum. Inside will be threads with various units in need of playtesting. Any unit is fair game for testing either online or offline unless you are instructed otherwise, although a priority list will let you know what units are the highest priority. Each time a new unit enters public playtesting, a post will be made in this thread to let you know that the unit is now available for public playtesting. After each test, it would be greatly appreciated if you could fill out the feedback form.


C3V Playtesting FAQs
C3V Public Playtesting Tips & Tricks
C3V Points & Rewards Thread

=====================================================

Lead Playtesters (LP)
Units Available for Testing:

  • Deltacron
  • Valingul
  • Boreos
  • Breach
  • Pel the Hill Giant
  • Durgeth Ravagers
REMEMBER:
Since I've heard this a few times now, here's a general announcement for everyone interested. :smile:

NOTE: You do NOT need to have the figures to help with playtesting.

We have lots of eyes here in the C3V looking at sculpt issues (not that we get everything right, of course). What we most want are eyes on the design and balance of the units.

I test all the time with proxies. I still don't own Kira, Varkaanans, Gnids, and several others. Think of it as testing the card more than the sculpt.

Do the best you can to approximate and enjoy playtesting!
 
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C3V PUBLIC PLAY TEST FEEDBACK COMPREHENSIVE-FORM

C3V Public Playtest Form

NAME OF THE TEST UNIT: [insert test unit name]

THEME TEST: Are there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character should be able to do? Also consider whether or not this character's powers should affect destructible objects.
[insert answer]

FUN TEST: Was the unit fun to play?
[insert answer]

FUN OPPOSITION TEST: Was the unit acceptable to play against? Could it be considered annoying?
[insert answer]

USAGE TEST: Were all of the powers on this card used, or at least usable?
[insert answer]

STRATEGY TEST: Does the unit offer any real strategy or interesting tactics to the overall game?
[insert answer]

BONDING TEST: Compare the unit card with all currently existing Bonding abilities. Are there any Bonding loops that do not stop appropriately?
[insert answer]

SYNERGIES TEST: Think of all the current cards that would have synergy with the unit card. Are there any factors that could break the game by making a unit too powerful or too weak?
[insert answer]

POWER CHECK: When considering the test unit against all existing units (including released C3V and SoV units) and all glyphs, are there any powers that could be overamplified and break the game? Each power should define when it takes place, who or what it affects, and what conditions (if any) apply.
[insert answer]

DRAFTING TEST: Is this unit worth drafting?
[insert answer]

MIRROR TEST: Consider the test unit against itself. Are there any loops that would upset the balance of the Game?
[insert answer]


ARMY TEST 1

Did the unit perform adequately? What should be the unit's point value? Give a brief summary.
[insert pass/fail, point value, and brief summary]


Map: [insert map]
Units: Army 1: [insert army 1] ([army 1 point total]) VS Army 2: [insert army 2] ([army 2 point total])
Spoiler Alert!



ARMY TEST 2

Did the unit perform adequately? What should be the unit's point value? Give a brief summary.
[insert pass/fail, point value, and brief summary]


Map: [insert map]
Units: Army 1: [insert army 1] ([army 1 point total]) VS Army 2: [insert army 1] ([army 2 point total])
Spoiler Alert!
 
Everything enters the Playtesting Phase in the Secret Design forum, a Lead Playtester (LP) will run an initial test, then it will be posted here and will PM the members who want to playtest the stats and powers. The LP will then post the playtest in the private forums.

This is what I think will happen. Not exactly sure on what happens because I haven't seen full rules for this group yet.
 
We're requiring a minimum of two playtests when you playtest a unit, because one test is really not enough to understand a unit well enough to play it well and have reliable results. Kind of a way of accounting for the learning curve.
We wanted to keep the minimum number of tests to participate low, though, to encourage widespread participation. You should see a C3G public playtest sheet! (Which is more or less what our initial playtesters will be filling out).
 
