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2022 C3V Playtest Tournament (Congrats KnightofLight)

Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Game 2
Point Total 555
Map: Embattled Fen
Glyphs: Wannok, 3x Treasure

Brean of Philly - Hounds on Patrol: Maarden Hounds x4, Raelin (RotV), Patroller E-25 (drop 2 spaces)
Earthling - 11 Lizards in a Trenchcoat: Greenscale Warriors x3, Janos, Maekor, Bambina, Isamu

Which units survived?
Raelin with full health
6 Hounds
Isamu

General Battle Report/Flow of game:
Spoiler Alert!

How useful were playtesting units' powers and how often did they come into play?
Unfortunately, we were not able to thoroughly test Patroller before his death at the beginning of the third round. Patroller was activated twice before his death, killing Bambina with the first attack and wounding Maekor with the second. However, neither attack utilized the Energy Pulse Rifle as he was never hit with a normal attack and so did not accumulate Energy Markers. Patroller fell after three attacks, the second and third defense attempt boosted by Prioritized Power Systems but ultimately it was not enough. My intended strategy was to establish an optimal place for Raelin, a screen of hounds for future activation, and then run Patroller out. Patroller would then be active as long as possible, focusing on Maekor as his Plasma Blade Arc could be troubling for the Hounds, and intentionally drawing fire with the hope of utilizing the Energy Pulse Rifle. I wish we had the opportunity to test his unique powers so I could speak more specifically about their value, but in the end I would still put my support behind Patroller as an interesting and balanced figure.

Any additional comments?
This game did not go how either I or Earthling expected. Bambina’s early death greatly swung the battle in my favor, as the Lizard King bonding was broken and Expedition less optimal. Patroller also did not last long, but ultimately my army could function perfectly well without him, and he did enough damage before his death to be considered valuable. My biggest takeaway from this game is the potential fragility of a Janos/Lizardfolk build that should be played much more defensively of the linchpin figure (in this case, Bambina).
On a separate note, I overall enjoyed playing on this map but was frustrated by the seemingly random 1-height hex along the shorter road that drops down between two 2-height hexes. This would have made movement difficult for my two-space hounds along that path and in general seems an odd choice for terrain. I understand map design is not the purpose of this tournament, but wanted to share this comment in case others have similar sentiments.
 
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Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Nidhogg popped off this evening. V43 got tempted to range past the rats to get a couple early potshots at big bony, and while he did manage a couple wounds, Nidhogg got a hold of Janos and Bambina and had them dead in just a few turns. I took a big disengage to get at the last heroes, and while I wasn't able to get the kill on C'Rik, I was able to wound him enough to force the San Tiim heal. Final tally was Janos, Bambina, Otonashi, 3 rats, and the wounds on C'Rik.

After that it was a bit of a slog working my way through the rat screen to dispose of the last heroes, but in the end 20 cutters were too much to overcome. V43 resigned with a 2-life San (tied down), 3 rats, and Isamu, against 13 goblins and a 1-life Betacron (trap wound).

Betacron remained very impactful. He only attacked once and only rolled for sentry twice (hitting a wound on C'Rik) but as in the previous game, Betacron influenced movement decisions.

The most disappointing hero on the other side was definitely San Tiim. It's not great that in order to heal Janos, you have to either take a non-expedition OM with Janos, or shut San down before he can be activated with Janos. Aside from that, it was tough to judge Janos and Bambina since Nidhogg iced them so fast, but C'Rik did good work in a tough situation.
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Important Round 3 Announcement

If you and your opponent BOTH have 2 losses, please play your Round 3 games with the following changes:

Any set of players that would like to use these modifications for their match even if they do not have 2 losses we encourage to do so, but ONLY if both players agree to use these mods prior to army selections.

Spoiler Alert!

Round 3 is on Bad Moon Rising (Wannok, Valda).

The Cleon (2-0) v. dok (2-0) pool of armies is:
* We Found Him in the Forest: Knights of Weston x4, Patroller E-25, Thorgrim, Finn
* We Found Him in the Jungle: Mohicans x3, Quasatch x1, Raelin (RotV), Kolbjorn, Brave Arrow, Eldgrim
* Lizard with Kyrie Wings: Greenscale Warriors x3, Bambina, Maekor, Raelin (SotM)
* Cut to the Bone: Goblin Cutters x5, Nidhogg, Betacron, Marcu
dok chooses which army to play first or may defer. After armies are picked, Cleon chooses who places first.

The Brean of Philly (2-0) v. KnightofLight (2-0) pool of armies is:
* Hounds on Patrol: Maarden Hounds x4, Raelin (RotV), Patroller E-25 (drop 2 spaces)
* 11 Lizards in a Trenchcoat: Greenscale Warriors x3, Janos, Maekor, Bambina, Isamu
* Cron Brawn: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Peanut Butter and Javelin Sandwich : Greyspears, Swiftfangs, Arktos, Bahadur, Kolbjorn, Mezzodemons x1
KnightofLight chooses which army to play first or may defer. After armies are picked, Brean of Philly chooses who places first.

The Chris Perkins (2-0) v. ryguy266 (1-1) pool of armies is:
* Challenge!: Greenscale Warriors x5, Bambina, Tandros
* Goliath Robots: Patroller E-25, Deathstalkers x3, Eltahale
* Beta Grindset: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Bulk Up: deathreavers x3, Nidhogg, Cyprien Esenwein, Sonya Esenvein
ryguy266 chooses which army to play first or may defer. After armies are picked, Chris Perkins chooses who places first.

The superfrog (1-1) v. Blue Trails (1-1) pool of armies is:
* : Repulsors x3, Snipers x2, Betacron, Taelord
* : Marro Drudge x5, Re-Tak-Shi, Van Nessing, Kolbjorn, Seleena
* Space Cowboys: Janos, C'Rik, San Tiim, Clayton Pierce, James Murphy, Kate Crawford, Louis ""Mad Dog"" Malone
* Danger Zone: Cathar Spearmen x3, Z'Thoth Mouth of the Abyss, Betacron, Nakita Agents, Bol
superfrog chooses which army to play first or may defer. After armies are picked, Blue Trails chooses who places first.

The Grey Waves (1-1) v. Vydar_XLIII (1-1) pool of armies is:
* : Goblin Cutters x6, Nidhogg, Marcu Esenwein (drop 2)
* : 10th Reg x4, Betacron, Marutuk
* Do do do do do, Dora!: deathreavers x3, Janos, C'Rik, San Tiim, Bambina, Isamu, Otonashi
* I look once more, just around the River Tribe!: Mohicans x5, Kolbjorn, Himmelskralle, Marcu Esenwein
Vydar_XLIII chooses which army to play first or may defer. After armies are picked, Grey Waves chooses who places first.

