• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

2020 C3V Playtest Tournament - (Congrats vegietarian18)

Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Mtl and I scheduled for 5:30Mountain/7:30 Eastern tomorrow night
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

I got the win v. AYP.

Early going, I moved a rat screen up on the north end and AYP rushed with 4 children while slowly developing Agga in the south. My rat screen held and Zeta + Guilty killed 3 of the 4 children in round 1.

Round 2, AYP switch to Patrick, who moved to the middle to grab a glyph but wasn't in range of attacking anything but rats so didn't attack that round. I advanced my rat screen further and moved Zeta & Guilty further north, finishing the last of the 4 forward children.

Round 3 began 3 rounds of the core game, where AYP was switching OMs back and forth from Agga & the children (2 on each per round). I finished the rat screen I wanted in round 3, with a nice line of rats across the road and hill in the north not letting any children past. Zeta put 1 wound on Agga (not many other wounds in round 3), but then Agga got onto the lava hill in the middle-far-right and started messing with my OMs. Agga moved Himmel -> Rats to deny Ranjit's bonus in round 4 and MWs -> Guilty, who he then killed, in round 5. But before that in round 5 I won init 3-1 and Himmel went off, killing 5 consecutive children (all that AYP had developed in the center of the map). I won init again in round 6, and Himmel put 3 wounds on Agga, who had already taken 2 to lava and died.

AYP lost an OM on Agga there, and my MWs moved up and killed Patrick and the forward-most child. AYP conceded at that point, with 2 children and Isamu left. I had 8 rats left, all MWs, a full life Himmel & a full life Ranjit.

Himmel was a boss, only taking 2 turns but killing 5 children and Agga on those 2 turns. Guilty also did far over his points, killing 5 children throughout the game before Agga crushed him.

This is a good map for Ranjit + Rats; it's pretty easy to block off access to the far north, so the children couldn't get much offense going, and Patrick wasn't enough of a ranged thread to contend with my range, so I was able to camp and have the position I wanted for pretty much the whole game.

Testing Units:
Ranjit's pod held strong. never took a turn on him. did lose a few rounds of "Lion of Punjab" when Agga moved OMs around to deny the bonus. Guilty's output was definitely tied to the extra attack dice this game, probably only kills 2 children instead of 5 without it.

Children:
Moved/Attacked with 4-5 per turn, but could never get around the rat screen so they didn't do much offense. killed just 4 rats the whole game, all when they had a rat surrounded and down to 2 dice.

Agga:
Madness negated several turns of good attacks from me, losing me an OM and rendering one OM on MWs almost useless because they lost attack + 1 and didn't have height. Smashed Guilty & Zeta, and I lost an OM on Guilty as well from that. Took 2/2 lava damage though to get weak enough for Himmel to finish in one good attack. Madness definitely had a huge impact on the game though, and almost all of AYP's offense came from Agga this game. It was difficult for AYP to get Agga into a good spot though with the 4 move and all the height differences and molten lava on this map, so Agga probably got into the fray at least 1 round later than he would have on some different maps where I can't deny him landing spots past my rats as easily.

gg AYP, and fun tourney on the whole. I really like Ranjit, tons of potential especially in higher point games (~ 600 - 650 points seems like the sweet spot).
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

SirH: Makwa X2, Teeth X2, River X2, Zeta, Raelin
Mtl: Axentia, Eldgrim, Thorgrim, Knights X3

Survived: Zeta (full), Tribesman X1(full), 2 River, 4 Teeth

Shield 0/3 (lava wounds)
Hunt 0/1
Kills 1 KoW
Points Filled ~17pts

Game Summary:
R1 - Thor stubs his toe on treasure, 1 KoW killed, armies develop, I chain activations with all River, Teeth and Makwa
R2 - I win Init. kill 1 knight, 1w Thor and chain activations with all 3 River, Makwa and Teeth. Lose a River and Teeth, Kill 1 KoW, lose 1 River. Kill 1 KoW, Eldgrim still refuses to die, lose a River, Makwa takes a wound to lava.
R3 - Win Init, Eldrim still defies death though I'm able to kill 2 KoW. Knights don't hit, and Teeth can't seem to kill Eldgrim but do manage to knock off another teeth. Teeth get some amazing protection from their bear and then kill Eldgrim and 2 more KoW. Axentia begins her flight (burning herself).
R4 - win init. Kill 2 KoW (2 left and 2l Thorgrim, Full Axentia), Axentia flies in to start messing around with raelin on a perch, missing all immolations and finishing off one Tribesman. Teeth take height and murder Axentia for the first time and pop off a Knight. Axentia deals 3 wounds to nearby targets and misses her next attack.

