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2022 C3V Playtest Tournament (Congrats KnightofLight)

Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

Played a pretty wild game with MegaSilver last night. He went with his Skeletons and Nidhogg, I went with my Knights and Patroller. It was a lot more difficult than I anticipated to approach his build with Gilbert-less knights and also being cautious of putting knights next to the viking heroes in fear of Nidhogg’s breath. I don’t think the map helped, either. But he put Nidhogg in a great spot on the level 2 rock where I couldn’t get knights easily on him without having to attack up.

I moved most of my knights out of the start zone and tried to have as little of them adjacent as possible along with my viking champs. I moved Thorgrim near the glyph in case I wanted to move Patroller out with extra defense early. MS moved pretty much all his skeletons out (and then Nidhogg in that good spot too). When the knights and skeletons clashed, the skeletons definitely came out on top as I was too afraid to use the viking adjacency boosts and very slowly moved knights in, having a hard time of finding more that two attacks with them. Nidhogg also killed and breathed I think 3-4 knights. The Skeletons hit their Necromancy rolls consistently (I think they were above 50% while Nidhogg was still on the board). I put Finn in the middle of the map and Thorgrim pretty close to where Nidhogg was but I was never able to really go in on him or keep the UA+1. I took a turn to move Patroller out of the start zone towards the other side of the map (left/zawit), hoping he could be closer to the action when I need him and maybe get an energy marker too.

The first half of the game was definitely won by MS. He killed two squads of knights and thorgim (maybe even a 9th knight), and locked down finn in the middle of the board, while I only killed one squad of skeletons and got 1 or 2 wounds on Nidhogg. Nidhogg had moved to the heighted lava in the middle of the map and I think took out a knight and/or thorgrim. I then did a triple disengage with Finn and got Finn and two or three knights on nidhogg (two boosted). Finn took two wounds and I believe I only got 1 or 2 wounds on Nidhogg after two turns of attacking him with Finn and knights. MS went Skeletons and soon cleared out the Knights and put a wound on Finn. He also sent a couple to Patroller and Patroller (with Thorgrim) ended up blocking both attacks, which ended up being MS’s downfall. After freeing up Patroller with some Knights I took a turn with him and grabbed a teasure glyph and hit Heroic Rune, which was killer for Patroller. Nidhogg moved closer to Patroller but couldn’t engage him. Finn ended up dying to lava and the next round I dropped any ideas with the knights (I had 4 or 5 left and a couple where in pretty useful spots to stop skeletons engaging Patroller) and went all Patroller.

I won a big initiative and attacked up onto Nidhogg with attacks of 6 (Finn, Heroic Rune, and -1 for having a wound from Nidhogg’s breath), have two energy markers to use. I took him down in two attacks, knocking an OM from his card, and that pretty much sealed the game. Patroller took out a few skeletons and the remaining knights took a turn too and killed a skeleton. After I won next initiative and killed some more Skeletons, MS conceded with one skeleton left, and I had Patroller with 3 life and two Knights left.

Patroller basically did everything for me this game. The army’s supposed to have both Viking heroes beef him up, but having Heroic Rune too was so powerful (and UA +1 was on the board, but I don’t think I had that glyph during his turns). Had I not gotten two energy markers earlier in the match I doubt I would have won it. He is a really promising endgame figure against squads, especially if you can get him to 4 def. 6 move helps him get to height. 5 range doesn’t prevent melee from getting to him but he wants to block attacks anyway. He seems right to me at his points but I’ve only played with him once. Looking forward to more games with him, he’s a really neat figure.

Nidhogg was very scary and cool. He seemed like a better option for the Skeletons than the other figures that work with them. You can plop him somewhere and threaten his breath while spawning skeletons from the 8 adjacent spaces. And he has a lot of survivability. It’s hard to say since this matchup is what Nidhogg loves to see, but the Necrotic Breath is hard to avoid while dealing with his regular attack too. 230 is pricey but I’d like to play some more games with him and see how he is into range or melee that can spread out more.

Fun game Tommy. Good luck in your next round.
 
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Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

Brean and I plan to play at 7pm CST tonight. He'll have my Beta Grindset army and I'll have his Greenscales.
 
Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

BB and I had a long (1:45ish) game. I had his engagement strike build, he had my cutters/Niddhog.

I won't resummarize since BB is summarizing, so some thoughts on the playtest units:

- Niddhog was hard to measure here because the defense glyph made him super good. Still, he had a tremendous effect on my deployment, and did a ton of damage. Definitely felt like the big threat piece he should be.

- Betacron was hugely impactful. Moreso for BB, probably, because he controlled the center of the map and Beta was able to make my advance very awkward.

All of Beta's powers were very fun. However it's worth noting that the Beta/Beta dynamic in the game was a huge factor in it becoming a posturing game with very little action for several rounds. IMO we should look at cutting the Sentry Mode range down by 1 to 4, so that it's less likely to lead to this sort of stand-off.
 
Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

I must mention, with the current point totals, Nidhogg is getting 3x Skeletons next to it. Most of the time, it's going to have 2x Skeletons.
 
Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

Point Total 550
Map: Freezer Burn
Glyphs: Zawit & Ulanivia

Player 1 - Army: Chris Perkins - RTS, Drudge x5, Van Nessing, Seleena, Kolbjorn
Player 2 - Army: Superfrog - Patroller, Eltahale, Deathstalkers x3

Which units survived?
Kolbjorn (full health), Seleena (full health), RTS (1 life), 9 Drudge

General Battle Report/Flow of game (be as detailed or general as you like)
I opened developing RTS just onto the 2 hex rock outside my SZ, then rolled up Drudge around him while frog opened with a Stalker / Eltahale mix.
Frog went all in on Eltahale round 2, and I had OMs on drudge. I used Kolbjorn to switch OM 2 -> Nessing, who took 2 attacks into Eltahale but did no wounds. Eltahale sent a lot of dice into RTS & Drudge that round, doing 2 wounds to RTS and killing a few Drudge.
Frog went all in on Eltahale again in round 3, and I was all on drudge. I switched an early OM to Nessing, who did a few wounds on Eltahale, and Eltahale put 2 more wounds on RTS to bring him to 1 life. The drudge then finished Eltahale off, burning 2 of Frog's OMs. I also had a lucky turn where I killed all 3 forward Stalkers that round.
Frog switched to Patroller round 4. I missed the first attack on Patroller, giving him a marker, and he killed that Drudge. I then moved 3 Drudge up to height and took 2 attacks on Patroller, dealing 3 total wounds; I didn't take the last attack. Frog pointed out later that I should have used Kolbjorn to switch OM2 to Nessing, since he could have gotten 2 SAs, which don't trigger the markers. Definitely would have been better. Anyways, Patroller only had 2 attack dice and missed his shot on a Drudge. I switched OM3 to Nessing, who missed the SA but killed Patroller with a normal attack (I moved adjacent to tie him onto lava for the round).
The ending was mostly cleanup, although it feature 2 big turns. I wiped 3 stalkers in one turn with drudge, and a stalker hit a maul on Nessing (who had 2 lava wounds already) to wipe him. But drudge held easily.

How useful were playtesting units' powers and how often did they come into play?
Kolbjorn definitely made playing Nessing easy, as my OMs each round were 1,2,3 on Drudge, X on Nessing, so I could switch a double turn onto Nessing whenever I wanted. Kolbjorn never actually moved himself.
Patroller was scary to play against with low attacks. The risk of giving him multiple attacks of 5 made my decisions of when to attack with Drudge quite hard. I ended up doing 3 wounds before he had a chance for a multi-attack this game though. Frog & I talked some after the game that leading with Patroller might have been a better play, where he could claim the center high ground and just rain dice down on my pod.

Any additional comments (theme, balance, fun factor with and against)?
Patroller forced hard decisions on both sides, while Kolbjorn made decisions trivial (even though I missed a clear OM switch in hindsight after Frog told me). Patroller feels kinda boom or bust, like if you miss the first 3 attacks he's just gonna smoke your army with 4 attacks of 5 from 6 range; that'll kill anything.
 
Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

Point Total: 550
Map: Freezer Burn
Glyphs: (Zawit, Unique, Treasure x2).

Player 1 - Army: Dysole's
* If At First You Don't Succeed, Tribe, Tribe Again: Teeth of the Makwa x3, Mohican River Tribe x3, Kolbjorn, Brave Arrow
Player 2 - Army: S1R_A's * Eco-warriors of the 21st century: Greenscale Warriors x3, Zogross, Protector E-25, Raelin (RotV), Zetacron

Which units survived?
I conceded with one squad GSW, full Raelin versus full Brave Arrow and three squads of Makwa left.


General Battle Report/Flow of game (be as detailed or general as you like)
Dysole had a great strategy of opening with the longer range MRT. I opened double GSW then Zetacron to try for a snipe on Kolbjorn after grabbing Ulaniva - those plans were thwarted when the GSW on Ulaniva fell and then Zetacron whiffed while in Raelin's aura against a MRT on the 4 height lava.

With Zogross overextended and engaged with several figures after going for a treasure glyph and whiffing two attacks in a row, the MRT piled on and took out any reinforcing GSW for my development while Raelin was still in my SZ. I was able to slowly winnow the MRT with Zogross, and with one left Kolbjorn shifted OMs to the Makwa who developed where Zogross was right by the lower treasure glyph.

I transitioned to E25, removing them towards Zawit and Kolby, who had been slow developing on that side of the board without an OM all game. I went for the TG and received a trap wound, but luckily blocked Kolb's OM1 attack after getting one lower ground wound beforehand. I went for the TG again, succeeded getting the heroic rune, then unloaded two attacks of 5 from down below taking Kolb out. The Makwa had continued to pound on Zogross, and he eventually fell around then. I moved Raelin up to the center 4 height on OM3. On the critical turn Dysole moved up a few Makwa, and with a 2/3A and a 4/4A dealt the last three wounds to E25 on Zawit (who had one energy). If E25 had blocked or at least survived they would've started the next round on height, backed by a full Raelin and made this a much closer game.

I did not read the map/matchup well and thought a pod by Ulaniva after grabbing TGs would be the best play, when taking the center 4 height and letting Dysole come to me would've been better. My tension was whether I wanted just one beefy ranged attack a turn against MRT or Makwa who both have a d20 to ignore damage, or if I wanted to continue using my extended melee component for more opportunities to take them out. My original plan may have also worked out better if the dice weren't quite as bad for me - I think after two rounds Dysole was around 65% on attack while I was ~30% (and both of us were ~20% on defense IIRC).


How useful were playtesting units' powers and how often did they come into play?

Kolbjorn moved with Fearsome stalker every round and was able to develop quite well using it. Giant slayer wasn't used, and CttH was used once to get a full Makwa turn instead of activating a lone MRT.

Patroller E25 played his role well, and I think I could've utilized him a bit better by staying closer to Raelin and going for Makwa instead of Kolby. Even just getting one energy marker was useful for a big double attack on a hero (two OMs and three attacks to kill effectively 5L3D). I liked the speed/range combo. Faster to develop than Zetacron/Q9/etc, but the shorter range makes him more vulnerable.

Any additional comments (theme, balance, fun factor with and against)?
 
Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

Nidhogg went to work in the early game. He removed just about his point totals worth of figures from dok’s army.



I did pick up the defense glyph. Don’t give Nidhogg 5 defense. He was very good. 7 life feels appropriate. I still don’t see him being any better than Niflheim, or Quahon. I think he is more dynamic than Braxas. I really liked being able to use Necrotic Breath and his powerful normal attack. 