The Tiamat (1-1) v. Dysole (1-1) pool of armies is:
* Rolling with the Cronies: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Graveyard Smash: Nidhogg, Skeletons of Annellintia x3
* If At First You Don't Succeed, Tribe, Tribe Again: Teeth of the Makwa x3, Mohican River Tribe x3, Kolbjorn, Brave Arrow
* Heal of Fortune: deathreavers x2, Saan Tiim, Ana Karithon, Laglor, Raelin (RotV), Heirloom
Dysole chooses which army to play first or may defer. After armies are picked, Tiamat chooses who places first.

The Earthling (1-1) v. Captain Stupendous (1-1) pool of armies is:
* Nidhogg is my Mummy: Nidhogg, Crypt Guardian x5, Marcu Esenwein
* Explore with Raj: Ranjit Singh, Janos, San Tiim, C'Rik, Wastwalker Gage, Eldgrim, Bol
* Betacroncan: Knights of Weston x3, Sentinels of Grax, Alastair MacDirk, Concan, Betacron
* Mad Dogs With Rabies: Woves of Badru x2, Werewolf Lord, Van Nessing, Kolbjorn, Louis 'Mad Dog' Malone
Captain Stupendous chooses which army to play first or may defer. After armies are picked, Earthling chooses who places first.

The BodaciousBlood (1-1) v. Sir Heroscape (0-2) pool of armies is:
* Now That's a Spiky Cactus... Now from range!: Cathar Spearmen x3, Nakita Agents, Drow Chainfighter x1, Motley Max, Betacron
* Tribesmen and the Mummy Slayer: Mohicans x5, Van Nessing, Kolbjorn
* Kolby Jack Cheese!: Teeth of the Makwa x3, Zettian Deathwings x1, Kolbjorn, Arktos, Greyspears
* With soul or without soul?: Greenscale Warriors x2, Nilfheim, Raelin (RotV), Patroller, E-25, Betacron
BodaciousBlood chooses which army to play first or may defer. After armies are picked, Sir Heroscape chooses who places first.


The S1R_ART0R1US (0-2) v. MegaSilver (0-2) pool of armies is:
* Feed Your Pet Lizard(folk): Janos, Bambina, Maekor, San Tiim, Rygarn, Marcu Esenwein
* Eco-warriors of the 21st century: Greenscale Warriors x3, Zogross, Protector E-25, Raelin (RotV), Zetacron
* Hoggin the Skeleton Key: Nidhogg, Skeletons of Annellintia x3
* Kol/Cal of the Wolves: Quickblades, Swiftfangs, Greyspears, Darkclaws, Cal the Smuggler, Kolbjorn
MegaSilver chooses which army to play first or may defer. After armies are picked, S1R_ART0R1US chooses who places first.

The Dompredator77 (0-2) v. kevindola (0-2) pool of armies is:
* I-Robot: deathreavers x2, Blastatrons x1, Gladiatrons x1, Major Q10, Patroller E-25, Zetacron
* The Mouth of Utgar: Marro Dividers x3, Nagrubs x1, NidHogg, Tul-Bak-Ra, Isamu
* : Amberhive Protectors x5, Sujoah, C'Rik, Kira Jax
* : Dreadgul Raiders x3, Janos, Maekor, Wastewalker Gage, Guilty McCreech, Bol
Dompredator77 chooses which army to play first or may defer. After armies are picked, kevindola chooses who places first.
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

The Chris Perkins (2-0) v. ryguy266 (1-1) pool of armies is:
* Challenge!: Greenscale Warriors x5, Bambina, Tandros
* Goliath Robots: Patroller E-25, Deathstalkers x3, Eltahale
* Beta Grindset: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Bulk Up: deathreavers x3, Nidhogg, Cyprien Esenwein, Sonya Esenvein
ryguy266 chooses which army to play first or may defer. After armies are picked, Chris Perkins chooses who places first.

Playing tomorrow (9/1) @ 7 pm Central Time

ryguy266 chose to pick first. Chris Perkins chose to place first.
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Brean and I just finished, I had my cron build again and she took her greenscales.

Round 1:
Brean won initiative and began slow rolling with greenscales. Bambina was their lizard king and she pushed towards the wannok glyph. I began to fan out repulsors and betacron towards the center of the board. We spent the whole round positioning. Brean had turn 3 on Janos who just expeditioned Maekor up next to Bambina. I took a couple potshots throughout the round but the omnicrons couldn't find their targets. Wannok placed a wound on Betacron and we moved to round 2.

Round 2:
Brean won initiative again and slow rolled more greenscales through the board. My turn 1 I got first blood as a sniper picked off a greenscale. Brean continued to slow roll on turn two passing on attacks that would expose Bambina. I continued to develop and shoot at max range at the green horde slowly approaching my robots. I picked up another kill on a greenscale and Brean had turn 3 on Janos. Janos killed a repulsor with Tracking Fire and used expedition to charge Maekor forward. This went poorly for the big green guy as I quickly placed a repulsor next to him and used 2 sniper shots (both 2/3 skulls) to kill Maekor before he was able to do anything. I used a Wannok wound to ice a repulsor this round.

Round 3:
I lost initiative this round and Brean opened with an expedition turn. Janos killed another repulsor as he positioned himself out of Omegacron's line of sight and Bambina shot at a sniper but missed. I took the opportunity to run a repulsor next to Bambina and my 3 2v5s dealt 2 wounds. Greenscales got her OM 2 and Bambina smashed the repulsor with her hammer. Greenscales invaded my hill and killed another repulsor. Betacron tried to hit a sentry mode shot but failed. We both then spent OM 3 dealing no damage.

Round 4:
This would be a great time to win initiative for me as there are 3 greenscales engaged with 2 repulsors. However, a 4 was not going to win and Brean got to go first. She killed 1 Sniper and 1 repulsor between the greenscale attacks. I then took an LEA with a sniper (miss) in order to get my one forward repulsor engaged with 3 greenscales. This ploy worked well and I picked up two greenscale kills. We traded casualties throughout the round and on my OM 3, I had finally removed all the greenscales. It was a full health Janos and a 3/5 Bambina facing off against 1 repulsor, 3 snipers, 1/2 Betacron and 0/4 Omegacron.

Round 5:
Brean won initiative again to my dismay, but her attack dice went cold and between Janos and Bambina, no wounds were dealt. my turn 1 I moved my last repulsor next to Bambina and took 3 2v6s with snipers to deal 1 more wound. Bambina missed another hammer attack turn 2 which allowed me to use 3 more buffed snipers attacks to finish off Bambina. It was at this point we realized Isamu had pulled a vanishing act and was supposed to be part of Brean's army, but she decided at this point in the game, it wouldn't matter. Janos took turn 3 to kill a sniper and then on my turn 3, Omega moved up and dealt 4 wounds to Janos, with 2 3v4s. We called it there.

GG Brean, that was a fun game!