Axentia (full), 1 KoW, 2L Thorgrimm vs Zeta (full), Rae (3life), 5 Teeth, 2 River

R5 - lose init, Axentia almost kills Raelin, Teeth half-life Axentia, she tries to fight back (does Kill Rae), but teeth throw their spears really well and get her down to 1life. She survives though to make it another round
R6 - I win init and clean the board.

Overall thoughts: the Mixed army of Teeth and Mohicans was actually quite fun. Being able to Attack, Bond and then develop the army all in 1 OM was pretty awesome. That said, cause you can only fit in 2 squads, it only lasted for the first couple rounds before I just had to switch to Teeth fulltime. The Tribesman with the lower attack never received an OM and just weren't worth the activation when I could get 3 attacks of 3 (4 from height) with my Teeth. They were fun including in with the Mohicans and Teeth all in the same turn, but really didn't do anything. The 1 Tribesman that died, died because I left him on lava for 3 rounds and he never protected himself. Not much to say here. I like them in the mix, but they're definitely more of a support role with the change to 2 Att.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Map: Wyrmwalk

mtl1998: Axentia, Eldgrim, Thorgrim, Knights x3
Sir Heroscape: Makwa x2, Teeth x2, Mohicans x2, Zetacron, Raelin

Survived: Zetacron (full), Tribesman x1(full), 2 Mohicans, 4 Teeth

Immolation missed every time aside from the first time on herself. So 1/4, wounding herself once.

Rising hit 3/3, killing a tooth, a mohican, and wounding Raelin.


Sir Heroscape chose my army including the Makwa Tribesmen. I counter-picked his knight army. I had heard good things from past battle reports about Axentia and I know knights are strong. I felt like I had an advantage going into the game.

Sir Heroscape opened with Raelin and Mohicans while I rolled out my knights. Raelin backed engaged Mohicans are pretty strong. I had a hard time killing them while they had a hard time killing my knights, but were also bonding with the tribesmen who then activated the teeth of the makwa. It was very cool to have that 3-card activation happen. The natives pulled off that entire chain about 4 times during the game. The knights started out trading evenly with the mohicans and the first couple teeth, but it didn't last long. An Eldgrim boosted Axe had a big task ahead and didn't manage much. Immolation ended up dealing one wound to Axe and that's it, as far as I recall. Pheonix Rising did deal 3 wounds however. That felt nice even though I was very outnumbered. Axe killed Raelin, and a couple of teeth before dying a second time.

Axentia:
6 life feels fine to me. This was my first game at all playtesting the unit. I can see how 7 life would feel like too much to chew through. I expected Axentia to do very well but it turns out she doesn't do well against ranged squads. It was difficult to set up good immolation rolls and not give up multiple places to be attacked from height.

I like the role of 7+ on Rising. I don't mind it having a range of two either. I was overall underwhelmed with Axe, but I'd imagine she feels much stronger against melee squads.

Tribesmen:
This game never provided an opportunity for the tribesmen to get an OM, and I expect that to be the case as long as they have 2 attack. In this army they still saw several activations though and in turn activated the teeth of the makwa. I really like how they tie the two native squads together. It feels very thematic. The scouts go first then they let their leader know and then the deadliest of the bunch get into position.

I think it's okay that their offense is not the best considering you get a 3 life (with shield of the bear) ranged bonding option for 40 points. After the game, Sir Heroscape and I were talking and we came to the conclusion that you really only need one tribesman to tie the two squads together. They'll never see an OM, but they don't need them to accomplish their goal in that army.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Son of Arathon and I have our game scheduled for this Saturday 12 pm pacific time.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Hello there

Here my last two reports (with a lot of delay :rolleyes:)
I let them together because it's interessant to play the same match-up but from the two differents sides

Round 2 summary
Spoiler Alert!


Round 3 Summary
Spoiler Alert!




Comments
Axentia: I liked him (her?) during the 2 games, he is strong and scare me to send to much unit against. 14 lifes first seems too much but when playing him or against you saw that go really fast. That goes as fast that in these 2 games I didn't find Immolation really impactfull.
Immolation is a really thematic power which seems rarely worth but I think in few match-up against low-attack melee squad (deathravers) it would be more important
Resurection is his big power which can be totally game changer, losing Immolation is a problem only in few match up but coming back to full life and the automatics wounds is always huge. In my first game he killed 3 Childrens and deal 1 w to AggaZemir before doing a 6-dices attack. This is when the balance go on my side I think.


