Brean of Philly
Scapecon Mom
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29
Game 2
Point Total 555
Map: Embattled Fen
Glyphs: Wannok, 3x Treasure
Brean of Philly - Hounds on Patrol: Maarden Hounds x4, Raelin (RotV), Patroller E-25 (drop 2 spaces)
Earthling - 11 Lizards in a Trenchcoat: Greenscale Warriors x3, Janos, Maekor, Bambina, Isamu
Which units survived?
Raelin with full health
6 Hounds
Isamu
General Battle Report/Flow of game:
Round 1 - Earthling won initiative, led Janos, expedition for Maekor and Bambina
- Bre led Raelin to establish position
- Earthling Greenscales bonded, Bambina failed treasure reveal, failed attack on Raelin
- Bre Hounds moved 8, blocked road development
- Earthling Greenscales bonded, Bambina missed Hound attack, Greenscales developed
- Bre Hounds moved 8, claimed Wannok, stepped into engagement with Bambina and Greenscale, no plague, two wounds to Bambina
- Wannok killed Greenscale
Round 2 - Bre won initiative, led Patroller, moved with road bonus up to shoot and kill Bambina
- Earthling led Janos, special attack on Hound missed, Maekor stepped up and killed Hound
- Bre Hounds moved 8, stepped adjacent to Maekor and Greenscale, no plague, two wounds to Maekor
- Earthling Greenscales (Bambina dead so no Lizard King) two attacks to kill one Hound
- Bre Patroller shot Maekor for one wound
- Earthling Greenscales killed one Hound
- Wannok killed Greenscale
Round 3 - Earthling won initiative, led Janos, special attack wounded Patroller with two, Maekor stepped up and wounded Patroller
- Bre Hounds moved 8, no plague, one wound to Janos and one killed Greenscale
- Earthling Janos special attack killed Patroller
- Bre Hound plagued one greenscale and wounded Janos, killed Maekor and one Greenscale
- Earthling Janos killed one Hound
- Bre third order marker on Patroller
- Wannok killed Greenscale
Round 4 - Earthling won initiative, led Janos, missed Hound attack
- Bre Hounds moved 8, no plague, killed Greenscale
- Earthling Janos special attack missed hound attack
- Bre Hounds moved 2, plagued Janos, attack missed
- Earthiling Janos special attack killed Hound
- Bre Hounds moved 8, plague killed one Greenscale, missed attacks on Janos
-Wannok killed Greenscale
Round 5 - Bre won initiative, Hounds moved 8, plagued Janos, killed Janos with attack
Game called - Bre won with 6 hounds, Raeling (full health), Earthling surrendered with Isamu
How useful were playtesting units' powers and how often did they come into play?
Unfortunately, we were not able to thoroughly test Patroller before his death at the beginning of the third round. Patroller was activated twice before his death, killing Bambina with the first attack and wounding Maekor with the second. However, neither attack utilized the Energy Pulse Rifle as he was never hit with a normal attack and so did not accumulate Energy Markers. Patroller fell after three attacks, the second and third defense attempt boosted by Prioritized Power Systems but ultimately it was not enough. My intended strategy was to establish an optimal place for Raelin, a screen of hounds for future activation, and then run Patroller out. Patroller would then be active as long as possible, focusing on Maekor as his Plasma Blade Arc could be troubling for the Hounds, and intentionally drawing fire with the hope of utilizing the Energy Pulse Rifle. I wish we had the opportunity to test his unique powers so I could speak more specifically about their value, but in the end I would still put my support behind Patroller as an interesting and balanced figure.
Any additional comments?
This game did not go how either I or Earthling expected. Bambina’s early death greatly swung the battle in my favor, as the Lizard King bonding was broken and Expedition less optimal. Patroller also did not last long, but ultimately my army could function perfectly well without him, and he did enough damage before his death to be considered valuable. My biggest takeaway from this game is the potential fragility of a Janos/Lizardfolk build that should be played much more defensively of the linchpin figure (in this case, Bambina).
On a separate note, I overall enjoyed playing on this map but was frustrated by the seemingly random 1-height hex along the shorter road that drops down between two 2-height hexes. This would have made movement difficult for my two-space hounds along that path and in general seems an odd choice for terrain. I understand map design is not the purpose of this tournament, but wanted to share this comment in case others have similar sentiments.