Betacron:
I have played Beta each round of this tournament and I really like him. The range reduction to 4 for sentry mode did not have a huge impact in this particular game, but it does allow for range 5 figures to safely ping at him without him shooting back. Nothing else new to say.

Maekor:
Very disappointing showing from Maekor as he did nothing, however he was a very scary figure to play against. Plasma blade arc could have been very deadly against my crons.

Bambina:
Bambina was interesting this game. Despite getting a turn every turn through expedition and greenscale bonding, she only killed 2 repulsors and a sniper I think. As the lizard king it makes sense to sit back and utilize her ranged attack. Brean used normal attacks 4 times and graviton hammer twice. Combat challenge never came into play but her 5 defense seemed very solid. I am not sure how I feel about the lizard king role for her, it is hard to imagine greenscales without a big dragon, but I could see an interesting case for 2-3X greenscales with Bambina as a screen.

Janos:
Janos is great. Expedition seems really fun and tracking fire is a great special attack. Not a whole lot to say here, he seems like a great addition to heroscape as he is the heart and soul of the explorer build. Expedition was used 5 times and tracking fire was used for every attack 6 times. That would probably be my only suggestion, bumping his normal range to 7 would make it more distinct from tracking fire, however hitting the 7 threshold for range has its own problems.
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Game 3
Point Total 555
Map: Bad Moon Rising
Glyphs: Wannok, Valda

Player 1 - Army: Brean of Philly - 11 Lizards in a Trenchcoat: Greenscale Warriors x3, Janos, Maekor, Bambina, Isamu
Player 2 - Army: Knight of Light - Cron Brawn: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2

Which units survived?

- Brean of Philly - Janos (4/5), Isamu
- Knight of Light (Winner) - Omegacron (0/4), Betacron (1/2), two Snipers, one Repulsor

General Battle Report

Spoiler Alert!

How useful were playtesting units' powers and how often did they come into play?
Spoiler Alert!

Any additional comments (theme, balance, fun factor with and against)?
Curious to see what other changes there may be for the playtested figures!
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Point Total 550
Map: Bad Moon Rising
Glyphs: Wanok, Valda

Player 1 - Army: Chris Perkins - Patroller, Eltahale, Deathstalkers x3
Player 2 - Army: ryguy - Omegacron, Snipers x2, Repulsors x3, Betacron

Which units survived?
Omegacron (full health), Snipers x6, Repulsor x1, Betacron (full health)

General Battle Report/Flow of game (be as detailed or general as you like)
I opened mostly on Patroller with a few early Stalker OMs trickled in. Patroller killed Repulsors in his first 2 tries, but the 3rd attack failed, which let that Repulsor get next to him, and snipers then hit 2 2/2 attacks to kill him. I had an early Stalker get a 3 v 3 into Betacron, but the attack missed. I never got next to Betacron again.

Patroller hadn't killed enough Repulsors, so the Stalkers had a rough go of it. They tried, and killed 6 Repulsors, but got killed by Snipers who were mostly well protected.

Eltahale tried a last ditch effort, but I failed to get an init switch I needed and snipers threw 3 attacks from height into her, starting with a 3/3, to finish it off.

How useful were playtesting units' powers and how often did they come into play?
Betacron - Sentry drastically affected where I was willing to put Patroller in the early game. I was quite worried about losing an attack dice given the need to stay away from the repulsors.
Patroller - Never got a chance to use power cells, as ryguy refused to attack until he got boosted attacks, which then killed Patroller on their first turn. Had 1 opportunity with extra defense (6) but couldn't block a 2/2 from a sniper.

Any additional comments (theme, balance, fun factor with and against)?
Patroller is fun to try and maximize, but feels like he's gonna end up being boom-or-bust most of the time.
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Game 3
Point Total 555
Map: Bad Moon Rising
Glyphs: Wannok, Valda

Player 1 - Army: Chris Perkins - Goliath Robots: Deathstalkers x3, Eltahale, Patroller E-25
Player 2 - Army: ryguy266 - Beta Grindset: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2

Which units survived?

- ryguy266 - Omegacron (0/4), Betacron (0/2), 6 Omnicron Snipers, 1 Omnicron Repulsor

General Battle Report
Spoiler Alert!


How useful were playtesting units' powers and how often did they come into play?
Spoiler Alert!


Any additional comments (theme, balance, fun factor with and against)?
First time playing a game with Patroller E-25 in it. Really cool figure, really fun puzzle to play against and Chris utilized him well. Betacron continues to be a beta. Still don't think there is a point to Omnicron Patrol. I'd be interested to know if there is some theoryscape or example where this ability would be used. Still think it's worth dropping the ability and dropping Betacron by 10 points. Then at least the debate between him and a repulsor squad would be more relevant.
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Game 3
Point Total 555
Map: Bad Moon Rising
Glyphs: Wannok, Valda

Player 1 - Army: Grey Waves - Nidhogg, Goblin Cutters x6, Marcu (drop 3 cutters)
Player 2 - Army: Vydar_XLIII - Marutuk, 10th Regiment x4, Betacron

Which units survived?
- Grey Waves: Nidhogg (5/7 wounds), 21 Goblin Cutters, Marcu (0/6 wounds)
-Vydar_XLIII: 10 10th Regiment

General Battle Report

As soon as I saw this map, I knew that I was going to pick Nidhogg Cutters if I got the chance. Bad Moon Rising is the rare map where Nidhogg can get a SZ bomb OM2 Round 1, and even better, he can do so from an incredibly safe position - the 3 height 7 hex space just outside the opposite SZ. The game was as much a story of Nidhogg being absolutely deadly on the right map as it was anything else.

Vydar won initiative and deployed Betacron to the road space just adjacent to the 7 hexer and then moved Marutuk up on his second turn. For my own part, I flew Nidhogg up to the edge of my 7 hexer and then over the shadow pool to the middle of Vydar's, where Nidhogg was able to catch 5 10th in the start zone with a single Necrotic Breath (3/5 kills). Vydar’s third OM was on the 10th; he moved a squad of them up to try and limit the amount of figures Nidhogg could target with any further NBs and took a few 2v6s at him, which failed to do any damage. I was able to target a group of 3 10th with NB the following turn but whiffed all 3 rolls; a normal attack of 7v3 on an adjacent 10th was somehow blocked.

Round 2 Vydar won initiative and went all in on Marutuk in a desperate attempt to kill Nidhogg before he could melt any more 10th. However, some only average attack rolls combined with solid defence from Nidhogg (he rolled 2/4 shields every attack) meant that Marutuk was only able to put 5 wounds on Nidhogg by round’s end. There were still a bunch of 10th in range of NB from where I’d placed Nidhogg the previous round, so I targeted them with that for the first 2 turns (3/5 kills total) while using Nidhogg’s normal attack on Marutuk himself, dealing a few wounds. Final turn of round 3 I targeted Betacron, who was adjacent to Marutuk, with NB, dealing a wound to each, while also taking a 6v4 on Marutuk, dealing him another 2 wounds and leaving him at 3/9 life. At this point Vydar really needed to win initiative again to have a chance of finishing off Nidhogg, but it was not to be. I got the switch and killed Betacron with a second NB wound before Marutuk whiffed against my 4/6 attack roll; Vydar conceded with only 10 10th remaining.

