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AotP Question Dump

Dad_Scaper

Enjoy the Sausage
Here's a place for you to ask questions about the rules of Arena of the Planeswalkers: MtG. I won't be answering them, at least for the moment, because I don't actually *know* the rules. But somebody else will probably take a stab at it.
 
Shouldn't there be a "Other Customizations & AotP Additions" section? I suspect some people will want to repaint the miniatures or customize the terrain in the future. Just a thought.
 
Maybe you weren't following the Magic The Gathering Strategy Board Game discussion thread, which is now up to 82 pages. The need for this subforum is discussed at length and was implemented based on the discussion there. The thread was formerly in "Other Board Games." Clearly it was in a location that was too obscure for this hot topic.
 
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Clarification question:

Planeswalkers are not creatures, right?

For example on Incinerate: "Deal 3 damage to target creature .. "


You cannot use Incinerate to damage an opponent's Planeswalker?
 
I would assume you cannot use anything that says Creature can't be used on a Planeswalker just because Incinerate + Dual Casting + Overheat is an automatic instakill on all Planeswalkers if legal. Someone with an MtG background can probqbly confirm that Creature means it cannot target w planeswalker.
 
Planeswalkers are NOT creatures (unless some abilty or effect makes them a creature).

~Aldin, creature featuringly
 
Something my brother and I have been wondering, since you can play a spell card and summon before you move a planeswalker, does it matter which you do first?
 
Something my brother and I have been wondering, since you can play a spell card and summon before you move a planeswalker, does it matter which you do first?

After drawing a card and selecting your Planeswalker for a turn and before moving that Planeswalker you can, in any order, summon up to two squads and play up to three spell cards. After moving the Planeswalker (and optionally attacking), you can play up to three spell cards, less any number you played before movement on this turn.

Here's a weird example:

As Liliana, you have not summoned any squads. You draw a spell card and select Liliana for a turn. Before doing anything else, you play Killing Wave, destroying the two annoying Rhox Veterans that were adjacent after Gideon summoned them last turn.

Next, returning the favor, you summon your Restless Zombies adjacent to Gideon.

Wanting to keep them safe from squads, you play Strangling Root on the Restless Zombies and move forward to attack Gideon from adjacent height.

With lousy luck, not only did Liliana miss Gideon, but his nasty counterattack inflicted a whopping 4 wounds!

Fortunately, she is adjacent to one of her Restless Zombies and plays her third and final spell card for the turn, Altar's Reach, destroying a Zombie and recovering four life.

~Aldin, suboptimally for anything but exampleishness
 
A comment on BGG about summoning squads has raised a question in my mind. Squads can be summoned to empty spaces within 5 spaces of the PW that in clear sight. Figures can not be summoned onto glyphs since they are not empty.

A height 4 PW would have clear sight to the top of a stack of terrain 1, 2, or 3 tiles high. A 4 height PW can not climb the side of a 4 high stack of tiles because of his height. Should a 4 high PW be able to summon a squad figure onto the top of a stack of terrain that is higher than their height?

If so, how much higher of a stack?
 
A comment on BGG about summoning squads has raised a question in my mind. Squads can be summoned to empty spaces within 5 spaces of the PW that in clear sight. Figures can not be summoned onto glyphs since they are not empty.

A height 4 PW would have clear sight to the top of a stack of terrain 1, 2, or 3 tiles high. A 4 height PW can not climb the side of a 4 high stack of tiles because of his height. Should a 4 high PW be able to summon a squad figure onto the top of a stack of terrain that is higher than their height?

If so, how much higher of a stack?

I think it could, but only on the edge of a stack of terrain.
 
I have few stupid questions which could be not so stupid.