That’s very fun! 



Although eliminating 230-ish points… He is a tad overpriced imho. He survived at least 3 turns longer than he would have normally because of the Defense treasure glyph. Matching points with Braxas… Maybe 215. would feel appropriate to me. He’s a standalone hero with no bonding and not the craziest stats/abilities.



Very fun unit. I look forward to playing Nidhogg again.




Betacron is so fun! The mirror Betacron + melee common squads combo near the end was a little wild. But it was very fun. Planting him in the center of the board made dok’s advance very awkward. 



With just enough threat to make your opponent think twice about entering Beta’s zone, it’s well worth the 50 points. 



My Betacron’s highlight of the game was on a risky end of round OM, I stepped out from my wall of goblins and sniped Motley max for 2 skulls (double skulls with Deadly shot) Max took his last 3 wounds and died.



I won initiative and was able to retreat back behind my gobbo screen. 




All of this cool stuff was to no avail haha! My goblin cutters failed to kill anything after Nidhogg died. Had they done so, it could have spun back in my favor. 



Dok wins with 4 cathar, Betacron, and a drow chain fighter. Great game to the champ champ.
 
Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

Lost my game against Brean last night. It wasn't too close on paper, but it was a fairly tense game. Doing my playtesting review duties now since the game ran late.

Point Total 550
Map: Freezer Burn
Glyphs: Zawit & Ulanivia

Player 1 - Army: Brean of Philly - Omegacron, Omnicron Snipers x2, Omnicron Repulsors x3, Betacron
Player 2 - Army: ryguy266 - Janos, Maekor, Bambina, Greenscale Warriors x3

Which units survived?
Omegacron - 1 wound
2 Omnicron Repulsors
2 Omnicron Snipers

General Battle Report
Spoiler Alert!


How useful were playtesting powers and how often did they come into play?
Bambina:
Spoiler Alert!


Maekor:
Spoiler Alert!


Janos:
Spoiler Alert!


Any additional comments?
It's no doubt that Janos was the MVP of my army. Ultimately, my downfall was a lack of a hefty attack. I had plenty of firepower, taking out 14 Omnicron squads figures while only losing three greenscales. But nothing could penetrate Omegacron's hull (except for Isamu), and that realization dawned on me too late. There's a lack of a "heavy hitter" in the Explercenaries build, and it will take practice to rally them against another 6-defense figure. Plasma Blade Arc was my favorite ability; Maekor was my least-favorite figure. And ultimately, I think the Greenscales should just stick to their dragons. But it was a good game, and thematically Expedition is just fun, continuing to reinforce the Hero in Heroscape.
 
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Re: 2022 C3V Playtest Tournament - Round 1 until 8/15

I think all the Round 1 games that are being played are complete. I am out of town until Monday, and will get Round 2 up then although it might not be until the afternoon. Thanks everyone for playing the VC games during these exciting times!
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Round 2 is on Embattled Fen (Wannok, Treasure x3).

The Dysole (1-0) v. KnightofLight (1-0) pool of armies is:
* If At First You Don't Succeed, Tribe, Tribe Again: Teeth of the Makwa x3, Mohican River Tribe x3, Kolbjorn, Brave Arrow
* Heal of Fortune: deathreavers x2, Saan Tiim, Ana Karithon, Laglor, Raelin (RotV), Heirloom
* Cron Brawn: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Peanut Butter and Javelin Sandwich : Greyspears, Swiftfangs, Arktos, Bahadur, Kolbjorn, Mezzodemons x1
Dysole chooses which army to play first or may defer. After armies are picked, KnightofLight chooses who places first.

The Cleon (1-0) v. Tiamat (1-0) pool of armies is:
* We Found Him in the Forest: Knights of Weston x4, Patroller E-25, Thorgrim, Finn
* We Found Him in the Jungle: Mohicans x3, Quasatch x1, Raelin (RotV), Kolbjorn, Brave Arrow, Eldgrim
* Rolling with the Cronies: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Graveyard Smash: Nidhogg, Skeletons of Annellintia x3
Tiamat chooses which army to play first or may defer. After armies are picked, Cleon chooses who places first.

The Vydar_XLIII (1-0) v. dok (1-0) pool of armies is:
* Do do do do do, Dora!: deathreavers x3, Janos, C'Rik, San Tiim, Bambina, Isamu, Otonashi
* I look once more, just around the River Tribe!: Mohicans x5, Kolbjorn, Himmelskralle, Marcu Esenwein
* Lizard with Kyrie Wings: Greenscale Warriors x3, Bambina, Maekor, Raelin (SotM)
* Cut to the Bone: Goblin Cutters x5, Nidhogg, Betacron, Marcu
Vydar_XLIII chooses which army to play first or may defer. After armies are picked, dok chooses who places first.

The Earthling (1-0) v. Brean of Philly (1-0) pool of armies is:
* Nidhogg is my Mummy: Nidhogg, Crypt Guardian x5, Marcu Esenwein
* Explore with Raj: Ranjit Singh, Janos, San Tiim, C'Rik, Wastwalker Gage, Eldgrim, Bol
* Hounds on Patrol: Maarden Hounds x4, Raelin (RotV), Patroller E-25 (drop 2 spaces)
* 11 Lizards in a Trenchcoat: Greenscale Warriors x3, Janos, Maekor, Bambina, Isamu
Brean of Philly chooses which army to play first or may defer. After armies are picked, Earthling chooses who places first.

The Chris Perkins (1-0) v. Captain Stupendous (1-0) pool of armies is:
* Challenge!: Greenscale Warriors x5, Bambina, Tandros
* Goliath Robots: Patroller E-25, Deathstalkers x3, Eltahale
* Betacroncan: Knights of Weston x3, Sentinels of Grax, Alastair MacDirk, Concan, Betacron
* Mad Dogs With Rabies: Woves of Badru x2, Werewolf Lord, Van Nessing, Kolbjorn, Louis 'Mad Dog' Malone
Captain Stupendous chooses which army to play first or may defer. After armies are picked, Chris Perkins chooses who places first.