How useful were playtesting units' powers and how often did they come into play?

Nidhogg basically solo’d Vydar’s army. I was able to kill 6 10th from 13 Necrotic Breath rolls, plus put 2 wounds on Betacron and 1 on Marutuk. Being able to target non-adjacent figures with NB while also being able to attack normally was huge; it meant that I could thin out the 10th while still throwing a big attack at Marutuk each turn, being able to damage to both components of the opposing army simultaneously. Skeletal form was useful in preventing Nidhogg from taking any wounds from the 10th potshots in the first round.

Any additional comments (theme, balance, fun factor with and against)?

I’m going to say it now: I think Bad Moon Rising is Nidhogg’s best map. As previously mentioned, he can bomb the opponent’s SZ turn 2 round 1 while remaining completely safe on the elevated 3 height hex. As such, while the fact that he killed 350+ points this game might sound a few alarm bells, I think it was very much an extreme performance that was magnified by the map and how Vydar split his OMs in Round 1. (If he goes full 10th, I don’t have any good opportunities to bomb stuff; if he puts 2 OMs on Marutuk then Marutuk can hop up onto the 3 height and ‘stinger denial’ Marutuk from landing there with his sword). Nidhogg has only performed about average in my 2 previous games, and I don’t think his complete annihilation of Vydar’s army this game is a sign that he’s broken or unhealthy. Just very very good on this map in particular.
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Sir H beat me pretty soundly. Unfortunate part is there wasn't any playtesting worth reporting haha.

He played Nilfheim and scales and I played Cathar and Motley max. I lost all cathar and Motley and he lost 3 scales. I conceded before any playtest units were activated because I am petty ;P haha
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Sir H beat me pretty soundly. Unfortunate part is there wasn't any playtesting worth reporting haha.

He played Nilfheim and scales and I played Cathar and Motley max. I lost all cathar and Motley and he lost 3 scales. I conceded before any playtest units were activated because I am petty ;P haha

It was a weird matchup where Cathar vs Nilf turns into either Cathar win and roll the game or Nilf win and rolls the game...
 
Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Game 3
Point Total 555
Map: Bad Moon Rising
Glyphs: Wannok, Valda

Player 1 - Army: Earthling - Knights of Weston x3, Sentinels of Grax, Alastair MacDirk, Concan, Betacron
Player 2 - Army: Captain Stupendous - Nidhogg, Crypt Guardian x5, Marcu Esenwein

Which units survived?

5 Knights of Weston, Concan 2/5, Sentinels of Grax, and Betacron

General Battle Report/Flow of the game:

Round 1: Captain Stupendous won the initiative and Marcu Betrayed him for an early two wounds on Nidhogg. Earthling moved Knights + Alastair up the middle while Captain advanced Nidhogg and two Guardians on the south 3 hill.

Round 2: Earthling won the initiative and went in on Nidhogg with two attacks from Alastair and an attack from a knight dealing 3 more wounds to Nidhogg and dealing a wound to a Crypt Guardian.
Captain Stupendous responded with some unsuccessful Crypt attacks but followed by a big OM 3 on Nidhogg killing 2 knights of Weston with his breath and 2 wounds to Alastair.

Round 3: Earthling won a big initiative since we were in the heat of battle. I was able to take two additional attacks with Alastair dealing the final 2 wounds on Nidhogg and taking 2 OM's in the process. From here it was pretty difficult for Captain stupendous to come back.

Round 4: Earthling won the initiative. We attack back and forth knights vs crypt guardians on the south level 3 hill. Between Stupendous's poor attack rolls and my 40% defense, I was able to deal 3 wounds on Guardians while not losing any knights.

Rounds 5-6: Captain Stupendous won initiative. We traded Knights and Guardians during these rounds. I lost 5 knights and was able to take out 2 guardians.

Round 7: Captain Stupendous won initiative - He advanced his remaining crypts and I put 1 OM on Concan to buff my remaining Knights in play and took wannok on OM 3 to increase pressure on his remaining forces.

Round 8: We traded the remaining forces on the road spaces in the southwest corner.

How useful were playtesting units' powers and how often did they come into play?

Betacron: did not come into play in this game.
Nidhogg: was surrounded by knights and Alastair so he did not manage to live long. The turn he was able to attack he did decent damage and felt like an impactful OM. He felt balanced despite having poor defense dice, losing initiative at inopportune times, and an early marcu betrayal.

Overall a very fun figure to face against.
 
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Re: 2022 C3V Playtest Tournament - Round 3 until 9/12

Game 3
Point Total 555
Map: Bad Moon Rising
Glyphs: Wannok, Valda

Player 1 - Army: Omegacron, 2x Omnicron Snipers, 3x Omnicron Repulsors
Player 2 - Army: Deathreavers x2, Saan Tiim, Ana Karithon, Laglor, Raelin (RotV), Heirloom


Which units survived? Full-life Laglor, full-life Heirloom, and full-life Saan Tiim vs 1 Omnicron Sniper

General Battle Report: This one was a blowout. Dysole took full advantage of my inexperience playing against rats to completely lock down my army and control the glyphs by the end of round two. From there she brought in a perfectly timed Heirloom activation that should have killed much more than it did, but some lucky defense dice kept me from losing half of my army in one fell swoop. Dysole continued to pick off repulsors and snipers while I tried to deal with Heirloom and the rats. Eventually I did get several wounds on him, but at this point Saan Tiim came out and initiated a trance that ended up bringing Heirloom back to full-health before I could finish him off. Omegacron stood strong for awhile in the end game taking out Raelin and Ana, but eventually fell to repeated attacks from Laglor on one of the 4-height pedestals.

Playtesting Units
Betacron: On the first order marker of round one I moved betacron out as far as he could go onto one of the 2-height road hexes. My hope was that he could control some of the early game rat advancement from there. He fell quickly however in one order marker to an attack from Laglor on height, so he didn’t end up doing anything to stop the rats. Not much to say here other than that betacron is really going to shine in match-ups against melee heavy armies. Against range, he’s vulnerable with 3-def and only 2 life. I think that’s fine. I just should have saved him for later in the game or placed him in a more protected spot. Overall, I still love this design and I think it’s balanced. A very fun addition to the cron army.

Saan Tiim: Dysole demonstrated exactly how good Saan Tiim can be. She really destroyed any (slim) hopes of a comeback for me by bringing Heriloom all the way back to full-health. I think Laglor might have even gotten a wound removed that round as well. If you time it right, she can provide a huge boost to armies that are heavy on heroes. In my opinion, this is exactly the type of figure that Heroscape needs. Anything that helps hero-based armies compete against squadscape is a good thing.
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Round 4 is on Barrow Down (Unique, Dagmar).

