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C3G Synergy Archive

Current Special Powers that Place Justice League Markers:


Updated through Wave 39.
 
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Current Metahuman Unique Heroes:​

Animal Man (170), Apollo (420), Atom (Al Pratt) (170), Atomic Skull (290), Azrael (170), Batman (Jean-Paul Valley) (220), Beast Boy (Metahuman) (60), Black Canary (190), Black Canary (Justice League) (220), Black Canary (Justice Society) (160), Black Lightning (160), Blacksmith (210), Blockbuster (210), Blue Lantern (Barry Allen) (300), Bouncing Boy (170), Bunker (180), Caitlin Snow / Killer Frost (Caitlin Snow) (210), Captain Atom (350), Captain Boomerang (Owen Mercer) (135), Captain Cold (II) (200), Changeling (190), Cheetah (Barbara Ann Minerva) (275), Cinder (175), Clayface (Basil Karlo) (240), Clayface (Basil Karlo) (II) (265), Clayface (Preston Payne) (130), Colossal Boy (175), Count Vertigo (160), Creeper (120), Cyclone (170), Damage (250), Deathstroke (280), Deathstroke (II) (285), Deathstroke (Titans for Hire) (275), Doctor Light (190), Doctor Mid-Nite (150), Doctor Psycho (175), Double Down (115), Elasti-Girl (Rita Farr) (235), Elongated Man (160), Fire (150), Firestorm (330), Flash (Barry Allen) (250), Flash (Barry Allen) (Justice League) (270), Flash (Barry Allen) (Team Flash) (260), Flash (Jay Garrick) (220), Flash (John Fox) (220), Flash (Wally West) (280), Flash (Wally West) (Flash Family) (300), Floronic Man (135), Geo-Force (280), Giganta (235), Girder (190), Golden Glider (110), Gypsy (180), Harley Quinn (Classic) (130), Harley Quinn (II) (180), Harley Quinn (Bat-Family) (160), Hourman (190), Ice (170), Icicle (150), Impulse (140), Jade (240), Jesse Quick (120), Jinx (190), Johnny Quick (Crime Syndicate) (230), Johnny Quick (Johnny Chambers) (170), Kid Flash (Wallace West) (140), Kid Flash (Wally West) (110), Killer Croc (200), Killer Frost (Crystal Frost) (230), Kryptonite Man (120), Liberty Belle (190), Lightning Lad (180), Livewire (Leslie Willis) (260), Looker (190), Magenta (130), Mammoth (210), Man-Bat (170), Manchester Black (190), Metamorpho (290), Midnighter (280), Mister Freeze (II) (230), Multiplex (160), Negative Man (40), Obsidian (280), Parasite (240), Plastic Man (145), Plastic Man (II) (200), Poison Ivy (I) (165), Poison Ivy (II) (175), Poison Ivy (The May Queen) (245), Professor Zoom (250), Psimon (230), Ravager (Grant Wilson) (185), Ravager (Rose Wilson) (210), Reverse-Flash (Eobard Thawne) (295), Scandal Savage (200), Shimmer (120), Superboy (Jon Samuel Kent) (120), Superboy (Kon-El) (Titan) (240), Superboy (Kon-El) (Young Justice) (210), Superboy (Kon-El) (Family) (240), Superwoman (Lana Lang) (230), Tar Pit (150), Tattooed Man (125), The Top (185), Tornado Twin (Dawn Allen) (135), Tornado Twin (Don Allen) (135), Vandal Savage (335)Vibe (Cisco Ramon) (140), Vibe (Paco Ramon) (180), Weather Wizard (II) (140), Wildcat (240), Wildfire (280), XS (150)

Current Metahuman Unique Squads:​
Duploids (100), Man-Bat Assassins (150)


Updated through Wave 52.

[On Deck version]
 
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Current Figures with the Aerial Advantage Special Power:​
Falcon (140), Starman (170)

Updated through Wave 25.
 
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I just realized today that I had let the Archive get pretty far behind; anyways, it should now (hopefully) be all updated through the most recent SSEs.
 
