AN EMPTY STANDARD PLAYTESTING FORM TO FILL OUT
Here is how to use the empty form above:
Between the Design Phase and the Finalizing Phase here at C3G, we have the dreaded PLAY-TESTING OF DOOM PHASE!
OK, just kidding. This thread is here to answer any questions on the specifics of play-testing.
FAQs
Q - What is Playtesting?
A - Playtesting is a term used to describe what people do to "test" a new game or game component simply playing the game through a series of prescribed tests to check for brokenness or game compatibility.
Q - Who can Playtest?
A - Any Heroscapers.com member can playtest C3G.
Q - How do I know what to playtest?
A - To find out what units need play-testing, you will need to go to the "Playtesting Sign-up" thread. You may pick any available Design to Playtest and announce that you will be playtesting it there, and then click the appropriate LINK on the front page. That link will take you to the Profile Page of the Lead Designer (LD) so that you can send him a Private Message asking for the current info for playtesting. Now the "Design" may be a figure, optional rule, glyph, destructible object, scenario, etc., and it is important to know that each "Design" type has specific guide lines and requirements for playtesting.
Q - How do I playtest?
A - Here is a detailed list on how to playtest each Design type.
The following are the minimum requirements for Playtesting any C3G Design and moving it to the Final Editing Phase.
Q - Are there any hints, tips, or guides on how to Play-test?
A - This post can be very helpful in listing a few things that you should look for when Play-testing.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
- FUN TEST/ Consider whether or not the design was fun to play.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
- ARMY TEST X2/ Create a competitive army using the test unit as a base, and then play a single game with the test unit in a competitive army against another competitive. Both armies should have the same approximate point cost, 600 is a great competitive point range and should be the minimum point value of an Army, but you can feel free to test armies that have a higher point value. Be sure to run this test twice, using different armies in each game.
Q - How do I document my play-test results?
A - Here is the Feedback Sheet.
Here is how to use the empty form above:
A - Send your completed Playtest sheet in a PM to the Lead Designer of the Unit that you have playtested.
Q - How in depth should my feedback be?
A -
Q - Is it possible to play-test on my own without an opponent?
A - Yes. Many of us have been Solo-Scaping for a while, and we haven't gone blind yet.
Feel free to ask any questions on Playtesting, as we will be dealing specifically with the ins and outs of Play-testing here.
Here is how to use the empty form above:
- Get a notepad and take notes as you playtest.
- When you are done, go to the Playtesting FAQ thread and click on the Empty Standard Playtesting Form.
- A window will appear with a single post. That post is the Blank Playtesting Form.
- Click the QUOTE button at the bottom.
- You should now fill out all the required information.
- Once the info is complete, highlight all of the text in the entire post. Then right click the text and click copy.
- Close the window.
- Paste the the text in a PM to the Lead Designer and hit submit.
- You are done.
Between the Design Phase and the Finalizing Phase here at C3G, we have the dreaded PLAY-TESTING OF DOOM PHASE!
OK, just kidding. This thread is here to answer any questions on the specifics of play-testing.
FAQs
Q - What is Playtesting?
A - Playtesting is a term used to describe what people do to "test" a new game or game component simply playing the game through a series of prescribed tests to check for brokenness or game compatibility.
Q - Who can Playtest?
A - Any Heroscapers.com member can playtest C3G.
Q - How do I know what to playtest?
A - To find out what units need play-testing, you will need to go to the "Playtesting Sign-up" thread. You may pick any available Design to Playtest and announce that you will be playtesting it there, and then click the appropriate LINK on the front page. That link will take you to the Profile Page of the Lead Designer (LD) so that you can send him a Private Message asking for the current info for playtesting. Now the "Design" may be a figure, optional rule, glyph, destructible object, scenario, etc., and it is important to know that each "Design" type has specific guide lines and requirements for playtesting.
Q - How do I playtest?
A - Here is a detailed list on how to playtest each Design type.
Spoiler Alert!
The following are the minimum requirements for Playtesting any C3G Design and moving it to the Final Editing Phase.
- Figure Design: 2 Playtesters are required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). Each playtester should complete a Feedback Sheet (see link) that includes detailed reports of 2 army tests with the tested Design as part of an army battling another army of the same point cost. Playtested Figure Designs must be approved by a majority C3G hero vote to finalize cost and move to the Final Editing Phase.
- Glyph Design: 1 Playtester is required. A test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map) with Glyph placements designated. A playtester should complete a Feedback Sheet that includes detailed reports of two full army tests. Playtested Glyph Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.
- Scenario Design: 1 Playtester is required. A playtester should build the map according to the build instructions and play through the scenario at least twice before submitting a feedback sheet with detailed reports of the scenario playtests. Playtested Scenario Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.