Agga-Zemir: I'm more sceptic for him.
First the figure is nice.
He is hard to place cause of his 4-moves and wings like a lot of huge figure but is 2-moves power completly negate all problem of moving. I played Eldgrimm for him but I didn't use 5 moves cause he already was able to reach battle. You just need to game with other unit.
Spreading Madness: I'm really split on this power. On the first hand I find it really balanced: it is only one by round and the OM is still on a card, it could be useless if you reach the X, it could be a good change for the opponent, it could be useless against 1-card army. On the other hand I see The Varja, Spiders, Dünd, Mastermind Flyer thing which have a stronger impact on OM control, especialy the Varja which is far better against squad than Agga-Zemir.
Moreover that SM is bad against squad army, after that power Agga-Zemir suffer from the comparaison with the other Outsider: Z'Thoth. Z'Thoth is really good and versatible, he is able to kill 3-figure a round. During my 2nd game I only place one OM on AZ to use his Spreading Madness and after it was only for Z'Thoth. In the first game, the same Z'thoth were a lot more impactfull and scaredme more than Agga-Zemir.



I hope my English is understandable and if you have question on what I wanted to mean or to develop don't hesitate to ask me.

AgentWard
 
Round 4

Round 4 is on Wyrmwalk (Treasure x4)
The Knight of Scape (3-0) v. flameslayer93 (2-1) pool of armies is:
* Rainbow Alliance: Ranjit Singh, Syvarris, Krav Maga Agents, Zetacron, Marro Warriors, Siiv, Isamu
* Makwa Hunting Party: Teeth of the Makwa x5, Makwa Tribesman x1, Raelin (RotV), Kira Jax
* Shadows of Brimstone: Children of the Dark Star x3, Agga-Zemir, Z'Thoth Mouth of the Abyss, Guilty McCreech
* Go Goblin, Go!: Goblin Slashers x4, Bugbear Basher x4, Raelin (RotV)
flameslayer93 chooses which army to play first or may defer. After armies are picked, Knight of Scape chooses who places first.

Starting now

EDIT: Gobbos pulled off the victory. Jumping out of Raelin's aura and then retreating back is really nice.
 
Last edited:
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Wumpis and I are underway. I took his 10th/Axentia, playing with the changes to the Phoenix. Wumpis took my Aliens.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Map: Wyrmwalk
Glyphs: 4 Treasure (Scarab, Talisman of Defense, Giant Hunter Stone, Bracers of Teleportation)

wumpis - Army: Agga-Zemir, Children of the Dark Star x4, Black Wyrmling x2, Marro Warriors
Son of Arathorn - Army: Axentia (with the new changes), 10th Regiment of Foot x4, Bol, Isamu

Which units survived?
Axentia (after Phoenix Rising) with no wounds, Bol, Isamu, 5 Footmen


General Battle Report/Flow of game (be as detailed or general as you like)

wumpis and I each took a couple of order markers getting our front line in order. He spread out his Children across the road outside his start zone, while I positioned Redcoats on elevation outside my start zone and Axentia on lava field, within striking distance of two Treasure Glyph on the north side of the map.

Then he charged with the Children, sending Agga-Zemir slowly towards a treasure glyph with Approaching Doom. I split my order markers 1/3 to Redcoats and 2/X to Axentia. We traded blows, with the Redcoats getting the better of the first melee. I risked burns to hold high ground, but also mixed bayonets in with the rifle shots. wumpis was able to bump off a few Redcoats, but I mostly escaped damage while inflicting significant punishment.

As soon as Agga-Zemir came within striking distance, I swooped in with Axentia, dealing damage to her and A-Z with Immolation, but Agga rolled 3 shields to block a 3-skull attack. As the larger action played out between the Children and Redcoats, the big bird and big squid traded blows from equal ground, neither willing to stay on lava for very long. Agga-Zemir tried Spreading Madness twice on Axentia, but he got the X both times, sending it to Bol. wumpis would have tried it on the Redcoats, but lava damage killed the only one in range so he had no choice but to go with Axentia for a second time.

The Redcoats ground down the meat of wumpis's Children, but Agga and straggling Children were getting the better of Axentia, dealing the final wound and triggering Phoenix Rising. There were only 2 targets, Agga and a Child, but she rolled well, wounding both. That brought Agga to 4 or 5 wounds (I think 5), and now engaged with a full-life Axentia, Agga was pretty much stuck there.

I shifted the balance of Order Markers, pushing them all on the Redcoats. I advanced slowly, picking off the remaining Children and bringing down Agga-Zemir. wumpis countered with the Wyrmlings, killing a pair of Redcoats before they went down too. Then the Marro Warriors came in, walloping my front line.

I had to regroup, bringing up more Redcoats while the Marro secured ideal positions. They traded fire, and the Marro Warriors retreated to the watery start zone. They cloned once, but fell under the combined assault of rifles from high ground and a bayonet or two.

How useful were playtesting units' powers and how often did they come into play?
Axentia couldn't quite pull off assassinating Agga-Zemir, but she tied him down long enough that the Redcoats could deal with the Children without worrying about Spreading Madness. I like the change from 7 to 6 Life, and I like the change to Phoenix Rising too- it's more interesting, and swingier. You can get more damage, but you can also get nothing. Immolation came up 2 or 3 times, wounding Axentia twice and Agga-Zemir once. Phoenix Rising came into play, dealing a wound to Agga and killing a Child (I gotta figure out an acronym or nickname for this unit).

