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ARV Contest Thread

Re: NEW CONTEST - Triple Play Frenzy

Love Lost City of Z...very cool design with all the decisions to be made. Love it.
 
Re: NEW CONTEST - Triple Play Frenzy

I like the looks of those Yodaking. Ice Pit of Kazazune especially looks nice. Unfortunately, I can't see a reason for any ranged armies to ever leave their start zone, since the 24 hex you start on, is at the highest level on the map. It looks really cool though, and I'm happy to see it.


Well my thinking is that in a non-tournament setting people won't be as concerned about losing or playing for time to win on points, so eventually someone has to make a move. If you plant a ranged figure on the very edge of your start zone, you can only attack one space in your opponents start zone with a range 8 attack, 3 spaces with a range 9 attack, and that is just with 1 figure. So at the very least you will try to move some of your range 5-7 guys out onto the 3 hex spaces of the same height. The 3 hex spot of equal ground also provides a nice way point for flying melee units. They can hop over to the next start zone in just two moves while never giving up high ground. Fittingly, Dragons and Wrymlings are going to like the Dragon's lair the most with their flying and ranged attacks. The shadow tiles and treasure glyphs should be appealing enough for some heroes to venture down into the pit and hide behind the rocks, but you are right that squads don't have much incentive to go there. I imagine most squads will stick to the edge of the bowl.
 
Re: NEW CONTEST - Triple Play Frenzy

I really like the Lost City of Z’s look! The varying start zone positions will be lots of fun and will surely ensue in some bloody battles
 
Re: NEW CONTEST - Triple Play Frenzy

I think I'm ready for my submissions! After some rigorous playtesting and several beers I present to you:
Ringstrasse
Spoiler Alert!

AND

Triptych
Spoiler Alert!

Triptych is meant to be played with Heavy snow and Regular ice.
Thanks everyone for letting me poke around on this forum for so long without doing anything. :wink: Best. Forum. EVER! (not pandering to the judges)..
 
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Re: NEW CONTEST - Triple Play Frenzy

I think I'm ready for my submissions! After some rigorous playtesting and several beers I present to you:
Ringstrasse
Spoiler Alert!

AND

Triptych
Spoiler Alert!

Triptych is meant to be played with Heavy snow and Regular ice.
Thanks everyone for letting me poke around on this forum for so long without doing anything. :wink: Best. Forum. EVER! (not pandering to the judges)..

Lol. Thanks so much for changing from poking around to jumping in on the action! It's always awesome to see new faces join in. And thanks for your submissions - they look great!
 
Re: NEW CONTEST - Triple Play Frenzy

Great submissions everyone. Lets keep them coming guys
 
Re: NEW CONTEST - Triple Play Frenzy

Icy Caverns of Velgroth
icy%20caverns%20of%20velgroth_IIK.png

DOWNLOAD

I had ideas for other maps I wanted to make, but I'm not used to making 3 player maps, and the terrain restrictions on master sets discouraged me.
 
Re: NEW CONTEST - Triple Play Frenzy

Icy Caverns of Velgroth
icy%20caverns%20of%20velgroth_IIK.png

DOWNLOAD

I had ideas for other maps I wanted to make, but I'm not used to making 3 player maps, and the terrain restrictions on master sets discouraged me.
Woah, this is so cool!! What an epic, icy battleground!

Also, yeah, the terrain restrictions and just the 3-player format was new to me too, it's tough but an interesting challenge nonetheless.
 
Re: NEW CONTEST - Triple Play Frenzy

Woah, this is so cool!! What an epic, icy battleground!

Also, yeah, the terrain restrictions and just the 3-player format was new to me too, it's tough but an interesting challenge nonetheless.

Looks great Leaf.
Thanks guys. I like the look of Dungeon with Ice. It always looks pretty neat.


The Cirdan Garden
the%20cirdan%20garden_4qP.png


DOWNLOAD

Decided to finish up an idea that I had.
 
Re: NEW CONTEST - Triple Play Frenzy

Very unique with no power Glyphs. Interesting...
Power Glyphs seem hard to properly balance in a 3 player game. Unless it's smack in the middle, it can't be anything powerful, and if it's not in the middle it really needs to be preset to ensure it's not favoring the 2 players closest, and leaving the one farthest away at an inherent disadvantage.
 
Re: NEW CONTEST - Triple Play Frenzy

Very unique with no power Glyphs. Interesting...
Power Glyphs seem hard to properly balance in a 3 player game. Unless it's smack in the middle, it can't be anything powerful, and if it's not in the middle it really needs to be preset to ensure it's not favoring the 2 players closest, and leaving the one farthest away at an inherent disadvantage.

