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Batman (Bruce Wayne) (Justice League)

IAmBatman

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Batman (Bruce Wayne)

C3G2_Batman-JL.png


Card PDF

NAME = BATMAN
IDENTITY = BRUCE WAYNE

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = STRATEGIST
PERSONALITY = DRIVEN

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 230

PRESERVING JUSTICE

Allied Vigilantes are added to the Justice League faction. During setup, place 1 Justice Marker on this card for each Justice League unit on your team, up to 3. After any player rolls a d20, you may remove a Justice Marker from this card to add or subtract 3 from the roll.

LEAGUE CONTINGENCY PLAN
When Batman is defeated or another card on your team has its last figure defeated, you may move any unrevealed Order Markers and Justice Markers from that card to any other cards on your team.

BAT-A-RANG ARSENAL SPECIAL ATTACK
Range 5. Attack 3.
Batman may attack up to 3 times with this attack action if he does not attack the same figure more than once. Before Batman attacks a figure adjacent to him or his ally, you may roll a d20. On a 16+, the defender receives 1 wound in a damage type of your choice.

FACTION = JUSTICE LEAGUE
PUBLISHER = DC
KEYWORDS =
SYMBOLS = STEALTH
WORLDS COLLIDE: He's not the hero the Justice League deserves, he's the hero they need!

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Streets of Gotham #013, 047 / Batman
  • See this card's wiki page for synergies and strategies!
Credits
Updates
  • N/A
 
Last edited by a moderator:
Big things I'm waffling on are the title of the first ability and his cost. I could see dropping life back down to 4 to get his cost under 250 if that helps with the Trinity build.
 
Re: Batman (Bruce Wayne) (Justice League) - Design

Looks good and simple. Is the d20 before each attack?

I'd prefer points stay the same unless we're not attached to any army builds he's been a part of?
 
Re: Batman (Bruce Wayne) (Justice League) - Design

Looks good and simple. Is the d20 before each attack?

I'd prefer points stay the same unless we're not attached to any army builds he's been a part of?

The two main army pairings that I really enjoyed in 1.0 were the Trinity 1000 point one (which I'm striving to preserve and make more of a marquee) and pairings with JL Zatanna, who can fill in any gaps with spells.

Fwiw, any point adjustments would be downwards with him, not upwards. I don't want him going over 250. Theoretically that'd make it easier for him to fit in some builds. It'd also give space for the 250 point Batman (II) to be in some builds in place of him.

And the d20 is intended to be before each relevant attack, yeah.
 
Re: Batman (Bruce Wayne) (Justice League) - Design

I feel MMA was pretty good when paired with 5/5 stats, so losing it might have dropped him down a bit anyway without changing his life. Kind of preferred the SA version I wrote up where he could attack the same figure multiple times with the SA and every attack got +1 hit & a damage type, as I felt that was a bit stronger and thus more likely to keep him at 250. Also it made him roll the d20 more while burning his own marker for another attack seemed more satisfying.
 
Re: Batman (Bruce Wayne) (Justice League) - Design

Yeah, I went with the 5 life due to figuring the loss of MM reduced his survivability. I don't mind going to 4 life and making him more dependent on allies to keep him alive, though, if it feels useful for fitting armies together.

I don't think keeping him at 250 is essential, especially with another Batman at that price point in 1.0. If he drops a tad, it'd give Superman room to go up a tad while keeping that 1000 point Trinity army.

Could definitely fiddle around the edges with his special attack but am probably at the point where I want to see how stuff plays before tweaking too much. I do like that with this version he's better if he's got support from his allies. It's another way to kind of push the "teamwork" element of the design.
 
Re: Batman (Bruce Wayne) (Justice League) - Design

Lets send this to initial playtesting! My plan is to test him and Supes together with Wonder Woman first, then separately.
 
