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Age of Annihilation - Backer Trend and Discussion

Yes lots of extra figures but there will probably be a good secondary market for them, I assume anyway.
 
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Yes lots of extra figures but there will probably be a good secondary market for them, I assume anyway.
Seems like a good opportunity for people to discuss splitting pledges to get exactly what they want/need for a price that’s more budget friendly.

As an example, I could care less about the hex terrain. I have enough to build a summer home on lake Texoma. All I really want are 2 of the factions, and some walls.

There doesn’t seem to be much incentive for people with a ton of terrain to purchase more than 1 set.
 
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I'm in for two, I would throw in for more if its on the edge. Two is all I need though.

The exclusive content from the HeroQuest campaign is up to about $850 on ebay right now. I could see the two exclusive figures from HS AoA going for $100.
 
I imagine if, by some miracle, all the stretch goals are reached, those 4 additional Kyrie will fetch a good amount on the secondary.
 
I think a pretty conservative price breaking out the 5 factions, the terrain, and the exclusives (without assuming any stretch goals) puts this close to a $400 value. That’s low I think, but it’s hard to say until we know what the retail releases will look like.
 
I'm in for two, I would throw in for more if its on the edge. Two is all I need though.

The exclusive content from the HeroQuest campaign is up to about $850 on ebay right now. I could see the two exclusive figures from HS AoA going for $100.

Crazy to think that the exclusive figures from this will go from "I don't like those colors or that price. I'm passing on this matter set as a whole" to "I'll basically pay almost the same amount of the full AoA for just those two figures."

I feel like the vast majority of people that would be willing to pay close to same amounts of money as the super rare painted original exclusive con heroscape figures and individual Aquilas alliance figures are the ones currently planning on buying 3+ copies already. I don't currently see where outside demand will happen that aren't already going to back

But I'm not a collector just for collecting and sitting as look pieces type person though, so I can't really understand or get into that mind set.
 
There's always a % that either miss the boat completely or (especially if this is funded) get introduced to the game after the fact and go feral :)
 
It's a great question and there is definitely a strong psychological aspect to collecting. I do believe that the mental elements that drive a person to be a compulsive gambler are the same elements that drive a person to make irrational purchase decisions for the things they collect. Hence why paying outlandish prices for exclusives is so engrained in our hobby culture.

It's why I think eventually loot crates and collectable card games may face the same scrutiny as gambling sites since so often these items are purchased for their second hand market strength. I've often argued that Kickstarters in some way are also by nature somewhat predatory given that there is very much a culture of backing Kickstarters without ever having an intention of playing the game. The phrase "FOMO kicking in" is a rebranding and more pleasant way of saying "addiction kicking in." Addiction tied to spending leads many down a path of financial instability which is why I'm always advocating against addictive or FOMO spending since once someone starts, it can be hard to stop.

It shouldn't be too surprisingly to any of us that those who have a propensity towards addictive spending on their hobby cannot then fathom someone making the decision to not spend money on an item even though they love it.
 
It's a great question and there is definitely a strong psychological aspect to collecting. I do believe that the mental elements that drive a person to be a compulsive gambler are the same elements that drive a person to make irrational purchase decisions for the things they collect. Hence why paying outlandish prices for exclusives is so engrained in our hobby culture.

It's why I think eventually loot crates and collectable card games may face the same scrutiny as gambling sites since so often these items are purchased for their second hand market strength. I've often argued that Kickstarters in some way are also by nature somewhat predatory given that there is very much a culture of backing Kickstarters without ever having an intention of playing the game. The phrase "FOMO kicking in" is a rebranding and more pleasant way of saying "addiction kicking in." Addiction tied to spending leads many down a path of financial instability which is why I'm always advocating against addictive or FOMO spending since once someone starts, it can be hard to stop.

It shouldn't be too surprisingly to any of us that those who have a propensity towards addictive spending on their hobby cannot then fathom someone making the decision to not spend money on an item even though they love it.
I’m just the opposite. Even if I can afford something, I won’t buy it just to have it. I’ve never been motivated by exclusives or add-ons. In fact, most of the time, it’s just too much.
 
