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2019 C3V Playtest Tournament - Complete (Congrats dok)

Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Maklar and I are starting now. No armies chosen yet.

Russians vs. Russians :)

EDIT: Rats + Russians >>>> Cutters + Russians. I finished with the incredible record of 1-3 :)
Keep practicing, buddy! :p
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Point Total: 475
Map: When Paths Cross
Glyphs: Wannok

SirH: Beakface Sneaks x5, Clawfoot Interceptor x2, Quorik Warwitch, Rygarn, Marcu Esenwein
Heroscaper Guy: Acolytes of Vorganund x4, Corvor the Tainted One, Skull demon, Siiv

Which units survived?
Warwitch (4life), Intercepter (2life), 2 Sneaks, Marcu (full), Rygarn (full)

General Battle Report/Flow of game (be as detailed or general as you like)
Acolytes had a rough time developing in this map, while my sneaks were able to grab height fairly quickly and begin getting height attacks down, getting kills almost every turn. Sneaks were also able to get some key blocks on Acolyte Attacks which gave me some staying power and allowed additional attacks on Acolytes and less likely of a decision for him to Summon Corvor since they weren't close enough. He did summon the Skull Demon to try and get in on the action, but I promptly sent over a Intercepter to deal 2 wounds and engage him to lock him down so as to keep him isolated away from my sneaks etc. Sneaks kept taking out Acolytes and finally he summoned Corvor , but only after he had just 3 acolytes left, then he failed an attack on the warwitch and I was able to kill the last 2 acolytes to steal an OM. Warwitch was able to get the bleeding started. Corvor did some damage, but ultimately got wrecked by the Warwitch who used the Orb to take him out in just 3 short turns. Stealing order markers, I then finished off the SKull Demon.

How useful were playtesting units' powers and how often did they come into play?
Claw Grab was activated 3 times during flocking and was used to 1) get sneaks developed and 2) get sneaks out of the reach of Corvor. Dive Bomb was used 2 times a 4/6 roll and a 0/5 roll. The first attack dealt 2 wounds on the Skull Demon.

Any additional comments (theme, balance, fun factor with and against)?
Intercepters felt much more useful with the extra life. I was able to disengage a good 3 times with the intercepter in order to keep it safe and then come back and reengage with a divebomb later. I was also able to use claw grab early to develop which was nice and I just really like where the intercepters are.
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

We play in one hour with Vegie

Edit: It seems that I misunderstand the time of when we should play or Vegie is late
 
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Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

I was late, thank you Agent Ward for being patient.

I was able to defeat the nerfed Acolytes and Corvor using my slightly buffed Beakface army. Turn 1 I developed Sneaks, then deployed Eltahale to the treasure glyph outside my startzone and got defense +1. Acolyte on Wannok got a 1 and died which was a huge loss. In the second round, I sent out a Clawfoot to attack Corvor and drew 3 wounds, then Eltahale hit him for three more the next turn. Corvor hung to six wounds for a long time though, since I couldn't swing enough dice at him to finish him off. My own Clawfoots were in the way and Warwitch failed two 3v3s on him. The Krav came in while Corvor was at 6 wounds as Ward expected him to be dead, but the Warwitch engaged and killed one and 1-1-1ed the other. Corvor killed Eltahale and did a ton more damage as I didn't have good OM choices to kill him (Warwitch had taken 5 wounds from Krav shots). I disengaged my last Clawfoot from Corvor and dove him on to Wannok and engaged the final Krav to turn the tide of the game. I killed the wannok Acolyte, won the next initiative and killed the last Krav, then killed 1 life defense Talisman Corvor with a heightened Beakface attack.

I will note that we possibly played Dark Pact incorrectly. We played it as Corvor must DESTROY a figure to not sacrifice an Acolyte as Agent Ward read it that way and I did as well once I read it again. But that is possibly not the intention of the card and I am discussing with C3V editing now.

The nerfs hurt Corvor a lot. Acolytes at 4 move are slow, and Corvor at 2 defense is much more vulnerable. Even the 16+ corruption came up a lot, Ward probably rolled 3 14s and 15s throughout the game because Corvor was in the middle of things for so long.