Agga-Zemir struggled in this one- I feel like he needs a tweak, but I couldn't tell you what that is. wumpis suggested adding 1 to his Approaching Doom movement, but I personally don't think that's it. Hard to say. Then again, this was a tough matchup for the Aliens army- Redcoats are so brutal against melee, and they clicked for most of the game with only a couple of hiccups.

Any additional comments (theme, balance, fun factor with and against)?
Axentia is feeling good. :up:
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Map: Wyrmwalk
Glyphs: 4 Treasure (Scarab, Talisman of Defense, Giant Hunter Stone, Bracers of Teleportation)

2010 - Army: Children of the Dark Star x4, Agga-Zemir, Airborne Elite
HG - Army: Amberhive Protectors x5, Amberhive Queen, Cyprien Esenwein

Which units survived?
Cyprien 0/6, 2 bees


General Battle Report/Flow of game (be as detailed or general as you like)

1st round
Queen and bees move up
Children and agga move up
1st casulty is bee killing themselves to kill a child, then they deal 4 wounds to agga and kill another child
The children kill a bee

Airborne drop between rounds
2nd round
The queen kills an airborne
And the airborne kill a crap ton of bees (around 18, i stopped counting)
Teh queen, picks up heroic rune, kills a child and the bees kill an airborne
An airborne dies to disengage and the last airborne kills a bee
The bees kill the last airborne
the children are blocked

Round 3
The bee queen kills agga, letting the bees and the queen kill some children before om 3 where they get in a wound on the queen and the queen kill another. After this it was pretty much cleanup over several rounds


How useful were playtesting units' powers and how often did they come into play?
So, funny story, I was tired and forgot some things, mainly surge. I think if I remember right (@heroscaper2010 correct me if I'm wrong), it would have won me an initative but we just decided to play it through. Surge won another initative, Agga was slow to move up and only moved one om. The bees did fine with their stings (I also needed to read that due to the requirement for them being near an insect hero), both suicidal and regular/when they werent dying in mass to airborne grenades, with some rerolls due to the queen.

Any additional comments (theme, balance, fun factor with and against)?
I liked the bees. Heroscaper2010 feels different due to playing against/with them so much this tourney though.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

The Cuzmo_of_Gilead (2-1) v. lefton4ya (2-1) pool of armies is:
* Nilfheim to the Max: Greenscale Warriors x3, Nilfheim, Motley Max
* Marcus Rising: Roman Legionnaires x3, Axentia, Marcus Decimus Gallus, Me-Burq-Sa, Marcu Esenwein
* Hunting Party: Mohican River Tribe x4, Mawka Tribesman x1, Himmelskralle, Raelin (RotV)
* Pesky Swarm: Amberhive Protectors x2, Red Ants of Aunstrom x3, Amberhive Queen, Zetacron, Raelin (SotM)
Cuzmo_of_Gilead chooses which army to play first or may defer. After armies are picked, lefton4ya chooses who places first.

Match happening tonight at 6:30 Eastern.

Edit: A good game with Lefton4ya. I was able to get the win with some help from Axentia late in the match. We used the new rules, but Axentia was still very powerful in this game. I will post a report tomorrow.
 
Last edited:
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

I got the win over BodaciousBlood to advance to the playtest playoffs. It was all a Cathar show. I opened with Marro Warriors who were very ineffective shooting at shadow-backed Tarn and Izumi. 3 of my Marros fell on R1OM3, to Ranjit-boosted B-11 3v4s, and I just abandoned them and went straight Cathar. I pulled off a pretty good slowroll, since Ranjit gives you some time to work with by telegraphing OMs and requiring them to be spread out. I unleashed the Cathar on R2OM3 on initiative switch and laid into the unique horde. B-11s and Marros were my priority targets, and I was able to find them quickly and limit the Ranjit offense. After that, the squads struggled to throw any attacks at all; it started just to get funny when Ranjit repeatedly failed Diplomatic Subterfuge and the Cathar continued to block. I pulled out the win without ever coming close to needing Motley Max.

Motley Max- not used so not a lot of thoughts. Cathar are good. I don't think Max is really great with Cathar since you don't actually want to pull people into Braced Spear, you want them to take it themselves. He was nice a cleanup insurance though.