The Cleon (3-0) v. KnightofLight (3-0) pool of armies is:
* We Found Him in the Forest: Knights of Weston x4, Patroller E-25, Thorgrim, Finn
* We Found Him in the Jungle: Mohicans x3, Quasatch x1, Raelin (RotV), Kolbjorn, Brave Arrow, Eldgrim
* Cron Brawn: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Peanut Butter and Javelin Sandwich : Greyspears, Swiftfangs, Arktos, Bahadur, Kolbjorn, Mezzodemons x1
KnightofLight chooses which army to play first or may defer. After armies are picked, Cleon chooses who places first.

The dok (2-1) v. Dysole (2-1) pool of armies is:
* Lizard with Kyrie Wings: Greenscale Warriors x3, Bambina, Maekor, Raelin (SotM)
* Cut to the Bone: Goblin Cutters x5, Nidhogg, Betacron, Marcu
* If At First You Don't Succeed, Tribe, Tribe Again: Teeth of the Makwa x3, Mohican River Tribe x3, Kolbjorn, Brave Arrow
* Heal of Fortune: deathreavers x2, Saan Tiim, Ana Karithon, Laglor, Raelin (RotV), Heirloom
Dysole chooses which army to play first or may defer. After armies are picked, dok chooses who places first.

The Chris Perkins (2-1) v. Earthling (2-1) pool of armies is:
* Challenge!: Greenscale Warriors x5, Bambina, Tandros
* Goliath Robots: Patroller E-25, Deathstalkers x3, Eltahale
* Nidhogg is my Mummy: Nidhogg, Crypt Guardian x5, Marcu Esenwein
* Explore with Raj: Ranjit Singh, Janos, San Tiim, C'Rik, Wastwalker Gage, Eldgrim, Bol
Chris Perkins chooses which army to play first or may defer. After armies are picked, Earthling chooses who places first.

The Grey Waves (2-1) v. Brean of Philly (2-1) pool of armies is:
* : Goblin Cutters x6, Nidhogg, Marcu Esenwein (drop 2)
* : 10th Reg x4, Betacron, Marutuk
* Hounds on Patrol: Maarden Hounds x4, Raelin (RotV), Patroller E-25 (drop 2 spaces)
* 11 Lizards in a Trenchcoat: Greenscale Warriors x3, Janos, Maekor, Bambina, Isamu
Grey Waves chooses which army to play first or may defer. After armies are picked, Brean of Philly chooses who places first.

The ryguy266 (2-1) v. Blue Trails (2-1) pool of armies is:
* Beta Grindset: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Bulk Up: deathreavers x3, Nidhogg, Cyprien Esenwein, Sonya Esenvein
* Space Cowboys: Janos, C'Rik, San Tiim, Clayton Pierce, James Murphy, Kate Crawford, Louis ""Mad Dog"" Malone
* Danger Zone: Cathar Spearmen x3, Z'Thoth Mouth of the Abyss, Betacron, Nakita Agents, Bol
Blue Trails chooses which army to play first or may defer. After armies are picked, ryguy266 chooses who places first.

The BodaciousBlood v. Tiamat pool of armies is:
* Now That's a Spiky Cactus... Now from range!: Cathar Spearmen x3, Nakita Agents, Drow Chainfighter x1, Motley Max, Betacron
* Tribesmen and the Mummy Slayer: Mohicans x5, Van Nessing, Kolbjorn
* Rolling with the Cronies: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Graveyard Smash: Nidhogg, Skeletons of Annellintia x3
BodaciousBlood chooses which army to play first or may defer. After armies are picked, Tiamat chooses who places first.

The Captain Stupendous v. MegaSilver pool of armies is:
* Betacroncan: Knights of Weston x3, Sentinels of Grax, Alastair MacDirk, Concan, Betacron
* Mad Dogs With Rabies: Woves of Badru x2, Werewolf Lord, Van Nessing, Kolbjorn, Louis 'Mad Dog' Malone
* Hoggin the Skeleton Key: Nidhogg, Skeletons of Annellintia x3
* Kol/Cal of the Wolves: Quickblades, Swiftfangs, Greyspears, Darkclaws, Cal the Smuggler, Kolbjorn
MegaSilver chooses which army to play first or may defer. After armies are picked, Captain Stupendous chooses who places first.

The Sir Heroscape v. Vydar_XLIII pool of armies is:
* Kolby Jack Cheese!: Teeth of the Makwa x3, Zettian Deathwings x1, Kolbjorn, Arktos, Greyspears
* With soul or without soul?: Greenscale Warriors x2, Nilfheim, Raelin (RotV), Patroller, E-25, Betacron
* Do do do do do, Dora!: deathreavers x3, Janos, C'Rik, San Tiim, Bambina, Isamu, Otonashi
* I look once more, just around the River Tribe!: Mohicans x5, Kolbjorn, Himmelskralle, Marcu Esenwein
Sir Heroscape chooses which army to play first or may defer. After armies are picked, Vydar_XLIII chooses who places first.

The S1R_ART0R1US v. kevindola pool of armies is:
* Feed Your Pet Lizard(folk): Janos, Bambina, Maekor, San Tiim, Rygarn, Marcu Esenwein
* Eco-warriors of the 21st century: Greenscale Warriors x3, Zogross, Protector E-25, Raelin (RotV), Zetacron
* : Amberhive Protectors x5, Sujoah, C'Rik, Kira Jax
* : Dreadgul Raiders x3, Janos, Maekor, Wastewalker Gage, Guilty McCreech, Bol
kevindola chooses which army to play first or may defer. After armies are picked, S1R_ART0R1US chooses who places first.

The S1R_ART0R1US v. Dompredator77 pool of armies is:
* Feed Your Pet Lizard(folk): Janos, Bambina, Maekor, San Tiim, Rygarn, Marcu Esenwein
* Eco-warriors of the 21st century: Greenscale Warriors x3, Zogross, Protector E-25, Raelin (RotV), Zetacron
* I-Robot: deathreavers x2, Blastatrons x1, Gladiatrons x1, Major Q10, Patroller E-25, Zetacron
* The Mouth of Utgar: Marro Dividers x3, Nagrubs x1, NidHogg, Tul-Bak-Ra, Isamu
Dompredator77 chooses which army to play first or may defer. After armies are picked, S1R_ART0R1US chooses who places first.
 
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Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Delayed post for @MegaSilver and my round 3 matchup.

Point Total
Map: Bad Moon Rising
Glyphs: Wannok and Valda

S1R ART0R1US - Army: Hoggin the Skeleton Key: Nidhogg, Skeletons of Annellintia x3
Megasilver - Army: Kol/Cal of the Wolves: Quickblades, Swiftfangs, Greyspears, Darkclaws, Cal the Smuggler, Kolbjorn

Which units survived? Two Greyspears, Two swiftfangs, one each Quickblade and Darkclaw, and full Kolbjorn.


