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C3G Synergy Archive

Sinister Synergies

Sinister Synergy Benefits Received:Sinister Synergy Benefits Offered:
  • Sinister Unique Heroes allow Doctor Octopus (Sinister Six) (250) to use his Sinister Six special power to provide bonuses for an all-Sinister army.

Updated through Wave 31.

[On Deck version]
 
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Mutate Creature Synergies

Sinister Synergy Benefits Received:
  • N/A
Sinister Synergy Benefits Offered:
  • N/A

Updated through Wave 31.
 
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Current Unique Heroes who start the game with Battery Markers on their cards:​
Blue Lantern (Barry Allen) (300), Blue Lantern (Bro'Dee Walker) (280), Blue Lantern (Hal Jordan) (370), Blue Lantern (Warth) (260), Green Lantern (Ch'p) (200), Green Lantern (Guy Gardner) (320), Green Lantern (Hal Jordan) (350), Green Lantern (Jessica Cruz) (270), Green Lantern (John Stewart) (340), Green Lantern (Kilowog) (310), Green Lantern (Kyle Rayner) (300), Green Lantern (Simon Baz) (260), Indigo-1 (Iroque) (340), Indigo-2 (Munk) (270), Indigo Lantern (Ray Palmer) (170), Jade (240), Orange Lantern (Lex Luthor) (350), Red Lantern (Atrocitus) (I) (360), Red Lantern (Atrocitus) (II) (400), Red Lantern (Bleez) (350), Red Lantern (Dex-Starr) (250), Red Lantern (Jack Moore) (280), Red Lantern (Kara Zor-El) (370), Red Lantern (Mera) (300), Red Lantern (Razer) (260), Star Sapphire (Carol Ferris) (340), Star Sapphire (Diana Prince) (330), Star Sapphire (Miri Riam) (290), Star Sapphire (Yrra Cynril) (340), Yellow Lantern (Arkillo) (310), Yellow Lantern (Hank Henshaw) (430), Yellow Lantern (Jonathan Crane) (240), Yellow Lantern (Karu-Sil) (340), Yellow Lantern (Lyssa Drak) (240), Yellow Lantern (Mongul II) (410), Yellow Lantern (Thaal Sinestro) (330)


Current Uncommon Heroes who start the game with Battery Markers on their cards:​
Green Lantern (Uncommon) (120), Indigo Lantern (Uncommon) (110), Sinestro Corps Soldier (110), Star Sapphire (Uncommon) (140)


Current Event Heroes who start the game with Battery Markers on their cards:​
Black Lantern (Crispus Allen) (525), Black Lantern (William Hand) (475), Nekron (1300), Parallax (Entity) (450), Parallax (Hal Jordan) (950), White Lantern (Hal Jordan) (580), White Lantern (Kyle Rayner) (450)


Current Destructible Objects that start the game with Battery Markers on their cards:​
Green Central Power Battery (160)


Updated through Wave 51.

[On Deck version]
 
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Current Huge Event Heroes:​

Anti-Monitor (1600), Galactus (1600), Master Mold (520), Satanus (350), Spectre (650), Starro (1700), Surtur (1000)

Current Huge Unique Heroes:​

Atlas (270), Beast Boy (T-Rex) (60), Bob (65), Carol (65), Colossal Boy (175), Dragon Man (320), Giant-Man (180), Green Construct (Mech Warrior) (120), Green Construct (Tactical Bomber) (100), Groot (275), Laufey (360), Ringo (45), Rover (160), Stature (160), Ted (55), Wreck-Gar (305), Yellowjacket (II) (190)

Current Huge Uncommon Heroes:​

Frost Giant (220), Sentinel (160)



Updated through Public Exclusive 96.

[On Deck version]


Just noticing this is missing Optimus Prime, Megatron, & Soundwave. It's late now and I'm tired, but I can try to update it tomorrow at some point. Anyone else missing?
 
Thanks Arch! I really would have tackled it today, just didn't want to forget about it and didn't want to look everything up at that very moment.
 
No prob YK. Figuring out which posts need updating (besides the easy species/class/personality) is the hardest part for me.
 
I was going to check Large after I did Huge to see if Bumblebee also was missed from the same release, but haven't gotten that far. Daughter is in town today visiting so I haven't been online much.
 
Good catch, he was missing. Large & Small figures should be updated now. I don't believe we're missing any Tiny units.
 
No prob YK. Figuring out which posts need updating (besides the easy species/class/personality) is the hardest part for me.

Fwiw, my work flow was always to try and keep the on deck archive up-to-date with things as they went on deck, then when there was a release, just search for each figure on the on deck archive to see where they were listed.

Of course, that made the day-to-day part of it tricky when we were moving real fast, but it helped me keep tabs on what needed updated for any given release.
 
Enforcer Synergies

Enforcer Synergy Benefits Received:
  • Enforcers may move or attack with M. Bison's (330) Psycho Power special power.
  • Enforcers may be activated randomly by Chief Judge Cal's (125) The Living Law special power.
Enforcer Synergy Benefits Offered:
  • If you control an Enforcer Unique Hero, Dee Jay (140) has the class of Enforcer, due to her Shadaloo Brainwashing special power.
  • If you control an Enforcer Unique Hero, Cammy (140) has the class of Enforcer, due to her Shadaloo Brainwashing special power.

Updated through Wave 48

[On Deck version]
 
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Psiot Synergies

Psiot Synergy Benefits Received:
  • Unique Psiot Heroes add 5 to the roll when chosen for Peter Stanchek's (360) Telepathic Command special power.
  • Psiots may be moved by Torque's (160) Crazy Train Special Attack.
  • Psiots may reroll dice and get attack bonding with Kris Hathaway's (100) Underdog Tactics and Renegade Rampage special powers.
Psiot Synergy Benefits Offered:
  • Wounded Psiots may power up Charlene Dupre's (140) Flamingo Fire Special Attack.


Updated through Wave 40.
 
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