Here is what I have for Bug right now:
NAME = BUG
SECRET IDENTITY = NONE
SPECIES = INSECTIVORID
UNIQUENESS = UNIQUE HERO
CLASS = ADVENTURER
PERSONALITY = CASANOVA
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 5
POINTS = ?
EXPERT CLIMBING
When counting spaces for Bugs' movement, elevation changes of up to 2 levels count as one space. You may ignore Bugs' height of 5 when climbing.
TIRELESS ASSAULT
After Bug attacks an adjacent figure with a normal attack, you may move Bug one additional space and attack one additional time.
COMBAT REFLEXES
When Bug rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage. After rolling defense dice against any attack, you may immediately move Bug one space up to 6 levels up or down.
I ended up bumping his defense up to 5 after thinking about all the ranged and special attacks out there that will bypass defensive agility. he is a survivor that has taken on some incredible odds as a GotG so he should have a little better survivability then just 4 def/4 life. The Double Assault power will only kick in if he starts out with a melee attack but then if he destroys that target he can take a step and attack another figure adj. figure or throw his weapon for the second attack. Makes him a free flowing attacker when in the midst of a horde.
Glad to see Bug would fit right in with the rest of the rag-tag Guardians. No other Adventures. Don't know is 240 points is realistic for this design/character but it would give us a 1600 point GotG team.
Starlord 250
Groot 275
Rocket 175
Drax 350
Gamora 310
Bug 240?..........1600