General Battle Report/Flow of game (be as detailed or general as you like)
Cal got a nice roll to start placement and he went right by Valda. MS got initiative and took Valda and one Skeleton out. I developed Skeletons both to Wannok (I didn't have a good soak for it) and to Valda. They took out two Swiftfangs while one more Skeleton died (but one came back). Wannok went onto Cal.

I got the initiative switch and took out two more Varks and put 3 wounds on Cal. Darkclaws moved in up top and three Skeletons fell (two saved for reanimation). I moved Nidhogg onto the rock 7-hex and breathed off two Varks from range - looking back I should've targetted Cal on Valda and the Vark adjacent to him. Darks did work again taking out three Skeletons (one saved by reanimation). I activated Skeletons bringing one back and took out Cal, but attacks up on Darkclaws were blocked. On the final OM Megasilver took Wannok and killed off three more Skeletons (no Reanimation) who were starting to run low, so I put the wound on Nidhogg.

MS kept initiative, and the DCs kept tearing things up (two more Skellies down). I managed to kill off one more DC (one left, who I tied up with the Skellies second movement). Varks (with fairly even numbers of dead per squad) took out one more Skelly, and Nidhogg started seeing attacks. My OM 2 with Nidhogg and on two d20 rolls he took out one Vark, then got a 1/6 on his normal which was blocked. MS took out my last skelly and added wounds to Nidhogg.

MS took the next init and Kolbjorn moved in on OM1 (he'd been creeping up all game) and killed off Nidhogg.

How useful were playtesting units' powers and how often did they come into play?

Nidhogg
Necrotic breath. Rolled 3/4 successfully. I never got to target more than two Varks. Can't help but compare to Braxas where the the same rolls would have been 4/4 and I could've targetted one more Vark overall. Glad that Nidhogg still gets to use his normal even though it wasn't successful here.

Skeletal form - used against the Grey Spears and I think helped him survive into another round. Getting an init switch there could've changed things big time with the limited pool of Varks available and potential lost OMs (although Kolby offsets that threat).

Other - Playing him with the Skeleton's was interesting. The skeletons don't want you to put OMs on Nidhogg and are better as an early overwhelming force that can be reanimated. But Nidhogg wants to be an early game figure too when there are more clumped targets for his special. He doesn't have the span of Nilfheim who can hit figures with 10 spaces between them. NE was a little weaker offensively than I expected, but I think it was against the matchup. His advantage over Braxas is the ability to bypass defense of large figures like the Hydra or Q9 and that's the Varks.

Kolbjorn - I've played against him a few times and like the design a lot. His final kill was very thematic - after slowly moving towards Nidhogg all game he hopped on height and finished the giant with one powerful attack. He also was used to shuffle an OM once.

Any additional comments (theme, balance, fun factor with and against)?

Nidhogg is big, and BMR is an open map. Even then I parked him in one spot, but maybe finding a way for him to get into place better would be useful (an extra move or range change on his special?)
 
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Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Earthling & I are playing @ 8 pm EST today (~ 30 min from now)
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Point Total 550
Map: Barrow Down
Glyphs: Ulanivia, Dagmar

Player 1 - Army: Chris Perkins - Ranjit, Janos, San Tiim, C'Rik, Wastewalker Gage, Bol
Player 2 - Army: Earthling - Nidhogg, Crypt Guardian x5, Marcu

Which units survived?
Ranjit (2 life), Wastewalker Gage (1 life)

General Battle Report/Flow of game (be as detailed or general as you like)
This game had some incredible swings; a win-probability chart would be fun to see for this one with swings from < 10% to > 70% within 1 turn for both of us.

I opened with Eldgrim -> Ulanivia, then San, then Janos. Earthling went all on Crypts. He was able to kill Eldgrim on OM 3 (and I'm just now realizing I forgot to put Eldgrim's spirit on anyone...whoops) but the Crypt who got Eldgrim took 3 wounds from San and then Janos' SA finished it off.

Round 2, I went Janos, C'rik, San and Earthling went Crypt, Nidhogg, Nidhogg. Janos advanced the force (Gage took Ulanivia) but missed his SA (both rolls) into the forward Crypt. C'rik threw 2 attacks of 6 at the Crypt though, doing 3 wounds. The Crypt then did 2 wounds to C'rik (who had height) before C'rik killed the Crypt on his own OM. Nidhogg moved forward and hit C'rik for 1 wound on the d20. San used the movement power to move C'rik instead of himself, and C'rik retreated behind the ruin to avoid LoS from Nidhogg, and San put 1 wound on Nidhogg. Nidhogg then 1 shot-ed Janos (I forgot to roll for C'rik's ability to try to save him).

I won init Round 3 and had C'rik, San, Gage. Earthling had all OMs on Nidhogg. C'rik used stealth walk to move through Nidhogg, taking height, and threw 2 attacks of 6 down on Nidhogg, doing 6 wounds exactly and killing him. That burned all 3 of Earthling's OMs. I took a shots with San and Gage on the forward Crypt, but did no wounds.

The next few rounds were a bit of a slog-fest, with my heroes splitting OMs for extra attack and the Crypts trying to do damage where they could. I hit a bunch of key d20 rolls with C'rik to keep him alive for a while (and keep drawing fire), and when all the Crypts were finally dead I had just Gage with 1 life left.

I went Bol, Gage, Ranjit (to try for the Ranjit bonus if I won init) but Earthling won init. Marcu killed Bol, burning an OM, and then flew to my SZ to engage Ranjit. Over the rest of the round, Marcu did 4 wounds to Ranjit and I did 3 wounds to Marcu.

I went Ranjit, Gage, Gage and lost init again. Marcu took an LEA (did a wound) to try and kill Gage, but he blocked the 1/4 from Marcu. Ranjit moved up, missed the OM steal, but did 1 wound. Marcu finally betrayed Earthling, I moved him off height, and Gage then finished Marcu with a 3/4.

Fantastic game with tons of big dice swings in there.

How useful were playtesting units' powers and how often did they come into play?
Nidhogg - Hit both d20 rolls tried, both did 1 wound.
Janos - Took 2 OMs before he died, explorer was necessary and the SA also killed 1 Crypt.
San Timm - Moving a friendly explorer was essential, as it let me get C'rik away from Nidhogg in round 2. I don't kill Nidhogg without C'rik. Never got a chance to use the heal, because I kept using Ranjit's X for bonus attack instead.
C'Rik - Was an absolute beast this game. Ranjit + Ulanivia + height makes for throwing 2x 6 attack dice, which is a lot of fun. Also hit like 3 big Holo d20 rolls to vanish after being down to 1 life.