Agreed, it's just interesting...I've never seen a 3-player without glyphs. Should be fun :)
 
Re: NEW CONTEST - Triple Play Frenzy

Looks like I'll be pulling The Icy Caverns of Velgroth from the tournament. It exceeds the number of allowed Master sets because I misread the restrictions.
 
Re: NEW CONTEST - Triple Play Frenzy

Here's my second submission:
I rebuilt this one entirely 4 times before I was happy with it. I wanted to go with a much crazier mish-mash of themes and expansions with my second submission, so I only used 1 of any expansion/master set.

Scoria Tribunal - Tournament
1 RotV
1 Sotm
1 Fota
1 VW
1 TJ

Scoria; a harsh, unforgiving wasteland. An ancient civilization, reclaimed by the marshy and molten terrain. Now prisoners of Valhalla are grouped into thirds and sent to the desolate planet to fight to the death amongts the ruins. Only the survivors of the winning team are pardoned. It is a frantic, unforgiving rush for bloodshed.

NkBnFYJ.jpg
 
Re: NEW CONTEST - Triple Play Frenzy

Here's my second submission:
I rebuilt this one entirely 4 times before I was happy with it. I wanted to go with a much crazier mish-mash of themes and expansions with my second submission, so I only used 1 of any expansion/master set.

Scoria Tribunal - Tournament
1 RotV
1 Sotm
1 Fota
1 VW
1 TJ

Scoria; a harsh, unforgiving wasteland. An ancient civilization, reclaimed by the marshy and molten terrain. Now prisoners of Valhalla are grouped into thirds and sent to the desolate planet to fight to the death amongts the ruins. Only the survivors of the winning team are pardoned. It is a frantic, unforgiving rush for bloodshed.

NkBnFYJ.jpg

This looks great man. Thanks for the submission. Sometimes mash ups of terrain combos work out pretty well.
 
Re: NEW CONTEST - Triple Play Frenzy

Sunken Outpost
sunken%20outpost_FdF.png

DOWNLOAD
Is it an Abomination? Probably, but I wanted to make it.
 
Re: New contest - spartan scrolls

NEW CONTEST:

3ve0i5cml7wxz1yzg.jpg


All right everyone, it's been a long break, but we're back in action with another exciting map building contest. We’re calling on all map builders to come up with competitive, tournament worthy maps and to submit them here for scoring. In the end, 10 maps will be chosen as the best and of the 10, #1 will be given a very high quality prize. And believe me, you don't wanna miss out on this! We've designed and prepared custom ARV DICE for the winner! Here are the 2 options the winner will be able to choose from. The set will be a full set of 12, 6-sided dice.

Option #1:
y4mRfPkBXNITpm6Rc739DiCrRKRuytB3xU9XEny0zmHAqed-PazyhakyWTROMNteKuJA1YPWn0SP--eahyAna5qA4EMGnEDo9oGmH5oyMoLzjq4kjlbN_XoivWDLg4J14CfUZ4lUCau_TsY7_Vtn1tVgVg_3vowynBZB_o2uF2bdN_pGKGpZbjG1HfSYicxKuKCfENs2uekufX5tRps9mwevg

Option #2:
y4msDmfwAQI-KTQZrlBqa9i1m1nwBBzpbrZPZZ_xzkqdh5TofLsP8dN8vcnIr6hmxS4kA_mW8-eddqI4MQhJKa4kutkVwMPuS_0Eg5wXsLY2RDwVchhgEbXSxPdrtUOQFubtkjWkjHJIioQRBhl2Pj5rnYTRm81SmEVnJ6AoF5OjrfPY5jsv5UhITdokohPmGBb4nD7ipXV_RuqsgyH4MrKMQ

Why are we doing this?
It's time to have another contest and keep the excitement going with new and fun maps. Specifically we want this contest to challenge map makers to be lean and deliberate with every terrain piece. Restricting yourself to 1MS and 1 Exp can be quite difficult at times when trying to make a balanced map for tournament play.

Submissions Accepted Starting...
March 11th, 2020
Submissions will be due...
April 8th, 2020 @11:59pm MST

Guidelines
  1. This map contest will have a few changes from our normal guidelines in the OP:
    • Map submissions can have no more than 1MS and 1 Expansion to build.
    • Submissions can be previous maps you've built
    • For this contest BftU and SotM will not be considered expansions. Exception: you can build a map with BftU X2
  2. Maps MUST have a backstory as you submit the map. Help us envision being there, and the story behind it. It can be as simple as a couple sentences or much longer, but we want to see more than just the map itself.
  3. Remember to keep map design focused on the theme. This theme is fairly vague because we'd like to see some unique creativity with this one.