The Sir Heroscape (0-1) v. Grey Waves (0-1) pool of armies is:
* Kolby Jack Cheese!: Teeth of the Makwa x3, Zettian Deathwings x1, Kolbjorn, Arktos, Greyspears
* With soul or without soul?: Greenscale Warriors x2, Nilfheim, Raelin (RotV), Patroller, E-25, Betacron
* : Goblin Cutters x6, Nidhogg, Marcu Esenwein (drop 2)
* : 10th Reg x4, Betacron, Marutuk
Grey Waves chooses which army to play first or may defer. After armies are picked, Sir Heroscape chooses who places first.

The ryguy266 (0-1) v. kevindola (0-1) pool of armies is:
* Beta Grindset: Omegacron, Betacron, Omnicron Repulsors x3, Omnicron Snipers x2
* Bulk Up: deathreavers x3, Nidhogg, Cyprien Esenwein, Sonya Esenvein
* : Amberhive Protectors x5, Sujoah, C'Rik, Kira Jax
* : Dreadgul Raiders x3, Janos, Maekor, Wastewalker Gage, Guilty McCreech, Bol
ryguy266 chooses which army to play first or may defer. After armies are picked, kevindola chooses who places first.

The MegaSilver (0-1) v. Blue Trails (0-1) pool of armies is:
* Hoggin the Skeleton Key: Nidhogg, Skeletons of Annellintia x3
* Kol/Cal of the Wolves: Quickblades, Swiftfangs, Greyspears, Darkclaws, Cal the Smuggler, Kolbjorn
* Space Cowboys: Janos, C'Rik, San Tiim, Clayton Pierce, James Murphy, Kate Crawford, Louis ""Mad Dog"" Malone
* Danger Zone: Cathar Spearmen x3, Z'Thoth Mouth of the Abyss, Betacron, Nakita Agents, Bol
Blue Trails chooses which army to play first or may defer. After armies are picked, MegaSilver chooses who places first.

The S1R_ART0R1US (0-1) v. BodaciousBlood (0-1) pool of armies is:
* Feed Your Pet Lizard(folk): Janos, Bambina, Maekor, San Tiim, Rygarn, Marcu Esenwein
* Eco-warriors of the 21st century: Greenscale Warriors x3, Zogross, Protector E-25, Raelin (RotV), Zetacron
* Now That's a Spiky Cactus... Now from range!: Cathar Spearmen x3, Nakita Agents, Drow Chainfighter x1, Motley Max, Betacron
* Tribesmen and the Mummy Slayer: Mohicans x5, Van Nessing, Kolbjorn
S1R_ART0R1US chooses which army to play first or may defer. After armies are picked, BodaciousBlood chooses who places first.

The Dompredator77 (0-1) v. superfrog (0-1) pool of armies is:
* I-Robot: deathreavers x2, Blastatrons x1, Gladiatrons x1, Major Q10, Patroller E-25, Zetacron
* The Mouth of Utgar: Marro Dividers x3, Nagrubs x1, NidHogg, Tul-Bak-Ra, Isamu
* : Repulsors x3, Snipers x2, Betacron, Taelord
* : Marro Drudge x5, Re-Tak-Shi, Van Nessing, Kolbjorn, Seleena
Dompredator77 chooses which army to play first or may defer. After armies are picked, superfrog chooses who places first.
 
Quick Thoughts

Kolby : Didn't do a ton this game but the threat of him was good and it was very nice to flex an OM to Teeth when I ran out of Mohicans.

Patroller : I very much did not want Patroller to go off and I managed to make that happen with the only casualty being a Kolby I was fine to sacrifice. Feels like a figure you need to play very carefully with and had he been in Raelin's aura, could've been an absolute nightmare to deal with.

~Dysole, informationally
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Dysole and I just finished a very tense game. I rolled out the omnicrons while Dysole hunted with the mohicans.

Round 1 Dysole won initiative and deployed Kolbjorn towards the wannok side of the map and developed the river tribe onto the road up north. My first turn I used omnicron mobilization to position Betacron in the middle of the 7 hex sand outside my start zone where his sentry mode range covered wannok and 2 treasure glyphs. As Dysole slow rolled the mohicans my repulsors went on the offensive and started picking off mohicans. By rounds end, my repulsors had killed 2 mohicans.

Round 2, I won initiative and killed another mohican with a stray repulsor shot. While I was taking these shots I continued to develop snipers and repulsors. After my second turn of the second round I checked my attack percent and it was at 83%!! Granted I had only rolled 6 dice, but the attacks were succeeding on the low defense tribesmen. Dysole's turn 2 she rushed 2 mohicans into engagement, killed a sniper and then used Kolbjorn to attack and kill a second sniper. Betacron took his first sentry mode shot at Kolby as he ran in but missed it. My turn 3 I thought I was in a good position, I moved a couple snipers and was primed for 3 attacks of 2 on the mohicans engaged outside my start zone. My attack luck had run out however, and I went 0/2 on each attack, bringing Dysole back into the game. Dysole responded by killing 2 repulsors and another sniper on her next turn in addition to taking wannok with Kolbjorn. I placed that wound on Betacron as I wanted to save my squads for later.

I won a big initiative round 3 and proceeded to developed Omegacron up and took out a tribesman. Dysole took a risk this turn, an LEA to hopefully set up 2 attacks, one of 4 and one of 3 on Omegacron. I luckily hit the LEA and Dysole opted to kill another sqaudie instead. My turn 2 I moved Omega unto the 7 hex sand next to the road, killed a mohican and dealt one wound to Kolbjorn. Dysole used turn 2 to move the final mohican onto wannok, but betacron hit a sentry mode and ended that turn. My turn 3, I positioned more repulsors and my final 2 snipers to try and take out Kolbjorn who had moved far into my territory. My first shot dealt one wound and my next attack was 3/3 on skulls killing Kolbjorn. Dysole used turn 3 to march forward a few makwa.