1) Can Planeswalker summon only one figure from his squad reserve? Because, sometimes it looks like it will be smart move

eg.
korhookmasters.jpg
or
blazingfirecats.jpg


Most of the time these ^ Units should be summoned by one unit from all squad to maximize benefit .
(eg. if you will summon one "Kor Hookmasters" (and something for defense) it will disable whole squad and after that you could attack with you Planeswalker. Next turn, you will make the same: summon one "Kor Hookmasters" and attack with your planes walker)

2) Could Planeswalker target a squad with spell card out of his range ? (eg.: could I target opponent squad using :
cripplingblight.jpg


if opponent squad is for 15 spaces away? For me, there is no logic at all, especially if they are behind the wall or mountain)
 
As high as they can see.

I guess that was my real question - just how high CAN they see? Must they be able to see the top of a tile to know that it is an empty tile?

My original thought was that if the tile stack was within 5 spaces and the player could see that there was nothing on the space, that would be a valid location. But should it be the sight of the player or the sight from the perspective of the figure?
 
As high as they can see.

I guess that was my real question - just how high CAN they see? Must they be able to see the top of a tile to know that it is an empty tile?

My original thought was that if the tile stack was within 5 spaces and the player could see that there was nothing on the space, that would be a valid location. But should it be the sight of the player or the sight from the perspective of the figure?

Well, this sorta relates...

The only limit on how high (or low) Jotun can throw another figure is that he must have a clear line of sight on that figure where it lands. Battlements could be an issue in your example, but as long as Jotun can see the figure where it lands, it's okay.

Then again,

AotP rulebook said:
Summoned figures must be placed on empty spaces within 5 clear sight spaces of your Planeswalker.

I wonder if the rulebook should read, "Summoned figures must be placed on empty spaces and within 5 clear sight spaces of your Planeswalker." That would then jive with the previous example provided in Jotun's book.
 
Does someone know how "sprint" works?

nissa.jpg
aotpGREEN2_zpsniuhsfgl.jpg


Does "Sprint" cost additional for higher spaces or it is like teleportation (and at the end of your turn you may place your squad/Nissa on 6 hight mountain)?
 
It should be a move of 3, so you would pay for height or stop in water.

~Aldin, moving on
 
You move like normal, like if you had a Move of 3.
 
Ok, we played a game and enjoyed it. Stupid questions incoming:

What are the numbers (some say 10; one or more said 30) on the corner of spell cards *for*? I saw they have a name in the instruction book, but their function eludes me.

When placing a 2 space unit within 5 spaces of the PW, do both hexes have to be within 5 hexes? Or just one?

Can you resummon a dead squaddie as long as the whole squad isn't yet dead?

Can you summon something onto a glyph (I doubt it, because the space is not empty, but asking anyway)?

KidScaper played a sorcery that let him move and attack with one creature after he'd already finished attacking with his PW. I suppose that's ok, but it was annoying. So this is not technically a question. :)
 
The numbers are the point cost of the spell card, used when building decks.

Only one space needs to be within 5 hexes.

You can't resummon dead figures (unless a power says you can).

The space has to be empty so no glyphs.

It's not annoying - it's new strategy. :)
 
I have few stupid questions which could be not so stupid.

1) Can Planeswalker summon only one figure from his squad reserve? Because, sometimes it looks like it will be smart move

eg.
korhookmasters.jpg
or
blazingfirecats.jpg


Most of the time these ^ Units should be summoned by one unit from all squad to maximize benefit .
(eg. if you will summon one "Kor Hookmasters" (and something for defense) it will disable whole squad and after that you could attack with you Planeswalker. Next turn, you will make the same: summon one "Kor Hookmasters" and attack with your planes walker)

2) Could Planeswalker target a squad with spell card out of his range ? (eg.: could I target opponent squad using :
cripplingblight.jpg


if opponent squad is for 15 spaces away? For me, there is no logic at all, especially if they are behind the wall or mountain)

???
 
1)Can I play an Enchantment card on a squad that hasn't been summoned yet?

2)The blue card "Unsummon" says "Return that squad to its owner's reserve", can that squad then be resummoned? If so, the same way that a normal creature is summoned?
 
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