BOSS BATTLEFRONT
-Place Glyphs according to map descriptions.
-Each Player Drafts Army point totals of even value.
-Game play is designed for 1-2 players or 1-2 teams.
-Use Control Markers from PDF. This is an Imperial or Rebel symbol marker that sits on top of the glyph.
-Startzones are according to map descriptions. All figures start in start zone spaces unless specified on their army card.
-Figure Reserves. If all your army or team mates army does not fit in your start zone, it will be in a reserve off of the board. After you Capture or Lose a Control Point, you may place any number of figures from your reserve onto empty spaces in your start zone. Figures in your reserve are not defeated. If you still have figures in your reserve, but no other figures in play on the game board, you must immediately place as many figures as you can on start zone locations. Players are only defeated once all their figures are destroyed. If there are no figures left on the battlefield you must wound figures in your reserve from your opponent controlling glyphs.
-Capturing Control Points
At the end of a Round, if a friendly figure is occupying a glyph, that glyph is now controlled by that player/team. Until that glyph has been occupied by an enemy figure it is under your control. Place a control marker on that glyph.
-Losing Control Points
If an enemy Figure ends its movement on a glyph under your control, you must remove your control marker on that glyph and it returns to being a neutral glyph. This does not make the glyph an enemy glyph. It just takes control away from the previous player/team that controlled it.
-Glyph Effect
At end of each round for every glyph held by your team, the enemy team must take a wound. Each team cancels out enemy glyphs held with their own. The remainder is then awarded to the player holding more glyphs wounding the opponent that number of times.
-Rules for Advancing Units. At the beginning of each round after initiative is rolled but before the first order marker is revealed, in turn order each player may place up to three unengaged figures in your start zone on an empty space adjacent to any control point they currently have control of.
-Place Glyphs according to map descriptions.
-Each Player Drafts Army point totals of even value.
-Game play is designed for 1-2 players or 1-2 teams.
-Use Control Markers from PDF. This is an Imperial or Rebel symbol marker that sits on top of the glyph.
-Startzones are according to map descriptions. All figures start in start zone spaces unless specified on their army card.
-Figure Reserves. If all your army or team mates army does not fit in your start zone, it will be in a reserve off of the board. After you Capture or Lose a Control Point, you may place any number of figures from your reserve onto empty spaces in your start zone. Figures in your reserve are not defeated. If you still have figures in your reserve, but no other figures in play on the game board, you must immediately place as many figures as you can on start zone locations. Players are only defeated once all their figures are destroyed. If there are no figures left on the battlefield you must wound figures in your reserve from your opponent controlling glyphs.
-Capturing Control Points
At the end of a Round, if a friendly figure is occupying a glyph, that glyph is now controlled by that player/team. Until that glyph has been occupied by an enemy figure it is under your control. Place a control marker on that glyph.
-Losing Control Points
If an enemy Figure ends its movement on a glyph under your control, you must remove your control marker on that glyph and it returns to being a neutral glyph. This does not make the glyph an enemy glyph. It just takes control away from the previous player/team that controlled it.
-Glyph Effect
At end of each round for every glyph held by your team, the enemy team must take a wound. Each team cancels out enemy glyphs held with their own. The remainder is then awarded to the player holding more glyphs wounding the opponent that number of times.
-Rules for Advancing Units. At the beginning of each round after initiative is rolled but before the first order marker is revealed, in turn order each player may place up to three unengaged figures in your start zone on an empty space adjacent to any control point they currently have control of.
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