Ranjit- Both of my games with this Ranjit build so far have been like this, where the Ranjit build feels like it has a shot at first and then rapidly collapses. Obviously two very stout opponents for this build in the Bugbears and the Cathar though. It definitely needs Rats, you need to protect the pieces behind the screen more than you need +1 attack and move Izumi and Tarn. The OM restriction is so painful when you have no protection for the pieces that have to sleep 66% of the time.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

The Cuzmo_of_Gilead (2-1) v. lefton4ya (2-1) pool of armies is:
* Nilfheim to the Max: Greenscale Warriors x3, Nilfheim, Motley Max
* Marcus Rising: Roman Legionnaires x3, Axentia, Marcus Decimus Gallus, Me-Burq-Sa, Marcu Esenwein
* Hunting Party: Mohican River Tribe x4, Mawka Tribesman x1, Himmelskralle, Raelin (RotV)
* Pesky Swarm: Amberhive Protectors x2, Red Ants of Aunstrom x3, Amberhive Queen, Zetacron, Raelin (SotM)
Cuzmo_of_Gilead chooses which army to play first or may defer. After armies are picked, lefton4ya chooses who places first.

Match happening tonight at 6:30 Eastern.

Edit: A good game with Lefton4ya. I was able to get the win with some help from Axentia late in the match. We used the new rules, but Axentia was still very powerful in this game. I will post a report tomorrow.

I went early with MBS to get some range hits on Raelin, but Himmerskralle came out early and i was able to put 3 wounds on him. I lost MBS and a Lego during onslaught, but lucked out as it could have been worse, and my Legos finished Himmerskralle off. Lefton4ya positioned his Mohicans and was able to get the extra activation with Makwa a few times, but my romans with Marcus were able to start taking down his Mohicans and Makwa. Realin eventually moved up to help the Mohicans, but I moved out Axentia at the end of round 4. That's when things really turned in my favor. I loaded up OMs on Axentia and took out some Mohicans and Raelin by the end of round 5. I believe that immolation took out three MRTs and wounded Raelin. I continued to use Axentia and took out the remaining MRTs. Axentia was the MVP in this one. I was able to do some damage with my roman army and then had a full health Axentia for the late game, and it was key to my win.

Makwa Tribesman - I think great bear worked twice and the total number was something like 2/4. As a single unit, it was not too effective, but did get some activation with the MRT's ability. I would like it more as multiples in an army, but I do think that the change to 2 attack was fine, as it does also have the powerful bear ability.

Axentia - Even with the new changes, Axentia dominated. Immolation was on fire 5/11 and took out three MRTs, wounded Raelin, and took one wound itself. Phoenix Rising took out one MRT too, and the new change I think makes it a bit more fair. The life change to 6 seems like a good change, as the figure is still strong after rising, as the attack is high with the new six life.

Good game overall. I had Axentia with 4 wounds after rising, marcus with 2 wounds, Marcu with no wounds (not activated) and 3 Legos left.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/23

Not much else to report other than what Vegie said. I had a pretty good screen built from Izumi and Tarn. When his MW’s went down in Round 1, I was feeling good. Then, a painful initiative switch and good positioning and slow rolling from Vegie allowed the Cathar to strike down my offensive figures.

Good things about Ranjit:

Ranged Unique squads are tremendously benefitted by his Lion of Punjab ability. The MW’s and B-11’s are a prime example. I think Nakitas would fair similarly well.
Rygarn adds really fun and much needed flexibility in this army.

Bad things about Ranjit: without a strong screen, your army will collapse in only a few turns. OM intensive units like heroes and Krav will not be a good fit with Ranjit. I failed 2 or 3 diplomatic subterfuge rolls and succeeded in 0. That just comes down to dice. I think that ability is cool.

Ranjit is such a fun design/concept but he is a niche character that I can’t see being viable in many tournaments.
 
Re: 2020 C3V Playtest Tournament - Round 4 until 8/24

Thanks to everyone who participated. You input has been more valuable than you can know moving along development of these units!

Congrats to the playoff entrants! Good luck

@infectedsloth
@Sir Heroscape
@vegietarian18
@Cuzmo_of_Gilead
@dok
@AgentWard
@Knight of Scape
@Captain Stupendous

Optional Figure Modifications for Playoffs

If you and your opponent BOTH agree to play with these change, please do so to maximize output. Completely at both players discretion.
Spoiler Alert!



The Quarterfinals are on Drider (Lodin, Dagmar, Treasure x1).

The infectedsloth (4-0) v. AgentWard (3-1) pool of armies is:
* : Knights of Weston x3, Sir Gilbert, Z'Thoth Mouth of the Abyss, Makwa Tribesman x1
* : Red Ants of Aunstrom x5, Amberhive Queen, Axentia
* The Outsiders Strike Back: Children of the Dark Star x3, Z'Thoth Mouth of the Abyss, Agga-Zemir, Eldgrim
* Agressive Negotiation: deathknights of Valkrill x2, Ranjit Singh, Boreos, Krav Maga Agents, Marcu Esenwein
infectedsloth chooses which army to play first or may defer. After armies are picked, AgentWard chooses who places first.

