C3G Events Program
"Our Universe, Your Experience!"
Events Background
Prepare for a new direction in C3G Promotions. On the heels of Secret Wars, C3G will be unveiling new interactive and story-based events beginning with "Crisis in the C3G Multiverse." Heroscapers will have the opportunity to participate and dictate the future of C3G's Heroscape Universe. These events represent a new promotional format that will hopefully provide additional excitement and interest to the already exciting C3G experience. By participating, you'll be a part of an overarching story...you'll build armies for story based scenarios, form allegiances, fight battles, and even win prizes.
The great part of all this is that your experience is both influenced by others and personally customized to suit your C3G collection or other preferences (i.e. building custom maps). The idea being that everyone can participate; play online, play at home with a friend, organize a group to play at a local venue, or play in your basement against yourself .
What will be the fate of the universe? Together, it's "Our Universe, Your Experience."
Event Registration
At the beginning of each event Heroscapers will choose a side (e.g. Avengers, Justice League, etc.). Options will vary from event to event. To do this, you will need to register your username for the Event. This can be done by making a post in the corresponding Event thread stating what side you'd like to join.
As a participating Heroscaper you will then be able to participate in key scenario battles as part of the Events program. Your battles will help you and your team win prizes while simultaneously influencing the continuation of the story of the C3G universe as it transitions to the next event.
For example, depending on the established stakes for an event, when you complete a battle report it may score a point for your team; providing additional materials may acquire additional points. These points will help you and your team win potential prizes. Meanwhile, the combined results of your completed scenarios will contribute to the conclusion of the scenario's story.
Events will be made up of scenarios, which may include multi-chaptered acts or smaller one-shots. In between events and/or acts there will be plot points, which will be open to the entire public. During plot points, depending upon the dictated stakes (e.g. polls, allegiances, or other actions) certain conditions, characters, glyphs, or other unlockables may be made available to specific armies or figures for upcoming scenarios.
Committments and Requirements
You may register for an event at any time during the event. So if you missed out on Act I, you can register for Acts II and III. Your participation will help your chosen side win the event, however, in order to qualify for prizes a registrant must participate in at least one battle scenario.
EVENT ARCHIVES:
SECRET WARS
CRISIS IN THE C3G MULTIVERSE
"Our Universe, Your Experience!"
Events Background
Prepare for a new direction in C3G Promotions. On the heels of Secret Wars, C3G will be unveiling new interactive and story-based events beginning with "Crisis in the C3G Multiverse." Heroscapers will have the opportunity to participate and dictate the future of C3G's Heroscape Universe. These events represent a new promotional format that will hopefully provide additional excitement and interest to the already exciting C3G experience. By participating, you'll be a part of an overarching story...you'll build armies for story based scenarios, form allegiances, fight battles, and even win prizes.
The great part of all this is that your experience is both influenced by others and personally customized to suit your C3G collection or other preferences (i.e. building custom maps). The idea being that everyone can participate; play online, play at home with a friend, organize a group to play at a local venue, or play in your basement against yourself .
What will be the fate of the universe? Together, it's "Our Universe, Your Experience."
Event Registration
At the beginning of each event Heroscapers will choose a side (e.g. Avengers, Justice League, etc.). Options will vary from event to event. To do this, you will need to register your username for the Event. This can be done by making a post in the corresponding Event thread stating what side you'd like to join.
As a participating Heroscaper you will then be able to participate in key scenario battles as part of the Events program. Your battles will help you and your team win prizes while simultaneously influencing the continuation of the story of the C3G universe as it transitions to the next event.
For example, depending on the established stakes for an event, when you complete a battle report it may score a point for your team; providing additional materials may acquire additional points. These points will help you and your team win potential prizes. Meanwhile, the combined results of your completed scenarios will contribute to the conclusion of the scenario's story.
Events will be made up of scenarios, which may include multi-chaptered acts or smaller one-shots. In between events and/or acts there will be plot points, which will be open to the entire public. During plot points, depending upon the dictated stakes (e.g. polls, allegiances, or other actions) certain conditions, characters, glyphs, or other unlockables may be made available to specific armies or figures for upcoming scenarios.