The Beakface were pretty fun, the Clawfoots were a lot more interesting than I was expecting. The Beakface have such bad offense that having a few turns where you throw 5 dice is powerful. The Warwitch is essential to the faction but you really have to be careful about not letting her get hit by range but that's not really relevant to Clawfoot balance. I like the Clawfoots a lot as they are.
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Map: When Paths Cross
Glyphs: Wannok, Treasure x2

AgentWard - Army: Acolytes of Vorganund x4, Corvor the Tainted One, Krav Maga Agents - 470 pts
Vegietarian18 - Army: Beakface Sneaks x4, Quorik Warwitch, Clawfoot Interceptor x2, Eltahale - 470 pts

Which units survived?
3 Breakface, 1 Clawfoot (2 lifes left) and Quorik (2 lifes left)

General Battle Report/Flow of game (be as detailed or general as you like)
Spoiler Alert!


How useful were playtesting units' powers and how often did they come into play?
First time I test Corvor, I did not play with or against the previous version but I feel like it was a big shiitty figure for 170 points:slow, no big attack, fragile as a crystal glass and ****ty bonding.

Blood summoning used once to summon Corvor in the middle of melee, it's hard to loose the turn on one acolyte while they are three with 4 move. Moreover when you know that with Dark Pact you will lose more of them

Dark Pact I play 6 turn with Dark Pact, one turn I did no wound, 2 turn I did wound but I did not destroy a figure, 3 turn I destroyed figures. So 50 pts just to activate the bonding.

Dreadful Presence Only used against 2 attacks
0 shield vs 3 skulls (5 dices)
1 shield (3 dices with glyphe) vs 2 skulls (3 dices)

Avatar of Corruption
Corvor was in the middle of melee and got 25 activations (only 4 on Acolytes)
18: 13 or less
3: 14-15
4: 16+



Any additional comments (theme, balance, fun factor with and against)?
Perhaps I don't well understood the powers:

Dark Pact ...if no wounds were inflicted on a figure other than the Bound Hero and no figure was destroyed during that turn...

So you have to make wound AND kill the other unit ? Why ? After this game, i understand it like "destroy an acolyte to play a turn with a demon"

I already played against acolytes at the first round and we played them in a french tournament, they seem strong, fun but balanced, here I feel them to slow, you should play Count Rayond with them.

For Clawfoot moreover moving some raptorian they were good tank to take Wannock and resist to corvor, they also have a potential good attack to kill one taget (KM for exemple)

I'm not sure of how work flocking, if I move one clawfoot who take Qurik with him, can I move Qurik as second raptorian?
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

@AgentWard

Its my understanding that the demon has to wound/kill something other than itself for Dark Pact to not kill a figure. You don’t have to do both.
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Isn't it correct to say :

...if no wounds were inflicted on a figure other than the Bound Hero and or no figure was destroyed during that turn...
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

The Toogwick_Tuk (3-0) v. Chris Perkins (2-1) pool of armies is:
* : Kurrok the Elementalist, Re-Tak-Shi, Water Elementals x9
* : Mohican River Tribe x3, Teeth of the Makwa x2, Makwa Bowhunter x3, Brave Arrow
* Are the Drudge Playable Now? : Marro Drudge x5, Re-Tak-Shi, Tul-Bak-Ra, Isamu
* D20 > Defense Dice ?: Mohican River Tribe x4, Makwa Bowhunter x5, Brave Arrow, Marcu Esenwein
Toogwick_Tuk chooses which army to play first or may defer. After armies are picked, Chris Perkins chooses who places first.

Our game should be starting at around 4 pm or so. I took my Water Elemental army and Chris took his Marro Drudge Army.

EDIT: we finished up and I ended up winning and here's the report in RTS' thread.
 
