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C3G Synergy Archive

Heroscapers said:
You must spread some Reputation around before giving it to Ronin again.
Great work here, my good man!

I'm chipping away at it! Well into the H units at this point.

As a general point of discussion, I'm going to have to make a second pass for Immunities/Benefits/Weaknesses stuff (I haven't really been focusing on that so much as the synergies), and I'm thinking I may want to streamline the way it's listed in the books.

Mainly, I was thinking of simplifying a little. Here's how things are listed in the Books now:

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefits
  • N/A
Weaknesses_________________________________________________________________

and then those link back to a post like this:

Current Special Powers that Interact Differently with Common Heroes:

Immunities:

Atom’s Molecular Irritant, Beast’s Negotiation, and so on and so forth

Weaknesses:​

You get the idea. Bunch of special powers with links.

Updated through SSE 31.

Because what goes under which heading is broken down in the actual Synergy Archive post, I'm not sure if it's really worth laying it out in the Books as well. It just provides the same information multiple times and makes the Books harder to maintain.

I'd like to streamline the IBW section in the Books to get rid of the sub-headings:

-Immunities, Benefits, and Weaknesses-

_________________________________________________________________

Any thoughts on the formatting of the Books are welcome.
 
I know that it was almost exlusively based on what had been done before in the official Units Books, however, that being said I believe that C3G has now turned out almost twice the units that the base game did. If we need to simplify things for ourselves then so be it.
 
I know that it was almost exlusively based on what had been done before in the official Units Books, however, that being said I believe that C3G has now turned out almost twice the units that the base game did. If we need to simplify things for ourselves then so be it.

We've got over three times as many units now, by my count. And a much bigger focus on synergies/interactions as well.
 
Protégé Synergies

Protégé Synergy Benefits Received:
  • Protégés can add 1 to their Defense numbers with Flash's (Jay Garrick) (220) Inspiring Speedster special power.
  • Protégés can add 1 to their attack and defense dice with Liberty Belle's (190) Society Fortitude special power.
  • Protégés may be activated by Power Girl's (400) JSA All-Stars special power.
  • Unique Protégé Heroes may be chosen for Wildcat's (240) Fight Coach special power, allowing them to re-roll blanks when attacking adjacent figures.
  • Doctor Fate (Kent V. Nelson) (270) may save a Mystery Man or Protégé from being destroyed once per game with his The Hand of Fate special power.
  • Johnny Thunder (20) offers protection to Mystery Men and Protégés from figures engaged with Thunderbolt (330) via Johnny Thunder's Thunderbolt Protection special power.
  • Cyclone (170) may grant nearby Mystery Men and Protégés the Flying special power via her Defying Gravity special power.
  • Johnny Quick (Johnny Chambers) (170) may boost the Attack number of nearby Mystery Men and Protégés with his All-Star Squadron Inspiration special power.
  • S.T.R.I.P.E. (180) may replace previously revealed or removed Order Markers of friendly Mystery Men or Protégés with his Stars And S.T.R.I.P.E. special power.
  • Magog (330) may activate Protégés with his All-Star Assault special power, and modify their stats with his Reckless Push special power.
Protégé Synergy Benefits Offered:
  • Protégés may allow Power Girl (400) to use her JSA All-Stars and Society Field Tactician special powers.


Updated through SSE 92.

[On Deck version]
 
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Current Special Powers that Interact Differently with Clones:

Weaknesses:
Jackal's Experimental Cloning 15

Clone Synergies

Clone Synergy Benefits Received:
  • Unique Clone Heroes may be chosen for Arnim Zola's (200) Cloning 16 special power.
  • Unique Clone Heroes may be chosen for Jackal's (255) Experimental Cloning special power.
  • Unique Clone Heroes may be activated by Scientist Supreme's (160) Leader of A.I.M. special power.
Clone Synergy Benefits Offered:
  • N/A


Updated through SSE 52.
 
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Insurgent Synergies

Insurgent Synergy Benefits Received:Insurgent Synergy Benefits Offered:
  • Thunderers of Qward (130) may add 1 to their attack numbers when adjacent to an Insurgent Hero, due to their Malevolent Inspiration special power.


Updated through Wave 51.
 
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Yellow Lantern Synergies

Yellow Lantern Synergy Benefits Received:
  • Yellow Lanterns do not take wounds from Parallax's (Entity) (450) Fight Against Fear special power.
Yellow Lantern Synergy Benefits Offered:
  • A Unique Yellow Lantern may allow a Sinestro Corps Soldier (110) to take a turn with its Tactical Formation special power.
  • Yellow Lantern (Lyssa Drak) (240) may use her Book of Parallax special power to add to your initiative roll if all of your Order Markers are on Yellow Lantern Army Cards.
  • Yellow Lanterns may allow Yellow Construct (The Pack) (160) to take a turn with their Fathers Three special power.


Updated through Wave 51.
 
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Healing Factor X Synergies

Healing Factor X Synergy Benefits Received:Healing Factor X Synergy Benefits Offered:


Updated through SSE 52.
 