Committments and Requirements
You may register for an event at any time during the event. So if you missed out on Act I, you can register for Acts II and III. Your participation will help your chosen side win the event, however, in order to qualify for prizes a registrant must participate in at least one battle scenario.
EVENT ARCHIVES:
SECRET WARS
CRISIS IN THE C3G MULTIVERSE
Spoiler Alert!
Issue 1Spoiler Alert!Scenario Intro:
"The Summoning" – A wall of pure anti-matter has destroyed the homeworlds of Invincible, Judge Dredd, Spawn, and Buffy. However, each of the heroes survived thanks to Beyonder, who has summoned them to Battleworld. The Beyonder explained to the heroes that they have been summoned to a parallel universe and that they must travel to multiple worlds spread across the time and space of the only two remaining universes or all will be lost. When the heroes inquired about what caused all the destruction, Beyonder explained to the heroes that a god by the name of Loki had found a device known as the Time-Space Key. By using the device he awakened a being known as Anti-Monitor. Anti-Monitor unleashed wave upon wave of anti-matter and destroyed every universe in its path. The waves mysteriously stopped - only a couple universes remain. Anti-Monitor now seeks the Time-Space Key as well as vengeance upon Beyonder and a group known as the Legion of Superheroes (*See Secret Wars Event). In order to save all of existence, the summoned are to travel to these last two universes and recruit a team of heroes from across the time and space of each universe. However, before their departure, they suffer a preemptive strike from Anti-Monitor’s forces.Draft Point Limit: 930 or TBD by players. If an agreement can’t be made, use the 930 point limit.You may draft multiple common and uncommon figures.* Beyonder was responsible for the summoning of heroes and villains that started the Secret Wars. During that event, Anti-Monitor was defeated by the Legionnaires.
Armies:
PvP Restrictions: All PvP battles for this scenario must be a Marvel or DC representative vs an Anti-Monitor representative (i.e. No battles between Marvel and DC players).Player 1: As a representative of team Marvel or DC, P1 must draft from the following (at least 2 unique heroes must be drafted): Buffy Summers 210, Invincible 360, Judge Dredd 240, Spawn 320, Predator 240, Satanus 350, Werewolf 130.
Player 2: As a representative of team Anti-Monitor, P2 must draft from the following: Thunderers of Qward 130, Shadow Demons 130, Parademon Shock Troopers 80, Sinestro Corps Soldier 110.
Special Rules:
Rounds: No round restrictions apply.Setup: Player 1 must place each figure in their army on any available space in the middle of the map. Player 2 must place each of the figures in their army on the outside edge of the map.
The Beyonder: At the beginning of the battle, Player 1 may place Beyonder on any space that is within 6 spaces of all of Player 1’s starting figures. At the end of each round, Player 1 may use Beyonder’s Supreme Summoning special power (ignore the “before moving and after attacking” restriction). If Beyonder has not been destroyed, Beyonder’s Never Ending Battle special power is always in effect.
Note: Beyonder does not actively participate in the battle - no Order Markers are placed on his card. However, he may be attacked and destroyed. If destroyed, Player 1 may no longer use the Supreme Summoning special power or the Never Ending Battle special power.
Anti-Monitor: The Anti-Monitor is not present for this battle. However, once per round Player 2, after moving and instead of attacking with a friendly figure, may use the Erase From Existence special power; anytime Erase from Existence refers to Anti-Monitor, it now refers to this figure. The Master of Time special power is always in effect.
Note: Player 2 begins the game with initiative for the first round.
Map/Setting Suggestions: This is Battleworld, create any map you like. If you want some guidance, choose one of C3G’s competitive or casual maps.
Conditions: None
Objectives: Destroy all opposing figures. Player 2 does not have to destroy Beyonder to win this scenario.
Event Battle Report for this scenario is due by (November 9, 2013).
Plot Twist
Spoiler Alert!LOCATION: BATTLEWORLD
Decision, decisions. It's PLOT TWIST time..Invincible (thought bubble): My home has been destroyed … no, my entire #$##$# universe has been destroyed. And now I’m part of a special task force to save all of existence, led by a guy that calls himself Beyonder…talk about a power trip…sigh, he’s probably reading my mind.