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Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Quick recap from my game with Toogwick_tuk yesterday:

Toogwick won the diceoff to decide who rolled for RTS emerge in round 1 first and deferred. I hit emerge and placed my RTS rather aggressively forward, banking that Toogwick would miss his emerge and have to burn an OM moving RTS up in round 1. Toogwick also hit his emerge roll though and didn't take as long to develop as I expected, which left my RTS more vulnerable than I would have liked.

I wasn't able to bring up the bulk of my Drudge before Toogwick's Water Elementals were able to bring down my RTS (partially through a nice tactical use of turning my RTS' own swamp water ooze into a +1 boost for his water elementals). I was able to bring down a few Water Elems during that time, but not enough to make a dent.

In round 2, I teleported TBR up next to his RTS and several water elems, putting 3 wounds on RTS via a 4/4 hit. Toogwick was able to use water tunnel (via RTS bonus) effectively though to get through TBR to the blocked off high ground and finished TBR off by the end of the round. I was never able to finish off RTS though despite that one big hit.

At that point, my 2/2 dice were just overmatched by Toogwick's boosted water elems. Toogwick was down to 3 elems at one point, but brought one back to end the game with 4 water elems to go along with a 2 life RTS and a full health Kurrok.

gg Toogwick
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Thanks, guys. These tests are incredibly valuable to us.
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Dysole and I should be going in 45 minutes or so. I have Dysole's Mohicans; Dysole has the Wildwoods.
 
Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

Dysole got the win. Early on my Mohicans couldn't hit on any attacks against the runners. I did kill a Sentinel but that really didn't do me much good other than to get it away from me. By mid-game, the wildwoods controlled the (somewhat unusual) road high ground, which made things pretty difficult for me. I did keep grinding with the teeth, and I did hit several great bear rolls to prolong things, but in this matchup it's the red dice that I need, not defense.

At the end I had a chance to kill the monarch if I had won initiative, which would have given me a chance to kill the remaining sentinel and runner with my last two teeth. Instead I lost initiative and both teeth died. I conceded despite having 3 bowhunters sitting in my startzone, because bowhunters are hot garbage.

EDIT: General thoughts on the units: I thought Wildwoods played well. This is a good matchup for them because of the relatively low attack output of my army, and the map was strong for them with the road high ground making it very difficult to kite them. Still, I managed to manufacture a puncher's chance of beating them. I would expect them to deliver some negative play experiences for some players - there's a feeling of hopelessness when they keep bringing figures back - but overall I think it's manageable.

The Bowhunters are bad. They have zero synergy with Mohicans and it's very hard to realize much benefit from their synergy with the Teeth.
 
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Re: 2019 C3V Playtest Tournament (Round 4 until 10/13)

The Zetsubo (2-1) v. flameslayer93 (2-1) pool of armies is:
* Tree People: Wildwood Monarch, Wildwood Sentinel x2, Wildwood Runner x3, Bol
* Snipers and Vipers: Venoc Vipers x3, 53rd North Carolina Sharpshooters x3, Venoc Warlord, Capt. Nathaniel Blount
* The Rebellious Order Marker: Capuan Gladiatros x2, 53rd North Carolina Sharpshooters x3, Priscus, Capt Nathaniel Blount
* Red Dwarf: 12th Caucasus Rifles x2, Shieldsmiths x3, Concan, Air Elemental
Zetsubo chooses which army to play first or may defer. After armies are picked, flameslayer93 chooses who places first.

We should be starting within the next 30 minutes. I am using the Red Dwarf army and Flameslayer is using the Snipers and Vipers army

Edit: Flameslayer won. Report coming later tonight
 
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Re: 2019 C3V Playtest Tournament (Quarterfinals)

Semifinals will be setup with priority on avoiding any rematches over setting up seeds.

The Quarterfinals are on Desperado (Unique, Dagmar).

