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A Journey through C3G: The Hi1 Experience

Great thread.
Try Reed, Sue, She-Hulk & Jocasta for some serious F4 destruction.
Frankenstein, Wendigo & Dragon Man is my favorite army.
Hand Ninjas with Lady Shiva, Punisher, Winter Soldier & Man-Bat or Elite League Assassins is right up there also.

There is a man bat card?
 
I largely blame GreyOwl's Custom Compendium for Mister Fantastic's design. He mentioned in that classic tome that "variable bonding" was a form of bonding that'd never been done and I thought it'd be fun to try out. Mister Fantastic was a great fit since I wanted him to work well in a group of four. The rest is history.

Ha ha! :) You know, when I was putting that together, I was discussing bonding with...someone....and we classified all those types of bonding. And then when I was looking for examples of each kind, I realized that one had never been done. I can't, for the life of me, remember who I was discussing that with, though.

I remember I edited for you, so it's possible we had that discussion. I vaguely remember (though this might be a manufactured memory) reading certain parts and suggesting you add some more specific examples. So that could be where that came from.

I just recall reading the bit about variable bonding never being done before and taking it as a challenge. :-D

Great thread.
Try Reed, Sue, She-Hulk & Jocasta for some serious F4 destruction.
Frankenstein, Wendigo & Dragon Man is my favorite army.
Hand Ninjas with Lady Shiva, Punisher, Winter Soldier & Man-Bat or Elite League Assassins is right up there also.

There is a man bat card?

No, but there's a Man Bat Assassins unique squad card! :)
 
I pick Austin for the win. Now that he's seen the F4 in play, he'll know how to smash it.
 
Hey @hi1hi1hi1hi1, what type of paper do you print your cards with? I was told to use card stock because it's cheap, your cards look nicer and shinier, lol. I mite just be a bad paper cutter.
 
The battle report for GAME 2 is up!! Read it here. Congratulations @quozl for picking correctly!

I faced a critical decision in the game and probably choose wrong. What would you have done?

The Situtation:
Human Torch (4 wounds) is engaged with Hasbro Hulk (6 wounds). Invisible Woman is position in such a way Torch cannot get more than two spaces away without disengaging Hulk (for Supernova). Invisible Woman has no wounds. The opposing team also has a wounded Daredevil a few spaces away.

1) Disengage Hulk. If Torch takes the wound, he is destroyed. But if he gets out alive, and hits a 4+ Hulk is destroyed.
2) Go Supernova. 7 attack dice against the Hulk’s 6 defense. Good odds to deal 2 wounds, but Invisible Woman would be hit as well. And Human Torch would become useless – Daredevil is still around after all.
3) Take height while engaged and make a normal attack. Attack of 5 against 6 defense. The safest option, but also the least likely to destroy the Hulk.

- - -

Hey @hi1hi1hi1hi1, what type of paper do you print your cards with? I was told to use card stock because it's cheap, your cards look nicer and shinier, lol. I mite just be a bad paper cutter.
Heh, I just use regular paper from the office. We have a good printer though. I only printed a few cards until I can get setup with card stock and do them the right way. They are too flimsy right now.
 
That situation is tough! I'm assuming Human Torch and Invisible Woman were the last two standing?

Hmm, you definitely want to take Hulk out, because down to one life he's not worried about Invisible Woman's boosts. His next attack is likely to be a killer. So with Human Torch down to one life and needing to kill now, it comes down to either a Supernova attempt that can catch Invisible Woman in the wake (and you need her to survive to take on Daredevil), or a 50% chance of killing Human Torch and wasting your turn to get an 80% chance of killing Hulk.

I sort of feel like the second one might be the better play, but if I'm down to one life Human Torch and I haven't used it yet, I'm going Supernova! :)
 
I remember I edited for you, so it's possible we had that discussion. I vaguely remember (though this might be a manufactured memory) reading certain parts and suggesting you add some more specific examples. So that could be where that came from.

I just recall reading the bit about variable bonding never being done before and taking it as a challenge. :-D

That very well could've been you. I remember talking with allskulls about a lot of stuff, too, but I think that was mostly geared around dice probabilities and things like that. Those were fun times. :D
 
That situation is tough! I'm assuming Human Torch and Invisible Woman were the last two standing?

Hmm, you definitely want to take Hulk out, because down to one life he's not worried about Invisible Woman's boosts. His next attack is likely to be a killer. So with Human Torch down to one life and needing to kill now, it comes down to either a Supernova attempt that can catch Invisible Woman in the wake (and you need her to survive to take on Daredevil), or a 50% chance of killing Human Torch and wasting your turn to get an 80% chance of killing Hulk.

I sort of feel like the second one might be the better play, but if I'm down to one life Human Torch and I haven't used it yet, I'm going Supernova! :)

Agreed except I think Supernova is the better play.
 
Also, glad you're liking Rocket Launching Platform. For another 3-player C3G map, try out Tri-Ways.
 
...I have never played with any C3G creations.

:wtf:
Better late than never. :shrug:

A short aside...

The reason I haven't played has nothing to do with C3G itself. It's that I have over 200 customs of my own that I put a lot of time and effort into creating. It's hard to just abandon all that work, especially when you've grown accustomed to how they play throughout the years. I have always regarded C3G as some of the best the community has to offer, but making the leap from designer (something I get a lot of joy out of) to strictly fan was not easy.

So what changed?

When I was in high school and college designing cards I had plenty of free time to make the art for the cards and tweak them as necessary. Now I have a full time career in engineering, which doesn't leave much time at all. I'd rather spend that time playing the game rather then reinventing the wheel for cards C3G already has. Once I decided to stop creating cards and use C3G it didn't make sense to mix in my own (not always tested) cards - not when C3G has so many options.

Ah, you're an engineer. Cool. Me too.

Same here...
 
Game 3: Cyclops and the X-Men vs. Wrecking Crew

The Map: Rocket Launching Platform

The Teams:

Chris (hi1) (945pts) – Cyclops, Angel, Wolverine, Quicksilver, Bishop
Steve (945pts) – Wrecker, Bulldozer, Piledriver, Thunderball, Blink

I printed a somewhat random assortment of cards to start my C3G experience. It was mostly simpler cards that worked well together and I had figures for (Fantastic Four/Wrecking Crew/etc.). So in this game I tried pieced together a Mutant team center around Cyclops. Unfortunately, I had not printed any Telepaths to take full advantage of his powers. Regardless, I was confident Angel could maneuver the team into place, while Cyclops and Wolverine wore down my opponent. Quicksilver and Bishop were in because they sounded so fun to play!

Steve went for a team we had not yet tried, the Wrecking Crew and took Blink for mobility up the large central platform.

sIRZICJ.jpg


Don’t worry, Bishop isn’t destroyed here – he just hasn’t been placed yet.

The Battle:
Spoiler Alert!
 
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