The Knight of Scape (4-0) v. Captain Stupendous (3-1) pool of armies is:
* Rainbow Alliance: Ranjit Singh, Syvarris, Krav Maga Agents, Zetacron, Marro Warriors, Siiv, Isamu
* Makwa Hunting Party: Teeth of the Makwa x5, Makwa Tribesman x1, Raelin (RotV), Kira Jax
* Ranjit's Rowdy Crew: Ranjit Singh, Krav Maga Agents, Arktos, Varkanaan Swiftfangs, Zettian Guards, Isamu
* A Painful Exspearience: 12th Cacusus Rifles x3, Cathar Spearmen x2, Motley Max, Guilty McCreech
Captain Stupendous chooses which army to play first or may defer. After armies are picked, Knight of Scape chooses who places first.

The Sir Heroscape (3-1) v. vegietarian18 (3-1) pool of armies is:
* The Noble and Great Ones: Knights of Weston x3, Axentia, Thorgrim, Eldgrim
* Doomsday: Children of the Dark Star x5, Agga-Zemir, Marro Warriors
* Two Rs Make A Unique Squad Based Army: Ranjit Singh, Rygarn, B-11 Resistance Fighters, Izumi Samurai, Marro Warriors, Tarn Viking Warriors
* Kaemon Raelin Bugs: Amberhive Protectors x4, Amberhive Queen, Kaemon Awa, Raelin (RotV)
vegietarian18 chooses which army to play first or may defer. After armies are picked, Sir Heroscape chooses who places first.

The Cuzmo_of_Gilead (3-1) v. dok (3-1) pool of armies is:
* Nilfheim to the Max: Greenscale Warriors x3, Nilfheim, Motley Max
* Marcus Rising: Roman Legionnaires x3, Axentia, Marcus Decimus Gallus, Me-Burq-Sa, Marcu Esenwein
* Majaratpodge: deathreavers x3, Ranjit Singh, Syvarris, Rygarn, Marro Warriors
* A Burning Sensation: Xualtiaca Fire Ants x5, Axentia, Siiv
Cuzmo_of_Gilead chooses which army to play first or may defer. After armies are picked, dok chooses who places first.
 
Last edited:
Re: 2020 C3V Playtest Tournament - Quarterfinals until 9/6

Nilf OP, pls nerf. Maybe 200 points, or less defense.

We played Cuzmo's armies against each other, and Nilfheim just kind of wrecked shop. Really good map for him, not much else to say really.

Axentia still seems good, but the new Phoenix Rising feels overcomplex to me. It ended up being worse for Cuzmo because he missed two rolls on Greenscales, but generally speaking it's just jacking up the variance and matchup sensitivity. In the right situation a Axentia explosion is utterly devastating. The old autowounds on adjacent figures was fine.

I never activated Motley Max. :(
 
Re: 2020 C3V Playtest Tournament - Quarterfinals until 9/6

We're scheduled for tomorrow at 8pm Mountain/9pm Central
 
Re: 2020 C3V Playtest Tournament - Quarterfinals until 9/6

Not too much to report from my quarterfinal game with dok. As he mentioned earlier, Nilfheim completely destroyed me. I moved my Romans and MBS first but could not get any good attacks in on Nilfheim or his greenscales. My romans were picked off easily as Nilfheim dominated a portion of the map. I brought in Axentia to try and salvage the game, and maybe take out Nilfheim, but that was also unsuccessful as Axentia did not have a good showing this game. Dok did not need Motley Max and finished me off with greenscales as I lost a turn with Marcu from eternal hatred at the end.

New Units:
Axentia - immolation was 4/8, taking out two greenscales and taking two wounds onto herself. The new Pheonix Rising hurt me as I had two greenscales in range, one adjacent, but I missed on both. I had one good attack on Nilfheim with three skulls but it was blocked with three shields. I may have not used Axentia to the best of her ability, and by the time I put OMs on her, it was too late anyway. Overall, Axentia is a really fun unit, and as I have seen she can burn your opponent pretty good but also burn you too. The new life seems fine, and I am not sure about the Pheonix Rising power. Originally I thought it was too powerful, but it might be better the original way.

Thanks to the organizers of the tournament. Though I ended on a tough loss, the games were fun overall and it was great trying out new units. I look forward to another opportunity to do the same.
 
