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C3G Synergy Archive

Interloper Synergies

Interloper Synergy Benefits Received:
  • Interlopers may be moved with Arsenal's (190) Team Cover Fire special power.
  • Interlopers may benefit from the counter strike effect of Black Lightning's (160) Lightning Chain special power when not adjacent to Black Lightning.
  • Interlopers can take a turn with Geo-Force's (280) Rally Outsiders special power.
  • Interlopers may be moved by Katana's (II) (150) Outsiders Advance special power.
  • Interlopers may be activated by Batman's (Outsiders) (220) Outsiders Operations Protocol special power.
Interloper Synergy Benefits Offered:
  • Unique Interloper Heroes may allow Arsenal (190) to attack with his Team Cover Fire special power.

Updated through Public Release: Katana (II)

[On Deck version]
 
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Troubled Synergies

Troubled Synergy Benefits Received:
  • Troubled figures may not be attacked by figures adjacent to Robotman (175) due to his Patrol Guardian special power.
  • Troubled figures may be carried by Elasti-Girl (235) using her Patrol Rescue special power. She can carry one figure, or two if at least one is Troubled.
  • Troubled figures may be activated by The Chief (165) using his Patrol Leader special power.
Troubled Synergy Benefits Offered:
  • Troubled figures may add to Robotman's (175) attack and subtract from his defense with his Patrol Guardian special power.

Updated through Wave 32

[On Deck version]
 
Dinosaur Synergies

Dinosaur Synergy Benefits Received:
  • Dinosaurs may be moved by Old One Eye's (230) Thundering T-Rexes special power, and may have their attack boosted by her An Eye For An Eye special power.
  • Uncommon Dinosaurs may be activated by Golgotha's (230) A Pack Of My Own special power.
Dinosaur Synergy Benefits Offered:
  • N/A


Updated through Public Exclusive 129: Golgotha.
 
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Pterosaur Synergies

Pterosaur Synergy Benefits Received:
  • Pterosaurs may be moved by Old One Eye's (230) Thundering T-Rexes special power, and may have their attack boosted by her An Eye For An Eye special power.
Pterosaur Synergy Benefits Offered:
  • N/A


Updated through Public Exclusive 111.
 
Princess Synergies

Princess Synergy Benefits Received:
  • N/A
Princess Synergy Benefits Offered:
  • Unique Princess Heroes allow Wonder Woman (III) (310) to start the game with an additional Justice League Marker due to her Ambassador of Justice special power.

Updated through Wave 32.
 
Queen Synergies

Queen Synergy Benefits Received:
  • An adjacent Queen may have her wounds received by Okoye (140) due to her Royal Guard special power.
Queen Synergy Benefits Offered:
  • Unique Queen Heroes allow Wonder Woman (III) (310) to start the game with an additional Justice League Marker due to her Ambassador of Justice special power.

Updated through Wave 49.
 
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Refugee Synergies

Refugee Synergy Benefits Received:
  • N/A
Refugee Synergy Benefits Offered:
  • Unique Refugee Heroes allow Wonder Woman (Justice League) (310) to start the game with an additional Justice League Marker due to her Ambassador of Justice special power.
  • Refugees may allow Wonder Woman (Super Ally) (260) to move with her Ally of House El special power.

Updated through Wave 47.
 
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Scout Synergies

Scout Synergy Benefits Received:Scout Synergy Benefits Offered:
  • Unique Scout Heroes may allow Prowl (270) to add or subtract from your initiative roll using his Military Coordinator special power.

Updated through Public Exclusive 132
 
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Vehicle Synergies

Vehicle Synergy Benefits Received:
  • Lady Blackhawk (110) may move vehicles one additional space and may add 2 to a 20-sided die roll for a vehicle she occupies, with the Adept Operator special power.
  • Alfred Pennyworth (II) (100) may move vehicles one additional space and may add 2 to a 20-sided die roll for a vehicle he occupies, with the Adept Operator special power.
  • Clutch (90) may move vehicles one additional space and may add 2 to a 20-sided die roll for a vehicle he occupies, with the Adept Operator special power.
  • Uncommon Vehicles may be healed or damaged by Clutch's (90) Mechanic special power.
  • Vehicles may be healed by Wreck-Gar's (305) "Ninety Day Warranty!" special power.
  • A Vehicle piloted by Steve Trevor (150) may be placed within 5 spaces of the start zone at the start of the game with his Advance Mission special power.
  • An attacking Vehicle may subtract from the defending figure's Defense if Spider-Man (Takuya Yamashiro) (130) is piloting, due to the Spider-Verse: "I Am The Emissary From Hell!" special power.
Vehicle Synergy Benefits Offered:
  • N/A

Updated through Wave 47
 
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Bruce Wayne Synergies

Bruce Wayne Synergy Benefits Received:
Bruce Wayne Synergy Benefits Offered:
  • Bruce Waynes may activate Catwoman (II) and grant her the class of Vigilante, due to her The Bat And The Cat special power.
  • The Batmobile adds 6 to its roll for its Automated Defenses special power if Bruce Wayne is its driver.
  • The Batmobile (JL) (250) may move Justice League Markers off its card with its Mobile League Support special power if Bruce Wayne is its driver.

Updated through Wave 47.
 
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Misfit Synergies

Misfit Synergy Benefits Received:
  • Killer Moth (65) may choose a Misfit for his Moth Signal special power and move adjacent to the chosen figure at the start of each round you win initiative.
  • Misfits may be activated by Bane's (II) (250) Knightfall special power.
  • Misfits may be activated by Calendar Man's (130) Anarchy From Arkham special power.
Misfit Synergy Benefits Offered:
  • Condiment King (65) may use his Relish The Day special power when a Misfit you control is destroyed.
  • Unique Misfit Heroes may allow Joker (Injustice League) (245) to start the game with an additional Injustice Marker due to his Joker's Fall Guys special power.

Updated through Wave 51.
 
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