- Optional Rule Design: 1 Playtester is required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). A playtester should complete a Feedback Sheet. Playtested Optional Rule Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.
- Destructible Object Design: 1 Playtester is required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). A playtester should complete a Feedback Sheet. Playtested Destructible Object Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.
- Terrain Design: 1 Playtester is required. Each test should be done on a BoV or C3G competitive map (Heroes and Sidekicks can playtest on any map). A playtester should complete a Feedback Sheet. Playtested Terrain Designs must be approved by a majority C3G hero vote to move to the Final Editing Phase.
Q - Are there any hints, tips, or guides on how to Play-test?
A - This post can be very helpful in listing a few things that you should look for when Play-testing.
Spoiler Alert!
CHECK LIST FOR FIGURE UNITS
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
- FUN TEST/ Consider whether or not the design was fun to play.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PLAY TEST LIST FOR FIGURE UNITS
When play testing, each separate section below must be done individually and played on any BoV map, ARV tournament map, Arctic Redoubt, Under the El, or any C3G Competitive Map, your choice (Heroes and Sidekicks can playtest on any map). If the test unit has a power or powers that are specific to any terrain type, you must chose a map that has that terrain type on it.
Do not use any other customs or C3G cards that have not been finalized when playtesting, you may only use Official Marvel Heroscape cards or released C3G figures to test against the single unit you are working on. When play testing, you may only use C3G glyphs if you decide to include them, and you may also use C3G Optional Rules (like Knockback) if you so choose.
Do not use any other customs or C3G cards that have not been finalized when playtesting, you may only use Official Marvel Heroscape cards or released C3G figures to test against the single unit you are working on. When play testing, you may only use C3G glyphs if you decide to include them, and you may also use C3G Optional Rules (like Knockback) if you so choose.
- ARMY TEST X2/ Create a competitive army using the test unit as a base, and then play a single game with the test unit in a competitive army against another competitive. Both armies should have the same approximate point cost, 600 is a great competitive point range and should be the minimum point value of an Army, but you can feel free to test armies that have a higher point value. Be sure to run this test twice, using different armies in each game.
Q - How do I document my play-test results?
A - Here is the Feedback Sheet.
Here is how to use the empty form above:
- Get a notepad and take notes as you playtest.
- When you are done, go to the Playtesting FAQ thread and click on the Empty Standard Playtesting Form.
- A window will appear with a single post. That post is the Blank Playtesting Form.
- Click the QUOTE button at the bottom.
- You should now fill out all the required information.
- Once the info is complete, highlight all of the text in the entire post. Then right click the text and click copy.
- Close the window.
- Paste the the text in a PM to the Lead Designer and hit submit.
- You are done.
A - Send your completed Playtest sheet in a PM to the Lead Designer of the Unit that you have playtested.
Q - How in depth should my feedback be?
A -
Master Playtester Hahma said:I keep a notebook with me when testing and I write every turn down when testing. You don't have to, but you should at least jot down a note here and there to acknowledge certain points during a test that might be important. If either team wins because of winning most of initiatives to get advantage, that's worth noting. If either team rolls unusually good attack or defense, that's worth noting. Anything that might be worth the readers of the test sheet needing to know to get a better idea of the events during the test can be noted. If nothing else, keep some notes so that if someone questions your test results, you can go back and say, "well this happened that was unusual or that happened, or so in so had height advantage throughout the game or whatever." That can help people judge test results better.
Q - Is it possible to play-test on my own without an opponent?
A - Yes. Many of us have been Solo-Scaping for a while, and we haven't gone blind yet.
Spoiler Alert!
What you need to do to Solo-Scape is to decide before beginning that you will not change the results based on what you want. So if you roll a 20 for Mind Exchange, then you must honor those results. Also, there are many times in competitive games where predicting your opponents Order Marker placement is a huge factor. Since you "know" where your "opponents" markers are because you are your "opponent", you will need to exercise some selective memory. Don't try to remember where the orders are, instead, role play as yourself. By this I mean, you should make a decision that you believe you would make if you did not know what the "opponent" is thinking. Also, it is important when rolling for initiative to have a system for knowing when a team is rolling. What I do is I always assume that the first Initiative roll is for the "unit" that I am testing. Another method would be to use two separate colored D20s, one color for each team. Lastly, and my favorite, you should set the mood in your Scapeing environment. What I like to do is test at night when my kids are asleep, then I turn on some music or a comic cartoon, and I put some drinks and snacks out. I also set up right next to my computer so I can type as I play or right after I play a game, that way the results are fresh in my mind and my test sheet is accurate.
Feel free to ask any questions on Playtesting, as we will be dealing specifically with the ins and outs of Play-testing here.
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