Re: 2022 C3V Playtest Tournament - Round 1 until 8/15
Played a pretty wild game with MegaSilver last night. He went with his Skeletons and Nidhogg, I went with my Knights and Patroller. It was a lot more difficult than I anticipated to approach his build with Gilbert-less knights and also being cautious of putting knights next to the viking heroes in fear of Nidhogg’s breath. I don’t think the map helped, either. But he put Nidhogg in a great spot on the level 2 rock where I couldn’t get knights easily on him without having to attack up.
I moved most of my knights out of the start zone and tried to have as little of them adjacent as possible along with my viking champs. I moved Thorgrim near the glyph in case I wanted to move Patroller out with extra defense early. MS moved pretty much all his skeletons out (and then Nidhogg in that good spot too). When the knights and skeletons clashed, the skeletons definitely came out on top as I was too afraid to use the viking adjacency boosts and very slowly moved knights in, having a hard time of finding more that two attacks with them. Nidhogg also killed and breathed I think 3-4 knights. The Skeletons hit their Necromancy rolls consistently (I think they were above 50% while Nidhogg was still on the board). I put Finn in the middle of the map and Thorgrim pretty close to where Nidhogg was but I was never able to really go in on him or keep the UA+1. I took a turn to move Patroller out of the start zone towards the other side of the map (left/zawit), hoping he could be closer to the action when I need him and maybe get an energy marker too.
The first half of the game was definitely won by MS. He killed two squads of knights and thorgim (maybe even a 9th knight), and locked down finn in the middle of the board, while I only killed one squad of skeletons and got 1 or 2 wounds on Nidhogg. Nidhogg had moved to the heighted lava in the middle of the map and I think took out a knight and/or thorgrim. I then did a triple disengage with Finn and got Finn and two or three knights on nidhogg (two boosted). Finn took two wounds and I believe I only got 1 or 2 wounds on Nidhogg after two turns of attacking him with Finn and knights. MS went Skeletons and soon cleared out the Knights and put a wound on Finn. He also sent a couple to Patroller and Patroller (with Thorgrim) ended up blocking both attacks, which ended up being MS’s downfall. After freeing up Patroller with some Knights I took a turn with him and grabbed a teasure glyph and hit Heroic Rune, which was killer for Patroller. Nidhogg moved closer to Patroller but couldn’t engage him. Finn ended up dying to lava and the next round I dropped any ideas with the knights (I had 4 or 5 left and a couple where in pretty useful spots to stop skeletons engaging Patroller) and went all Patroller.
I won a big initiative and attacked up onto Nidhogg with attacks of 6 (Finn, Heroic Rune, and -1 for having a wound from Nidhogg’s breath), have two energy markers to use. I took him down in two attacks, knocking an OM from his card, and that pretty much sealed the game. Patroller took out a few skeletons and the remaining knights took a turn too and killed a skeleton. After I won next initiative and killed some more Skeletons, MS conceded with one skeleton left, and I had Patroller with 3 life and two Knights left.
Patroller basically did everything for me this game. The army’s supposed to have both Viking heroes beef him up, but having Heroic Rune too was so powerful (and UA +1 was on the board, but I don’t think I had that glyph during his turns). Had I not gotten two energy markers earlier in the match I doubt I would have won it. He is a really promising endgame figure against squads, especially if you can get him to 4 def. 6 move helps him get to height. 5 range doesn’t prevent melee from getting to him but he wants to block attacks anyway. He seems right to me at his points but I’ve only played with him once. Looking forward to more games with him, he’s a really neat figure.
Nidhogg was very scary and cool. He seemed like a better option for the Skeletons than the other figures that work with them. You can plop him somewhere and threaten his breath while spawning skeletons from the 8 adjacent spaces. And he has a lot of survivability. It’s hard to say since this matchup is what Nidhogg loves to see, but the Necrotic Breath is hard to avoid while dealing with his regular attack too. 230 is pricey but I’d like to play some more games with him and see how he is into range or melee that can spread out more.