Scoring

ALL maps submitted will be revised and scored according to the following Rubric:
  • Aesthetics/Creativity(originality of build/looks good): 10pts
  • Balanced (doesn't favor one build over another): 20pts
    Maps should not heavily favor any one special ability to the point that it makes the map non-competitive if an army does not contain that ability (i.e. range, flying, etc.)
  • Fits Theme & Good name: 10pts

    Total: 40pts

*The sitting judges scoring the maps:
@Sir Heroscape
@Nomad
@BiggaBullfrog
@Flash_19
@Robber (Emeritus)
@TREX (Emeritus)
@Tiranx (Emeritus)

*Each map will have a rubric filled out, one from each judge. All the scores will then be averaged for one final score for that map.

*At the end of the deadline, the top 10 maps will be chosen and posted. A PUBLIC POLL will then be opened for the community to vote on the best map out of the top 10. The map winner will be posted after a week long poll and the prize awarded.

Map Building Tips for Competitive Design (from the judges)
1. avoid putting Power Glyphs on height (exceptions may be made depending on the build)
2. Double-spaced figures must be able to access all glyphs
3. Glyphs should not be able to be reached turn 1 by 5 or 6 move figures
4. avoid too much elevation close to the start zone (exceptions may be made depending on the build)

Map Building Checklist: For Competitive Balance
Take into consideration:
  1. Does Raelin break this map?
    Look for spots she can fly to on turn 1. Can she get onto a single-hex height position? Can she get next to a jungle bush? Can she protect a glyph holder, or two glyph holders for that matter? Can she remain on height on an easily defendable position? These are types of things you want to look for
  2. Does a Dragon build break this map?
    Can a Dragon fly and turn 1 attack the opponents startzone? Not always unbalanced, but can be if the position is easily defendable or on height. You also have to consider how dragons fly and shoot. Could a dragon fly from perch to perch and remain unengaged while shooting an opponent?

    [*]Do rats break this map?
    Look for choke points. Are there any areas where 1 or 2 rats could block an oncoming army and virtually lock the board down without much of a contest? Are the glyphs too easily obtained/defended by rats?

    [*]Is it impossible to place the hive in the start zone?
    [*]Is it too easy for pods to set up?
    There are many competitive builds that are played by finding a position and simply holding it while the opponent advances to attack. Consider finding areas where an army could easily set up their pod without being contested by an opponent, or where a position is too easily defendable from height.

    [*]Is it too easy to defend/control glyphs?
    Generally speaking, you'll want at least 2-3 positions where an opponent can attack a glyph holder and even better if from height. Glyphs should be in a spot relatively equidistant from each startzone and in a fairly weak position. Glyph holders should be at a disadvantage.
    [*]Is there elevation in the start zone?
    [*]Can move 5 or 6 figures reach glyphs on turn 1?
    [*]Are there too many choke points?
    Basically what was stated on the rats question. Look for too many narrow areas where map flow could get clogged down and hinder an army's ability to move and develop.
    [*]Are you unable to develop armies quickly?
    This is harder to describe...but basically maps should allow your army to reach midmap at least by turn 3. Maps that hinder movement so much that fighting doesn't happen till Round 2 will make games slow and arduous. Develop maps that figures can move through without too much restriction. Too many elevation changes can cause problems with development.


If you can answer yes to 2 or more of these questions, you’ll likely want to revise your map. For more details on the above list, refer to Biggabullfrog's recent article on 10 Tips for Map Building

Prizes
ARV custom dice set (pick 1 option)!
Spoiler Alert!

Known Mapmakers
@TheSparkleInYourWater @Cleon @Skylord163 @TheEpicAlpaca @capsocrates @Tornado @Dad_Scaper @Colorcrayons @Dignan @All Your Pie @Annerios @arp12 @Bengi @BiggaBullfrog @Blodshogams @Browncoat @Buddy Lee @Cavalier @cavie @dok @Eclipse @Elstree @nyys @Fedex worker @Filthy the Clown @GaryLASQ @GeneralRolando @Hahma @Nadi @Hex_Enduction_Hour @hivelord @j-Bird @Jexik @killercactus @Killometer @kolakoski @kriegskeks @Lamaclown @legoboy @lonewolf @mad_wookiee @master4sword @MegaSilver @Mooseman @NecroBlade @Obsidian @ollie @pauldragon @peteparkerh @quozl @rednax @Retlaw @robbdaman @Robber @Rÿchean @rym @Ryougabot @'Scaper94 @Shades fan @Sherman Davies @skyknight @Scapemage @srmalloy @stubobj @SuperflyTNT @Swamper @Taelord @tannergx @The CEE @tom @twilkerson @Typhon2222 @Viegon @Warlord Alpha @Wind Lane @Yodaking @zanter
@A3n @vvildeyedjoker @heroscaper2010 @Herofly @Dr.Goomonkey @Leaf_It @rednax @TheTravelingScaper @GaryLASQ @Flash_19 @antmarchingroves @majofa
 
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