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Bishop

TrueX.S.E.

Active member
Bishop (Lucas Bishop)

C3G2_Bishop.png


Card PDF
NAME = BISHOP
IDENTITY = LUCAS BISHOP

UNIQUENESS = UNIQUE HERO
SPECIES = MUTANT
CLASS = LAWMAN
PERSONALITY = TENACIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 6
ATTACK = 4
DEFENSE = 5

POINTS = 190

X.S.E. FIELD COMMANDER

If there are 1+ revealed Order Markers on this card, Mutant and Lawman allies have +1 Move and +1 Attack during their first activation this round.

CONCUSSIVE BLAST SPECIAL ATTACK
Range 5. Attack 3.

This ability has +1 Attack for each Energy Marker on this card. After combat, Bishop may remove an Energy Marker from this card to attack again with this attack action.

ENERGY CONVERSION
If Bishop has 1+ shields when defending against a non-adjacent attack, he ignores all wounds. After combat when defending, place 1 Energy Marker on this card, to a max of 3.

FACTION = X-MEN
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS =

RELEASE NAME: Born into a dystopic future where the X-Men were betrayed and eliminated by one of their own, Bishop grew with his sister Shard. Eventually, Bishop impressed the Xavier Security Enforcers and joined their ranks, bringing his sister with him. After an impressive career, Bishop led a team of Malcolm, Randall, and himself for the X.S.E. called Omega Squad. On their last mission in the future, the trio chased a jailbreak orchestrated by Trevor Fitzroy to the present and were stranded there. The mutant criminals from the future killed Malcolm and Randall, leaving Bishop to join the X-Men, heroes he idolized in his time.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Wolverine and the X-Men Bishop #032
  • See this card's wiki page for synergies and strategies!
Credits

Updates

  • N/A
 
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Only comment is in regards to intent here...

If Bishop has 1+ shields when defending against a non-adjacent attack, he ignores all wounds. After combat when defending, if Bishop took 0 wounds, place 1 Energy Marker on this card, to a max of 3.

Is the second part intended to work for all attacks or just non adjacent attacks.

As read the 1 shield part is for non adjacent and the rest is for both adjacent and non adjacent. Just want clarification on what intend was to be.
 
Only comment is in regards to intent here...



Is the second part intended to work for all attacks or just non adjacent attacks.

As read the 1 shield part is for non adjacent and the rest is for both adjacent and non adjacent. Just want clarification on what intend was to be.
Yes, this is supposed to function like the 1.0 design, where the shield covers non-adjacent attacks only while he gets an energy marker from either as long as he receives no wounds.
 
Worth noting that Initial Playtesting is the next step! The 1st design step gets called a few different things, but probably most commonly it’s just the “Design Phase.”
 
Worth noting that Initial Playtesting is the next step! The 1st design step gets called a few different things, but probably most commonly it’s just the “Design Phase.”
Thanks, I had a feeling I was off, but couldn't recall what if would've been. Fixed.
 
Wording looks good overall! I'm pretty sure Order Marker is capitalized?

For the field commander ability, any reason it's restricted to just their first activation? Also, to be clear, it's just the first time that ally is activated during the round, not the first time any allies are activated this round, right?

X.S.E. FIELD COMMANDER
If Bishop has a revealed order marker on this card, Mutant and Lawman allies have +1 Move and +1 Attack during their first activation this round.
 
Wording looks good overall! I'm pretty sure Order Marker is capitalized?

For the field commander ability, any reason it's restricted to just their first activation? Also, to be clear, it's just the first time that ally is activated during the round, not the first time any allies are activated this round, right?

X.S.E. FIELD COMMANDER
If Bishop has a revealed order marker on this card, Mutant and Lawman allies have +1 Move and +1 Attack during their first activation this round.
Yes, first time that ally is activated, not first time any ally is. I had it limited to first for two reasons, 1, I'm trying to keep his cost in a range to hit an eventual 800 point X.S.E. and I know Shard already is going to be decently expensive for that build when I get to her, 2, I want the ability to incentivize using as many of his allies as possible a round instead of primarily using the bonus on one or two strong allies repeatedly. That second point works decently well with the bonding I have picked out for the X.S.E. and a Storm write up I have.

If playtesting shows he can just get away with raising the buffs past first activations without moving his points up too much then I'm certainly down, though.
 
Cool. Just wanted to know the plan basically. It definitely incentivizes spreading the activations out.
 