Re: 2020 C3V Playtest Tournament - Quarterfinals until 9/6

Well, a game of Heroscape was played and won due to the powers on some cards. I advanced to the playtest semifinals with a win over Sir Heroscape. Not the prettiest win but I will take it.

vegietarian18: Children of the Dark Star x5, Agga-Zemir, Marro Warriors
Sir Heroscape: Amberhive Protects x4, Amberhive Queen, Raelin, Kaemon Awa

Sir H opened with Raelin backed Kaemon launching pings at Children which was brutal. I had no response. Marro Warriors shooting up into Kaemon felt futile so I just rolled out Children and took the losses on the ones Kaemon killed hoping to eventually stage a counter-offensive. I overextended Agga with my Spreading Doom turns and he took two wounds from a Kaemon ping. Eventually I made a play for Raelin, and got two attacks on her, but only managed one wound and then the Bees emerged and destroyed the Children. They were heavily relying on the Sting, and killing a ton of Children with, but they were dying in the trade.

Had a couple of rules controversies in the midgame. First the weirdly colored Treasure Glyph looked to my eyes like a Castle Pillar and I completely neglected to take it with Agga, but Sir H graciously let me at least move a Child on to the glyph to block a Bee from stepping on that spot and getting next to Agga. Then Agga died to a Bee sting horde and we had to look up the rules for the Outsider activation bonus; they do NOT get it once the Outsider dies. Not sure I fully agree with that since the OMs are still "on his card" but if it worked that way they could put the X on a dead Agga for 4 activations per turn so it made sense. Anyway, I lost a turn on Agga and the Bees took control of the game, wiping out my horde of advanced Children but also self-wiping. There only about 2 Bees (or not 2 bees) left when I rolled out the Marro Warriors.

And then it was Marro Warrior time and there's not much to say about it besides that. There was a Raelin backed Kaemon with full health, but he just lost the duel to them. I was hot on water clones and Kaemon was cold on shields especially against the big 2/2s. I was mostly shooting up, occasionally even, but around the 8 or 9th Marro Warriors brought down Kaemon and then it was just the Queen and Raelin neither of whom could seriously threaten the Marro Warriors so Sir H conceded.

Agga-Zemir: Went down without doing anything. Failed a Spreading Madness, lost me an OM. The Outsider army is really hard to use right, you really want the 5 attacks per turn but you also don't want to throw away your 3rd OM. I definitely played him too aggressively but there was the Kaemon threat and I was seriously considering having him duel Kaemon. He just died before he could do that.

Amberhive Protectors: Had a solid game this time. They brought down Agga and a ton of Children with their Sting. Ultimately though I think they are still pretty bad. With the way the game went, Sir H should have had a massive lead, but that lead was much smaller since so many of the Bees killed themselves to get it.

Amberhive Queen: She was kind of just there. She got in the way during the Kaemon Marro Warriors duel but other than that I don't think she does much. Playing against her I didn't really worry about her Frenzy aura.

At the end of the day though this game was just Raelin + Kaemon vs. Marro Warriors, and Marro Warriors won.
 
Re: 2020 C3V Playtest Tournament - Quarterfinals until 9/6

Copying the game recap from Vegi

vegietarian18: Children of the Dark Star x5, Agga-Zemir, Marro Warriors
Sir Heroscape: Amberhive Protects x4, Amberhive Queen, Raelin, Kaemon Awa

Sir H opened with Raelin backed Kaemon launching pings at Children which was brutal. I had no response. Marro Warriors shooting up into Kaemon felt futile so I just rolled out Children and took the losses on the ones Kaemon killed hoping to eventually stage a counter-offensive. I overextended Agga with my Spreading Doom turns and he took two wounds from a Kaemon ping. Eventually I made a play for Raelin, and got two attacks on her, but only managed one wound and then the Bees emerged and destroyed the Children. They were heavily relying on the Sting, and killing a ton of Children with, but they were dying in the trade.

Had a couple of rules controversies in the midgame. First the weirdly colored Treasure Glyph looked to my eyes like a Castle Pillar and I completely neglected to take it with Agga, but Sir H graciously let me at least move a Child on to the glyph to block a Bee from stepping on that spot and getting next to Agga. Then Agga died to a Bee sting horde and we had to look up the rules for the Outsider activation bonus; they do NOT get it once the Outsider dies. Not sure I fully agree with that since the OMs are still "on his card" but if it worked that way they could put the X on a dead Agga for 4 activations per turn so it made sense. Anyway, I lost a turn on Agga and the Bees took control of the game, wiping out my horde of advanced Children but also self-wiping. There only about 2 Bees (or not 2 bees) left when I rolled out the Marro Warriors.

And then it was Marro Warrior time and there's not much to say about it besides that. There was a Raelin backed Kaemon with full health, but he just lost the duel to them. I was hot on water clones and Kaemon was cold on shields especially against the big 2/2s. I was mostly shooting up, occasionally even, but around the 8 or 9th Marro Warriors brought down Kaemon and then it was just the Queen and Raelin neither of whom could seriously threaten the Marro Warriors so Sir H conceded.