A foggy haze has enveloped the planet’s surface. Evergreen trees poke out above the fog while Invincible skims over the surface, flying and weaving his way between tree tips, cloudy wisps swirling behind him.
Invincible (thought bubble): Jeez, how long have I been out of it? Where is everyone? I need to find everyone ... Now. The Beyond Dude, Buffy, Dinosaurus 2, the Judge, a Hellspawn, and a couple armies worth of Hunters and Werewolves. How does one lose an army anyway, let alone two of them?
Invincible stops and dips down into the fog below. He lifts up his uniform top, noticeable scars run across his abdomen and rib cage. Invincible looks down at the ground.
Invincible (thought bubble): Hmph, this ground is very soft.
Invincible jumps back, realizing that it is Satanus.
Invincible (thought bubble): Is he dead? Aw man, I don’t remember this guy’s name.
Invincible: S…Sat…Satan? You alive?
Invincible pokes his body and then opens up an eyelid.
Invincible: Yeah, I think you’re dead. I guess that’s the end of Dinosaurus 2.
A scream pierces through the air immediately drawing Invincible’s attention.
Invincible flies off through the foggy air, again weaving, between trees, ruins, and piles of dead bodies. Invincible is shocked by the mass piles of death. The fog clears.
The dead bodies of Thunderers, Parademons, Sinestro Corps Soldiers, Werewolves, and Predators, are strewn across the clearing. Buffy and Judge Dredd are being overwhelmed by Shadow Demons. A green glow lights up the clearing from the opposite treeline, Spawn emerges with guns ablazing, his Leetha guided chains tossing and eviscerating Thunderers.
PUBLIC EVENT POLL:
Invincible will…
In addition to those who are participating on one of the three Crisis teams, All members of the public are free to participate in this poll.A. ... Save Buffy Summers from the Shadow Demons.
B. ... Save Judge Dredd from the Shadow Demons.
C. ... Help Spawn fight the Thunderers.
D. ... Take a rest and wait for Beyonder to arrive.
LATER …
LOCATION: APOKOLIPS
... MEANWHILE ...Above the red glow of lava rock and magma, a yellow light streaks across the horizon.
Inside the throne room, Darkseid rises from his Omega-shaped seat. The throne room’s large doors open; pushed open by a yellow construct.
Sinestro enters the large room. At each side of the room, Magma chambers spit molten rock on the path leading to the throne. Sinestro pauses momentarily before proceeding toward the cross-armed Darkseid.
When Sinestro reaches the stairs preceding the throne, he stops and waits for Darkseid’s response. Darkseid stares down the Yellow Lantern. An extensive silence ensues; Darkseid’s presence atop the stairs looms over Sinestro, but Sinestro holds his ground confidently.
Sinestro: The Destroyer is displeased … Your Pardemons proved ineffective during the attack on Battleworld.
Darkseid remains silent.
Sinestro: He does not believe you are committed to the cause. He wants your sworn allegiance.
Darkseid: I am not a pawn. I am a ruler.
LOCATION: UNKNOWN PART OF THE MARVEL UNIVERSE
ISSUE 2 - PLOT TWIST CHALLENGE “A Race Against Time”Darkness is everywhere. The smell of Death permeates the air.
Thanos: What can you promise me?
Loki: Knowledge. I’ve met destruction. He calls for you.
Thanos: I have knowledge, I have the Infinity Well.
Loki: Soon, that knowledge will be of no worth. In a world of puppets, the strings can be cut.
Thanos: Fool, there is no limit to Infinity!
Loki: Your desires for Death make you blind to the knowledge you seek.
Thanos closes in on Loki.
Thanos: Do not taunt me or I shall bring YOU death.
Loki smirks.
Loki: (sarcastically) Oh, how I tremble in my boots at such an inevitable horror.
Thanos: This is how you would treat your potential ally and Lord Almighty. Do you challenge me?
Loki bows.
Loki: In Odin’s name, no. I dare not tempt Death.
Thanos: Enough of this grand drama. Answer the question. What can you promise me? What is your plan for that?
Loki: Very well … I do have a plan for everything.
Loki smiles.