I could (should) probably learn a thing or two from the GB school of finance. :)
 
In fact, most of the time, it’s just too much.

This is how I feel about the all-in kickstarters that give you 12 boxes of extra miniatures and expansions, etc. If it takes me more time to get it all out and sort through than it does to actually play I’ll either never touch it or I’ll pull out the base game box and the extra stuff will sit.

I do realize the irony of this statement on a Heroscape forum.
 
In fact, most of the time, it’s just too much.

This is how I feel about the all-in kickstarters that give you 12 boxes of extra miniatures and expansions, etc. If it takes me more time to get it all out and sort through than it does to actually play I’ll either never touch it or I’ll pull out the base game box and the extra stuff will sit.

I do realize the irony of this statement on a Heroscape forum.
The odd thing is that gamers will gripe about the tiniest shift in price all the time. But you look at these big multimillion dollar KS campaigns and you see that they have all-ins coming in at $600+ dollars. You think “that’s ridiculous, who’s going to pay that?” Then you find out that over 70% of their backers were all-in, and you realize that there is a lot of money out there just waiting to be spent on frivolous things.

And remember when Heroscape first came out, one of our forum members bought 42 copies of ROTV. Not to part out and sell on eBay. He just bought them to own them and stack them in his basement.
 
Yes, that compulsion @SuperSamyon mentioned above is powerful. They get you in for $100 and it’s only $150 more for all the things you REALLY want, no actually NEED for the full experience, but for just $200 more you can get EVERYTHING!
 
I think channeling excitement and creating momentum is a powerful tool with any marketing campaign. The "bandwagon effect" can make someone that's willing to spend $600 on a game or buy a dozen copies of something not feel like an oddball or question their own judgement if they know there are hundreds or thousands of others willing to do the same.

EDIT: The person buying 42 copies knows they're ridiculous and doesn't care.
 
And remember when Heroscape first came out, one of our forum members bought 42 copies of ROTV. Not to part out and sell on eBay. He just bought them to own them and stack them in his basement.
I always assumed he bought those when Toys R Us (RIP) sold the RotV set as a "buy one, get one free" deal, so he only bought, uhhh.... 21 sets? Totally normal amount.
 
I think an overlooked part of why a lower buy-in is so useful in a campaign is that so often you can get people to do the initial buy-in as an impulse buy and then a lot of them will convert to the higher amount over time by spending more time around the campaign, whereas if the initial buy-in feels too high, they'll have more of an ability to just walk away.
 
I think an overlooked part of why a lower buy-in is so useful in a campaign is that so often you can get people to do the initial buy-in as an impulse buy and then a lot of them will convert to the higher amount over time by spending more time around the campaign, whereas if the initial buy-in feels too high, they'll have more of an ability to just walk away.

Definitely. I bet there's a number of people on this site that have Heroscape collections worth upwards of $5,000. They got there one wave or a few expansion packs at a time.

Expandable games like this will creep up on you financially way more than the typical board game which has 0-2 expansions available. I call them "lifestyle games".

That's got to be the ultimate goal of a relaunch of Heroscape to tap into the longer term potential and not just profits from a campaign like this. I'd be surprised if they didn't adjust the rules of the campaign some if it looked close in the final week or so.
 
Yes lots of extra figures but there will probably be a good secondary market for them, I assume anyway.
Seems like a good opportunity for people to discuss splitting pledges to get exactly what they want/need for a price that’s more budget friendly.

As an example, I could care less about the hex terrain. I have enough to build a summer home on lake Texoma. All I really want are 2 of the factions, and some walls.

There doesn’t seem to be much incentive for people with a ton of terrain to purchase more than 1 set.


I may be willing to split some costs to get only the terrain, because I have none since I gave my whole collection to a friend a long time ago.
 
Yes lots of extra figures but there will probably be a good secondary market for them, I assume anyway.
Seems like a good opportunity for people to discuss splitting pledges to get exactly what they want/need for a price that’s more budget friendly.