Re: Batman (Bruce Wayne) (Justice League) - VOTE Initial

Yea

We decided on “a d20” not THE d20
 
Re: Batman (Bruce Wayne) (Justice League) - Initial Testing

Got in a quick test on Island Plane Crash against a 2.0 team of Thor, Flash, and Green Lantern. Lots of fun and it wasn't a landslide, but Batman with 2 Life and full life Wonder Woman did pull off the win. I'm thinking the auto wounds on Batman may be just a little too effective and he's coming in a bit hot overall if I'm wanting room to nudge Superman's cost up and his down, so I'm going to drop to 4 Life here and up the d20 roll to 16+ going forward.

Really digging how the Trinity Team works together and how they feel so much more like they have active team dynamics. The run one solo and then another days are over.
 
Re: Batman (Bruce Wayne) (Justice League) - Initial Testing

I'd think a drop to 4 life should be sufficient, just looking at things on paper. Each has to be a different figure right? But we'll see how it goes from here.
 
Re: Batman (Bruce Wayne) (Justice League) - Initial Testing

I think he was probably above 250 with the 5 Life and d20 roll the way it was, so getting to 230 feels like it needs a bit more adjustment.

Just finished a second with the tweaks and they won again, but it felt a lot closer (in part due to Aquaman taking out Wonder Woman in round 1).
 
Re: Batman (Bruce Wayne) (Justice League) - Initial Testing

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Superman JL/Batman JL
VERSION TESTED
Spoiler Alert!

Team Test
Map: ISLAND PLANE CRASH
Units: Superman JL/Batman JL (690), Wonder Woman (JL) (310) (1000) vs Green Lantern (Hal Jordan) JL (300), Flash (Barry Allen) JL (270), Thor (430) (1000)
Unit Summary: They’re probably coming in a tad strong, but I really like how this team works together. I think right now Superman is less troubling and Batman’s auto wound production is more troubling. As much as I like the 14+ aesthetic here, I think I want to drop his life by 1 to 4 (Superman draws most of the fire anyway) and up the roll on his Batarangs to like 16 or 17. Notably, he did hit rolls at 45%, whereas 14+ should hit at about 35% on average, so the dice were hot. But 3 auto wounds on Thor were probably the difference here.
Game Summary
Spoiler Alert!

SUPERMAN
  • Damage Done (Normal Attack): Inflicted [5] wounds on [Thor [3], Green Lantern [2]]
  • TRUTH, JUSTICE, AND A BETTER TOMORROW: Used [6] ally activations. Felt [Powerful, but not overly, at least in this match up].
  • SUPERMAN TO THE RESCUE: Rolled [1] of [1] to save allies from [3] wounds.
  • MAN OF STEEL: Rolled [5] blanks
BATMAN
  • Damage Done (Normal Attack): Inflicted [0] wounds.
  • PRESERVING JUSTICE: Altered [1] rolls for his team and [2] rolls for the opponent.
  • LEAGUE CONTINGENCY PLAN: Rescued [1] Order Markers and [0] Justice Markers.
  • BAT-A-RANG ARSENAL SA: Inflicted [5] wounds on [Green Lantern [1], Flash [3], Thor [1]] with the attack; rolled [5] of [11] on the d20 to inflict [5] wounds on [Flash [1], Green Lantern [1], Thor [3]]
Who won? List figures remaining in the winning army (include life remaining for heroes): Batman with 3/5 Life and Wonder Woman with Full Life win..
___________________________________________________________​

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Superman JL/Batman JL
VERSION TESTED
Spoiler Alert!

Team Test
Map: CONFLICT CHERNOBYL
Units: Superman JL/Batman JL (690), Wonder Woman (JL) (310) (1000) vs Falcon MCU (190), Aquaman JL (370), Hawkeye WCA (220), Black Canary JL (220) (1000)
Unit Summary: Another win, but this one felt right. Wonder Woman fell early and you really felt her loss to the Trinity army. They still pulled it off, but Batman seemed to average 3 shields on 5 defense dice and snuck in a statistically improbably amount of wounds on the 3 die batarang rolls to do it. Superman felt tough, but not unstoppable at all. Definitely felt competitive on both sides.
Game Summary:
Spoiler Alert!

