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C3G Synergy Archive

Squad figures is missing Scarlet Spiders.

Thanks for the catch! Working my way through a pretty big update now (last few SSEs and public designs), so I'll put that on my list of stuff to fix. I think a few of the bigger categories had fallen a little out of date.
 
Squad figures is missing Scarlet Spiders.

Thanks for the catch! Working my way through a pretty big update now (last few SSEs and public designs), so I'll put that on my list of stuff to fix. I think a few of the bigger categories had fallen a little out of date.

Updated the Squads post. There were separate 'squad' and 'common squad' posts that I consolidated down into one 'squad' post, separated by uniqueness, to be a bit more standard.
 
Okay, should be fully updated through April Fools now, so let me know if you catch anything that doesn't look right.

For those with access, the On Deck version is not fully up to date.
 
Re: On Deck Synergy Archive

Current Special Powers that Interact Differently with Ravagers:​
Benefits​
Red Lantern's (Bleez) Treacherous Rage

Ravager Synergies

Ravager Synergy Benefits Received:Ravager Synergy Benefits Offered:

Updated through SSE 76
 
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Re: On Deck Synergy Archive

Current Special Powers that Interact Differently with figures that use Red Battery Markers:​
Weaknesses​
Red Lantern's (Bleez) Treacherous Rage

Red Battery Marker Synergies

Ravager Synergy Benefits Received:
  • N/A
Ravager Synergy Benefits Offered:
  • Figures that have red Battery Markers on their cards allow Red Lantern (Bleez) (350) to steal one of those markers to activate her Treacherous Rage special power.

Updated through SSE 76
 
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Re: On Deck Synergy Archive

Cocky Synergies

Cocky Synergy Benefits Received:
  • N/A
Cocky Synergy Benefits Offered:
  • Cocky Unique Heroes may allow Two-Gun Kid (140) to move with his Let's Ride special power.


Updated with Wave 37.
 
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Re: On Deck Synergy Archive

Confident Synergies

Confident Synergy Benefits Received:
  • N/A
Confident Synergy Benefits Offered:
  • Confident Unique Heroes may allow Two-Gun Kid (140) to move with his Let's Ride special power.


Updated with Wave 37.
 
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Flora Colossus Synergies

Flora Colossus Synergy Benefits Received:
  • Unique Flora Colossus Heroes may have Wound Markers removed from their cards by Mantis' (200) Organic Healing special power.
Flora Colossus Synergy Benefits Offered:
  • N/A

[On Deck version]
 
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Inhuman Synergies

Inhuman Synergy Benefits Received:
  • Inhumans may add 1 to their attack and defense with Karnak's (190) Inhuman Tactician.
  • Inhuman figures may be activated by Black Bolt's (380) King of the Inhumans special power.
  • An Inhuman Hero with a Secret Identity may be granted the Agent class by Quake's (165) Secret Warrior Recruitment special power.
  • Inhumans may be healed by Jemma Simmons' (85) Team Doctor special power.
Inhuman Synergy Benefits Offered:
  • When Lockjaw (155) chooses an Inhuman for his Kree-Enhanced Teleporation special power, he may choose an additional figure.
  • Destroyed Inhumans allow Black Bolt (380) to roll additional unblockable attack dice with his Voice of Destruction special power.

Updated through Wave 37.

[On Deck version]
 
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Companion Synergies

Companion Synergy Benefits Received:
  • Throg (135) may activate Companions with his Pet Avengers Assemble special power.
Companion Synergy Benefits Offered:
  • When Lockjaw (155) chooses a Companion for his Kree-Enhanced Teleporation special power, he may choose an additional figure.

Updated through Wave 32

[On Deck version]
 
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Leader Synergies

Leader Synergy Benefits Received:
  • Jack Flag (190) can subtract from the Defense numbers of figures he is engaged with during a Unique Leader Hero's turn, using his Tactical Diversion special power.
Leader Synergy Benefits Offered:
  • Leaders may allow Prowl (270) to add or subtract from your initiative roll using his Military Coordinator special power.

Updated through SSE 72

[On Deck version]
 
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Pirate Synergies

Pirate Synergy Benefits Received:
  • Pirate Heroes may be chosen for Ch'od's (215) Starjammer Drop Team special power.
  • Pirate Heroes may be activated with Corsair's (180) Boarding Party special power.
  • Pirates may be moved by the Orion Arm Ravagers' (105) No Quarter special power.
Pirate Synergy Benefits Offered:
  • N/A

Updated with Wave 37.

[On Deck version]
 
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Current Sadistic Unique Heroes:​
Black Lantern (Ronnie Raymond) (350), Bomb Queen (200), Crossbones (160), Desaad (220), Freddy Krueger (175), Frieza (380), Johnny Quick (Crime Syndicate) (230), Judge Fire (195), Leatherface (95), Mother Russia (160), Owlman (210), Pennywise (275), Pinhead (335), Sin (140),Superwoman (Crime Syndicate) (250), The Creeper (215), Ultraman (440), Ursa (230), Venom (Pigeon) (30)


Current Sadistic Event Heroes:​

Gigan (600)

Updated through Wave 53.

[On Deck version]
 
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Current Special Powers that Interact Differently with Sadistic Figures:​

Immunities:​
Groot's (Baby) Too Adorable to Kill

Sadistic Synergies:​
  • Sadistic Unique Heroes may be activated by Ultraman’s (440) Crime Syndicate Motivator special power.
  • Sadistic figures may have their 20-sided die rolls boosted by Owlman's (210) Syndicate Strategist special power.

[On Deck version]
 
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