Round four was more of a trading war. Dysole won initiative and began by having Brave Arrow move forward allowing 6 teeth to develop. We traded teeth and repulsors and by rounds end, I had 5 repulsors, 2 snipers, full health Omega, and 1/2 Betacron. Dysole had 6 makwa and 1/4 Brave Arrow who had just soaked a wannok wound.

Round 5: Dysole won initiative and we both spent our first turn of the round failing to inflict any damage. However, Dysole's turn 3, she killed a sniper and two repulsors. We trade some more casualties and I am losing this exchange. I end the round with Full health Omega, 1/2 Betacron and a lone repulsor vs. 1/4 Brave arrow and 4 teeth.

Round 6 I win a crucial initiative, as I am able to maneuver Betacron up towards Omega and position the repulser adjacent to two teeth. However, Dysole's d20, after being unhelpful regarding concealment and shield of the great bear all game, hits back to back saves on a teeth. She kills the repulsor and Omega blocks the other attack. Omega clears out 2 more teeth and we enter the end game. With 1 teeth left, engaged to Betacron, Brave arrow grabs wannok. Brave Arrow's concealment is very scary, 10+ with +1 for every space between the attacker and him makes shooting with Omega not very appealing. So I choose to try to grab a treasure glyph. I rolled a 1 and take a wound, and then on top of that, the teeth blocks both of Omega's attacks. matters got worse as a 2 on wannok forced me to either put a second wound on Omega or kill Betacron who was the only thing standing between the final makwa and a heighted attack on Omega. After a while of thinking, I determined Omega should take the wound because I thought a LEA plus sentry would discourage Dysole from trying to attack Omega with the makwa and so I could focus on Brave Arrow.

Round 7, this is a big one. I win initiative and want to avoid a 4v6 from the teeth so after picking up the Talisman of Defense, I take both shots on the tooth, thankfully picking up the kill. Dysole went all in on Brave Arrow who bravely charged the giant soulborg and lands a huge 3/4 attack on Omega. Due to height and ToD, I have 8 defense, but this roll could determine the game. Omega blocks all three skulls like a champ and returns fire killing Brave Arrow with a final attack of 3/4 skulls.

GG Dysole, that was an intense game!! Always a pleasure playing.

Kolbjorn:
Kolbjorn did not do a ton this game, but he continues to be an excellent aid to the the River tribe. His fearsome stalker ability is super handy, and a ranged bonder is always good. Dysole never had an opportunity to use call the the hunt but I really like the power in this iteration as it opens up Kolbjorn's usefulness to a lot more builds. Giant slayer is great on him as well, giving him a bit more punch against key figures.

Betacron:
Betacron is awesome. I have gotten to play him 2 games in a row and he is a blast. This game he was awesome again going 3/7 on sentry mode, still above average and each time you roll it it feels important. He provides interesting decisions for both the player and the opponent. Obviously it creates interesting decisions for your opponent as they must be very careful in the sequencing of their units. However, as Dysole and I were talking after the game it occurred to me that the Betacron player can also play around the sequencing your opponent inevitably needs to do. There were a few occasions throughout the game that I moved Betacron to try and limit Dysole's advance on Omegacron, however this also freed Dysole to take the risk with figures up north in order to give her forces in the south a guarantee unto wannok. A very fun thing I intend to consider when next I play him. As a addition to the cron faction, he is so fun. Having a mobile unit with sentry mode really elevates him. When I played against Grey Waves, he never moved, but against Dysole this evening, he was moving a lot! I am a really big fan how his presence can affect how games are played and he fits wonderfully into the cron faction. I am still not sold on Omnicron patrol but the rest of the unit is convening enough to me that he is a very solid unit. I am anxious to play against Betacron as I am curious how annoying his powerset is to play against.
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Point Total 550
Map: Embattled Fen
Glyphs: Wanok

Player 1 - Army: Chris Perkins - Knights x3, Alastair, Concan, Sentinels of Grax, Betacron
Player 2 - Army: Captain Stupendous - Badru x2, WWL, Van Nessing, Malone, Kolbjorn

Which units survived?
Knights x12, Concan (4 life), Betacron (1 life), Sentinels of Grax (both)

General Battle Report/Flow of game (be as detailed or general as you like)
Capt. opened with a Kolbjorn / Nessing combo, grabbing the T-glyphs on road & swamp. I opened with Concan OM1, then Beta OM2, and Beta proceeded to hit a 2/2 -> Nessing's 0/4. Kolbjorn put 1 wound on Beta from range. I had OM 3 (and all OMs for the rest of the game) on Knights. Alastair took the overextend to engage Kolbjorn and did a few wounds while Knights advanced.
Round 2, Capt. put 3 OMs on wolves and the X on Nessing. He won init and used Kolbjorn to switch the OM to Nessing, where he did a wound to Alastair across 2 SAs up. Alastair missed several attacks on Kolbjorn, but the Knights eventually finished him off. The first 2 wolves to pounce into Alastair did 3 wounds, but cost both wolves their life. Alastair eventually killed Nessing and another wolf in the SZ before Malone killed him. The final 3 wolves + WWL weren't able to do any more damage though, as Malone was quickly surrounded by Knights while I tied down WWL, killed the other wolves, and sat on Wanok for a few rounds. I was able to burn a few OMs off the wolves in the middle of that to better surround the 2 heroes. Eventually WWL was the last figure standing for Capt., but knights had him surrounded and quickly dropped him.