Fun game Tommy. Good luck in your next round.
Played a pretty wild game with MegaSilver last night. He went with his Skeletons and Nidhogg, I went with my Knights and Patroller. It was a lot more difficult than I anticipated to approach his build with Gilbert-less knights and also being cautious of putting knights next to the viking heroes in fear of Nidhogg’s breath. I don’t think the map helped, either. But he put Nidhogg in a great spot on the level 2 rock where I couldn’t get knights easily on him without having to attack up.
I moved most of my knights out of the start zone and tried to have as little of them adjacent as possible along with my viking champs. I moved Thorgrim near the glyph in case I wanted to move Patroller out with extra defense early. MS moved pretty much all his skeletons out (and then Nidhogg in that good spot too). When the knights and skeletons clashed, the skeletons definitely came out on top as I was too afraid to use the viking adjacency boosts and very slowly moved knights in, having a hard time of finding more that two attacks with them. Nidhogg also killed and breathed I think 3-4 knights. The Skeletons hit their Necromancy rolls consistently (I think they were above 50% while Nidhogg was still on the board). I put Finn in the middle of the map and Thorgrim pretty close to where Nidhogg was but I was never able to really go in on him or keep the UA+1. I took a turn to move Patroller out of the start zone towards the other side of the map (left/zawit), hoping he could be closer to the action when I need him and maybe get an energy marker too.
The first half of the game was definitely won by MS. He killed two squads of knights and thorgim (maybe even a 9th knight), and locked down finn in the middle of the board, while I only killed one squad of skeletons and got 1 or 2 wounds on Nidhogg. Nidhogg had moved to the heighted lava in the middle of the map and I think took out a knight and/or thorgrim. I then did a triple disengage with Finn and got Finn and two or three knights on nidhogg (two boosted). Finn took two wounds and I believe I only got 1 or 2 wounds on Nidhogg after two turns of attacking him with Finn and knights. MS went Skeletons and soon cleared out the Knights and put a wound on Finn. He also sent a couple to Patroller and Patroller (with Thorgrim) ended up blocking both attacks, which ended up being MS’s downfall. After freeing up Patroller with some Knights I took a turn with him and grabbed a teasure glyph and hit Heroic Rune, which was killer for Patroller. Nidhogg moved closer to Patroller but couldn’t engage him. Finn ended up dying to lava and the next round I dropped any ideas with the knights (I had 4 or 5 left and a couple where in pretty useful spots to stop skeletons engaging Patroller) and went all Patroller.
I won a big initiative and attacked up onto Nidhogg with attacks of 6 (Finn, Heroic Rune, and -1 for having a wound from Nidhogg’s breath), have two energy markers to use. I took him down in two attacks, knocking an OM from his card, and that pretty much sealed the game. Patroller took out a few skeletons and the remaining knights took a turn too and killed a skeleton. After I won next initiative and killed some more Skeletons, MS conceded with one skeleton left, and I had Patroller with 3 life and two Knights left.
Patroller basically did everything for me this game. The army’s supposed to have both Viking heroes beef him up, but having Heroic Rune too was so powerful (and UA +1 was on the board, but I don’t think I had that glyph during his turns). Had I not gotten two energy markers earlier in the match I doubt I would have won it. He is a really promising endgame figure against squads, especially if you can get him to 4 def. 6 move helps him get to height. 5 range doesn’t prevent melee from getting to him but he wants to block attacks anyway. He seems right to me at his points but I’ve only played with him once. Looking forward to more games with him, he’s a really neat figure.
Nidhogg was very scary and cool. He seemed like a better option for the Skeletons than the other figures that work with them. You can plop him somewhere and threaten his breath while spawning skeletons from the 8 adjacent spaces. And he has a lot of survivability. It’s hard to say since this matchup is what Nidhogg loves to see, but the Necrotic Breath is hard to avoid while dealing with his regular attack too. 230 is pricey but I’d like to play some more games with him and see how he is into range or melee that can spread out more.
Fun game Tommy. Good luck in your next round.
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