peteparkerh
Mayor of Scape City
Current Status:
Updated: 4/16/09Maps Currently being reviewed:
Skirmish Underneath the Parkby tom
YES = 0 (); NO = 0 (); Pending = 4 (ET86, Peteparkerh, Spidysox, Vitm)
*Silver Surfer abstaining
*Double Map
Trouble At Scapecity Zoo by Sup3rS0n1c
YES = 0 (); NO = 1 (ET86); Pending = 4 (Vitm,Spidysox, Peteparkerh, Silver Surfer)
*Single Map
Maps pending acceptance for review:
Sub Base Bravo by Cavalier
YES = 1 (ET86); NO = 2 (Peteparkerh, Vitm); Pending = 2 (Spidysox, Silver Surfer)
*Single Map
Jungle Lab (Secret lab 3.1) by Peteparkerh
YES = 2 (ET86, Vitm); NO = 0 (); Pending = 2 ( Spidysox, Silver Surfer)
*Peteparkerh cannot vote, his map
*Single Map
Wayne Manor by Joe5joe7
YES = 0 (); NO = 1 (ET86); Pending = 4 (Peteparkerh, Spidysox, Vitm, Silver Surfer)
*Single Map
Museum of "Valuable Artifacts All Super Villians Want"by Jodokast
YES = 1 (ET86); NO = 0 (); Pending = 4 (Peteparkerh, Spidysox, Vitm, Silver Surfer)
*Single Map
By-laws for the Battlefields of Marvel (BoM):
SECTION 1: Submission guidelines and tips
1. Single Maps and Double Maps may both be submitted. Single Maps have start zones balanced for 1-on-1 competition between two (2) 500-1200 point armies. The map does not have to be 100% balanced, but the one starting zone should not have an obvious advantage over the other. Double Maps have start zones that should be balanced for 2-on-2 competition between four (4) 500-1200 point armies.
2. Single Maps shall contain 12 hexes of start zone for each player. Double maps must have 24 hexes of start zone for each side. Start zones must be identified in the build instructions.
3. Single Maps are not to exceed 1 MS, 1 Marvel Set, and up to 2 terrain expansions (no duplicate expansions are allowed, maps which use less sets will be more buildable for the community). There are exceptions; please note the special set classifications at the bottom of this section.
4. Double Maps, made up of two sides, may be submitted. These maps would be intended for 2-on-2 cooperative play. Each map must be easily separable into two single maps (which each meet section 1-3s rules) which can be joined together with it's second half for co-operative play. For example, 2 halves of a ship, bridge, dam, chemical plant, etc. The split into single maps is intended so two separate people could bring their half for a double map.
5. Use of the Marvel Warehouse Ruin and the Marro Hive as a line-of-sight blocker are allowed. Keep in mind the fewer expansions a map includes the more likely it is to be used. Submitted maps must state what sets are needed.
6. Anyone can nominate a map for consideration, but it will not go through the judging process without a majority vote of the Council.
7. Submitted maps must include build instructions.
8. Glyphs are not required, but any number may be used to enhance a map.
9. Nominations should be in .pdf format. Special circumstances may warrant exception.
10. Maps may heavily favor one special ability, but the map must accomadate an army that does not contain that ability (i.e. Extreme height that helps ranged flying heroes must also have enough cover to enhance non-flying/melee type units).
11. Do NOT slap a map together and nominate it for consideration. Nominated maps must have some games played by more than one person. Additional game play experiences and observations are encouraged.
Classification of Heroscape sets:*Swarm of the Marro is a hybrid set. It can be counted as a MS or 2 expansions.
- Master Sets: Rise of the Valkyrie, Swarm of the Marro*
- Marvel Set: The Marvel Heroscape Set
- Expansions: Volcarren Wasteland, Thaelenk Tundra, Road To The Forgotten Forest, Ticalla Jungle, Fortress of the Archkyrie
SECTION 2: How maps are judged
Maps nominated for consideration will go through the following process after a majority of acceptance votes by the judges:
1. This is not the BoV method of judging maps. If your map would make a great BoV, submit it there!
2. Maps will be playtested competitively at least once by all judges, using 800-1200 point armies. Candidates for approval will be playtested more than once.
3. Consideration for approved maps will be given, generally, based on the following criteria and in this order: balance of starting zones, interesting play including creative use of height and cover, use of classic comic book situations, and aesthetics.
4. Time for consideration is: as long as it takes for the judges to make an informed decision.
5. Great maps will be approved; not good ones. Don't let this discourage you.
6. Judge discussions will occur in a public and private forums on the non-official Heroscape web site: Currently www.heroscapers.com
7. Reviews on maps will be public with status and results presented.
8. Maps that receive a super-majority of 75%of the Council will be formatted and given the Battlefields of Marvel Seal of Approval. Judges may abstain from a vote on a particular map, thereby reducing the total number of votes needed for acceptance.
SECTION 3: Self-governance
1. The Council will contain at least four judges with six judges being preferred. The current judges are: Spidysox, Silver Surfer, Vydar is the Man, ET86, Peteparkerh, & OPEN POSITION. Ugly-Caco & Stumpy_man are permanently "Judges Emeritus".
2. Judges will maintain their position unless:
a) They are not heard from by fellow judges on the official non-official Heroscape web site for a period of 31 days, or
b) They abstain for a total of three months or for three consecutive maps under review, whichever comes later.
3. If a vacancy on the council occurs, judges will be replaced by those who:
a) show interest in serving, and
b) after consideration of the sitting judges receive 75 % vote of approval. Voting and discussion of a replacement judge may occur in private.
4. Judges will not be allowed to vote on their own maps. During the judging of their own maps their vote will be considered an abstention for the percentages needed to both playtest and approve the map. Their vote will NOT be counted as an abstention for purposes of the "three consecutive maps" criteria in Section 3-2-b.
5. These by-laws may be changed and amended at any time by a 75 % vote of sitting judges.