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Battle of Scarif - VOTE for Initial Testing

Skinderella

Skinny D
BATTLE OF SCARIF

A C3G Competitive Map
Size: ?? x ?? inches

A89862535410A58B120956110C170009D4573736

BattleofScarif.png


Download the PDF File/Pocket Mod

Required Terrain Sets
Spoiler Alert!


Required Terrain Count
Spoiler Alert!


SETUP:
• There are no destructible objects on this map.

SPECIAL RULES:
• All Objects that are trees have the Nature and Tree keywords, and all others that are plants have the Nature keyword.

Bio - N/A

Resources and Rulings
• See this map's wiki page for strategies!

Credits
• Playtesters:

Updates
• N/A
 
Cool. Seems like a pretty straightforward map, almost like a more streamlined Confict Chernobyl. No DO's will make the "no crap on the map" folks at Con happy :p
 
Yeah can't imagine this being too problematic. Only thing that might be a concern is the rock spaces on height within 5 of start zone spaces, but both teams get one and trees and bushes are intentionally placed to provide plenty of cover.
 
You could always drop each of those by height 1, or increase the middle height by 1, so the middle remains the go-to area.

I do wonder if you need something pulling people to the sides of the map? Not a whole lot of reason to go there now.

I'm cool with seeing how it plays in testing, though.
 
I could see dropping each to 1 and then adding a bit of height to the sides maybe? There were a few tiles left over when I made it on TTS, so can always make a change after seeing how it tests as is.

Where are the X-Wings and AT-ACTs?
As much as I would love some, they'd probably be a bit too big for the map as is. Would make some great decoration / obstacles for it though!

I propose we move to Initial Testing!
 
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