Each team has a chance to influence the scenarios above and is now engaged in an online scavenger hunt. Each team must find an image of the comic book covers listed below and post it to this thread. However, team members may not post more than two cover images during a 24 hour period. First team to complete the scavenger hunt will be victorious. Scavenger hunt will continue until two teams have completed the hunt or Hellfire decides to invoke a time limit. Victorious teams will then unlock characters for use in future scenarios.
Team Anti-Monitor wins = Unlock Darkseid & Thanos; 2nd place receives 1 XP Die (the rules of which will be revealed in the near future)
Team Marvel Wins = Unlock Thanos; 2nd place unlocks Darkseid
Team DC Wins = Unlock Darkseid; 2nd place unlocks Thanos
The comic book covers you’re going to need to track down are:
[FONT="]Crisis on Infinite Earths #1-12 (April 1985-March 1986); by creators Marv Wolfman and George Perez
Good luck. [/FONT]
Issue 2Spoiler Alert!
The second scenario is here! Also, we're introducing a new optional rule that may be added to your games at your discretion:
XP Dice Pool (optional): Before starting the game, each player places their combined total of team and figure XP into their XP Dice Pool. When rolling attack (for normal attacks only) or defense dice you may remove up to 3 combat dice from your XP Dice Pool and add them to your attack or defense roll. After rolling an XP Die, immediately remove it from the game. (If you have questions just ask. After competitive battles and plot points certain figures/characters and/or teams earn XP.)
ISSUE 2 - “Counterattack & Temporal Displacement”
SCENARIO INTRO:Invincible: Looks like they need some help.
Invincible speedily flies across the clearing toward Buffy Summers until a flash of bright light envelopes him.
He’s now standing in front of the Lakeside Mall. Behind him, someone is weeping.
He turns around and sees that it’s Samantha Eve.
Invincible: Eve? …
He approaches her.
Invincible: Eve.
Samantha (Atom Eve): Mark? Mark! You’re alive!?
She jumps up to embrace Invincible. Just as they are about to embrace, Invincible is swallowed up in another flash of light. Eve is gone but …
… Buffy’s in his arms. He’s back on Battleworld. Buffy pushes him away.
Buffy: Where’d you? … How’d you? … I could NEVER be your girl!
Invincible is shocked, dazed, and confused. From behind, a Thunderer lunges at Invincible. Buffy fires an arrow that slips past the Thunderer’s shield, taking it down.
Invincible remains in a motionless daze.
Invincible: Eve? . . . .
HOURS LATER
Judge Dredd, Satanus, and all the Predators and Werewolves have been killed. Beyonder approaches the remaining battle ridden heroes, piles of bodies surrounding them.
Beyonder: You must go. Time is against us.
Buffy: Where are you taking us now?
Beyonder: I’m not going anywhere but you are going to lead a counterattack and you will be joining forces with members of the home universes. Only together will we be able to stop Anti-Monitor.
Anti-Monitor’s preemptive strike on Battleworld was just one of the many attacks throughout the universes. In the midst of the heroes’ counter-offensive, waves of anti-matter ripple through time creating an incalculable amount of “time glitches” throughout the time and space of the Marvel and DC universes.
In this scenario there are two battles: Jotunheim and Apokolips. Players are allowed to play out both battles, in fact, players are encouraged to play out both battles. Players receive points for each battle; subsequently, there are twice as many points at stake here. Hope you enjoy.
Armies:
Battle of Jotunheim
Battle of ApokolipsMarvel: Silver Surfer (400 or 320), Captain Marvel [Mar-vell] (400), Ronan (360), Thor (430), Invincible @1XP (360), Spawn (320), Buffy Summers (210), Valkyrie (350)
Anti-Monitor +2XP: Shadow Demon (130), Loki (420), Thanos (360), Frost Giant (220), Laufey (360), Enchantress (380), Executioner (370)
Neutral Unit: Surtur
DC + 1XP: Green Lantern (Hal Jordan (350), Jon Stewart (340), Kyle Rayner (320), Kilowog (310), Guy Gardner (300)), Invincible @1XP (360), Spawn (320), Buffy Summers (210), Brainiac 5 (130), Lightning Lad (180), Saturn Girl (220), Cosmic Boy (260)
Anti-Monitor +2XP: Shadow Demon (130), Darkseid (380), Yellow Lantern (Sinestro (330), Arkillo (310), Lyssa Drak (240), Jonathan Crane(240)), Sinestro Corps Soldier (110), Cyborg Superman (380), Mongul (340), Fatality (300)
Neutral Unit: Brainiac (800)
Draft Point Limit: 1500 (or choose a total both players agree upon)
Special Rules:
Temporal Displacement: At the beginning of the game you may place 4 (or more, at the discretion of the players) Glyphs of Temporal Displacement and up to two Glyphs of Superspeed on the map.