As an example, I could care less about the hex terrain. I have enough to build a summer home on lake Texoma. All I really want are 2 of the factions, and some walls.

There doesn’t seem to be much incentive for people with a ton of terrain to purchase more than 1 set.


I may be willing to split some costs to get only the terrain, because I have none since I gave my whole collection to a friend a long time ago.
See this is more of what we need. All of the people who aren’t backing it because they don’t want all of it, could band together and get the portions they want or need, and split the price burden.

I’m interested, but I do want walls if I can get them from somebody who doesn’t want them.
 
Yeah, if there happens to be someone who doesn’t need anymore jungle pieces i’d be very interested in helping split the costs
 
Yes lots of extra figures but there will probably be a good secondary market for them, I assume anyway.
Seems like a good opportunity for people to discuss splitting pledges to get exactly what they want/need for a price that’s more budget friendly.

As an example, I could care less about the hex terrain. I have enough to build a summer home on lake Texoma. All I really want are 2 of the factions, and some walls.

There doesn’t seem to be much incentive for people with a ton of terrain to purchase more than 1 set.


I may be willing to split some costs to get only the terrain, because I have none since I gave my whole collection to a friend a long time ago.
See this is more of what we need. All of the people who aren’t backing it because they don’t want all of it, could band together and get the portions they want or need, and split the price burden.

I’m interested, but I do want walls if I can get them from somebody who doesn’t want them.

https://ibb.co/9rM3nFC

Don't know how many people on the Facebook page signed up for this. It was pretty buried and I barely remembered it after you guys staying taking about this idea. Might be easier to get him to post the links here.


https://www.facebook.com/groups/190141174345264/permalink/8842241509135144/?app=fbl

https://docs.google.com/spreadsheets/d/1D5RRnsSqdiHSOR8DvGnLTIE5P5Bly5l81T2qiY105Lw/edit?usp=sharing

https://lm.facebook.com/l.php?u=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1D5RRnsSqdiHSOR8DvGnLTIE5P5Bly5l81T2qiY105Lw%2Fcopy%3Fusp%3Dsharing%26fbclid%3DIwAR3nBOcUgm6unDKSdNVD85KWgXDIpTkOzRgNp8rXUsy3Uzon_RbZzTMPsSc&h=AT3Ce6M6pfzv5W-WRVP-3O26Ka8m4G61MDEC0AlYwICBLmYoBAhRZ-SuqGbVzR5-kbw9Te02CS3u_bkEK-eabTjBMNOiswG8Fdwu0Yd99EiG6IxNsxodogOpAjuSBUFkrV1PpSayWlVsEaG3la09Hl9G1FLHYpk
 
I think an overlooked part of why a lower buy-in is so useful in a campaign is that so often you can get people to do the initial buy-in as an impulse buy and then a lot of them will convert to the higher amount over time by spending more time around the campaign, whereas if the initial buy-in feels too high, they'll have more of an ability to just walk away.
Exactly! This! I've never been part of a kickstarter, but I was surprised when they offered only the one huge chunk of product. Thought going by tiers was a given. Having different offerings would maybe encourage some (like myself) to purchase more of certain offerings, and thereby show AH which are more popular.

I don't even have all of the original Heroscape (everything minus some of Zanafor's and, of course, freakin' Aquillia's Alliance), but I backed more sets in hoping to help Heroscape come back. I don't collect/play other miniature games (besides X-wing and Armada) and Heroscape holds a special place in my kid heart.
 
Bok-bur-Na.png

With the mini picture/painting guide on the reverse (basic) side, this seems much better than what was first shown to us.
 
1. You can't be a Captain and a First Officer--it makes no sense.

2. Better symbols, but the Movement one still throws me. How about a Foot?

3. The Point symbol means nothing to me. Bubbles? Coins? (Neither of which are used in the game).

4. Swashbuckler wording: must the second attack go on the same figure as the first? (If not, change "an" to any adjacent figure). If yes, change to that adjacent figure.
 
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