The dok (3-1) v. flameslayer93 (3-1) pool of armies is:
* Dances with Gryphillins: Mohican River Tribe x4, Makwa Bowhunter x1, Brave Arrow, Capt. Nathaniel Blount, Theracus, Bol
* Out of Bounds!: Acolytes of Vorganund x3, Skull Demon x2, Corvor the Tainted One, Drow Chainfighter x1
* The Rebellious Order Marker: Capuan Gladiators x2, 53rd North Carolina Sharpshooters x3, Priscus, Capt Nathaniel Blount
* Red Dwarf: 12th Caucasus Rifles x2, Shieldsmiths x3, Concan, Air Elemental
flameslayer93 chooses which army to play first or may defer. After armies are picked, dok chooses who places first.
 
Re: 2019 C3V Playtest Tournament (Quarterfinals)

Point Total
Map:
Glyphs:

Flameslayer93 - Army: Venoc Vipers x3, 53rd North Carolina Sharpshooters x3, Venoc Warlord, Capt. Nathaniel Blount
Zetsubo - Army: 12th Caucasus Rifles x2, Shieldsmiths x3, Concan, Air Elemental

Which units survived?
Capt. Blount (full life), Mittens (1 wound), 2 53rd, 4 vipers

General Battle Report/Flow of game (be as detailed or general as you like)
Dwarves and vipers duked out the first couple rounds with occasional help from 12th and 53rd respectively. Early on, my army had decent defense but several viper frenzies managed to chip away at my army. By late game my defense had all but disappeared and the Vipers and 53rd were dealing heavy hits. Eventually Mittens and Wannok finished me off by killing Concan.

How useful were playtesting units' powers and how often did they come into play?
Gas grenade was used three times and only succeeded once, killing a 53rd.
Capt. Blount never used any powers.
 
Re: 2019 C3V Playtest Tournament (Quarterfinals)

As stated, in my R4 game against Zetsubo I won. My dice were completely on fire, which left Z in the dust. The map also helped my snakes not get tore up due to dwarves not getting map control. Capt Nathan did a good job of not being in the way.

GG man.
 
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Re: 2019 C3V Playtest Tournament (Quarterfinals until 10/27)

Setting up dok and I's game. I'm rolling with Red Dwarf and he's going Out of Bounds.
 
Re: 2019 C3V Playtest Tournament (Quarterfinals until 10/27)

Just finished my much-delayed game with flameslayer. Due to my reading of threads instead of PMs, we played with the 4 defense, 4 move version of the acolytes.

The first round went to flameslayer as I lost two acolytes to grenade-and-shoot, but by the end of the second round I managed to get control of the area around unique attack and summoned a skull demon to hold it. Corvor was missing his corruption rolls but did hit his attacks quite consistently, even against the shieldsmiths, thanks in part to the bonus attack. Still, overall I would say I was quite lucky to only lose one acolyte to dark pact.

Corvor began on the initiative side of the map, but transitioned over to the UA side of the map to defend against shieldsmiths attacking the skull demon. Late in the game it was looking comfortable for me, until the little ol' air elemental whacked corvor for 3 wounds, followed by the last surviving rifleman putting Corvor 1 life from death.

At that point it was a 1-life Corvor, a 1-life skull demon on unique attack, and the chainfighter, versus 1 rifleman and 1 squad of shieldsmiths. It became cat and mouse for a while, and the gas grenade attack enabled flameslayer to take some shots at Corvor with no response from me. However it was my turn for a filler hero to impact the game, as the chainfigher closed within chain grab distance. I missed the chain grab on the rifleman, but the two dwarves that moved up to kill him died to Corvor on the next turn (my first corruption hit)

It came down to a classic final big initiative roll, as there was a dwarf next to Corvor ready to get the kill, but I won initiative, Corvor hit his corruption roll for the second time all game to kill the last dwarf, and the last rifleman fell to the normal attack.

Overall I thought it felt like a fair matchup. Shieldsmiths are a very tough nut for the demons to crack so it stands to reason I'd need a bit of luck to pull it out. Riflemen aren't bread and butter against most things but the gas grenade is such a neat tactical tool.
 
Re: 2019 C3V Playtest Tournament (Semifinals until 11/10)

Thanks for your patience everyone. Final Four are set:
@Toogwick_tuk
@dok
@Dysole
@vegietarian18


The Semifinals are on Savage Corridor (Unique, Lodin, TG x2).