How useful were playtesting units' powers and how often did they come into play?
Betacron - never used Sentry, but Deadly Shot did 4 wounds to Van Nessing, which drastically influenced the rest of the game.
Kolbjorn - speed / range came into play early, as he + Nessing made a T-glyph play. OM switching let Capt. get a Nessing turn when he couldn't have placed an OM normally for fear of losing the activation.

Any additional comments (theme, balance, fun factor with and against)?
Kolbjorn's OM flexing was fun to play into, but it's effect was quite limited after Nessing took those early 4 wounds.
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Playing with Ry within the hour. I have my Janos and Dreadgul combo, he has the CronRoller Betaversion

edit: ryguy took the win with a single repulsor and single sniper left. The dreadguls took out quite a lot (as did chainsaw), and a 1 life Janos won the duel with Omegacron.

However the last repulsor parked on Wannok survived 2 4v3 from Maekor (and a 2v3 and 4v3 from Janos Tracking fire) to allow the lone Sniper to drop 6 skulls down on the Lizard to kill him. That left the one life Janos who succumbed to the Wannok roll.

Playtest units:
Betacron had 2 Sentry rolls (0/2) before being chainsawed to bits. (but he was scary, he dictated me shifting my entire advance to the outsides instead of the bridge)

Janos and Maekor were a 2 man team on a very weird board with not a lot of squad figures left so a bit underwhelming for them, except for the Janos killing Omegacron although odds saying he shouldn't have.
 
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Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Map: Embattled Fen
Points: 550
Army 1: Dreadgul Raiders x3, Guilty McCreech, Wastewalker Gage, Janos, Maekor, Bol
Army 2: Omegacron, Omnicron Snipers x2, Omnicron Repulsors x3, Betacron

Which units survived?
1 Omnicron Repulsor, 1 Omnicron Sniper

General Battle Report
Spoiler Alert!


How useful were playtesting units' powers and how often did they come into play?
Spoiler Alert!


Any additional comments (theme, balance, fun factor with and against)?
Poor Betacron. He's doing his best, but the Chads always seem to get the best of him. Maybe one day I'll see him hit a Sentry Mode roll. The thing is, the threat of it certainly helps with board control, and hitting that roll can make a massive difference, especially against expensive squads. Patrol also seems quite useless. If he's a filler, you'll never use it. If he's part of an Omnicron army, surely you have Omegacron, and again, you'll never use it. I think I'd prefer to nix the power and drop him to 40 points, but he also seems fine as is.

Good game kevindola! That was truly a crazy game, everything about it was unpredictable. Had a fun time, and good luck with your other games.
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

BodaciousBlood (0-1) just got the win over me this morning, good game!

Map: Embattled Fen
Points: 550
Army 1 (S1R): Janos, Bambina, Maekor, San Tiim, Rygarn, Marcu Esenwein
Army 2 (Blood):Cathar Spearmen x3, Nakita Agents, Drow Chainfighter x1, Motley Max, Betacron

Which units survived? 2 squads Cathar, full Beta, Drow Chainfighter, 3 life Max, and 2 Nakitas, 3 life Marcu

General Battle Report

Round 1 was all development: BB moved up Cathar while I moved JMBS and Marcu.

Round 2 I took two treasure glyphs (heroic rune for Bambina and Scarab of Invu. for Janos), while Max moved up along with some Cathar. I took out two Cathar with Bambina/Janos.

Round 3 was where I was hoping I'd grab an initiative switch, but BB got the initiative and with Motley Max pulled a 1 wound Janos into Cathar and himself along with Maekor. Max's 4/5A would've killed Janos but he was able to use the Scarab to save himself. I expeditioned on OM1, and only put two wounds on Max. Two OMs on Cathar with great height perches on the sand took out Maekor (after one ineffective turn with him and Bambina on OM2), and I Rygarn'd over to Marcu who took out one Cathar.

Round 4 I was still hoping for that init switch and put OM1 on Janos, but the Nakitas took him out after BB got initiative. I rygarn'd to San Tiim, forgetting to leave the X on her so I could heal my upcoming OM2 and 3 on Bambina. Good thing I didn't, as she fell to three Nakita attacks and I lost both OM2 and 3.

Round 5 I took initiative and activated a 1 life San Tiim with healing trance and she took out a Nakita. Max pulled her down and she died on BB's OM1, so Rygarn never got his heals and died at the end of round without doing any wounds or hitting one of his three jump rolls.

Going into the game, my goal was to stay on the bridge after grabbing the two TG's as the bridge limits the Cathar heighted ranged attacks and I could still attack down on Wannok while keeping the group compact for Rygarn/San Tiim range (both 6 spaces). Marcu is a good spear absorber to limit Cathar as well. However, Max blew that plan up though by grabbing Janos and putting him in a terrible spot where he couldn't leave without 3 LEAs and certain death after 3 spear/strike rolls - great play!


How useful were playtesting units' powers and how often did they come into play?

Spoiler Alert!


Any additional comments (theme, balance, fun factor with and against)?

I like playing the hero-heavy style of the Janos group and had fun with them. Rygarn helps to not lose OMs even with the combo removed. I felt it was needed since ranged squads can target key figures easily, making placing a round's worth of OMs tricky. I saved two OMs that way, but still lost another two.
 
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Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Format: 550 points / 24 hexes
Map: Freezer Burn
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Glyphs: Ulaniva, Zawit, 2x Treasures

Vydar_XLIII Army: I look once more, just around the River Tribe!: Kolbjorn, Himmelskralle, 5x Mohican River Tribe, Marcu Esenwein
Dompredator77 army: The Mouth of Utgar Nidhogg, Tul-Bak-Ra, 3x Marro Dividers, 1x Marrden Nagrubs, Isamu

Battle Report:
Spoiler Alert!

Surviving Units
Vydar_XLIII Surviving Units: 1/15 Mohican River Tribesmen. 23 points surviving.