Glyph of Time-Space Key: Loki and Cosmic Boy begin the game with the Object of Power Glyph. When this figure rolls attack, defense, or twenty-sided dice, you may re-roll all the dice once. This figure cannot be moved by the Glyph of Temporal Displacement.
Neutral Units: Place the neutral unit on any unoccupied space that is an equal number of spaces away from the nearest figure of each army (roll the 20-sided die to choose which player places the neutral unit). Once per round, after revealing an Order Marker and taking a turn, you may take a turn with a neutral unit. Neutral Units are considered an opposing figure to both armies. If a player's army is destroyed and a neutral unit is still on the board, the player of the destroyed army may immediately take control of all neutral units.
Rounds: No round restrictions apply.
Map/Setting Suggestions:
Marvel vs Anti-Monitor = Jotunheim; Use whatever map you can, you can also make or design whatever you think is appropriate.
DC vs Anti-Monitor = Apokolips; Use whatever map you can, you can also make or design whatever you think is appropriate; a lot of magma/lava terrain seems appropriate .
Conditions: None
Objectives: Destroy all opposing figures.
ISSUE 3
Spoiler Alert!
The third scenario is here!
XP Dice Pool (optional): Before starting the game, each player places their combined total of team and figure XP into their XP Dice Pool. When rolling attack (for normal attacks only) or defense dice you may remove up to 3 combat dice from your XP Dice Pool and add them to your attack or defense roll. After rolling an XP Die, immediately remove it from the game. (If you have questions just ask. After competitive battles and plot points certain figures/characters and/or teams earn XP.)
ISSUE #3 - “Welcome to Legion Headquarters”
STORY:
SCENARIO INTRO:The Yellow Lanterns are retreating from Apokolips. Darkseid's location is unknown. Cosmic Boy stares ponderingly at the small golden trinket in his hand, the Time-Space Key. It's glowing.
Guy Gardner: What are you doing? We need to stop Darkseid.
Cosmic Boy: We can't.
Guy Gardner: What do you mean we can't? We're winning!
Cosmic Boy: What do I mean? I mean he's gone. You have no battery left. We need to go.
Guy Gardner: I don't need a ring to take Darkseid.
Cosmic Boy scoffs.
Cosmic Boy: We don't have time for this. We've been fooled. The Convergence is already starting.
Cosmic Boy grabs Guy by the arm, activates his ring, and disappears.
When the two heroes reappear they are standing atop a high balcony. A flying car zips by.
Cosmic Boy: Welcome to Legion Headquarters. It's time to get to work. He's coming.
Armies:Not long thereafter, Guy Gardner stands with an army of Legionnaires. In the distance, swirls of yellow and blue envelope the sky above.
Cosmic Boy: Legionnaires, this is it. A last stand. A battle for all time. The Anti-Monitor is here!
A sound like thunder roars overhead before fading away. In front of the Legionnaires, hovers Superman. His face is stern and focused; he says nothing. He simply turns slowly toward the swirling clouds of blue and yellow before blasting off in a blur of red and blue. The Legionnaires quickly follow.
"The Battle of Jotunheim pt. 2"DC +1XP: Invincible +1XP (360), Spawn +1XP, (320) Bouncing Boy (170), Brainiac 5 (130), Chameleon Boy (190), Colossal Boy (175), Cosmic Boy +1XP (260), Booster Gold (290), Batman: McGinnis (150), Karate Kid (230), Lightning Lad (180), Matter-Eater Lad (60), Phantom Girl (180), Saturn Girl (220), Superman I or II (400 or 450), Timber Wolf (260), Triplicate Girl (190), Wildfire (280), Green Lantern: Guy Gardner +1XP (320)
Anti-Monitor +2XP: Anti Monitor (1600), Thunderers of Qward (140), Shadow Demons (130), Cyborg Superman (380), Loki (420)
STORY:
Armies:Loki and Thanos stand silhouetted at the front of a small ice cave. A silver streak surfs across the sky behind them, disappearing as quickly as it appeared.
