I considered that but I find nothing effects to be boring and in the comics it either cuts something in half or explodes.![]()
STUB GUN EQUIPMENT GLYPH
After moving and instead of attacking you may choose a figure within 6 clear sight spaces of this figure and roll a 20-sided die, subtracting one from the result for each red Heat Marker on this card. If the result is:
2 or less: This figure receives 5 wounds and all adjacent figures receive 2 wounds, remove this glyph from the game.
3-5: roll 1 unblockable attack die against this figure for each Heat Marker on this card and the chosen figure receives 1 wound.
6-9: The chosen figure receives 1 wound.
10-13: The chosen figure receives 2 wounds.
14-17: The chosen figure receives 3 wounds.
18 or more: The chosen figure receives 4 wounds and if the figure is a destructible object, destroy it.
After using this glyph place one red Heat Marker on this card.
ELDSTER NINJA MUD-WRESTLING VIGILANTES
Human
Unique Squad(4)
Citizens
Protective
Medium 4
Life: 1
Move: 4
Range: 1
Attack: 1
Defense: 1
Points ???
BUCKETS OF MUD
Before attacking, choose a figure adjacent to two or more Eldster Ninja Mud-Wrestling Vigilantes and roll a 20-sided die. If the result is 9 or higher, the chosen figure rolls 1 less defense die and may not move this player turn. Figures with the Flying or Super Strength special power are not affected by Buckets of Mud.
ELDMOBILE
These figures do not start on the battlefield. At the start of any round you may place these figures on any empty spaces. Figures placed with this special power must be placed adjacent to two Eldster Ninja Mud-Wrestling Vigilantes and must be placed within four clear sight spaces of an engaged friendly figure.
If drafted with Civilians, they would also benefit from this power.
CROWD MOVEMENT
After revealing an Order Marker on this card and instead of moving normally, you may move up to 8 Citizens you control.Instead of attacking normally, you may attack with any 4 Civilians you control, even Civilians that did not move this turn.
Could add Face in the Crowd here to give them full Civilian powers.
BIO-
Spoiler Alert!
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NAME = GOREHEAD
SPECIES = DINOSAUR
UNIQUENESS = UNIQUE
CLASS = DEVOURER
PERSONALITY = VENGEFUL
SIZE/HEIGHT = HUGE 12
LIFE = 9
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 3
POINTS = ???
HUMAN HATRED
You may add 1 to Gorehead's Move and Attack numbers if he ends his movement adjacent to an enemy Human figure.
PREHISTORIC DISPLACEMENT
If all your order markers are on the cards of Dinosaur figures you control, once per round, after revealing an order marker and taking a turn with a Dinosaur you control, you may place that revealed order marker on this card as unrevealed. Order markers cannot be placed or removed from this card by any other special power on any card.
TEMPORAL DEFENSE
Once per round, if Gorehead or any friendly figure within 3 spaces of Gorehead is attacked by an opponent's figure that does not have the Temporal Defense special power, and at least 1 skull is rolled, you may reveal and remove any numbered Order Marker on this card. After removing the numbered Order Marker, the opponent's turn immediately ends and the attacked figure receives no wounds.
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Bio: Gorehead is a character from the 2000ad strip Flesh, which features the ethically dubious activities of the Trans-Time Corporation. He was a tyrannosaur who helped other tyrannosaurs assault Trans-Time Base 3, an outpost in the Cretaceous era using time travel technology to transport dinosaur flesh to the 23rd century. Gorehead was hiding inside the body of a dead alamosaur when the base's time reactor exploded. The explosion imprinted the blood of the alamosaur on the tyrannosaur's head, hence his name. It also gave him the ability to travel in time. Gorehead went on to attack a Trans-Time employee called Boots McGurk, who branded his head three times with the symbol of Trans-Time Base 6. This left Gorehead with the number 666 seared on his forehead, convincing the Christian extremist Pastor Sunday that Gorehead was the beast of the apocalypse featured in the Bible's Book of Revelation.
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