SUPERMAN
  • Damage Done (Normal Attack): Inflicted [7] wounds on [Hawkeye [2], Black Canary [3], Aquaman [2]]
  • TRUTH, JUSTICE, AND A BETTER TOMORROW: Used for [4] ally activations. Felt [X].
  • SUPERMAN TO THE RESCUE: Rolled [1] of [3] to save allies from [2] wounds.
  • MAN OF STEEL: Rolled [6] blanks
BATMAN
  • Damage Done (Normal Attack): Inflicted [0] wounds
  • PRESERVING JUSTICE: Altered [0] rolls for his team and [1] rolls for the opponent.
  • LEAGUE CONTINGENCY PLAN: Rescued [0] Order Markers and [3] Justice Markers.
  • BAT-A-RANG ARSENAL SA: Inflicted [7] wounds on [Hawkeye [1], Aquaman [2], Falcon [3]] with the attack; rolled [2] of [6] on the d20 to inflict [2] wounds on [Hawkeye [1], Black Canary [1]]
Who won? List figures remaining in the winning army (include life remaining for heroes): Batman with 2/4 Life and Superman with 1/7 Life win.
___________________________________________________________​
Team Test
Map: CITY PARK
Units: Superman JL/Batman JL (690), Wonder Woman (JL) (310) (1000) vs Wasp (Janet) (50), Captain America (Steve Rogers) Avengers (240), Hawkeye WCA (220), Flash (Barry Allen) JL (270), Black Canary JL (220) (1000)
Unit Summary: I’m digging how they both felt. Another close, competitive match. They definitely have more teeth and are more fun to play that the 1.0 version of this team. Rather than playing out the next planned test as-is, I think I’m going to do one more for each of them with them split up into different teams to try to nail down the cost of each individually.
Game Summary:
Spoiler Alert!

SUPERMAN
  • Damage Done (Normal Attack): Inflicted [7] wounds on [Black Canary [4], Wasp [1], Captain America [1], Flash [1]]
  • TRUTH, JUSTICE, AND A BETTER TOMORROW: Used for [6] ally activations. Felt [Good!].
  • SUPERMAN TO THE RESCUE: Rolled [1] of [4] to save allies from [3] wounds.
  • MAN OF STEEL: Rolled [1] blanks
BATMAN
  • Damage Done (Normal Attack): Inflicted [0] wounds.
  • PRESERVING JUSTICE: Altered [2] rolls for his team and [0] rolls for the opponent.
  • LEAGUE CONTINGENCY PLAN: Rescued [1] Order Markers and [1] Justice Markers.
  • BAT-A-RANG ARSENAL SA: Inflicted [3] wounds on [Hawkeye [2], Captain America [1]] with the attack; rolled [3] of [8] on the d20 to inflict [3] wounds on [Captain America [3]]
Who won? List figures remaining in the winning army (include life remaining for heroes): Flash with 3/4 Life wins.
___________________________________________________________​
Team Test
Map: DARK DIMENSION
Units: Batman JL (230), Wasp (Janet) (50), Black Canary JL (220), Hawkwoman JL (260), Captain America (Steve Rogers) Avengers (240) (1000) vs Godzilla (1000)
Unit Summary: Much tougher showing for Batman who prefers a crowd of enemies. His contingencies worked well but once he got in the mix offensively, it was a fairly hopeless situation that he just wasn’t equipped to handle. I think if I’d done these solo tests against, say, the OG X-Men, Batman might’ve been more useful than Superman. Against a big heavy hitter like Godzilla, though, Superman was the one who shined and Batman was a bit lost without him.
Game Summary:
Spoiler Alert!