Thanos: Why have you lead me away from the battle?
Loki: Don't be so presumptuous. I've only lead you to the battle. The coming battle.
Thanos: Stop the riddles, you self-assuming King.
Loki glares at Thanos.
Loki: So be it, deathless one. Here's your prize.
Loki reveals a locked chest. In a slight of hand, he conjures up the Time-Space Key, brandishing it wildly before directing it towards the chest. With a click, the chest pops open.
Loki: It is yours.
Thanos, rushing toward his prize, pushes by the God of Mischief. He reaches within ...
Thanos: How did you acquire this?
Thanos turns back to Loki but Loki is gone. Briefly, Thanos wonders what Loki is up to. The thought is lost as he slides the Infinity Gauntlet over his hand--each gem glowing.
Thanos: I will bring Death to me!
Thanos smiles.
Outside the cave, a thundering voice is heard. The ground shakes at his every word.
Odin (the voice): SURTUR! Stop this madness.
Marvel: Spawn +1XP (320), Invinsible +1XP (360), Asgardian Warrior (190), Balder (420), Fandral (280), Heimdall (390), Hogun (310), Odin (620), Sif (230), Thor (430), Valkyrie (350), Volstagg (330)
Anti-Monitor +2XP: Thanos I or II +Glyph of Infinity Gauntlet w/ all Infinity Gem powers (360 or 500), Shadow Demon (130), Thunderers of Qward (140), Enchantress (380), Executioner (370)
Neutral Unit: Surtur (900), Fire Demons + at the end of each round both players roll for Fire Spawning (250)
Draft Point Limit:
DC vs Anti-Monitor = 2000 (or choose a total both players agree upon);
Marvel vs Anti-Monitor = 1600 (or choose a total both players agree upon)
Special Rules:
Temporal Displacement: At the beginning of the game, you may place 4 (or more, at the discretion of the players) Glyphs of Temporal Displacement and up to two Glyphs of Superspeed on the map.
Glyph of Time-Space Key: Cosmic Boy and Loki begin the game with the Object of Power Glyph. When this figure rolls attack, defense, or twenty-sided dice, you may re-roll all the dice once. This figure cannot be moved by the Glyph of Temporal Displacement.
Neutral Units: Place the neutral unit(s) on any unoccupied space that is an equal number of spaces away from the nearest figure of each army (roll the 20-sided die to choose which player places the neutral unit). Once per round, after revealing an Order Marker and taking a turn, you may take a turn with a neutral unit. Neutral Units are considered an opposing figure to both armies. If a player's army is destroyed and a neutral unit is still on the board, the player of the destroyed army may immediately take control of all neutral units.
Battle of Jotunheim pt. 2: The first army to destroy Surtur wins the game. If it is a PvP battle, the player that destroys Surtur receives 1 bonus point for their event team and the player that gave Surtur the most wounds receives 1 bonus point.
Rounds: No round restrictions apply.
Map/Setting Suggestions:
DC vs Anti-Monitor = Legion Headquarters; some castle terrain may be a good idea.
Marvel vs Anti-Monitor = Jotunheim; make or design whatever you think is appropriate (lots of snow and ice ).
Conditions: None
Objectives:
DC vs Anti-Monitor = Destroy all opposing figures.
Marvel vs Anti-Monitor = The first army to destroy Surtur wins the game.
Event Battle Report for this scenario is due by (February 2, 2014). At the end of the report, please make note of what figure has control of the Time-Space Glyph
ISSUE #4Spoiler Alert!
Well Scapers, C3G's second event is coming to a close soon. However, two scenarios remain. We also have our final plot point. Currently, Team Marvel holds a slim lead. Good luck and enjoy.