The Toogwick_Tuk (4-0) v. Dysole (4-0) pool of armies is:
* : Kurrok the Elementalist, Re-Tak-Shi, Water Elementals x9
* : Mohican River Tribe x3, Teeth of the Makwa x2, Makwa Bowhunter x3, Brave Arrow
* If at Firs, You Don't Sucseed...: Wildwood Monarch, Wildwood Sentinel x2, Wildwood Runner x3, Isamu
* ...Tribe, Tribe Again: Mohican River Tribe x3, Teeth of the Makwa x2, Makwa Bowhunter x3, Brave Arrow
Toogwick_Tuk chooses which army to play first or may defer. After armies are picked, Dysole chooses who places first.

The dok (4-1) v. vegietarian18 (3-1) pool of armies is:
* Dances with Gryphillins: Mohican River Tribe x4, Makwa Bowhunter x1, Brave Arrow, Capt. Nathaniel Blount, Theracus, Bol
* Out of Bounds!: Acolytes of Vorganund x3, Skull Demon x2, Corvor the Tainted One, Drow Chainfighter x1
* : Beakface Sneaks x4, Quorik Warwitch, Clawfoot Interceptor x2, Eltahale
* : Acolytes of Vorganund x4, Corvor the Tainted One, Krav Maga Agents
dok chooses which army to play first or may defer. After armies are picked, vegietarian18 chooses who places first.
 
Re: 2019 C3V Playtest Tournament (Semifinals until 11/10)

dok won with my Acolyte army vs my bird army. Corvor held on to his last life for a while, with the Bracers of Teleportation being huge, and the damage he did there was too hard for me to come back from. The Warwitch also struggled to kill Krav and she really needed to take out 1 or 2.

I already played this matchup once in my last playtest game and I think my thoughts are the same as then. The Acolytes feel more balanced but 3 defense feels a bit boring and they seem kind of generic as 3/3s, I'd rather see them priced higher with 4. Corvor is still frustrating and I think the -1 attack power amplifies the frustration. He's no longer overpowered I'd say but still not fun to go against
 
Re: 2019 C3V Playtest Tournament (Finals until 11/24)

....and now....the conclusion:


The Championship is on Desperado (Unique, Dagmar).

The Toogwick_Tuk (5-0) v. dok (5-1) pool of armies is:
* : Kurrok the Elementalist, Re-Tak-Shi, Water Elementals x9
* : Mohican River Tribe x3, Teeth of the Makwa x2, Makwa Bowhunter x3, Brave Arrow
* Dances with Gryphillins: Mohican River Tribe x4, Makwa Bowhunter x1, Brave Arrow, Capt. Nathaniel Blount, Theracus, Bol
* Out of Bounds!: Acolytes of Vorganund x3, Skull Demon x2, Corvor the Tainted One, Drow Chainfighter x1
dok chooses which army to play first or may defer. After armies are picked, Toogwick_Tuk chooses who places first.
 
Re: 2019 C3V Playtest Tournament (Finals until 11/24)

Finals should be starting in around a half an hour. I am making one more run with the demons. Not sure what T_T is going with yet.

EDIT: Hooray, a second playtesting event win in as many tries (I missed the second one). Corvor went off in this one, mowing through the water elementals and Kurrok while getting REALLY lucky on defense. RTS missed the first few emerge rolls, but did hit a big roll to allow her to escape Corvor when the elemental pod had collapsed. However Sword Demon and the remaining acolytes took her out, and Corvor corrupted the last elemental to finish the game. I lost 7 Acolytes and took 3 wounds to Corvor.

Corvor still feels pretty dialed in to me. I also think the Acolytes are about right. If they are 3/4s I think it's too easy to just run across the map with them. At 3/3 I have to be more selective with them.
 
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Congratulations to dok on the tournament victory, and a big thank you to everyone who participated. It was a very successful event with a total of 39!! playtested games and valuable insight and information.

Again thanks to everyone who played, and hope to see you at the next one
 
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