Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.
Troubled figures may not be attacked by figures adjacent to Robotman (175) due to his Patrol Guardian special power.
Troubled figures may be carried by Elasti-Girl (235) using her Patrol Rescue special power. She can carry one figure, or two if at least one is Troubled.
Troubled figures may be activated by The Chief (165) using his Patrol Leader special power.
Troubled Synergy Benefits Offered:
Troubled figures may add to Robotman's (175) attack and subtract from his defense with his Patrol Guardian special power.
Dinosaurs may be moved by Old One Eye's (230) Thundering T-Rexes special power, and may have their attack boosted by her An Eye For An Eye special power.
Uncommon Dinosaurs may be activated by Golgotha's (230) A Pack Of My Own special power.
Pterosaurs may be moved by Old One Eye's (230) Thundering T-Rexes special power, and may have their attack boosted by her An Eye For An Eye special power.
Unique Princess Heroes allow Wonder Woman (III) (310) to start the game with an additional Justice League Marker due to her Ambassador of Justice special power.
An adjacent Queen may have her wounds received by Okoye (140) due to her Royal Guard special power.
Queen Synergy Benefits Offered:
Unique Queen Heroes allow Wonder Woman (III) (310) to start the game with an additional Justice League Marker due to her Ambassador of Justice special power.
Unique Refugee Heroes allow Wonder Woman (Justice League) (310) to start the game with an additional Justice League Marker due to her Ambassador of Justice special power.
Lady Blackhawk (110) may move vehicles one additional space and may add 2 to a 20-sided die roll for a vehicle she occupies, with the Adept Operator special power.
Alfred Pennyworth (II) (100) may move vehicles one additional space and may add 2 to a 20-sided die roll for a vehicle he occupies, with the Adept Operator special power.
Clutch (90) may move vehicles one additional space and may add 2 to a 20-sided die roll for a vehicle he occupies, with the Adept Operator special power.
Uncommon Vehicles may be healed or damaged by Clutch's (90) Mechanic special power.
Vehicles may be healed by Wreck-Gar's (305) "Ninety Day Warranty!" special power.
A Vehicle piloted by Steve Trevor (150) may be placed within 5 spaces of the start zone at the start of the game with his Advance Mission special power.
An attacking Vehicle may subtract from the defending figure's Defense if Spider-Man (Takuya Yamashiro) (130) is piloting, due to the Spider-Verse: "I Am The Emissary From Hell!" special power.
Killer Moth (65) may choose a Misfit for his Moth Signal special power and move adjacent to the chosen figure at the start of each round you win initiative.
Misfits may be activated by Bane's (II) (250) Knightfall special power.
Misfits may be activated by Calendar Man's (130) Anarchy From Arkham special power.
Misfit Synergy Benefits Offered:
Condiment King (65) may use his Relish The Day special power when a Misfit you control is destroyed.
Unique Misfit Heroes may allow Joker (Injustice League) (245) to start the game with an additional Injustice Marker due to his Joker's Fall Guys special power.