And now I believe we should be up-to-date on synergies across the board. If you see something that looks screwy or a synergy link takes you somewhere nonsensical, ping me.

As a general note to anyone scratching their head over some of the smaller synergy posts, I've exercised my discretion in creating link-up posts for smaller synergies and tried to create them for synergies more likely to expand (both in terms of the number of figures in the synergy and the number of special powers interacting with those figures).

So for instance, I did not create an Aquaman Synergies post, but I did create a Mercenary Synergies post.

Still gotta update those Immunities/Benefits/Weaknesses, but I'm probably going to take a breather before tackling that.
 
I'm thinking it might be helpful to have a post of all current spells, just for ease of reference and linking to the books of spellcasters.
 
I'm thinking it might be helpful to have a post of all current spells, just for ease of reference and linking to the books of spellcasters.

Eh. I thought about it, but I didn't really see the need, with them all listed in the Books Index. You can put the post together if you like though.
 
Current Unique Spells:​

Condemn (10), Crimson Bands of Cyttorak (50), Enchant (20), Final Ruin (10), Flesh to Stone (90), Hypnotize (25), Lord of the Flies (10), Mesmerize (30), Tarot: Temperance (25), Tarot: The Fool (5), Tarot: The Magician (60), Tarot: The Tower (5), Tarot: Wheel of Fortune (15), Vapors of Valtorr (35), Waking Nightmare (15)

Current Common Spells:​

Dispel (10), Healing Energy (20), Hellfire: Fireball (5), Hellfire: Fire Line (15), Hellfire: Ignition (10), Lightning Bolt (5), Mystic Flames (5), Temporal Inversion (10)


Updated through Wave 51.
 
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Linked in the SP and added a line on spell-casting to the MD synergy benefits received.
 
Current Special Powers that Interact Differently with Constructs:

Immunities:

Black Lantern's (Uncommon) Blackest Night 11, Black Lantern's (William Hand) Blackest Night 13, Brides of Dracula's Blood Calling, Cheshire's Poison Tipped Claws 13, Clayface's (Preston Payne) Toxic Touch, Dracula's Vampirism, Jackal's Drug-Tipped Claws, Katana's Soultaker, Lurker's Viral Infection, Mephisto's Deal with the Devil, Mister Sinister's Genetic Manipulation 14, Quentin Quire's Psychic Assault, Roamer's Undying Hunger and Viral Infection, Scorpion's (Carmilla Black) Scorpion Sting, Walker's Viral Infection


Updated through Wave 27.

[On Deck version]
 
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Current Special Powers that Interact Differently with Energy Constructs:

Weaknesses:

Doctor Light's Power Over Light


Energy Construct Synergies

Energy Construct Synergy Benefits Received:Energy Construct Synergy Benefits Offered:
  • N/A

Updated through SSE 84.
 
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Looks like we aren't sure what Black Mask 2's cost should be? ;)

Ah, sorry I didn't catch that. I've started prototyping the synergy archive updates ahead of releases in order to keep the work from piling up, but the downside of that is you don't necessarily know what the costs are gonna be that far in advance - Black Mask in particular was a last-minute finish, so it's not a surprise I missed finalizing the cost in that post.

Fixed. Let me know if you see those kinds of things elsewhere.
 
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I'm getting ready to start on a mass update of Immunities/Benefits/Weaknesses for all the Books. I want to streamline the IBW section to make it easier to maintain, but what do we think about the best formatting options?

I worked up a few potential examples of ways we could format things. Here's what the Books' Synergy and IBW sections look like now, for reference:

Current said:
-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Bodyguard may be moved with his Security Detail special power instead of a Crime Lord or Mastermind you control. Current Crime Lords and Masterminds.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefits
  • N/A
Weaknesses_________________________________________________________________

One option would be to maintain separate headings, but cut out the IBW breakdown, since it's broken down in the IBW posts as well.

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Bodyguard may be moved with his Security Detail special power instead of a Crime Lord or Mastermind you control. Current Crime Lords and Masterminds.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

_________________________________________________________________

Another option would be to drop the IBW section entirely and integrate it into the Synergy section, probably under a third heading:

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Bodyguard may be moved with his Security Detail special power instead of a Crime Lord or Mastermind you control. Current Crime Lords and Masterminds.
Immunities, Benefits, and Weaknesses:_________________________________________________________________

That brings me to another point, which is the listing of generalist synergies that only affect Unique Heroes.

Currently, a power like Master Manipulator or Avengers Assemble, because it can only be used to synergize with Unique Heroes, is listed as a 'weakness' of Squads, Common Heroes, and Event Heroes. That reads a little weirdly to me, because it's more intuitive that the IBW section should encompass interactions with enemy special powers, or even interactions with negative powers on friendly figures, but not friendly positive powers that a figure just isn't eligible for.

So the tl;dr version is that I'd love any feedback/discussion on formatting and on how to chart Uniqueness-based synergy.
 
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