BATMAN
  • Damage Done (Normal Attack): Inflicted [0] wounds
  • PRESERVING JUSTICE: Altered [0] rolls for his team and [0] rolls for the opponent.
  • LEAGUE CONTINGENCY PLAN: Rescued [3] Order Markers and [2] Justice Markers.
  • BAT-A-RANG ARSENAL SA: Inflicted [0] wounds with the attack; rolled [0] of [0] on the d20 to inflict [0] wounds.
Who won? List figures remaining in the winning army (include life remaining for heroes): Godzilla with 11/20 Life wins.
___________________________________________________________​

UNIT SUMMARY: Batman didn't shine without Superman giving him extra activations and tying up figures for him. That said, his contingency and d20 boosts remain relevant in any Justice League team and I think his batarangs have value, but more so in match ups against crowds, so it didn't shine against Godzilla. I could see potentially dropping him to 220 and Superman to 470.
 
Re: Batman (Bruce Wayne) (Justice League) - Initial Testing

I propose we move this to playtesting at 230 (unless folks think we should go ahead and move this to 220 now).
 
Re: Batman (Bruce Wayne) (Justice League) - VOTE 4 Playtesti

Im gonna be a nay on him at 220, so if we need to make adjustments to prevent that, I'd do so now. yea otherwise
 
Re: Batman (Bruce Wayne) (Justice League) - VOTE 4 Playtesti

This passes. Thanks, all
 
Re: Batman (Bruce Wayne) (Justice League) - Playtesting

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Superman 2.0 JL and Batman 2.0 JL

Version tested:
Spoiler Alert!


Army Test
Map: Turtle Training Dojo
Units: 1000 pts - JLA Trinity 2.0 VS 1000 pts – Gundam 300, Wasp 50, Hawkeye 220, Captain America 240, Falcon 190
Spoiler Alert!

___________________________________________________________​

Army Test
Map: Maggia Drop Site
Units: 1000 pts – Green Arrow 210, Atom 100, Superman 2.0 460, Batman 2.0 230 VS 1000 pts – Fan 4 2.0
Spoiler Alert!



Superman - GENERAL THOUGHTS ON THE TESTED UNIT: Superman is really strong and that's pretty thematic. Now he's also a leader and a defender too. For 460 points you expect him to be powerful and at times be able to take over games. Superman to the rescue never triggered for me as the d20 wasn't kind for this power. Its a neat idea that will help keep his teammates alive. It makes for some interesting decisions as to when you should roll for it too. His leadership power is great, limiting it to once a round keeps it in check, as does using a marker to pull it off. Feels good to me at 460.

Batman - GENERAL THOUGHTS ON THE TESTED UNIT: This Batman is an improvement over the previous 1.0 version. His d20 boost means more and with the current JLA designs has more reasons to use it which also creates decisions for when you should use it as your uses are limited by markers. His Special Attack feels special, having the ability to do the auto wound and select damage type is really neat. It makes you want to have him in close to were the action is happening. The damage type didn't factor on in my games but I can see it's value. Batman also feels good at 230 points.


JLA Trinity- GENERAL THOUGHTS ON THE TESTED UNIT: Wow these guys finally feel like a team. Their powers play off each other well and you want to play them as a team. The 1.0 version was mostly 3 figures that you played individually, with Superman going out first and attacking until he died, then Batman doing the same, then Wonder Woman. No great chemistry happening. Now you want to move them all forward to be ready for the Superman bonding turn or Batman's Special Attack, looking for auto wound opportunities. You also have Superman to the Rescue to help vulnerable allies stick around. The combo did go 2-0 but both games were close, especially game 2, a missed Flame On by Human Torch on Superman was the difference in that one. Game 1 was a bigger win but again felt winnable for my opponent(Bats), the Gundam under performed that game and was a pretty empty 300 points, which to me really affected the outcome.

This team has deserved to get some star power treatment, as its a marquee Faction/Team that seemed to always be lacking. I think its finally there with these designs! No recommendations for either figure. Really great job with these two re-designed figures for 2.0.
 
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