Any additional comments (theme, balance, fun factor with and against)?
I think Nidhogg is too expensive. Yes, he can be destructive, but he's a non-bonding hero (albeit who can attack twice, conditionally). Idk, he just seems too expensive for what he is, and it's just so much easier to lose an OM (or 3) on a Dragon that's not bonding (so the OM's aren't on GWs/Spiders/AGs).

C'Rik was absolutely insane with 6 attack dice, but that's obviously not going to be the norm. Still, with Ranjit + Janos he can take 2 turns per round, which is a ton of dice.

San Timm probably isn't the best use inside the Ranjit army due to conflicting places to put the X. Not San's fault, just not the best build for him.
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Cleon and I just finished, I went with knights, he took the Vaarks.
This was a lesson in being aware of glyphs on the map, I did not account for Vaarks boosted by Ulaniva, especially when backed by Kolbjorn's OM flexibility.

Round 1:
Cleon went Mezzos, Greyspears, Mezzos, and I went full knights. I won initiative and bonded with Thorgrim towards Ulaniva and developed my knights. Cleon used turn 1 to position the mezzos really well as a wall on either side of the ruin outside his startzone. I continued to slow roll knights throughout the round. Cleon used turn 2 to pod his Greyspears with Arktos right next to the double castle pillars. On his turn 3, he used Kolbjorn to move his OM 3 on mezzos to the Swiftfangs. They bonded with Bahadur and joined the rest of his army on the hill.

Round 2:
I won initiative, and Cleon declined to move Kolbjorn this round. I threw Thorgrim into the heat of battle in an attempt to stall Cleon's development. He responded by using turn 1 on the Mezzos to grab Ulaniva and killed a knight. Turn 2, I had Thorgrim attack a Swiftfangs but the 2/3 skulls was blocked by 2/3 shields. I then moved in knights to try to whitle away at the Mezzos, I managed to get both attacks through and Cleon elected to preserve one exoskeleton letting the south mezzo die, while the other remained on Ulaniva. Cleon's turn 2 saw a very angry group of Greyspears position Bahadur on the 2 height next to Ulaniva and proceeded to kill Thorgrim with 4 attacks of 5 (Ulaniva+Arktos). I placed Thorgrim on Patroller and it quickly dawned on me just how hard it was going to be to get him off Ulaniva. I think I spent turn 3 developing and took another attack on the Ulaniva mezzo but the attack was blocked. Cleon swapped turn 3 on the mezzo over to the Greyspears and killed 2 knights I believe.

Round 3:
Between the exoskeletons, bonding, and Kolbjorn, I decided trying to take Ulaniva from Cleon was going to be next to impossible, so I tried to make a play with Finn and the knights. I won initiative again, and positioned Finn where he could buff a knight attack, I ran a knight in and developed three others trying to maintain board presence for the rest of the round. the knight successfully killed a Greyspear. Cleon had turn 1 on the Swiftfangs that bonded with the Greyspears which he used to retreat 2 of the Greyspears and had the Swiftfangs gang up on Finn. He killed a knight with his first attack, and then only managed 2 wounds on Finn which was big. I was a little torn on what to do next, I probably should have used Finn to attack a Greyspear and try to limit his attacks later in the game, but was focused on the present and took a heighted attack on a Swiftfang. In hindsight it would have been better to attack the Greyspear but I blanked the attack and it would not have mattered. My knights came in and killed 2 Swiftfangs. Cleon's turn 2 was on the Greyspears that bonded with Bahadur who attacked 7v4 into my knight on height and picked up a kill. He then used the Greyspears to finish off Finn and my most forward knight. Finn was placed on Patroller and on my turn 3, I developed knights and dealt 1 wound to Bahadur assuming he was the biggest threat to Patroller. Cleon's turn 3, he killed 2 more knights.

Round 4:
I finally lost initiative this round, so I played for an initiative switch. I had turn 3 on Patroller, and so I took my first two turns setting up a screen with knights while also grabbing dagmar. Between Arktos and Bahadur Cleon killed about 3-4 more knights. I did have one hero knight that managed to block like 4 attacks which was very helpful. My turn 3 rolls around and I am excited to send Patroller into the action. I run up to shoot Bahadur and unfortunatly my 6v5 is blocked (2/6 to 2/5).

Round 5:
I go all Patroller hoping to take out Bahadur before he can hit me with his 7 attack. I win initiative thanks to Dagmar and deal 2 wounds to Bahadur. Arktos attack Patroller dealing 1 wound and the Greytspears kill the hero knight who was keeping Bahadur away from Patroller. I position Patroller on OM2 next to a jungle bush and shoot up at Bahadur knowing I need to pick up this kill to have a chance, but despite Cleon blanking, 1 skull only put Bahadur to one life remaining. Miraculously, Bahadur's 3/7 was blocked by my 3/5 giving me my first power cell. Not wanting to tack on extra power cells, Cleon just repositions the Greyspears out of Patroller's range and take out another knight. I need to make a play, so I disengage from Bahadur hoping to kill him and the last Swiftfang with Patroller, so Cleon can only attack me from range and hopefully my defense holds in order to give me the power cells to take out the Greyspears. The LEA misses, but 2 5v5s just do not kill Bahadur and things get really scary. Cleon uses turn 3 to deal 2 more wounds to Patroller and repositioned the Greyspeats once more.

Round 6:
It is a 3/4 Patroller and 2 knights vs. 4/5 Bahadur, 0/5 Arktos, 0/5 Kolbjorn, 3 Greyspears, 1 Swiftfang, and 1 mezzo. Real bad, but with 7 defense, there is a chance Patroller pops off and gets some power cells to deal some substantial damage. I do win initiative but a 1/3 attack fails to kill Bahadur and his 2/7 skulls into 1/7 shields seals the game.

GG Cleon!! Well played!!

Patroller:
I'll start with him, his performance was pretty meh this game, but he is a fun unit that feels like he can really turn the tide with some good rolls. 5 range feels right especially with 6 move. If he had 6 range I think he would need to be pulled down to 5 move to keep him balanced. Not a lot to say, Finn and Thorgrim are especially great with him. Maintaining 3 attack with 1 life left keeps his power cells very scary. He seems like a very high variance unit, but I like the design.