I have a few things in my queue currently (Rex Plode, Tony Stark, Ra's, Black Canary (BOP)). I could put it in the queue after that and try to get through that as quickly as possible, but also hope someone else can beat me to it! :)
 
Tests all set up. Hope to knock them out by midweek at latest.
 
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: BISHOP
VERSION TESTED
Spoiler Alert!


Team Test
Map: CELL GAMES ARENA
Units: Bishop (190), Cyclops (240), Archangel (260), Wolverine (280), Multiple Man (Dupe) (30) (1000) vs King Ghidorah (1000)
Unit Summary: Ghidorah shredded Cyclops early and order marker management was tough for the X-Men from there. Bishop’s boost was good in theory but didn’t really do much as his allies all died too fast. His special attack popped off here. It seems hard and risky for him to charge markers, though, similar to how it was problematic in 1.0. When his whole ability set hangs on this, that’s a bit of a bummer.
Game Summary
Spoiler Alert!

  • Damage Done (Normal Attack): Inflicted [X] wounds on [X]
  • X.S.E FIELD COMMANDER: Attack and move boost felt [easy to pull off with Cyclops; ]
  • ENERGY ABSORB: Ignored wounds from a ranged attack [1] times, placed [2] energy markers, felt [hard to pull off and dangerous to attack him yourself]
  • CONCUSSIVE BLAST SA: Inflicted [5] wounds on [King Ghidorah], removed [2] markers for extra attacks, felt [good]
Who won? List figures remaining in the winning army (include life remaining for heroes): King Ghidorah with 11 wounds wins.
___________________________________________________________​
Team Test
Map: CITY PARK
Units: Bishop (190), Rogue (350), Wild Child (120), Jubilee (60), Armor (100), Wolverine (280) (1000) vs JL Trinity (1000)
Unit Summary: Chatted with True after the first game and some misgivings and we agreed to change the absorption ability to let him absorb after he defends any attack, even if he takes wounds. I played that way in games 2 and 3. A low key thing I like about this change is it doesn’t feel quite as pointless to attack Bishop from range because you’re likely to charge him up some no matter how you attack him. With the change this ended up being a fun, close match, even if the X-Men didn’t quite cohere how I’d hoped (never did pull off the Jubilee attack of 2 from range to charge up Bishop strategy).
Game Summary
Spoiler Alert!

  • Damage Done (Normal Attack): Inflicted [1] wounds on [Batman [1]]
  • X.S.E FIELD COMMANDER: Attack and move boost felt [good]
  • ENERGY ABSORB: Ignored wounds from a ranged attack [1] times, placed [2] energy markers, felt [much better]
  • CONCUSSIVE BLAST SA: Inflicted [6] wounds on [Wonder Woman [5], Superman [1]], removed [3] markers for extra attacks, felt [good]
Who won? List figures remaining in the winning army (include life remaining for heroes): Wonder Woman with 5 Wounds wins..
___________________________________________________________​
Team Test
Map: CONFLICT CHERNOBYL
Units: Bishop (190), Iron Man (270), Phoenix (230), Jubilee (60), Quicksilver (250) (1000) vs Shredder, Bebop, Rocksteady, Elite Foot (1000)
Unit Summary: Foot had great luck here overall especially with bringing Elite back and Knife in the Dark rolls, but Bishop, despite not having dice luck with his special, felt like he was in a good place overall.
Game Summary
Spoiler Alert!

  • Damage Done (Normal Attack): Inflicted [1] wounds on [Bebop [1]]
  • X.S.E FIELD COMMANDER: Attack and move boost felt [good]
  • ENERGY ABSORB: Ignored wounds from a ranged attack [0] times, placed [4] energy markers, felt [good]
  • CONCUSSIVE BLAST SA: Inflicted [2] wounds on [Rocksteady [1], Bebop [1]], removed [4] markers for extra attacks, felt [great]
Who won? List figures remaining in the winning army (include life remaining for heroes): Bebop with 5 Wounds, Shredder with 2 Wounds, and all four Elite Foot win.
___________________________________________________________​
UNIT SUMMARY: With the tweak after game 1, I really like his ability set. Three losses here but none felt unwinnable. I like how he plays overall. If he comes weak in public tests I could see a slight cost drop but I wouldn’t change his mechanics any.
 
Alright, like Bats said I'd like to make the following change and move to vote on public playtesting.

ENERGY ABSORB
If Bishop has 1+ shields when defending against a non-adjacent attack, he ignores all wounds. After combat when defending, place 1 Energy Marker on this card, to a max of 3.
 
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