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C3G Synergy Archive

Delusional Synergies

Delusional Synergy Benefits Received:
  • Delusional figures may grant turn bonding to Arthur (30) with his Delusional Sidekick special power.
Delusional Synergy Benefits Offered:
  • N/A


Updated through SSE C1.
 
Re: On Deck Synergy Archive

Injustice Marker Synergies

Injustice Marker Synergy Benefits Received:
  • Darkseid (II) (520) may replace Injustice Markers with his Omega Effect X special power.
Injustice Marker Synergy Benefits Offered:
  • When a figure with an Injustice Marker is destroyed, any of its Injustice Markers may be placed on Gorilla Grodd's (Injustice League) (285) card with his Secret Society of Super-Villains special power.


Updated through SSE 89.
 
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Re: On Deck Synergy Archive

Superhuman Synergies

Superhuman Synergy Benefits Received:
  • Superhumans may add 3 to their Defense dice with Violet Parr's (115) Incredible Force Field 3 special power.
  • A Superhuman can be chosen for Jack-Jack Parr's (15) Babysitting Duty special power.
Superhuman Synergy Benefits Offered:
  • When a Superhuman is wounded or destroyed, Elastigirl (Helen Parr) (225) may take its Order Markers, move with her Stretch Walk special power, and may attack one additional time for the rest of the round due to her Superhuman Devotion special power.


Updated through Wave 37.
 
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Re: On Deck Synergy Archive

Psychopath Synergies

Psychopath Synergy Benefits Received:
  • Psychopaths may be activated by Bane's (II) (250) Knightfall special power.
Psychopath Synergy Benefits Offered:
  • Unique Psychopath Heroes may allow Gorilla Grodd (Injustice League) (285) to start the game with an additional Injustice Marker due to his Secret Society of Super-Villains special power.
  • Unique Psychopath Heroes may allow Lex Luthor (Injustice League) (185) to start the game with an additional Injustice Marker due to his Legion of Doom special power.


Updated through Wave 47.
 
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Re: On Deck Synergy Archive

Rebel Synergies

Rebel Synergy Benefits Received:
  • Sabretooth (AoA) (270) may protect nearby friendly Rebels with his Protective Instinct special power.
  • Magneto (AoA) (355) allows a Rebel to immediately take a turn if you lose initiative with his The Rebellion special power.
Rebel Synergy Benefits Offered:
  • Colossus (AoA) (315) may attack additional times if a nearby friendly Rebel is wounded.
  • Jean Grey (AoA) (240) adds dice to her Psychic Pain Special Attack for each wounded friendly Rebel.


Updated through Wave 35.
 