Kolbjorn:
This was really interesting, he really did not do that much this game, but his OM flexibility makes the Vaarks really hard to play against, which I found very enjoyable. He keeps the Vaarks potent all the way until you wipe out a whole squad. He influenced my decisions a lot as I progressed towards the Vaarks. One interesting thing, I had an opportunity to double up on attacks on the last mezzo at one point in the game. Based on Rygarn, I assumed he could still yoink the order marker off the dead mezzo card (assuming I succeed both attacks) and went with trying to damage the Vaarks. Cleon mentioned it after the game and we compared the wording of Rygarn and Kolbjorn. Kolbjorn's card says "move from a card you control" while Rygarn uses the wording "In your army" so I am assuming its intended for Kolbjorn to not be able to move OMs off of destroyed cards? Just making sure I understand that correct.
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Blue Trails and I just finished. I called it after my turn 1 round 3 with 4 dead snipers and 3 dead repulsors and only 1 dead Cathar. Turns out that Omegacron needs LoS to the attacked figure and not the attacking figure, which meant I completely wasted round 1 letting Omegacron sit in the worst spot in the start zone. Probably would have been an interesting matchup otherwise.
My Betacron failed his only Sentry Mode roll.
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

550 points
Map
: BARROW DOWN by Sir Heroscape
Glyphs: Ulaniva (North) & Dagmar (South)

ryguy266's Army: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
Blue Trails' Army: Cathar Spearmen x3, Z'Thoth Mouth of the Abyss, Betacron, Nakita Agents, Bol

Which units survived?
Omegacron
ryguy266's Betacron (1 wound)
9 Repulsors
2 Snipers

11 Cathars
Z'Thoth
Blue Trails' Betacron
3 Nakitas
Bol


General Battle Report/Flow of game (be as detailed or general as you like)
This was a very quick game due to an unfortunate misreading of Omegacron's powers. My Cathars moved from both ends of my start zone and eventually gathered around the southern heights. I sent one Cathar into ryguy's start zone to pressure his undeveloped 'crons while the rest of the Spearmen held their ground, miraculously surviving all but one of ryguy's attacks and leading to a lopsided death toll. ryguy conceded on round 3.


How useful were playtesting units' powers and how often did they come into play?
Betacron:

Omnicron Patrol: never used.
Deadly Shot: never used.
Sentry Mode: used once by ryguy; failed.

Normal Attack: never used.

Any additional comments (theme, balance, fun factor with and against)?
I forgot about ryguy's Betacron and obliviously moved a Cathar into his Sentry Mode radius, but it escaped unharmed. My Betacron was used to cover Dagmar from behind a ruin.

As ryguy noted, a misinterpretation of Omegacron's Directed Fire special power ended the match early. The match would have been more fun otherwise.
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Game 4
Point Total 555
Map: Barrow Down
Glyphs: Unique, Dagmar

Player 1 - Army: Brean of Philly - Hounds on Patrol: Maarden Hounds x4, Raelin (RotV), Patroller E-25 (drop 2 spaces)
Player 2 - Army: Grey Waves - 10th Reg x4, Betacron, Marutuk

Which units survived?
Brean of Philly - none
Grey Waves (Winner) - four 10th Regiment, Betacron (0/2), Marutuk (2/9)

General Battle Report
Spoiler Alert!


How useful were playtesting units' powers and how often did they come into play?

Patroller E-25
This is the second game I have played Patroller where his energy pulse powers have not been utilized. He was attacked once by a 10th Regiment and then killed handily by Marutuk, never defending without taking at least one wound. The prioritized power systems assisted in his survival for an additional turn, but ultimately we did not get to see his more unique attack powers in action. It seems clear to me that he is better equipped for facing off against low-attack squad figures where there is a better chance for his kinetic energy to build, then unleash it upon multiple targets or the heavy-hitting heroes before they have a chance to strike and reduce his attack. Hopefully he will have a change to shine in other matchups.

Betacron
Grey Waves smartly did not play Betacron at all since the majority of my army is large. In other matchups I have appreciated the niche Betacron fills, but in this instance, it would have been a wasted Order Marker.​

Any additional comments (theme, balance, fun factor with and against)?
This was an interesting game but did not really provide any new information about the playtesting figures. Betacron kept the bench warm and Patroller fell without a single Energy Marker to his name. I hope to see both these boys on the field again someday, but today wasn’t it.
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

I still need to do my overall reports for my games! LOL
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

Congrats to those who made the playoffs and a big Thank you to everyone for helping get in these valuable tests!

@Cleon
@KnightOfLight
have earned a bye into the semifinals

The Quarterfinals are on Volcarren Paradise (TG x4).

The Chris Perkins (3-1) v. Grey Waves (3-1) pool of armies is:
* Challenge!: Greenscale Warriors x5, Bambina, Tandros
* Goliath Robots: Patroller E-25, Deathstalkers x3, Eltahale
* : Goblin Cutters x6, Nidhogg, Marcu Esenwein (drop 2)
* : 10th Reg x4, Betacron, Marutuk
Chris Perkins chooses which army to play first or may defer. After armies are picked, Grey Waves chooses who places first.

The Blue Trails (3-1) v. Dysole (3-1) pool of armies is:
* Space Cowboys: Janos, C'Rik, San Tiim, Clayton Pierce, James Murphy, Kate Crawford, Louis ""Mad Dog"" Malone
* Danger Zone: Cathar Spearmen x3, Z'Thoth Mouth of the Abyss, Betacron, Nakita Agents, Bol
* If At First You Don't Succeed, Tribe, Tribe Again: Teeth of the Makwa x3, Mohican River Tribe x3, Kolbjorn, Brave Arrow
* Heal of Fortune: deathreavers x2, Saan Tiim, Ana Karithon, Laglor, Raelin (RotV), Heirloom
Dysole chooses which army to play first or may defer. After armies are picked, Blue Trails chooses who places first.
 
Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

The Chris Perkins (3-1) v. Grey Waves (3-1) pool of armies is:
* Challenge!: Greenscale Warriors x5, Bambina, Tandros
* Goliath Robots: Patroller E-25, Deathstalkers x3, Eltahale
* : Goblin Cutters x6, Nidhogg, Marcu Esenwein (drop 2)
* : 10th Reg x4, Betacron, Marutuk
Chris Perkins chooses which army to play first or may defer. After armies are picked, Grey Waves chooses who places first.

Playing Saturday @ 10 pm EST.

I took the Nidhogg / Cutters build. Grey Waves army TBD.

------------------------

Edit: We had to re-schedule the game. Likely will happen next week. I'll update this post when a new time is setup.
 
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Re: 2022 C3V Playtest Tournament - Round 4 until 9/25

The Chris Perkins (3-1) v. Grey Waves (3-1) pool of armies is:
* Challenge!: Greenscale Warriors x5, Bambina, Tandros
* Goliath Robots: Patroller E-25, Deathstalkers x3, Eltahale
* : Goblin Cutters x6, Nidhogg, Marcu Esenwein (drop 2)
* : 10th Reg x4, Betacron, Marutuk
Chris Perkins chooses which army to play first or may defer. After armies are picked, Grey Waves chooses who places first.

Playing Saturday @ 10 pm EST.

I took the Nidhogg / Cutters build. Grey Waves army TBD.

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Edit: We had to re-schedule the game. Likely will happen next week. I'll update this post when a new time is setup.

Re-scheduled for tomorrow (10/4) @ 8 pm EST.

Grey Waves went with the 10th.
 
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