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Agent T87 Public Playtesting

kevindola

13 Time OHS Champion
PJUQX49.jpeg

-Figure Photo
Spoiler Alert!


-text version of card
Spoiler Alert!


-Combinations and Synergies-

Synergy Benefits Received
- LAGLOR: VYDAR'S RANGE ENHANCEMENT AURA
As a Vydar unit with a range greater than 4, This guy may benefit from Laglor’s VYDAR’S RANGE ENHANCEMENT AURA.

- AGENT SKAHEN: COVER FIRE
Having a Tricky personality, This guy may benefit from Agent Skahen's COVER FIRE.

- COMMAND COURIER: COMMAND DISPATCH
As a Medium Unique figure who follows Vydar, This guy may take a turn when a Command Courier uses COMMAND DISPATCH.
Synergy Benefits Offered
- EBON ARMOR: ANIMATED MATERIEL & ETERNAL WAR
As a Unique Human, a destroyed Ebon Armor you control may be placed on This guy's Army Card to replace This guy upon his own destruction.

- OTONASHI: TRICKY SPEED 4
Since This guy has a Tricky personality, if Otonashi starts her turn adjacent to her, she may add 4 to her move.​

As Unique Agents the following army cards may have order markers moved via Agent T87's Telepathic Resonance
-Agent Carr
-Agent Harris
-Agent Nora
-Agent Skahen
-Krav Maga Agents
-Nakita Agents
 
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Got a game in with Sheep tonight, and these new agents sure are fun!

Agents Skahen, Harris, and T87, Laglor, and Rygarn (he was crucial)
Masters Lao Xin and Win Chiu Woo, 3x Shaolin Monks

Played on a wide open 1x RotV map, which really allowed me to set up and shoot down as much as possible. Skahen almost ran away with it, but after she got taken down both Harris and T87 got their chance to do some damage.

I really like Telekinetic throw! It's a chance to do 2 instances of damage in a single turn without a double attack or special attack. And if it doesn't destroy the figure, it can at least let me get height on them. And picturing my agent toss someone off a hill with his mind is also quite enjoyable. I feel like I could have used it better, trying to deal 2 wounds to Master Woo earlier on, and pushing his aura away from the other monks, but T87 also rolled 11/11 skulls in a row (2 height attacks thanks to throwing and an even ground attack), so he still did some damage.

Harris has a neat toolkit as well, adding another special attack to the army with some added mobility. I think it is also wise keeping his defense at 2 since he has Acrobatic - especially since he has the potential to run to height with his Special Attack.

I think rolling hot (and what I believe was a favorable map and matchup) may have made my army seem better than it really ought to have been, but ended the game with Sheep's Lao Xin at 3 life left. I think a huge turning point was losing Rygarn, which stripped me of all OM flexibility, and lost me at least one turn. Still, cool that an all-hero army could manage that!
 
There has been a second power added to Agent T87. Please be aware for further testing. Those who have entered with Agent T87 armies in the playtesting tournament have been informed.
 
There has been a second power added to Agent T87. Please be aware for further testing. Those who have entered with Agent T87 armies in the playtesting tournament have been informed.

Sweet power! Do all of the figures need to be eliminated, or just one of the figures from the card? Looking at Krav and Nakitas you could theoretically place all OMs on them, lose initiative, lose all of them, and move all OMs to T87.
 
There has been a second power added to Agent T87. Please be aware for further testing. Those who have entered with Agent T87 armies in the playtesting tournament have been informed.

Sweet power! Do all of the figures need to be eliminated, or just one of the figures from the card? Looking at Krav and Nakitas you could theoretically place all OMs on them, lose initiative, lose all of them, and move all OMs to T87.

Once any qualifying figure is destroyed the power is triggered, so that scenario you described is legal.

Your opponent might have a decision on whether to destroy that 3rd and final squad figure in your specific situation actually.
 
520

kd: T87, Krav Maga, Nakitas, Skahen, Raelin
IHA: Snipers x2, Knights x2, Gilbert, Betacron

This was a Jandar massacre. Gilbert and Road on the map we used had the knights threatening very fast, and the Gilbert also moved up the snipers so they were attacking very fast. Raelin didn't last long enough and the Knights were on the Agents taking minimal casualties.

T87 got 2 turns (1 shifted from Krav Maga), but his 3v4 was blocked and was too far away for a throw. On his 2nd turn (with 1 life left) he was Betacron Sentried
 
400

kd: deathreavers x2, T87, Carr, Krav Maga, Marcu
sheep: Knights x3, Sir Hawthorne, Myrddin, Isamu

Survivors: 2 Krav, T87 (1 life), Marcu, 2 rats

Rats developed with Krav pinging where the could, taking out knights at a pretty good clip. I got a really big turn to put 4 hits on Hawthorne and then Carr finished him off. Carr was swarmed by knights, although stayed alive through the first swarm to keep them occupied another order marker.

The knights grinded through the rats/Carr but only were only able to kill 1 Krav before being too thinned out. Myrddin was finished off next not able to kill a 2nd Krav even though he got even attacks.

T87 usage

1 order marker
Throw vs. Myrddin - success (thrown to low ground engaged to a rat)
Damage vs. Myrddin - success (2 hits)

1 attack 4v2 1w to Myrddin

I flexed 2 'X' order marker to T87 after Carr and the first Krav died.

I also put multiple late round order markers on Krav knowing that I could flex to T87 so that was really useful for getting max Krav turns.
 
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