PLOT POINT:
Story:
Alright Scapers, Beyonder is going to summon the heroes for one more battle for all time. Where will he summon them?The mists of battle rise. Legion HQ rests in ruins.
The bodies of Legionnaires are strewn across the ruins and battlefield.
A body stirs. Invincible lifts himself up. He is sluggish.
Invincible: We...lost.
Invincible stands and look across the wastes of the super war. Superman and Guy Gardner rest amongst the dead.
After a flash of bright light, Invincible disappears then reappears. He
is surrounded by nothing but an infinity of white.
Invincible: Cecil?
Beyonder: No.
Invincible: Right, the Beyondman... You know, your plan isn't working so well.
Beyonder: There's one more chance...
All Scapers are encouraged to vote. Don't hold back. Let us know where you think the final showdown with the Anti-Monitor should occur.A - Asgard
B - Earth - New York City
C - Watchtower
D - Earth - Metropolis
E - Earth - Savage Land
F - Earth - Fortress of Solitude
G - Dark Side of the Moon
H - Earth - Themyscira
..........
ISSUE #4 - Battle for Earth
XP Dice Pool (optional): Before starting the game, each player places their combined total of team and figure XP into their XP Dice Pool. When rolling attack (for normal attacks only) or defense dice you may remove up to 3 combat dice from your XP Dice Pool and add them to your attack or defense roll. After rolling an XP Die, immediately remove it from the game. (If you have questions, just ask. After competitive battles and plot points, certain figures/characters and/or teams earn XP.)
"Earth Invasion Skirmishes - Gotham City Streets"
Story:
Armies:The Bat Symbol emblazons the darkened sky. Civilians scream and run from Shadow Demons.
In a nearby alley, a Thunderer is about to smash his shield into an innocent woman. A whip cracks and the Thunderer is pulled back.
In the streets, Cops and SWAT attempt to seal off the area and hold off the invaders that are appearing out of nowhere. At the front is Commissioner Gordon.
Commissioner Gordon: We're going to need backup.
From out of the darkness, three figures engage the enemy...Batman, Robin, and Nightwing.
"Earth Invasion Skirmishes - Helicarrier"DC +1XP: 5th Precinct Beat Cops (65), Aaron Cash (65), Alfred Pennyworth (60), Batgirl (130), Batman (200 or 250), Black Canary (190), Catwoman (145), Civilians (45), Commissioner Gordon (90), Green Arrow (130 or 150), Huntress (170), Nightwing (200), Robin (80, 70, 120), SWAT Assaulter (25), SWAT Explosives Expert (35), SWAT Rifleman (35)
Anti-Monitor +2XP: Shadow Demon (130), Thunderers of Qward (130)
Story:
Armies:In the Helicarrier bridge, Captain America and Nick Fury argue over political concerns.
Nick Fury: I can't have the Avengers interfering with covert -
A loud crash is heard. Fury directs his attention to the communication panel.
Dum Dum Dugan (over the radio): Director Fury, we're under attack.
Nick Fury: Tell me something I don't already know.
Fury turns back to Captain America, but the Captain is already gone.
Draft Point Limit:Marvel +1XP: Nick Fury (220), Hawkeye (150 or 160), Black Widow (170), U.S. Agent (230), Captain America (250), SHIELD Agents (110), SHIELD Sniper (40), SHIELD Spotter (25), Falcon (140), Mockingbird (130), Dum Dum Dugan (90), Sharon Carter (90)
Anti-Monitor +2XP: Shadow Demon (130), Thunderers of Qward (130)
DC vs Anti-Monitor = 520 (or, as always, choose a total both players agree upon);
Marvel vs Anti-Monitor = 520 (or, as always, choose a total both players agree upon).
Special Rules:
Rounds: No round restrictions apply.Temporal Displacement: At the beginning of the game, you may place 4 (or more, at the discretion of the players) Glyphs of Temporal Displacement and up to two Glyphs of Superspeed on the map.
Map/Setting Suggestions:
DC vs Anti-Monitor = Gotham City Streets
Marvel vs Anti-Monitor = Helicarrier
Conditions: None
Objectives: Destroy all opposing figures.
Event Battle Report for this scenario is due by (February 22, 2014).