Current Unique Protector Heroes:​
Angel (Warren Worthington III) (90), Atom Eve (200), Captain Marvel (Genis-Vell) (360), Captain Universe (Peter Parker) (350), Colossus (260), D.Va (Mech) (235), Emma Frost (II) (220), Falcon (140), Iron Man (Mark III) (220), Killer Frost (Caitlin Snow) (210), King Kong (400), Nightcrawler (Kurt Wagner) (II) (210), Polaris (200), Raiden (390), Rover (160), Sersi (450), Shadowcat (I) (80), Shadowcat (II) (170), Six-Gun Gorilla (250), Spider-UK (210), Storm (II) (270), Tracer (190), Vision (Victor Shade) (Avengers) (340), Witchblade (325)

Updated through Wave 53.

[On Deck version]
 
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Could the point costs be added for each unit here like they are in the Books Index? It would make it a lot easier for army building.
 
I know it would take quite a bit of work but I agree it would be really useful when army building.
 
That's a good suggestion; not sure when I'd have the time to get around to it though...
 
I did my (small) part and went ahead and updated all the posts I created. I just added the point number behind the name in (), leaving out the word 'points' as well as leaving it separate from the link. I'm not sure what format you all will prefer to use but I'm not sure writing out points is needed, I think everyone can figure out what the numbers refer to. Just let me know what format you decide on and I can go through my posts and update them again. The hard part of looking up the costs is done so it shouldn't take much to update the format from that.
 
That looks good to me. :up:

Be careful about maintaining the formatting/spacing when editing them, I noticed a couple of them had their spacing thrown off (I went ahead and fixed them).
 
Agent Synergies

Agent Synergy Benefits Received:
  • Agents may start the game off the battlefield using Nick Fury's (220) Helicarrier Drop Team special power, granting them these Off-the-Battlefield Synergies and Interactions.
  • If an Agent Common or Unique Hero takes a turn using Nick Fury's (220) Director of S.H.I.E.L.D. special power, an Agent Squad may also take a turn.
  • Agent Heroes may take a turn with Cecil Stedman's (180) Government-Funded Heroes special power.
  • Agents may be moved using Cecil Stedman's (180) Global Defense Agency special power.
  • Agents will not take leaving engagement attacks from figures within 5 spaces of Dum Dum Dugan (90) due to his Diversion special power.
  • Agent Heroes or Squads may take a turn with Amanda Waller's (195) Director of A.R.G.U.S. special power. During that turn, if they attack the figure chosen for Amanda Waller's Special Assignment special power, they add 1 to their Attack numbers.
  • An agent Hero or Squad may take a turn after another Agent Hero's turn with Abigail Brand's Agent Backup special power.
  • Agents may be activated by Phil Coulson's (190) Agents of S.H.I.E.L.D. special power.
  • Agents may have their Attack boosted by Phil Coulson's (190) Something to Avenge special power.
  • Agents may be moved or have opponents' figures moved from them with Quake's (165) Protective Aftershocks special power.
  • Agents may have their Order Markers saved by Black Widow's (Natalia Romanova) (Avengers) (230) Avengers Contingency special power.
  • Agents may have their 20-sided die rolls boosted by Jemma Simmons' (85) or Leo Fitz's (65) Fitzsimmons special power.
  • A Unique Agent Hero may have an Upgrade Marker placed on its card by Leo Fitz's (65) Tech Upgrade special power.
  • Unique Agent Heroes may be activated by Jimmy Woo's (150) Agents of Atlas special power.
Agent Synergy Benefits Offered:
  • Agents may grant Dum Dum Dugan (90) an additional attack due to his Commando Backup special power.
  • Unique Agent Heroes may allow Guile (130) to add a die to his attack and defense with his Military Loyalty special power.
  • Agents may allow Squirrel Girl (160) to gain the class of Agent in addition to her own, due to her Not Your Typical Superhero special power.
  • Agents allow you to add to your rolls for the Suicide Squad special power, with Rick Flag Jr.'s (105) Staying On Task special power.
  • A Unique Agent Hero may allow Winter Soldier (Team-Up) (240) to take a turn with his Military Duo special power.
  • Agents may allow Jemma Simmons (85) to place a Bio-Negation Marker on an opponent with her Bio-Chemical Countermeasures special power.


Updated through wave 48.

[On Deck version]
 
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