Playtest Unit Statistics:

Spoiler Alert!

Additional Thoughts:

I’ve played Kolbjorn in 2 playtesting tournaments now and I really like him. In this particular game, I was way too aggressive with him in round 2 and it shortened his lifespan considerably. I utilized Call to the Hunt pretty well this game even though Himmelskralle’s Onslaught was stopped twice by the Divider’s hot D20, I mean 7 divides when he’s only fielding 9 figures. That’s crazy. I definitely prefer the Mohican/Himmel army more than the Mohican/Teeth army I played last year.

Nidhogg killed 8 Mohicans and put the final wound on HImmelskralle (with, like 3 wounds of overkill). He can definitely be worth the 230 point cost. I think a bit of his damage output this game was tempered by actively not doing a Breath attack because of adjacent Dividers. The matchup here was pretty even, Necrotic Breath not interacting with Concealment offsetting the way Battle Fury made Skeletal form mostly irrelevant. I don’t have the same negative visceral reaction to Nidhogg that other people have had but I wouldn’t mind a bit more “spice” to a miniature this cool. Just keep him a Lord to have synergy with the Skeletons of Annelintia, I like that army a lot.
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Game 1
Point Total 550
Map: Freezer Burn
Glyphs: Zawit & Ulanivia

Player 1 - Army: Brean of Philly - Omegacron, Omnicron Snipers x2, Omnicron Repulsors x3, Betacron
Player 2 - Army: ryguy266 - Janos, Maekor, Bambina, Greenscale Warriors x3

Which units survived?
Omegacron - 1 wound
2 Omnicron Repulsors
2 Omnicron Snipers

General Battle Report/Flow of game (be as detailed or general as you like)
Spoiler Alert!

How useful were playtesting units' powers and how often did they come into play?

Betacron
This was an interesting match up in that Betacron objectively contributed nothing the offensive performance of the ‘cron army, but I do believe affected my opponent’s strategy. My intention was to place Betacron into a forward position early to create a Sentry threat zone. This discouraged Ryguy from developing too far forward and claiming more ideal positions, but rather course correct his movement around the outskirts of Betacron’s range. This gave me time to develop a screen of repulsors and claim the Ulanivia glyph, ensuring most Sniper and Omegacron attacks were boosted for the majority of the game. The Sentry Mode power only triggered three times and failed each, so I am torn on the effectiveness of the figure. I think there is some merit to considering Betacron as a pseudo-cheerleader - he probably won’t do much actual damage, but his threatening presence is enough to swing early development in your favor. You can expect him to be targeted early, either by figures with far range or a melee figure with enough life/defense to risk the rush, but the hope is to do enough so that Omegacron and the other offensive figures in your army are set up for success.

Janos
Though I did not play the army with Janos, I do want to commend Ryguy on his fantastic utilization of Janos’s Expedition power. In particular, Ryguy was able to within two turns move Janos onto a treasure glyph, reveal and claim the Heroic Rune, then - realizing the glyph would be better used by another figure - drop the treasure glyph while moving Janos so that on Expedition Maekor could step in to claim it. Granted this may not be a common occurrence, but I think perfectly demonstrates the potential of Expedition to respond to map conditions and take full advantage of each figure’s individual powers and stats.

Any additional comments (theme, balance, fun factor with and against)?
I overall really enjoy the ‘cron build and think that Betacron fits well into the army’s synergies. I would appreciate some clarification around “Sentry Mode may only be used once per turn”. We played the game assuming this is in reference to player turn, not figure turn. If read differently, this would allow Betacron to activate both on Bambina’s turn during Lizard King Bonding, and on the Greenscales turn within a single Order Marker.
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

MegaSilver and I are starting now. He has his Vark army and I have my Space Cowboys.
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Sir Artorious gave a good report so I'll just add my thoughts of the playtest units:

Honestly, I think each of the units that saw playtime were really good. Had Motley Max not really murked things up for the hero pod (like he tends to do against pod armies) they would have been a force to be reckoned with.

Janos without the Rygarn synergy feels right. 3 activations is just super good. It makes sense to only allow that to happen once every round.

Saan Tiim feels super weak to me. Janos was dead by the time the healing trance could have been beneficial. But without Janos, to burn a turn on her when you have wounded heroes is certainly a gamble. The payoff could be big when she is activated by Janos though.

All of that said, I feel like there are better options in the explorer/mercenary toolbox than Saan Tiim.
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Like I did last year,

ROUND ONE STATS
Screenshot-2022-08-23-152243.png


I didn't see a result for the Sir Heroscape v Tiamat game. I'll update with that result at some point.
 
FYI

Kolby lost my game.

For playtest notes. Kolby was useful but I misplayed him to take advantage of his stuff. I like the figure a lot but nothing from this game that I haven't already said elsewhere

Betacron is a very useful piece for Cronroller. It can be annoying when he goes off but you can try to bait your opponent into using the sentry power at the wrong time. I like that interplay.

~Dysole, thoughtfully
 
Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Crazy game vs. Tiamat. I had my Mohicans, he had the Cronroller. The units left on the board were Raelin with two lives left, Kolbjorn with one life left, and a full life Brave Arrow (he had two repulsors after the forfeit).

The beginning portion if the game I thought I didn’t play very well, and my defense dice were maybe the worst I’ve ever had (less than 10% for longer than a reasonable amount of rolls, then slowly crept up to 20% and hovered around there for a while. but eventually it finally got up to a normal percentage by the end). I did get some Concealment rolls off, though. I really wasn’t sure how to play this army into this, and in retrospect I probably should have gone with either of the other two builds for this matchup on this map. I slow rolled pretty hard but he advanced a couple repulsors and snipers out on the bridge (castle walks) and pinged away. I really was fumbling over how I should set up Raelin and move Mohicans in, and not leave their heroes behind. Plus utilize the Quasatch. I ended up being very cautious and tried pinging with Mohicans but then thought that wasn’t going to hold up, and I wasn’t able to kill the pesky initial Repulsor for far too long. I ended up switching two OM’s to Quasatch hoping they could do damage and get me out of that hole. But it was a pretty desperate play as they needed to do damage and block, and then continue. They ended up not even being able to kill the Repulsor and then just got shot down. I would have been much better off sticking with the mohicans and try to get Brave Arrow in the mix.