Game 2
Point Total 555
Map: Embattled Fen
Glyphs: Wannok, 3x Treasure
Brean of Philly - Hounds on Patrol: Maarden Hounds x4, Raelin (RotV), Patroller E-25 (drop 2 spaces)
Earthling - 11 Lizards in a Trenchcoat: Greenscale Warriors x3, Janos, Maekor, Bambina, Isamu
Which units survived?
Raelin with full health
6 Hounds
Isamu
General Battle Report/Flow of game:
Spoiler Alert!
Round 1 - Earthling won initiative, led Janos, expedition for Maekor and Bambina
- Bre led Raelin to establish position
- Earthling Greenscales bonded, Bambina failed treasure reveal, failed attack on Raelin
- Bre Hounds moved 8, blocked road development
- Earthling Greenscales bonded, Bambina missed Hound attack, Greenscales developed
- Bre Hounds moved 8, claimed Wannok, stepped into engagement with Bambina and Greenscale, no plague, two wounds to Bambina
- Wannok killed Greenscale
Round 2 - Bre won initiative, led Patroller, moved with road bonus up to shoot and kill Bambina
- Earthling led Janos, special attack on Hound missed, Maekor stepped up and killed Hound
- Bre Hounds moved 8, stepped adjacent to Maekor and Greenscale, no plague, two wounds to Maekor
- Earthling Greenscales (Bambina dead so no Lizard King) two attacks to kill one Hound
- Bre Patroller shot Maekor for one wound
- Earthling Greenscales killed one Hound
- Wannok killed Greenscale
Round 3 - Earthling won initiative, led Janos, special attack wounded Patroller with two, Maekor stepped up and wounded Patroller
- Bre Hounds moved 8, no plague, one wound to Janos and one killed Greenscale
- Earthling Janos special attack killed Patroller
- Bre Hound plagued one greenscale and wounded Janos, killed Maekor and one Greenscale
- Earthling Janos killed one Hound
- Bre third order marker on Patroller
- Wannok killed Greenscale
Round 4 - Earthling won initiative, led Janos, missed Hound attack
- Bre Hounds moved 8, no plague, killed Greenscale
- Earthling Janos special attack missed hound attack
- Bre Hounds moved 2, plagued Janos, attack missed
- Earthiling Janos special attack killed Hound
- Bre Hounds moved 8, plague killed one Greenscale, missed attacks on Janos
-Wannok killed Greenscale
Round 5 - Bre won initiative, Hounds moved 8, plagued Janos, killed Janos with attack
Game called - Bre won with 6 hounds, Raeling (full health), Earthling surrendered with Isamu
How useful were playtesting units' powers and how often did they come into play?
Unfortunately, we were not able to thoroughly test Patroller before his death at the beginning of the third round. Patroller was activated twice before his death, killing Bambina with the first attack and wounding Maekor with the second. However, neither attack utilized the Energy Pulse Rifle as he was never hit with a normal attack and so did not accumulate Energy Markers. Patroller fell after three attacks, the second and third defense attempt boosted by Prioritized Power Systems but ultimately it was not enough. My intended strategy was to establish an optimal place for Raelin, a screen of hounds for future activation, and then run Patroller out. Patroller would then be active as long as possible, focusing on Maekor as his Plasma Blade Arc could be troubling for the Hounds, and intentionally drawing fire with the hope of utilizing the Energy Pulse Rifle. I wish we had the opportunity to test his unique powers so I could speak more specifically about their value, but in the end I would still put my support behind Patroller as an interesting and balanced figure.
Any additional comments?
This game did not go how either I or Earthling expected. Bambina’s early death greatly swung the battle in my favor, as the Lizard King bonding was broken and Expedition less optimal. Patroller also did not last long, but ultimately my army could function perfectly well without him, and he did enough damage before his death to be considered valuable. My biggest takeaway from this game is the potential fragility of a Janos/Lizardfolk build that should be played much more defensively of the linchpin figure (in this case, Bambina).
On a separate note, I overall enjoyed playing on this map but was frustrated by the seemingly random 1-height hex along the shorter road that drops down between two 2-height hexes. This would have made movement difficult for my two-space hounds along that path and in general seems an odd choice for terrain. I understand map design is not the purpose of this tournament, but wanted to share this comment in case others have similar sentiments.
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