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Re: Synergy Archive

Spider-Verse, Swing Line or Web Swing Synergies

Swing Line or Web Swing Synergy Benefits Received:
  • Before taking a turn with a figure with a Spider-Verse, Swing Line or Web Swing special power you may use Spider-Army Recruit's (100) Spider-Verse: Support special power to take a turn with up to two Spider-Army Recruits if neither attacks.
  • Before taking a turn with a figure with a Spider-Verse, Swing Line or Web Swing special power you may use Spider-Girl (Anya)'s (170) Web Warrior Leadership special power to take a turn with her.
  • Before taking a turn with a figure with a Spider-Verse, Swing Line or Web Swing special power you may use the Spider-Bots's (30) Spider-Verse: Drones special power to move the Spider-Bots.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power cannot be attacked if the opponent's figure could attack Captain Universe (Peter Parker) because of his Spider-Verse: Protector special power.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power may add 1 to their Attack number when attacking an adjacent figure and 1 to their Defense number with Spider-UK's (210) Spider-Verse: Battleplan special power.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power add 1 to their Defense number while adjacent to Spider-Knight's (130) with his The Prince of Arachne special power.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power may start the game off the battlefield, be placed and take a turn with Ghost-Spider's (190) Spider-Verse Reinforcements special power.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power allow Spider-Man (Hobie) (160) to choose additional figures with his Spider-Punk Riot special power.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power may take a turn and add 1 to any 20-sided die rolls during that turn with Spider-Man (Otto)'s (260) "The Die is Cast!" special power.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power may take a turn where they can only move with Spider-UK's (210) Web Warriors Coordination special power.
  • Figures with a Spider-Verse, Swing Line or Web Swing special power receive additional Defense dice with Web Shield Destructible Object's Web Shield special power.
  • If a figure you control with a Spider-Verse, Swing Line or Web Swing special power is wounded or destroyed, Spider-Knight (130) can attempt to move adjacent to the attacking figure with his Spider-Verse: Retaliation special power and roll unblockable attack dice.
  • If a figure you control with a Spider-Verse, Swing Line or Web Swing special power was destroyed this round, figures with a Spider-Verse, Swing Line or Web Swing special power may take a turn with Spider-Man (Peter Parker - Spider-Verse)'s (240) Great Responsibility special power.
  • If a figure you control with a Spider-Verse, Swing Line or Web Swing special power within 6 spaces of Spider-Man (Pavitr) (150) would be destroyed, you may remove two Invention Markers from his card to prevent those wounds with his Spider Tech special power.
  • When a figure with a Spider-Verse, Swing Line or Web Swing special power is destroyed you may move any unrevealed Order Markers from cards in your army with Spider-Man (Peter Parker - Spider-Verse)'s (240) Great Responsibility special power.

Updated through Wave 49
 
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Re: On Deck Synergy Archive

Commando Synergies

Commando Benefits Received:
  • Duke (200) may move Commandos with his Joe Field Commander special power and may allow Commandos to bond with anyone without Super Strength with his Coordinated Attacks special power.
  • Commando figures within 4 clear sight spaces of Snow Job (100) add 1 to their Defense number while on an ice or snow space.
  • Instead of attacking with a Commando, you may destroy any number of Glyphs of Remotely-Detonated Bombs on the battlefield placed by Rip Cord's (120) Demolitions Mission special power.
  • Scarlett (140) can add to the defense number of Commandos you control when she uses her Intelligence Officer special power.
  • Breaker (110) may bond with Commandos with his Infantry Team Assault special power, offer turns to Commandos after a Commander takes a turn with his Communications Officer special power, and all Commandos are treated in clear sight of each other with his Military Communications special power.
  • Snow Job (100) offers Commandos an additional defense die when they are on an Ice or Snow space with his Arctic Commando special power.


Updated though Wave 46
 
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Re: On Deck Synergy Archive

Toa Synergies

Toa Benefits Received:
  • Toa may be activated by Tahu’s (190) Impulsive Toa Leadership special power.
  • Toa within 5 clear sight spaces of Gali (150) add 3 to any 20-sided die rolls and cannot be taken control of by an opponent, due to her Toa Unity special power.


Updated though Wave 53
 
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Re: On Deck Synergy Archive

Flash Synergies

Flash Synergy Benefits Received:
  • Figures named Flash may be activated by Iris West's (70) Team Flash special power.
Flash Synergy Benefits Offered:
  • N/A


Updated through #1185 - Judge Fish.
 
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Current Special Powers that Interact Differently with Geniuses:

Benefits:
Glyph of Replicator

Weakness:

Genius Synergies

Genius Synergy Benefits Received:
  • N/A
Genius Synergy Benefits Offered:
  • Scientist Supreme (160) may add 1 to her roll for each Genius adjacent to her when rolling the 20-sided die for her High-Tech Research special power.


Updated through Wave 35.
 
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Current Special Powers that Interact Differently with Gamma Mutates:

Weaknesses:
Leader's Gamma Manipulation 15

Gamma Mutate Synergies

Mutate Synergy Benefits Received:
  • Gamma Mutates may be chosen for Leader's (270) Gamma Manipulation 15 special power.
  • Gamma Mutates may have their "X" Order Marker revealed by Rick Jones's (80) Honorary Avenger special power.
Mutate Synergy Benefits Offered:
  • N/A

Updated through Wave 43.
 
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