I was down to only 3 Mohicans and my full life heroes, while I only took out I think 2 Snipers and a Repulsor. I decided to yolo the 3 mohicans into the water over to tie up multiple Snipers and a Repulsor and get Brave Arrow to the battle. I was able to kill three units and get the initiative switch, which otherwise I think I would have lost there. I had a couple clutch concealments as well from close range. I was able to get Tiamat down to 2 (?) Snipers when my Mohicans fell. Brave Arrow finally took out the last of the Snipers and I had just my three heroes left. I left Brave Arrow away on the Rock 7 hex as he’s super safe there from range and went with Kolbjorn/Raelin for the rest of the game. I made Tiamat come to me on the other side of the lake with repulsors (and Omegacron close behind) making their way along the bumpy road path and threatening the wound glyph, which they grabbed several times. Kolbjorn took out some repulsors then I flew Raelin closer to Brave Arrow with Kolbjorn following. Tiamat was quite spread out and I kept picking off Repulsors, now on the other side. I stayed out if Omegacron’s range forcing him to put Omegacron lower to hit Kolbjorn or Raelin, and threatening the counter of Kolbjorn retaliating from height.

It eventually got to me set up on the Rock 7 hex side and Tiamat on the other side with the level 3 heighted road. I had put 2 wounds on Raelin from Wannok and I think maybe put 1 on Kolbjorn. I still had my three heroes, Brave Arrow and Kolbjorn with good health, and Tiamat had a full life Omegacron, Betacron, and 4 or so Repulsors. Tiamat got the defense treasure glyoh for Omegacron, but I also got quite fortunate with treasure glyphs - I picked up both without hitting the trap and got Heroic Rune and the Giant Hunter Stone. Kolbjorn now had 6 attack on Omegacron and while staying in Raelin’s aura I was able to kill Omegacron in three attacks while surviving with 1 life left. Not long after, Betacron missed his shot and I was able to take him down and the three Repulsors, despite rolling 6/6 in pings, couldn’t really do anything.

Hell of a game Tiamat, I thought it was over when I made the poor plays with the Quasatch and calling them in. Hope to play you again soon, and good luck in the rest of the tournament.

It’s hard to comment on this game, and the playtest units in it, as we actually played the Omnicron movement wrong; we had the repulsors and snipers get the road bonus. If we played it correctly, it would have been a very different game as my Mohicans could have developed much safer. And, Betacron really didn’t do anything. He was in the back for awhile and moved over to Omegacron with the repulsors to bunker down on the height opposing where I took, and then he just missed his one attack. Kolbjorn was really neat, though. I don’t think I played the Mohicans well with him and Brave Arrow, it was a lot of not knowing what to adavance with and not having a solidified plan. And his OM switch to the Quasatch unfortunately didn’t do barely anything for me this game (but that was my mistake for sure). But moving him 3 spaces for free at the beginning of the round is great. Especially when you have Raelin, and especially in the endgame. It was very fun. He has a lot of tricky things you can do with him knowing you have the early three move. I wasn’t able to get attacks with him through War Cry and the only hunters I had were annihilated. But I see a ton of interesting decisions from him.

Maybe you should go one or the other - either Kolbjorn with Brave Arrow and Mohicans, or Kolbjorn with Hunters and maybe Mohicans. But having him with Brave Arrow and Mohicans and Hunters might be too much. Just speculating. I definitely learned a lot about this build and am excited to get another go with it, as when I went into this match I really didn’t have a clue what strategy to go with.
 
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Re: 2022 C3V Playtest Tournament - Round 2 until 8/29

Cleon’s battle report pretty much summed it up. He made a calculated risk early on when the dice were against him that worked and caught me completely off guard. That got him right back in the game. From there it was a clinic on how to leverage range + Raelin on a less mobile opponent. Kolbjorn hanging on with a single life to drop 5/6 skulls on Omega sealed the deal. It was an epic 3+ hour battle though that had a lot of swings and was a ton of fun. Great playing with you Cleon!

Thoughts on playtest figures:
Betacron: This was a pretty terrible match-up for Beta. The Mohicans and Kolbjorn both out range his Sentry mode ability which is clearly where most of his value lies. I didn’t see many opportunities to take advantage of him in this one and in the end he didn’t do much except whiff on a single attack in the endgame. Seems like a great design though and an interesting addition to the cron army based on the other battle reports that have been coming in.

Kolbjorn: I never anticipated how important Fearsome Stalker could be. I think it really adds a lot to this design. It was really clutch in this match. If it were up to me, I’d like to see it activate after rolling for initiative though. I think it would be much more versatile and would allow for some interesting strategic decisions if that were the case.

The ability to transfer order markers to the Quasatch, combined with the Quasatch’s threat to soulborgs, forced me to always have that on my mind when playing defense. I think it’s a great power that could really boost the Hunter units.

Mini-rant: I think Kolbjorn needs one more defense die. Without it, he will likely be relegated to the scrap heap of B- heroes despite the overall great design. That is of course unless you are using him in combination with Raelin. I know it’s an old story, but I find it so sad that so many figures in this game are only competitive when played with Raelin. I honestly think Raelin’s existence is the biggest design challenge for the future of Heroscape. If I had one wish for Avalon Hill it would be for them to make Delta pricing the official pricing for all figures. Or even better, they could have dynamic pricing through an army building app like how the X-Wing miniatures game does it. That's probably wishful thinking though...
 
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