That isn't exactly the perfect model, but that is because we don't have one yet.

I am sure that the Lead Playtesters will be able to communicate to the public what will be required, and I am very likely to be one of the first public testers to ask the Lead Playtesters for a chance to playtest. :) Hopefully I can set some precedents then. :D
 
When we have a design ready to playtest, the Lead Designers will post that they're the lead designer for that design and ask for playtests and you should pm that lead designer (or if the LD prefers you just post, we can go that way too. Once we assemble our staff of LDs, we'll figure out how they want to do this).
 
Re: C3V Human Resources Department

C3V PUBLIC PLAY TEST FEEDBACK QUICK-FORM

NAME OF THE TEST UNIT (Insert Name Here)


- FUN TEST/ Consider whether or not the design was fun to play.
?

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?

_____________________________________________________________​

- Army Test: Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.
Put answer and summary here

Map: .
Units: Army 1: (Point total of Army 1) VS Army 2: (Point total of Army 2)
Spoiler Alert!


_____________________________________________________________​

- Army Test: Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.
Put answer and summary here

Map: .
Units: Army 1: (Point total of Army 1) VS Army 2: (Point total of Army 2)
Spoiler Alert!
 
When we have a design ready to playtest, the Lead Designers will post that they're the lead designer for that design and ask for playtests and you should pm that lead designer (or if the LD prefers you just post, we can go that way too. Once we assemble our staff of LDs, we'll figure out how they want to do this).

Thanks for the heads up. :D
 
That isn't exactly the perfect model, but that is because we don't have one yet.

I am sure that the Lead Playtesters will be able to communicate to the public what will be required, and I am very likely to be one of the first public testers to ask the Lead Playtesters for a chance to playtest. :) Hopefully I can set some precedents then. :D

So why isnt my name on the LP list yet. :lol:
 
I just realized that there aren't Heavy Hitter and Squad tests in the playtesting sheet. Why not? If the sheet is that much shorter, I think at least 3 tests should be completed for each unit, primarily 4-5.
 
I just realized that there aren't Heavy Hitter and Squad tests in the playtesting sheet. Why not? If the sheet is that much shorter, I think at least 3 tests should be completed for each unit, primarily 4-5.

I'm sure there'll be a LOT more playtests than just the 2 that C3G does, so that evens out.

Superheroes normally fight lots of squads and other heroes, so that testing is justified, but most Classic 'Scape figures are pretty much MEANT to be played with other figures, in one way or another, so testing should probably be different.
 
Yep, we're looking for more playtests from more playtesters here, with less work required for each one.
 
The Lead Playtesters have a playtest form much more similar to the one we use at C3G, but the public palytesters really just have to do a couple of army tests, and if we have enough people participate with that, the LP should be able to determine the balance of the unit.
 
I'd be willing to do some playtesting also. I may not be the best player in the world, but I'm more that happy to keep classic scape alive! I also have some photoshop skills in regards to cardmaking if wanted.
 
Hey all,

While we have NOT even started on the first preliminary designs yet, if you are interested in doing some play-testing then please fire me off a PM. I'm just trying to compile a short list of exactly who would like to give the play-testing a whirl.
 
Hey all,

While we have NOT even started on the first preliminary designs yet, if you are interested in doing some play-testing then please fire me off a PM. I'm just trying to compile a short list of exactly who would like to give the play-testing a whirl.

I will playtest a lot.8)
 
Just a little bump here guys, we are getting closer to being ready to release Haduc into the hands of some public play-testers. If you are interested (and haven't already done so) please fire me off a PM so I can get a short list of names together for the LP. (I think Tickle will be running with our first design)
 
I had previously tried to join this thread and for some reason never got a response back by PM of on the thread. Please let me know if I could join this thread.

When a unit comes up, just PM the Lead Playtester, and they will hook you up with that stats. Currently we have no units, but soon Haduc will be here.
 
What's the expected timeframe for C3V playtests?
 
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