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Scarlett (140) can add to the defense number of Commanders you control when she uses her Intelligence Officer special power.
Breaker (110) may offer turns to Commandos and Soldiers after a Commander takes a turn with his Communications Officer special power, and all Commanders, Commandos, and Soldiers are treated in clear sight of each other with his Military Communications special power.
Gladiators may be moved by figures with the Warbound special power. Figures with the Warbound special power include: Korg (235), Miek (215)
Gladiator Synergy Benefits Offered:
Figures with the Warbound special power may have their stats boosted when adjacent to a Gladiator. Figures with the Warbound special power include: Korg (235), Miek (215)
Engaged Gladiators can add to your initiative roll with Miek's (215) Chemming special power.
I believe the info for Citizens in post 307 is incorrect?
Mainly for the Civilian synergy.
Citizens only get the movement power, you have to be a Civilian to get the other powers.
Rangers may be activated by Red Ranger's (230) Go Go Power Rangers special power.
When a Ranger, or a vehicle a Ranger is occupying, is targeted by an opponent's figure, Pink Ranger (190) may use her Ranger Reactive Shot special power.
Before a Ranger attacks, Blue Ranger (180) may use his Ranger Analysis special power to reveal an Order Marker on a Ranger card and reduce the Defense of a nearby enemy.
Rangers may have their Attack and Defense boosted by Black Ranger's (220) Mighty Morphin Power Rangers special power.
Rangers may reroll dice with Yellow Ranger's (180) Ranger's Willpower special power.
If a Zeon Pilot (50) is driving an Uncommon Vehicle with a Zeon special power, then it can take a turn before another figure driving a Vehicle with a Zeon special power, with their Sieg Zeon! special power.
You may add 1 to your initiative for every each Vehicle you control with a Zeon special power, with Ramba Ral's (130) Zeon Inspiration special power.
Zeon Benefits Offered:
An Uncommon Vehicle with a Zeon special power may add to its stats with Ramba Ral's (130) Zeon Ace special power.
Flamboyant Invaders may be activated by Captain Ginyu's (280) Ginyu Force special power.
Flamboyant Invaders may reroll dice with Jeice's (220) Flamboyant Pose special power.
Flamboyant Invader Benefits Offered:
After any Flamboyant Invader you control is attacked by an opponent’s figure, you may move Burter (180) up to 4 spaces with his Mach Dash special power.
I believe the info for Citizens in post 307 is incorrect?
Mainly for the Civilian synergy.
Citizens only get the movement power, you have to be a Civilian to get the other powers.