Survived: 4 MW's, 2 Child vs 1L Queen, 2L Raelin (conceded)

The Queen only rolled for the Frenzy 1 time and was successful and the additional attack (it was a frenzied SA) DID get a kill. She got 1 kill on a Child during the game and was able to have Surge activated 1 time in which case it actually did win me an important initiative roll. As Vegi mentioned, she was mostly just there to provide the "aura" for the SA to activate, but other than that she wasn't doing much.

Overall, I think the Queen's impact is somewhat minimal. I mean, the presence she provides to activate the SA on the bees is essential, but that's the power on the bees card. The Queen just didn't have a lot to do this game.
 
Round IV and V Summaries

I fell a little behind on these, due to the start of school being busier than expected, but here are my battle reports for rounds 4 and 5.

Round 4:
Spoiler Alert!


Round 5:
Spoiler Alert!
 
Re: 2020 C3V Playtest Tournament - Semifinals until 9/20

Congratulations to the final four. They all love them some Ranjit Singh


Optional Figure Modifications for Playoffs

If you and your opponent BOTH agree to play with these change, please do so to maximize output. Completely at both players discretion.
Spoiler Alert!


The Semifinals are on Battlefield 23 (Holdir, Dagmar, TG x2).

The Knight of Scape (5-0) v. vegietarian18 (4-1) pool of armies is:
* Rainbow Alliance: Ranjit Singh, Syvarris, Krav Maga Agents, Zetacron, Marro Warriors, Siiv, Isamu
* Makwa Hunting Party: Teeth of the Makwa x5, Makwa Tribesman x1, Raelin (RotV), Kira Jax
* Two Rs Make A Unique Squad Based Army: Ranjit Singh, Rygarn, B-11 Resistance Fighters, Izumi Samurai, Marro Warriors, Tarn Viking Warriors
* Kaemon Raelin Bugs: Amberhive Protectors x4, Amberhive Queen, Kaemon Awa, Raelin (RotV)
vegietarian18 chooses which army to play first or may defer. After armies are picked, Knight of Scape chooses who places first.

The AgentWard (4-1) v. dok (4-1) pool of armies is:
* The Outsiders Strike Back: Children of the Dark Star x3, Z'Thoth Mouth of the Abyss, Agga-Zemir, Eldgrim
* Agressive Negotiation: deathknights of Valkrill x2, Ranjit Singh, Boreos, Krav Maga Agents, Marcu Esenwein
* Majaratpodge: deathreavers x3, Ranjit Singh, Syvarris, Rygarn, Marro Warriors
* A Burning Sensation: Xualtiaca Fire Ants x5, Axentia, Siiv
dok chooses which army to play first or may defer. After armies are picked, AgentWard chooses who places first.
 
Re: 2020 C3V Playtest Tournament - Semifinals until 9/20

Got the win against Infectedsloth in Quaterfinal

Map: Drider(Lodin, Dagmar, Treasure x1)

Infectedsloth's army:Red Ants of Aunstrom x5, Amberhive Queen, Axentia
My army: Knights of Weston x3, Sir Gilbert, Z'Thoth Mouth of the Abyss, Makwa Tribesman x1

This game was played incorporating the new balance changes to the Tribesman, Axentia and the Queen.


Which units survived?
Tribesman, 5 KoW, Z'Thoth and Sir Gilbert.


General Battle Report/Flow of game (be as detailed or general as you like)

Infectesdsloth start the game with Axentia, I go for KoW to stop her before she's able to reach to much of my unit. With the help of Sir Gilbert I'm able to attack her 4 times the first turn.
With Immolation she killed 3 KoW and the last one with normal attack. The 2nd wave of KoW let her to 1 live. She immolates herself, dying and losing her turn and dealing 0 wounds on Phenix Rising.
My last turn consist to take Dagmar and dealing more wounds on Axentia.

The second round I start by killing Axentia.
Infectedsloth start with the Queen who is quickly encerled by KoW. She die in 2 or 3 turns whithout real impact on the game. 2 or perhaps 3 ants were able to use frenzy 14.

We play then more turns ants vs KoW but ants had no luck to do anything vs them

How useful were playtesting units' powers and how often did they come into play?

It's hard to speak about Amberhative Queen or Tribesman but I really appreciate the change of double space for the Queen.

Now let's talk a bit about Axentia:
I love the figure, the first version was okay I found for me, not too strong, not too weak, in some match-up really stronger than in some other but rarely useless for her points.

The new version makes me feel her more like an all-or-nothing figure. Against some armies (ranged) she will rarely be worth her points. Against good match-up like KoW there is still these gambble powers which could make her one more time useless. In this game she had a good turn of immolation cause I put 4 men adjacents. But with PR she did nothing while the previous version would have killed one more wave of KoW.
I wasn't affraid to put more figurine adjaent in this version.
 
Back
Top