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C3G Synergy Archive

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Current Ferocious Event Heroes:

Satanus (350)

Current Ferocious Unique Heroes:

Abomination (360), Abomination (Hasbro) (320), Beast Boy (T-Rex) (60), Bob (65), Carol (65), Deathbird (240), Dragon Man (320), Killer Croc (200), King Shark (220), Laufey (360), Ringo (45), Ted (55), Timber Wolf (260), Ursa Major (320), Venom (Eddie Brock) (Hasbro) (150), Venom (Mac Gargan) (245)

Current Ferocious Unique Squads:

Man-Bat Assassins (150)

Current Ferocious Uncommon Heroes:

Frost Giant (220), Grizzly Shark (120)


Updated through Wave 34.

[On Deck version]
 
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Current Wild Event Heroes:

Biollante (1000), Phoenix Force (1200), Rodan (700), The Mask (355)

Current Wild Unique Heroes:

Beast Boy (Grizzly Bear) (20), Etrigan (320), Golgotha (230), Pyro (120), Storm (220), Tempest (210), Werewolf (Jacob Russoff) (270), White Werewolf (190), Wild Child (160), Zabu (130)

Current Wild Unique Squads:

Animated Vines (55), Bud and Lou (70)

Current Wild Uncommon Heroes:

Cursed Earth T-Rex (60), Werewolf (Uncommon) (130)


Updated through SSE 97.

[On Deck version]
 
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Brute Synergies

Brute Synergy Benefits Received:
  • Unique Brute Heroes may be activated by Bebop's (310) "We Will Destroy Everything!" special power.
Brute Synergy Benefits Offered:
  • Brutes may allow Hun (175) to attack an additional time, and add to his Attack number with his Purple Dragon Beatdown special power.


Updated through Wave 29.

[On Deck version]
 
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Cybertronian Synergies

Cybertronian Synergy Benefits Received:
  • Cybertronians may be healed by Wreck-Gar's (305) "Ninety Day Warranty!" special power.
  • Cybertronians may have Order Markers moved to their cards by Bumblebee's (200) Slug Bug Scout special power.
  • Cybertronians may add to their Range numbers with Bumblebee's (200) Enhanced Optics special power.
Cybertronian Synergy Benefits Offered:
  • N/A

Updated through Wave 29

[On Deck version]
 
Working on updating everything for Christmas in July... also did a reorg on the OP, because the 'Other' category was turning into kind of a bear. Let me know what you think.
 
I like the new organization :up: My only thought would be that Mechincal Syngery section might need some spaces between entries. That one is a little hard to look through, at least for me.

Oh, just wondering, are we going to need a Non-Human syngery page for Abigail Brand’s recruitment power? I can try to help with that if there’s something I can do, I know that one is going to be kinda a pain, sorry about that.
 
I like the new organization :up: My only thought would be that Mechincal Syngery section might need some spaces between entries. That one is a little hard to look through, at least for me.

Yeah, that one might benefit from some extra spacing since all the synergy groupings have super long names.

Oh, just wondering, are we going to need a Non-Human syngery page for Abigail Brand’s recruitment power? I can try to help with that if there’s something I can do, I know that one is going to be kinda a pain, sorry about that.

Hmm. Not a bad idea, since I'd like to transition the Index more to expressing things positively where possible.

It'll be totally painless to do if I can get my darn script for generating these posts back together.... a lot of the lists here are a little behind because I accidentally nuked that a couple months back.
 
I like the new organization :up: My only thought would be that Mechincal Syngery section might need some spaces between entries. That one is a little hard to look through, at least for me.

Yeah, that one might benefit from some extra spacing since all the synergy groupings have super long names.

Oh, just wondering, are we going to need a Non-Human syngery page for Abigail Brand’s recruitment power? I can try to help with that if there’s something I can do, I know that one is going to be kinda a pain, sorry about that.

Hmm. Not a bad idea, since I'd like to transition the Index more to expressing things positively where possible.

It'll be totally painless to do if I can get my darn script for generating these posts back together.... a lot of the lists here are a little behind because I accidentally nuked that a couple months back.

I don't know where we'd be without your work Ronin.
 
Current Special Powers that Interact Differently with Judges:

Judge Synergies

Judge Synergy Benefits Received:
  • Judges may be moved by Judge Anderson's (190) Psi-Flash special power.
  • Judges may take a turn or be moved with Judge Hershey's (200) Chief Judge special power.
  • Judges may use Lawgiver Armor Piercing Round Special Attack with Judge Hershey's (200) Heavy Ordnance special power.
  • Judges may be turned into Enforcers with Chief Judge Cal's (125) The Day The Law Died! special power, giving them these Enforcer Synergies.
  • Judges may utilize the benefits of the Lawmaster's (145) Bike Cannon Special Attack and Autonomous Function special powers.
Judge Synergy Benefits Offered:
  • N/A


Updated through Wave 48.
 
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Nice!

Current Special Powers that Interact Differently with Judges:

Judge Synergies

Judge Synergy Benefits Received:Judge Synergy Benefits Offered:
  • N/A


Updated through Wave 29.

Should stick Anderson's point cost after her name in parentheses.

Current Judges:​
Brit-Cit Judge (55), Judge Anderson (190), Judge Dredd (210)

Updated through Wave 29.

I'd probably break this out into Uncommons and Uniques. It doesn't matter for Judge synergies, but it does make it a little easier to scan for someone who gets pointed here by Anderson's or Hershey's thread and is looking for drafting options.
 
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Just a FYI, the other day I noticed that Abigail Brand never got added into the Agent synergy.
 
Current Figures with Special Powers that Benefit from Water Tiles:

Updated through Wave 41
 
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