Only have 30 minutes or so to get a game in? Do you want a quick hitting, fast-paced match? Can different figures and different strategies than typical prove worthy? A smaller map with smaller armies might be the answer.
Grab a map and have fun.
I am hosting an event in Everett, WA, that has a limit of 350-armies utilizing 14-hex start zones. I am quite fond of the skirmish and scraps style maps that have been shared, but wanted more of the traditional tourney-format maps that are modified to have a smaller footprint. We have conducted some trial runs, with promising results.
Here is what I came up with ...
1) Each of the master sets have been revised. RotV was split into two sets. Some movement of hexes from one master to another was made so that each revised master set has close to the same number of hexes. There are five revised master sets - RotV1, RotV2, SotM, BftU, and Marvel. These are outlined in the second post.
2) Each of the expansion sets have been split into two. Also outlined in the second post.
3) Each map is built with one revised master set and two half-expansions with 14-hex start zones. With one of each master and expansion set, five complete maps can be built. The library of these mini-maps are contained in the third post of this thread. Cartographers - give it a shot and post in this thread, please name your map with the name and "-14" suffix. I will add them to the library.
4) The map size must not have a footprint larger than 22 x 22 inches. The reasoning behind this is that multiple maps can be easily placed on those ubiquitous plastic tables.
Thanks for checking this out. Please share your thoughts and questions.
Grab a map and have fun.
I am hosting an event in Everett, WA, that has a limit of 350-armies utilizing 14-hex start zones. I am quite fond of the skirmish and scraps style maps that have been shared, but wanted more of the traditional tourney-format maps that are modified to have a smaller footprint. We have conducted some trial runs, with promising results.
Here is what I came up with ...
1) Each of the master sets have been revised. RotV was split into two sets. Some movement of hexes from one master to another was made so that each revised master set has close to the same number of hexes. There are five revised master sets - RotV1, RotV2, SotM, BftU, and Marvel. These are outlined in the second post.
2) Each of the expansion sets have been split into two. Also outlined in the second post.
3) Each map is built with one revised master set and two half-expansions with 14-hex start zones. With one of each master and expansion set, five complete maps can be built. The library of these mini-maps are contained in the third post of this thread. Cartographers - give it a shot and post in this thread, please name your map with the name and "-14" suffix. I will add them to the library.
4) The map size must not have a footprint larger than 22 x 22 inches. The reasoning behind this is that multiple maps can be easily placed on those ubiquitous plastic tables.
Thanks for checking this out. Please share your thoughts and questions.
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